Vendor: Renegade Game Studios
Type: Board Games
Price:
43.95
Designer |
T. C. Petty III |
Publisher | Renegade Game Studios |
Players | 1-5 |
Playtime | 45-60 mins |
Suggested Age | 14 and up |
Expansion For |
G.I. JOE Mission Critical |
The Serpent Rises!
Gather your team and prepare for battle! Cobra is on the move, and this time they’re led by the sinister Serpentor. You’ll also face the unrelenting one-two punch of the twins Xamot and Tomax.
But, hope is not lost! You’ll be joined by the explosive firepower of Bazooka and Rock ‘n Roll, as well as all new vehicles to add to your arsenal.
Features:
Play as new Heroes – Rock n Roll & Bazooka
Introduces a new boss – Serpentor
2 new lieutenants – Tomax & Xamot
2 new Vehicles
Contents Summary:
20 Hero Combat Cards
16 Lieutenant Combat Cards
1 Lieutenant Deployment Card
8 Boss Combat Cards
1 Boss Deployment Card
2 Hero Cards
2 Vehicle Cards
2 Hero Miniatures
2 Lieutenant Miniatures
1 Boss Miniature
1 Rule Sheet
—description from the publisher's website
Vendor: Renegade Game Studios
Type: Board Games
Price:
44.95
Designer |
T. C. Petty III |
Publisher | Renegade Game Studios |
Players | 1-4 |
Playtime | 70 mins |
Suggested Age | 14 and up |
Expansion For | G.I. JOE Deck-Building Game |
Expansion |
G.I. JOE Deck-Building Game: Raise the Flagg Bonus Box #5 |
All hands on deck and set sail aboard the U.S.S. Flagg! With Admiral Keel-Haul and Shipwreck at the helm, the G.I. Joe team is ready to take to the seas and keep the world safe. However, the forces of Cobra aren't going to let the Joes have a day in the sun.
The G.I. JOE Deck-Building Game: Raise the Flagg Campaign Expansion introduces a brand-new campaign mode. Over several episodes, the stakes will be raised as your decisions, successes, and failures will compound to create your own narrative for the G.I. Joe team. Keep track of your progress in the campaign log and carefully choose how to equip the U.S.S Flagg as you confront Cobra Commander and his lackeys!
Features:
Features new campaign mode! Evolves based on your decisions and the outcomes of your missions!
Giant constructible aircraft carrier that will acquire upgrades as the campaign progresses!
Secret envelopes and surprises await you!
—description from the publisher
Vendor: Renegade Game Studios
Type: Board Games
Price:
41.95
Designer |
T. C. Petty III |
Publisher | Renegade Game Studios |
Players | 1-5 |
Playtime | 50-70 mins |
Suggested Age | 14 and up |
Expansion For | G.I. JOE Mission Critical |
Vendor: Renegade Game Studios
Type: Board Games
Price:
55.95
Designer |
T. C. Petty III |
Publisher | Renegade Game Studios |
Players | 1-5 |
Playtime | 50-70 mins |
Suggested Age | 14 and up |
Expansion For | G.I. JOE Mission Critical |
Vendor: Renegade Game Studios
Type: Board Games
Price:
39.95
Designer |
Matt Hyra T. C. Petty III |
Publisher | Renegade Game Studios |
Players | 2-4 |
Playtime | 30-70 mins |
Suggested Age | 13 and up |
Expansions |
Power Rangers Deck-Building Game: Omega Forever Power Rangers: Deck-Building Game – RPM – Get in Gear Power Rangers: Deck-Building Game – Flying Higher Power Rangers Deck-Building Game: S.P.D. To The Rescue Expansion Power Rangers Deck-Building Game: Shattered Grid Power Rangers Deck-Building Game: It’s Morphin' Time |
Power Rangers: Deck-Building Game – Zeo: Stronger Than Before is a competitive deck-building game that pits 1-2 heroes against 1-2 villains. In this asymmetrical game, the hero and villain sides play a bit differently, but in the end, they both have the same goal: Crush your enemies! This is playable as a standalone game or can be combined with the Power Rangers Deck-Building Game Core Set for even more possibilities!
During your turn, you play cards to generate shards and energy. You use shards to buy cards or battle adversaries and gain rewards. You can attack the opposing team using attack cards, and when you are attacked, you can defend with block cards. At the end of your turn, you perform any "end of turn" actions, discard cards played that turn, take one damage for each adversary in "The Grid", then refill your hand to five cards.
