https://www.vaibhavhospital.com/collections/all.atom vaibhavhospital 2024-07-10T15:17:45-04:00 vaibhavhospital https://www.vaibhavhospital.com/products/7372485918771 2024-07-10T15:17:45-04:00 2024-07-10T15:17:45-04:00 Kremlin (Fourth Edition) Board Games The Dietz Foundation

Vendor: The Dietz Foundation
Type: Board Games
Price: 53.97

Designer Urs Hostettler
Publisher The Dietz Foundation
Players 2-6
Playtime 45-90 mins
Suggested Age 12 and up


Originally released by Fata Morgana in the 1980s, KREMLIN is a European-style boardgame where players compete to control the Communist Party of the Soviet Union.

The Jolly Roger KREMLIN features updated art and better components created in the style of 1930s Soviet poster propaganda. This edition has an error on the board that has the name of the game covering part of the graphics and text on the board.

Kremlin is played for up to ten turns, ending as soon as the Party Chief successfully waves three times at the May Day Parade or when so many politicians are dead or in Siberia that the Party Chief can disband the Politburo and take complete power for himself.

Each turn has phases. The most important of these are the KGB trials (which can send party members to Siberia or the cemetery) and the Defense Ministry's Spy Investigations which can also force politicians on a winter's gulag holiday. With the KGB, the catch is that the higher up the ladder the target, the more difficult to bring down, and Party Chiefs tend to change KGB leaders who take shots at the top... For the Defense Minister, his investigations require a trial to be successful--and a guilty vote, and that isn't always possible in the Central Committee.

The catch? Players allot influence secretly at the start of the game and don't reveal it until it is used, meaning no one knows who controls the KGB or any other ministry, not until Influence is revealed--and even then, who knows who still has undeclared influence on that person? It is possible that players can swap control back and forth over the KGB chief even as he is trying to determine who to assassinate!

Once the carnage is done, players have to survive the ravages of aging--and every time a politician takes action, he ages faster than normal...your 50 yr old star of the party? Well, suddenly he's acting like he's 83, Comrade. Life near the top will do that to you. In the Health phase, politicians may die or grow sick--sick politicians can choose to go to the hospital, but while there, they exert no influence and their responsibilities pass on to other politicians. Sometimes this means your man must make the heroic sacrifice to the Rodina and remain on the job even while at death's door.

Once we know who is still alive, the Party Chief is allowed to move politicians between posts. After all, he's in control of the bureaucracy. He can move people up and down, and when he's done, upper ministers do so as well--but can only affect politicians below them on the food chain. Heck, politicians can even sponsor comrades in exile in Siberia to come back to the People. Of course, each person you bring back ages you five years....want to bring back five? Age 25 years in the blink of an eye, Tovarich.

Intrigue cards allow you to take control of situations or foil other players' schemes. In one of the older versions, you could have things like Chernobyl take place in 1920. That's been corrected--so that while events may be the same, they have now been made era-appropriate.

The turn ends with the May Day Parade. If the party chief is healthy, he can wave throughout the day making people happy--clearly our socialist union is prospering. But if he's sick, sometimes he leaves early and is unable to wave, sending doubts through the ranks. If a faction (player) earns three waves, they win the game.

The Jolly Roger version provides three different KREMLIN games in one box.


The 'original' with fictional politicians, set in a USSR where KGB investigations send those found guilty to Siberia. This version will have victory conditions based on the original Fata Morgana rules.
A version inspired by the Avalon Hill variant titled 'Revolution'. Set in the 1920s, it uses historical politicians as well as fictional politicians. It's a more violent game as those arrested by the KGB are shot and removed from the game.
A new version, set in the modern USSR and Russia, an era of entrenched bureaucracy and alternatives for escaping KGB persecution. This version introduces the concept of "Going into Exile" to avoid Siberia. It also includes modern politicians from the 1960s onwards, whether it is Kosygin or Putin and Gorbachev.


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2024-Sale 2024-Sale-40 Arrival-New-Jul-8-14-2024 Arrival_Aug 30 2024 Arrival_Jul 12 2024 Arrival_Jul 21 2024 Availability_Out of Stock BGG-Not-Set Discount_On Sale INV-0-L INV-K Product Type_Board Games Product-International Release_No ETA Restock-20240908 Stock_Updates Stocky-Clearance https://www.vaibhavhospital.com/products/7372485918771 Default Title 53.97 42500886593587 4622
https://www.vaibhavhospital.com/products/7095391453235 2024-03-21T22:42:03-04:00 2024-03-21T22:42:03-04:00 Supercharged Board Games The Dietz Foundation

Vendor: The Dietz Foundation
Type: Board Games
Price: 45.95

Designer Mike Clifford
Mike Siggins
Publisher The Dietz Foundation
Players 1-5
Playtime 45-75 mins
Suggested Age 8 and up

Supercharged is a game about motor racing in the 1930s for 1-5 players. The system allows for a full grid of cars — not just the players', but also privateers that ran alongside, and usually hindered, the factory teams.

