Vendor: Snowbright Studio
Type: Board Games
Price:
24.95
Designer |
Teale Fristoe |
Publisher | Snowbright Studio |
Players | 1-7 |
Playtime | 15-30 mins |
Suggested Age | 8 and up |
Vendor: Breaking Games
Type: Board Games
Price:
21.95
Designer | Teale Fristoe |
Publisher | Breaking Games |
Players | 2-4 |
Playtime | 20-30 mins |
Suggested Age | 8 and up |
Vendor: Nothing Sacred Games
Type: Board Games
Price:
17.95
Designer | Teale Fristoe |
Publisher | Nothing Sacred Games |
Players | 1-7 |
Playtime | 15 mins |
Suggested Age | 9 and up |
Every year, the most enthusiastic (or maybe just crazy) birders across the country embark on a big year, where they try to see as many birds as they can. For some reason, you've decided that this year will be your big year. You'll explore wonderful habitats on a quest to see as many beautiful birds as you can. But whenever you see a bird, word will get out. Anticipate the crowd to see more birds than anyone else!
Birds of a Feather is a fast, friendly, easy to learn card game for 2-7 players. The game is easy enough for children to learn and enjoy, but surprisingly strategic, making it a great filler for more hard core gamers.
At the beginning of the game, each player is dealt a large hand of cards. The game takes place over several rounds. In each round, each player chooses a card to play simultaneously. This determines not only which bird that player sees that round, but which habitat that player visits. Players check off the birds they see on a score sheet, seeing their own bird plus any other birds in the same habitat. Additionally, all birds are available to be seen for an additional round, giving players the opportunity to see rare birds they missed the first time.
Once all players have played through their hands, scores are tallied based on which birds each player saw. Seeing all birds in a habitat gives a substantial bonus. In the end, whoever saw the widest variety of birds is the winner!
Vendor: Nothing Sacred Games
Type: Board Games
Price:
21.95
Designer | Teale Fristoe |
Publisher | Nothing Sacred Games |
Players | 3-5 |
Playtime | 30 mins |
Suggested Age | 14 and up |
Shadow Throne takes place in the Aclysmian empire, where the kingdom and royal family are torn apart in a bitter civil war. King Kyros clings on to power by any means necessary; his estranged Queen Eleftheria has joined a rebellion of conquered people; and their daughter, Princess Beatus, has rejected both of her parents to fight alongside the church.
The players, as members of a secret society, wield great influence over the destiny of Aclysmia, but their job is not to set things right. They just want be on the winning side when the fighting ends. By weaving Machiavellian alliances and determining the outcome of crucial battles, they accrue influence for when the war finally resolves.
Shadow Throne is played over the course of several battles. To start each battle, players gain control over characters from the warring factions by drafting a hand of cards. Next, players simultaneously play cards from their hands to determine which faction wins the battle. Players can freely switch alliances, playing cards from any faction. After the battle is fought, the faction with the most power wins, and players who played cards from that faction collect influence points. Once one player has collected enough influence, the game ends.
Vendor: Nothing Sacred Games
Type: Board Games
Price:
44.95
Designer | Teale Fristoe |
Publisher | Nothing Sacred Games |
Players | 3-6 |
Playtime | 120 mins |
Suggested Age | 13 and up |
In Corporate America, a political satire game about corporate influence of government, players take the role of corporations that manipulate the population, government, and each other to maximize profits. Players keep their money secret until the end of the game, when the player with the most money wins. Each game turn progresses through four phases:
• In the Wall Street Phase, players start businesses (like Trius and Oggle Search) which fall into various industries (like transportation, luxury, and technology).
• In the Main Street Phase, players take turns playing consumer cards, which determine which businesses make money. Players can manipulate the population and can bribe each other to make sure their business products get consumed.
• In the Campaign Trail Phase, a number of election issues are revealed and players get the opportunity to run for president. After players electioneer, players secretly bid on candidates to determine who will be the next president. After three bid rounds, whoever has raised the most money in the campaign wins the election.
• In the Capitol Hill Phase, the new president is rewarded with an Executive Privilege card, which grants a special power, and can then pass legislation to impact businesses and the rules of the game. The president can keep campaign promises or blatantly break them for personal gain!
The game ends after a set number of turns. Whoever has the most money at the end of the game wins!