The first side to reduce their opponent's hit points to 0 wins.
—description from the publisher
Vendor: Renegade Game Studios
Type: Board Games
Price:
42.95
Designer |
T. C. Petty III Jonathan Ying |
Publisher | Renegade Game Studios |
Players | 1-5 |
Playtime | 50-70 mins |
Suggested Age | 14 and up |
Expansion For | G.I. JOE Mission Critical |
Vendor: Renegade Game Studios
Type: Board Games
Price:
28.95
Designer |
T. C. Petty III |
Publisher | Renegade Game Studios |
Players | 1-5 |
Playtime | 30-70 mins |
Suggested Age | 14 and up |
Expansion For | G.I. JOE Deck-Building Game |
Expansion |
G.I. Joe Deck-Building Game: Coldsnap Bonus Box #3 |
It’s Cold-Blooded Chaos…
Bundle up and prepare to face the Coldsnap! Battle Destro and the Weather dominator device before the world freezes. Then, face off against Zartan and his Dreadnok gang before the world goes crazy. Hook up the new Towable Assets against chilling new threats like Snowblind cards and Snow Serpents.
Features new “Towable” cards feature artillery and armaments from the G.I. Joe arsenal! Adds Snow Terrain and Vehicles, presenting new challenges for the Joes to overcome! Includes two new story missions, featuring the Weather Dominator and the Dreadnoks!
This is an expansion. G.I Joe Deck-Building Game is required to play.
-description from publisher
Vendor: Renegade Game Studios
Type: Board Games
Price:
41.95
Designer |
T. C. Petty III Jonathan Ying |
Publisher | Renegade Game Studios |
Players | 1-5 |
Playtime | 45-60 mins |
Suggested Age | 14 and up |
Expansion For | G.I. JOE Mission Critical |
Destro and Scrap Iron have arrived to help Cobra bring the world to its knees! Thankfully, Roadblock, Bombstrike, and Gung Ho have arrived to reinforce the G.I. JOE team against this explosive threat. This expansion introduces three new characters to play and new enemies to take down!
—description from the publisher
Vendor: Renegade Game Studios
Type: Board Games
Price:
26.95
Designer |
T. C. Petty III |
Publisher | Renegade Game Studios |
Players | 2-4 |
Playtime | 30-70 mins |
Suggested Age | 14 and up |
Expansion For |
Power Rangers: Deck-Building Game Power Rangers: Deck-Building Game – Zeo: Stronger Than Before |
Vendor: Renegade Game Studios
Type: Board Games
Price:
27.95
Designer |
T. C. Petty III |
Publisher | Renegade Game Studios |
Players | 2-4 |
Playtime | 30-70 mins |
Suggested Age | 14 and up |
Expansion For |
Power Rangers: Deck-Building Game Power Rangers: Deck-Building Game – Zeo: Stronger Than Before |
Vendor: Renegade Game Studios
Type: RPG
Price:
49.95
The G.I. JOE Roleplaying Game miniatures set provides a fun and game-changing addition to your G.I. JOE Roleplaying Game experience. Modeled after G.I. JOE characters, the unpainted miniatures can be customized and painted to look like a player’s character and used on the game table to display and enact combat scenes and more.
Contents:
Vendor: Renegade Game Studios
Type: RPG
Price:
42.95
Four part adventure that takes players from level 2 through 6. Travel the world from Addis Ababa to frozen Siberian plateaus. Face off against iconic Cobra threats like the H.I.S.S. Tank and S.N.A.K.E. Armor!
Requires the G.I. JOE Roleplaying Game to play.
Vendor: Renegade Game Studios
Type: Board Games
Price:
109.95
Designer |
T. C. Petty III |
Publisher | Renegade Game Studios |
Players | 2-4 |
Playtime | 180 mins |
Suggested Age | 14 and up |
Vendor: Renegade Game Studios
Type: Board Games
Price:
9.95
Designer |
T. C. Petty III |
Publisher | Renegade Game Studios |
Players | 1-4 |
Playing Time | 30-70 mins |
Suggested Age | 13 and up |
Expansion For |
G.I. Joe Deck-Building Game |
Vendor: Renegade Game Studios
Type: Board Games
Price:
43.95
In G.I. JOE Deck-Building Game, you and your fellow players will lead teams of G.I. JOE soldiers on missions to stop Cobra's dastardly plans! Each player starts the game with a meager deck that will grow more powerful as you recruit veterans from the G.I. JOE team, requisition gear, and field new vehicles. This fully co-operative game pits you against increasingly dangerous missions to save the world. This core set begins your journey with everything needed to play, but be prepared for more JOEs and missions to come!