Each player controls two racing teams: one in the top category and another slower team unlikely to win, but capable of reaching the podium and ending in the money. That is important since the game's winner is based on money earned. Winning, though, is adjusted based on the level of cars a player selects, so taking the "best" cars may not be the optimal strategy for victory when the car ability bonus is applied.

Gameplay is handled with a randomized team draw that determines player order in addition to generating random events; these events emphasize the dangerous and unreliable nature of 1920s and 1930s driving, courses, and early race technology. On a player's turn, cars move a certain number of spaces with the option of slipstreaming, "charging" (which permits multiple bonus spaces if clear track is ahead), and blocking (which can force trailing cars to spin out).

The game takes 45-60 minutes to play a race, and games can be combined into a multi-race contest or even a full season if the players wish.

Supercharged reworks the 1992 game Grand Prix Manager by the same designers.

—description from publisher

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Age_8+ Arrival-Apr 6 2024 Arrival-Mar 29 2024 Arrival-New-Mar-25-31-2024 Arrival_Jul 12 2024 Arrival_Jul 26 2024 Availability_In Stock BGG-Set Discount_On Sale INV-M-Z INV-S Players Maximum_5 Players Players Minimum_1 Player Playtime Maximum_90 Minutes Playtime Minimum_45 Minutes Product Type_Board Games Product-International Restock-20240414 Restock-20240526-Long Sale Type_Regular https://www.vaibhavhospital.com/products/7095391453235 Default Title 45.95 41851160297523 2499
https://www.vaibhavhospital.com/products/7095390011443 2024-03-21T22:40:01-04:00 2024-03-21T22:40:01-04:00 3 Years of War Board Games The Dietz Foundation

Vendor: The Dietz Foundation
Type: Board Games
Price: 39.95

Designer Jay Little
Publisher The Dietz Foundation
Players 3-5
Playtime 60-90 mins
Suggested Age 12 and up

War is upon you. The major houses have all but forgotten you, yet your neighboring rivals have not. Be wary lest your enemies — and the crushing despair of war — destroy you once and for all!

3 Years of War is a card-based hand- and resource-management game. Through cunning card play, players vie for precious resources while making the most out of desperate situations and increasingly bleak options. The player who best navigates this barren and bitter landscape, minimizing their setbacks along the way, may have what it takes to survive...three years of war.

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Age_12+ Arrival-Jun 7 2024 Arrival-Mar 29 2024 Arrival-May 18 2024 Arrival-New-Mar-25-31-2024 Availability_In Stock BGG-Set Discount_On Sale INV-0 INV-0-L Non-TCG Players Maximum_5 Players Players Minimum_3 Players Playtime Maximum_90 Minutes Playtime Minimum_60 Minutes Product Type_Board Games Product-International Restock-20240519 Sale Type_Regular https://www.vaibhavhospital.com/products/7095390011443 Default Title 39.95 DTZ 1618 2554
https://www.vaibhavhospital.com/products/7095389290547 2024-03-21T22:38:48-04:00 2024-03-21T22:38:48-04:00 Sharks Board Games The Dietz Foundation

Vendor: The Dietz Foundation
Type: Board Games
Price: 53.95

Designer Kristen Mott
Publisher The Dietz Foundation
Players 2-4
Playtime 30-60 mins
Suggested Age 8 and up

A game for 2-4 players where sharks are struggling for survival, trying to eat a varied diet of sea creatures while avoiding ocean pollution and outmaneuvering a boat and rival sharks.

Points are scored based on the fish consumed and the game ends when a shark's tummy is full.

The game is playable by ages 8-and-up, playable in adult gaming groups, mixed adult-child groups, or by children independently.

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Age_8+ Arrival-Mar 29 2024 Arrival-New-Mar-25-31-2024 Availability_In Stock BGG-Set Category_Children Children-Games Discount_On Sale INV-M-Z INV-S Non-TCG Players Maximum_4 Players Players Minimum_2 Players Playtime Maximum_60 Minutes Playtime Minimum_30 Minutes Product Type_Board Games Product-International Sale Type_Regular https://www.vaibhavhospital.com/products/7095389290547 Default Title 53.95 41851156463667 2935
https://www.vaibhavhospital.com/products/6789796200499 2023-12-27T14:50:02-05:00 2023-12-27T14:50:02-05:00 Littoral Commander: The Indo-Pacific Board Games The Dietz Foundation

Vendor: The Dietz Foundation
Type: Board Games
Price: 98.95

Publisher The Dietz Foundation
Players 2-6
Playtime 60-240 mins
Suggested Age 14 and up

Littoral Commander (formerly Fleet Marine Force) is a 2-6 player boardgame about current and future potential military conflict in the Indo-Pacific region, a hybrid of standard wargames and card-driven games as players spend action points during their turn to activate cards or move units on the game board.

Action points activate stacks (formations) or single units. Ground units have ground and anti-air capabilities, naval units have missile and anti-air capabilities, while air units have strike and anti-air capabilities. LC also features logistics units which are critical for supply since modern forces will run out of ammunition quickly on a battlefield.

