Vendor: Red Raven Games
Type: Board Games
Price:
59.95
Designer |
Ryan Laukat |
Publisher | Red Raven Games |
Players | 2-4 |
Playtime | 120 mins |
Suggested Age | 13 and up |
In City of Iron, 2-4 players compete to build up a small nation in a world of machines, magic, and money. Become the leader of one of four rival nations: the industrious humans, the toad engineers, the scholarly Cresarians, or the clever hogmen. Produce goods like machine parts and bottled demons to gain wealth, or research steam-age technology and recruit mercenaries to control the continent. If you want to establish new cities, you’ll build schooners or airships to reach faraway lands and flying islands. Your cities have limited capacity, so you’ll have to decide what to keep and what to demolish when building advanced structures. The future of a nation is in your hands. Build unbreakable foundations for an empire or disappear into the dusty pages of history.
Differences from the first edition:
The expert cards have some new iconography and have been rebalanced
The expansion town card deck is gone
The auction for player order has been simplified
The pay track for going later in the turn is gone
A bonus coin replaced the pirates
The timing of scoring rounds has been changed
Players now have different end-game scoring goals depending on their contract cards and regions, rather than everyone competing for the same set of end-game bonuses
Vendor: Perro Loko Games
Type: Board Games
Price:
119.95
Designer |
Paco Yanez |
Publisher | Perro Loko Games |
Players | 1-4 |
Playtime | 25-100 mins |
Suggested Age | 14 and up |
Note: This game includes Spanish/English language. English rules can be found here.
Satori (悟り) is a Japanese Buddhism term for awakening and refers to a full and deep experience of enlightenment.
In Satori, players compete to advance on the spiritual path. For this end, you'll build new temples for the votaries to pray, get the wisest monks and contribute to build up the great pagoda to turn Koyasan in the heart of the zen Buddhism.
On your turn, choose one of the available devotees at the tori and take him to a temple to resolve an action. You might get resources or resolve different actions on the temples. You can also bring your monks to the mountains which allow you to concatenate additional actions and advance on the spiritual path.
The farthest player on the spiritual path will be the winner.
—description from the designer
Vendor: Keep Exploring Games
Type: Board Games
Price:
69.95
Designer |
Michael Kiesling Wolfgang Kramer |
Publisher | Keep Exploring Games |
Players | 2-4 |
Playtime | 90-90 mins |
Suggested Age | 10 and up |
Honor |
1999 Deutscher Spiele Preis Best Family/Adult Game Winner 1999 Spiel des Jahres Nominee 1999 Spiel des Jahres Winner 2000 International Gamers Awards - General Strategy; Multi-player 2004 Hra roku Nominee 2017 Juego del Año Finalist |
Note: This game is in French language.
Tikal is a game of exploration within the Central American jungles in search of lost temples and the treasures within. Players send their team of explorers into the jungle, exposing more and more of the terrain. Along the way, you find temples that require further uncovering and treasures. Players attempt to score points for occupying temples and holding onto treasure.
Tikal is the first game of the Mask Trilogy.
Sequel:
Tikal II: The Lost Temple
Vendor: Wizards of the Coast
Type: Board Games
Price:
48.95
Designer | Henry Stern |
Publisher | Avalon Hill (Hasbro) |
Players | 3-5 |
Playtime | 75 mins |
Suggested Age | 12 and up |
You and a few of your multimillionaire friends have invested in a plot of land in the heart of Las Vegas. Each of you has one year to plan and build a luxury hotel/casino on the site. Just to make things interesting, you’ve put a little wager on your venture - when the doors open, the builder of the most famous hotel/casino wins ownership of the entire block.
Resources are limited, so you’ll have to outbid each other to get the best contractors to work on your project. With the right combination of restaurants, lounges, gaming rooms, and other attractions - along with some well-timed publicity - the jewel of the Entertainment Capital of the World will be yours.