—description from the publisher
Vendor: Van Ryder Games
Type: Board Games
Price:
8.95
Designer |
T. C. Petty III |
Publisher | Van Ryder Games |
Players | 1 |
Playing Time | 20 mins |
Suggested Age | 15 and up |
Expansion For |
Hostage Negotiator Hostage Negotiator: Crime Wave |
Vendor: Button Shy
Type: Board Games
Price:
14.95
Designer |
T. C. Petty, III |
Publisher | Button Shy |
Players | 2-6 |
Playtime | 20 mins |
Suggested Age | 8 and up |
Vendor: Eagle-Gryphon Games
Type: Board Games
Price:
4.95
Designer | T. C. Petty, III |
Publisher | Eagle-Gryphon Games |
Players | 2-4 |
Playtime | 30 mins |
Suggested Age | 10 and up |
Expansion For | Xenon Profiteer |
Vendor: Eagle-Gryphon Games
Type: Board Games
Price:
29.95
Designer | T. C. Petty, III |
Publisher | Eagle-Gryphon Games |
Players | 2-4 |
Playtime | 30 mins |
Suggested Age | 10 and up |
Honors | 2014 Ion Award Best Strategy Game Winner |
Expansion | Xenon Profiteer: Tactics & Profiteers Expansion Pack |
Xenon is a valuable noble gas that is found in very trace amounts in Earth's atmosphere. Due to the difficulty and expense of isolating high-purity Xenon for various technological advancements in recent years, the need for Cryogenic Distillation of Xenon is on the rise.
Xenon Profiteer is a highly thematic, deck-deconstruction, euro game for 2-4 entrepreneurs in which each player takes control of their own Air Separation Facility and distills Xenon from their Systems to complete lucrative contracts. You will also physically expand your facility by building upgrades, pipelines, and acquiring new contracts and connecting them to your Center Console.
In a decidedly different take on the classic deck-building format, Xenon Profiteer not only actively encourages players to remove cards from their decks, it is absolutely essential in order to isolate Xenon. Each turn begins by strategically removing cards from your hand (and deck) through Distilling based on the real-world hierarchy of elements. The goal: only have Xenon remaining in your hand. The problem is, of course, the only way to gain more Xenon, is to bring in more AIR. And AIR is composed of all kinds of other pesky elements that make isolating Xenon difficult.
To combat this, you will need to Buy powerful upgrade cards for your facility in order to become more efficient. These upgrade cards can either be purchased for a lower cost and placed into your system (deck) or installed directly to your facility to be used every turn for the remainder of the game. Or maybe, if you are low on funds, you might decide to place a Bid Token onto an important Upgrade or Contract, thereby giving yourself a discount on a future turn and causing other players to pay YOU extra if they decide to purchase it instead.
After a player has either completed five contracts or installed five upgrades, the game end is triggered and the player with the most Xenon points is the winner.
Do you have the ingenuity, strategy, and tactical fortitude it takes to be recognized by several reputable business publications as the owner of the most influential domestic supplier of Xenon?
Vendor: Dice Hate Me Games
Type: Board Games
Price:
8.95
Designer | T. C. Petty III |
Publisher | Dice Hate Me Games |
Players | 1-4 |
Playtime | 30 mins |
Suggested Age | 10 and up |
Expands | VivaJava: The Coffee Game: The Dice Game |
The Game of the Year Expansion is a set of two expansions originally available to backers through Kickstarter but which will be later released for general purchase. It includes The Anger Expansion and the Dice Hate Me Signature Series.
The Anger Expansion:
The core VivaJava Dice game is designed with positive player interaction and neutral conflict to provide a thoughtful and relaxing atmosphere for a large variety of gamers. The Anger Expansion does exactly the opposite - it's filled with a lot of sneaky moves, game-changing abilities and "take that" mechanics. It's a total blast to play, but it's not for the thin-skinned.
The 11 new abilities can be individually added to the WILD Coaster from the base game to spice things up. Or players may use the included Anger Management Disc and Anger Coaster combination to create a quick mix of new abilities to explore.