In addition to the 'usual' means of battlefield victory, the game also requires players to pay attention to an Influence track which monitors public opinion and can lead to extra resources from home or allied nations. Influence fluctuates through the play of cards/outside events, but also from where combat takes place--fight in urban areas where there will be civilian casualties, and your influence will decrease.

The game comes with standard scenarios but also has a 'living community' which regularly creates other scenarios and situations to play out as well.

—description from the publisher

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Age_12+ Arrival-Apr 6 2024 Arrival-Jul 15 2023 Arrival-Jul 19 2023 Arrival-Jul 20 2023 Arrival-Jun 18 2023 Arrival-Mar 29 2024 Arrival-New-Jun-12-18-2023 Arrival_Aug 13 2024 Arrival_Aug 25 2024 Arrival_Aug 3 2024 Arrival_Aug 30 2024 Arrival_Sept 8 2024 Availability_In Stock BGG-Set Category_Wargames Discount_On Sale INV-0-L INV-L Players Maximum_6 Players Players Minimum_2 Players Playtime Maximum_120+ Minutes Playtime Minimum_60 Minutes Product Type_Board Games Product-International Restock-20230112_Full_Restock Restock-20230620 Restock-20230723 Restock-20240519 Sale Type_Regular Stock_Updates Year Published_2020s https://www.vaibhavhospital.com/products/6789796200499 Default Title 98.95 40783713370163 3740
https://www.vaibhavhospital.com/products/6660185358387 2023-12-27T14:44:41-05:00 2023-12-27T14:44:41-05:00 1979: Revolution in Iran Board Games The Dietz Foundation

Vendor: The Dietz Foundation
Type: Board Games
Price: 79.95

Designer Daniel Bullock
Publisher The Dietz Foundation
Players 2
Playtime 90-120 mins
Suggested Age 14 and up

"1979: Revolution in Iran" is a national-level strategic wargame covering the events leading up to the 1953 coup, the Islamic Revolution and the turbulent period in between.

You will play as either the Coalition, pushing to nationalize the oil industry and, later, rise to oppose the Shah and remove him from power or as the Royalist, fighting to keep the Shah, Mohammed Reza Pahlavi in power and protect American and British oil interests.

1979 is a card-driven wargame for two players. Unlike many other event card games, each turn begins with a draft of event cards before alternating action rounds.

Factional influence is each player's primary resource. It is used to trigger events, take actions and most importantly, mount opposition to those in power.

Scoring is not open information, keeping tension front and center from start to finish. Do you have what it takes to change the course of history?

—description from the designer

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2-Players-Only Age_12+ Arrival-Feb 10 2023 Arrival-Feb 18 2023 Arrival-Mar 29 2024 Arrival-Mar-7-13-2022 Arrival-May 25 2024 Availability_In Stock BGG-Set Category_Wargames Discount_On Sale Google-True INV-0 INV-0-L Non-TCG Players Maximum_2 Players Players Minimum_2 Players Playtime Maximum_120 Minutes Playtime Minimum_90 Minutes Product Type_Board Games Product-International Restock-20220224 Restock-20230625 Sale Type_Regular Year Published_2020s https://www.vaibhavhospital.com/products/6660185358387 Default Title 79.95 1979iran 993
https://www.vaibhavhospital.com/products/6790015254579 2022-08-10T21:41:17-04:00 2022-08-10T21:41:17-04:00 Free at Last Board Games The Dietz Foundation

Vendor: The Dietz Foundation
Type: Board Games
Price: 59.37

Designer Ted Torgerson
Publisher The Dietz Foundation
Players 2-6
Playtime 60-180 mins
Suggested Age 12 and up

Free at Last is a game for 2-6 players. Players take on the role of civil rights organizations (SNCC, CORE, etc) as they fight for equal rights and the end of segregation in the Deep South, circa 1960-1964. It is not about Washington, DC, but the efforts of the people on the spot, whether that is Claiborne Parish, Louisiana or Mobile, Alabama.

Free at Last is a card-driven game in which each card has a number (used to activate special individuals) and an event, but uniquely, the color of the number also matters and affects the type of project (voting rights, accommodations, school desegregation) that can be attempted.

Multiple-length versions can be played: 3 turns (ending with the Freedom Rides), 6 turns (ending with the March on Washington), or a 9 turn game covering this entire period in American history.

Note: This game bears the same name and designer as Free at Last, but the designs each stand on their own, with this game being for 2-6 players while the previous game was for only two players.

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2023-SC-Overstock 2024-Sale 2024-Sale-40 Age_9+ Arrival-Apr 8 2023 Arrival-Mar 29 2024 Arrival-New-Apr-3-9-2023 Availability_In Stock BGG-Set Discount_On Sale INV-0-L INV-F Non-TCG Players Maximum_6 Players Players Minimum_2 Players Playtime Maximum_120+ Minutes Playtime Minimum_60 Minutes Product Type_Board Games Product-International Restock-20230112_Full_Restock Restock-20230326 Restock-20230611 Sale Type_Overstock Stocky-Clearance Year Published_2020s https://www.vaibhavhospital.com/products/6790015254579 Default Title 59.37 40784663773235 1284