Features:
Contents:
Vendor: Winsome Games
Type: Board Games
Price:
40.95
Designer |
John Bohrer |
Publisher | Winsome Games |
Players | 3-6 |
Playtime | 30 mins |
Suggested Age | 10 and up |
David V. H. Peters' SNCF: Germany provides specialized rules to reflect the creation of the railroads in Germany. SNCF: Germany includes a two-section map of Germany and features an additional action choice that players can perform on their turns as well as a different endgame condition. By balancing company expansion and adding to your portfolio, your goal is to earn more than your fellow rail barons over the course of the game.
SNCF: Germany is one of the two games and seven expansions in the Winsome Games 2011 Essen Set and is fully playable with Paris Connection, the Queen Games version of SNCF.
Vendor: Rio Grande Games
Type: Board Games
Price:
39.95
Designer |
John Bohrer |
Publisher | Rio Grande Games |
Players | 3-5 |
Playtime | 120 mins |
Suggested Age | 12 and up |
America is opening the Great Plains and America’s railroads are forging ahead, across the Mississippi and going West as fast as they can. Hardy pioneers are building towns & cities as they raise cattle and grow wheat & other crops. The railroads are needed to carry this bounty to the hungry East. Six major railroads are funded by aggressive investors looking to get rich in this venture. The railroads vie for dominance in this expanding market, driving west.
Players are investors and railroad Presidents in this struggle to capitalize this explosive market to the greatest extent possible. Balancing time vs money is critical in this game. The ability to react to organically growing markets increasing constantly adds a level of decision making where recognizing savvy opportunities
is a key to success.
Vendor: Mandoo Games
Type: Board Games
Price:
26.95
Designer |
Maxime Rambourg Théo Rivière |
Publisher | Mandoo Games |
Players | 2 |
Playtime | 20-45 mins |
Suggested Age | 10 and up |
Honor |
2023 Golden Geek Best 2-Player Board Game Nominee |
Many years after the confrontation with Van Helsing, Dracula landed in Whitby, England once again. The citizens of Whitby sought help from the vampire hunter, Professor Van Helsing. Will Van Helsing defeat Dracula before he transforms all the inhabitants into vampires?
In Dracula vs Van Helsing, each player controls one of the title characters. Van Helsing must remove all of Dracula's life points to win, but if Dracula turns all four inhabitants of the same district into vampires first, Dracula wins.
The game lasts at most five rounds. Each round, players play in turn (starting with Dracula), drawing a card, then discarding that card or swapping it with one of the five cards on their rack to trigger the discarded card's ability. Cards come in eight types, each with its own effect. Instead of drawing (and discarding) a card, a player can call for the end of the round. In order to choose this action, at least six cards need to be in the discard pile. After the opponent plays one last turn, the round ends; otherwise, the round ends when the deck is empty.
At the end of a round, players compare the five cards on their rack. Each card corresponds to one of the five districts on the game board. If Dracula has the higher-valued card, one of the humans in this district is converted into a vampire; if Van Helsing is higher, Dracula loses a health point. If one of the game-winning conditions is met, the game ends immediately.
—description from the publisher
Vendor: Portal Games
Type: Board Games
Price:
50.95
Designer |
Stan Kordonskiy |
Publisher | Portal Games |
Players | 1-4 |
Playtime | 60-90 mins |
Suggested Age | 14 and up |
No one really knows what triggered the One Day War between the superpowers, but a single day is all it took to end the Before World. After the governments collapsed, leaderless groups of survivors huddled in the ruins of once great cities. The climate is brutal, resources are scarce, and mutant tribes are roaming the wastelands. The world desperately needs a hero to rally the people and lift them out of the ruins.
Resurgence is a competitive, Euro-style board game for up to four players. It offers a unique blend of bag-building, hidden worker placement, and resource management that creates a one-of-a-kind gameplay experience. At the start of the game, each player selects a hero in charge of a small band of survivors and a few supplies. Each round of the game, players need to secretly plan where they are going to send their workers in order to accomplish various tasks and exert their influence, whether they're completing missions around the ruins of Moscow; gathering fuel, food and spare parts; rescuing survivors; learning new skills; or building their base.