(A set of 4 Angry Dice, originally included with this package, is needed for one of the abilities.)
The Dice Hate Me Signature Series:
The Dice Hate Me Signature Series is an elegant set of miniature games that can be added to the base game of VivaJava Dice and is fully compatible with the Anger Expansion. Five excellent Dice Hate Me Games titles are represented in the mix (Brew Crafters, Compounded, Belle of the Ball, Carnival, and The Great Heartland Hauling Co.) and each comes with an ability disc and Coaster combination that are added to the WILD Coaster from the base game.
While the Anger Expansion is focused on adding more player interaction and wilder ability combinations, The Dice Hate Me Signatures Series focuses again on expanding the game with meaningful and alternate ways to score points and move forward toward victory. Each of the Coasters takes thematic and mechanical cues from the represented games, and will be nostalgic to those familiar with the other Dice Hate Me titles.
Vendor: Dice Hate Me Games
Type: Board Games
Price:
2.95
Designer | T. C. Petty III |
Publisher | Dice Hate Me Games |
Players | 3-8 |
Playtime | 90 mins |
Suggested Age | 13 and up |
Expands | VivaJava: The Coffee Game |
A special promotional expansion for Vivajava offered to Kickstarter. It includes some extra elements to mix in with the base game.
Four special geek-themed Blend Slates: Twin Perks, Whateley's Strange Brew, Café LaBrea and Lord of the Beans.
Variant Country Tokens: Wild Bean, Fiery Sacrifice, Fhtagn, Dangerous Research and Alternative Crop.
Investment Tokens: Prehistoric Investment, Harmonic Investment and Calculatron.
Vendor: Dice Hate Me Games
Type: Board Games
Price:
27.95
Designer | T. C. Petty III |
Publisher | Dice Hate Me Games |
Players | 2-4 |
Playtime | 30 mins |
Suggested Age | 10 and up |
Expansion | VivaJava: The Coffee Game: The Dice Game - Game of the Year Expansion |
Family | VivaJava: The Coffee Game |
VivaJava: The Coffee Game: The Dice Game – or, more simply, VivaJava Dice – is the successor to the well-received 2012 release ofVivaJava: The Coffee Game. As in its predecessor, players of VivaJava Dice take on the roles of employees at the VivaJava CoffeeCo., scouring the globe for the best beans to keep the company on top while keeping themselves one step ahead of the rest of the executives.
Also as in VivaJava, VivaJava Dice has players making the crucial decision between blending beans and research, but with a quick, new twist. Players must now use the dice in their pool to blend – using the beans to create a best-seller for quick points, then deciding whether to press their luck in subsequent rounds for bigger points but fewer dice as the blends degrade – or to research, which involves using their valuable beans to gain an ever-changing variety of dice-manipulating abilities, new ways to score, and paths that lead to aiding a competitor for a later payoff or hindering that competitor for immediate gratification. VivaJava Dice also offers a unique system of cooperative dice-rolling that can help you rise to the top, but at the price of someone else riding your coattails.
With an astounding mix of plug-and-play research abilities, subtle social play in semi-cooperative mode, and the chance to hog all the glory and blend the best for yourself, VivaJava Dice is all about choice, making each game fast and furiously different.
Vendor: Dice Hate Me Games
Type: Board Games
Price:
47.95
Designer | T. C. Petty III |
Publisher | Dice Hate Me Games |
Players | 3-8 |
Playtime | 90mins |
Suggested Age | 13 and up |
Expansions | VivaJava Geekspansion |
Family | VivaJava: The Coffee Game: The Dice Game |
VivaJava: The Coffee Game is all about finding that perfect blend of beans to create the next best-seller in the coffee houses and kitchens of the world.
In the game, players send their researchers to hot spots around the globe to gather the perfect bean. This may bring them into contact with other players who are also on the hunt, creating a crucial choice: Go it alone and continue to research, or join forces with that opponent, hoping to combine beans from both player's bags and share the score with a superblend. Going it alone with research can often prove useful as players spend time in the lab developing abilities that grant them an advantage. However, in VivaJava the bold taste of victory will go only to those players who are able to balance solitary research with cooperation amongst their fellow gamers.
The rich depth of varying strategies and social play will satisfy most players' thirst for unique gameplay, but VivaJava has even more brewing. This flexible game can accommodate up to 8 players, and through smooth simultaneous actions, play is quick and constant with little downtime.