Resurgence offers different routes to achieve victory, and in-game events and end-game directive cards provide replayability and variability from game to game. At the end of the game, the hero whose faction is victorious becomes the new leader and unites all the survivor groups in the sanctuary of Hope Island.
Vendor: Mighty Boards
Type: Board Games
Price:
51.95
Designer |
Gordon Calleja Dávid Turczi Wai Yee |
Publisher | Mighty Boards |
Players | 1-4 |
Playtime | 30-120 mins |
Suggested Age | 14 and up |
Honor | 2021 UK Games Expo Best New Boardgame (Euro-Style) Judges Award Winner 2021 UK Games Expo Best New Boardgame (Euro-Style) Nominee 2021 UK Games Expo Best New Boardgame (Euro-Style) People's Choice Winner |
A century from now all that remains of Earth is the detritus that humanity left behind. The races of a neighboring solar system have a penchant for artifacts left behind by extinct races. In Excavation Earth, you lead one of these races of alien explorers on their quest to excavate rare human artifacts and curate the ultimate art collection to sell off.
Excavation Earth is divided into three rounds, each of which starts with players drafting a hand of multi-use cards that will be used to perform actions. Players then take quick turns playing actions that allow them to move their explorers around the world map, excavate for artifacts, and deploy traders to bazaars and influencers to affect prices and wheel and deal on the black market.
The artifacts you dig up can be either sold to the bazaars housed on one of the aliens' ships that landed on Earth or added to a collection that will be sold off as a coherent art collection to museums back home. Excavation Earth ends after three rounds and the player who makes the most money during the game wins.
Excavation Earth includes a solo mode by Nick Shaw and Dávid Turczi.
—description from the publisher
Vendor: Plepic Games
Type: Board Games
Price:
28.95
Designer |
Kaido Koort Martin Paroll Joosep Simm Silver Türk |
Publisher | Plepic Games |
Players | 2-6 |
Playtime | 15-30 mins |
Suggested Age | 10 and up |
A bold new era of space exploration has begun. With many different factions and organizations vying for power in this latest space race, you are tasked with leading one of these competing moon colonization teams.
Lunar Base is a card game where you draft and play cards to expand your base.
Make shipments from Earth work to your advantage. Recruit agents and send them to infiltrate opponents' bases to hasten your expansion, or hinder the progress of your competitors.
Defeat your rivals and achieve lunar dominance by housing the most colonists, gaining the most influence, hoarding the most lunar credits, or earning the most renown through scientific achievements.
Vendor: Gigamic
Type: Board Games
Price:
41.95
Designer |
Mirko Marchesi |
Publisher | Gigamic |
Players | 2-5 |
Playtime | 15 mins |
Suggested Age | 8 and up |
Embark on a new adventure with Quoridor Pac-Man, an exclusive edition of Quoridor that allows you to play as either PAC-MAN or one of the four ghosts.
Explore two game modes: opt for the classic Quoridor challenge that has you navigating through the maze, or dive into a variant that brings back the nostalgic vibes of the iconic PAC-MAN video game!
Vendor: Bluencore
Type: Board Games
Price:
106.95
Designer |
Shelly Sinha |
Publisher | Bluencore |
Players | 3-6 |
Playtime | 60-90 mins |
Suggested Age | 14 and up |
War of Civilizations is a 4x strategy board game set in the year 2050 on a climate change-affected dystopian earth.
Players take on the role of Clan Leaders and compete to gain mystical powers, acquire resources, and build powerful war fleets to conquer land and defeat rival clans.
The game requires players to balance their acquisition of powers and resources with their warfare tactics while navigating the challenges of a harsh, post-apocalyptic world.
The objective of the game is to achieve dominance in one of two ways: either by controlling the Isle of Myth for three
consecutive rounds with the Capital Ship, or by accumulating the maximum number of Magic Crystals.
SUPREMACY: Controlling Isle of Myth for 1 full round after paying Ocean crystals for Upkeep.
WARFARE: Win against Capital Ship.
OR
Win against the opponent fleet or *Pirates.
EXPLORE Apex Island.
EXTERMINATE: Eliminate an opponent and gain their magic crystals and resources.
THE END GAME GETS TRIGGERED WHEN ANY PLAYER ENTERS THE ISLE OF MYTH FOR THE FIRST TIME IN THE GAME. WHEN THE END GAME IS TRIGGERED, THE GAME WILL END IN THE FIVE ROUNDS THEREAFTER.
Vendor: Lookout Games
Type: Board Games
Price:
29.95
Designer |
Kosch |
Publisher | Lookout Games |
Players | 2-5 |
Playtime | 40-60 mins |
Suggested Age | 10 and up |
Expansion |
Forest Shuffle: Alpine Expansion |
In Forest Shuffle, players compete to gather the most valuable trees, then attract species to these trees, thus creating an ecologically balanced habitat for flora and fauna.
To start, each player has six cards in hand, with cards depicting either a particular type of tree or two forest dwellers (animal, plant, mushroom, etc.), with these latter cards being divided in half, whether vertically or horizontally, with one dweller in each card half.
On a turn, either draw two cards — whether face down from the deck or face up from the clearing — and add them to your hand, or play a card from your hand by paying the cost, then putting it into play.
Each tree and dweller shows a cost, and to pay this cost, you must discard cards from your hand into the clearing face up. If you play a tree, flip the top card of the deck into the clearing, then place the tree in front of you. If you play a dweller, pay only the cost on the dweller you choose, then slide this card under a tree that has an empty side that matches the dweller you want to play. (A tree can have cards played on all four sides of it: top, bottom, left, and right.)
Alternatively, you can play a card face down as a tree sapling. This card costs nothing and can have dwellers played on it, but it has no species, whereas each tree is one of eight species.
After you play a card, you can use the effect on this card (drawing cards, placing additional cards, taking another turn, etc.) or gain the bonus you gained if you paid for this card with cards of the same color — or both, if applicable, with the effect taking place before the bonus.
If at the end of your turn the clearing contains more than nine cards, place all of these cards in the box out of play.
During set-up, three winter cards were placed into the bottom third of the deck. When the third winter card is drawn, the game ends immediately, then players tally their points based on the trees and dwellers in their forest. Whoever scores the most points wins.
Forest Shuffle is the first in a line of Lookout games sporting the Lookout Greenline label, produced on FSC certified paper and avoiding plastic completely.
Vendor: Grimoire Games
Type: Board Games
Price:
26.95
Designer |
Cole Banning Joe Banning |
Publisher | Grimoire Games |
Players | 2 |
Playtime | 20-40 mins |
Suggested Age | 10 and up |
Years of tutelage under the late Archmage Andor have culminated in this moment; his two protégés must now become rivals and battle to determine who will become the next Keeper of the Grimoire. As protection from your rival, you have only your magical gifts, your mastery of the Grimoire, and a select few spell pages ripped from its binding. Pick carefully; the spells you choose will allow you to counter your opponent, twist the fabric of time, and deal devastating damage, but only if you’re able to find synergies between spells and manage your mana reserves carefully.
In this two player strategy card game, you must fulfill your destiny and become the Keeper of the Grimoire. Defeat your opponent by drafting new spells from the magical Grimoire, casting them, managing your cooldowns, and dealing massive damage.
Each turn, draft one new spell to be added to your spell repertoire. But be warned! Your opponent has access to the same spells as you do, so choose the spells you want before your opponent does! Continue updating your spell repertoire throughout the game to optimize your deck and counter your opponent.
Cast spells. Deal devastating damage or confuse and trip up your opponent. More expensive spells will have a larger impact on the game, but be careful, they’ll cost you more mana and will have a longer cool down. You can cast as many spells as you like on your turn so long as you have enough mana and the spells aren’t in cooldown. Find spell combinations that work together and time them correctly, to increase your damage or counter your opponent.
Be the first wizard apprentice to eliminate your opponent's life points to become Keeper of the Grimoire.
Vendor: Capstone Games
Type: Board Games
Price:
99.95
Designer |
Jeroen Doumen Joris Wiersinga |
Publisher | Capstone Games |
Players | 3-5 |
Playtime | 90 mins |
Suggested Age | 14 and up |
Beep! Beep!
Bus: Complete Edition is a game about developing a public transport network in a rapidly expanding city. The citizens commute between home, the office, and, most importantly, the pub. Your task as a player is to develop a busline which takes as many passengers as possible to the place they want to be. You do this by expanding your busline, developing new suburbs, luring new potential passengers to the city, and investing in more and more buses! But you can also try to ride just a bit earlier than other companies and steal their passengers away.
Sometimes, something unexpected happens: time comes to a standstill and, all of a sudden, the demand for transportation is completely different. But you cannot let this happen too often, as the space-time continuum will rupture and the universe will collapse, thus ending the game.
Complete Edition:
Bus: Complete Edition features the same classic gameplay in Bus, now with all wooden game pieces! All of the building locations (home, office, and pub) are wooden discs. The wooden Start Player Bus is also included.
3-5 players
90 minute play time
Vendor: GMT Games
Type: Board Games
Price:
78.95
Note on 5th Printing: This printing will be identical to the 4th Printing, except that we will correct any known errata.
2001: The “American Century” had closed with a single Cold War superpower standing and a pause in conflict that some at the time dubbed “The End of History”. It wasn’t.
In the Middle East and South Asia, an Islamic revival was underway. Resentments bred in part of US support for the regions’ anti-Soviet tyrannies soon erupted into a new struggle against the West. Wealthy Saudi fanatic Usama bin Ladin issued a declaration of holy war against America in 1996 and then fired the first shots with spectacular terrorist attacks on US targets in East Africa in 1998 and the Arab Peninsula in 2000.
Bin Ladin’s al-Qaeda organization plotted securely under the protection of the Taliban, a fundamentalist movement in Afghanistan born of the anti-Soviet “Bear Trap” of the 1980s. By 2001, al-Qaeda had set in motion even more devastating strikes — this time within the US Homeland — that Bin Ladin hoped would light off a global Muslim uprising. Uprising or not, the Western response to those September 11th attacks would reshape international affairs from London to Jakarta and from Moscow to Dar es Salaam.
Labyrinth takes 1 or 2 players inside the Islamist jihad and the global war on terror. With broad scope, ease of play, and a never-ending variety of event combinations similar to GMT’s highly popular Twilight Struggle, Labyrinth portrays not only the US efforts to counter extremists’ use of terrorist tactics but the wider ideological struggle — guerrilla warfare, regime change, democratization, and much more.
From the award-winning designer of Wilderness War and later Andean Abyss,Cuba Libre, A Distant Plain, and Fire in the Lake, Labyrinth combines an emphasis on game play with multifaceted simulation spanning recent history and near future. In the 2-player game, one player takes the role of jihadists seeking to exploit world events and Islamic donations to spread fundamentalist rule over the Muslim world. The other player as the United States must neutralize terrorist cells while encouraging Muslim democratic reform to cut off extremism at its roots. With the game’s solitaire system, a single player as the US takes on ascending levels of challenge in defeating al-Qaeda and its allies.
The jihadists must operate in a hostile environment — staying below the authorities’ radar while plotting terrorist attacks and building for the Muslim revolution. Will Iran’s Shia mullahs help or hinder the Sunni jihadists? Will the gradual spread of Islamist rule bring final victory — or will it be a sudden strike at the United States with an Islamic weapon of mass destruction?
The United States has the full weight of its military force and diplomacy at the ready — but it can’t be everywhere: will technological and material superiority be enough? US forces can invade and topple Islamist regimes, but how will the Muslim “street” react? And if quagmire results, how will the US find its way out?
Labyrinth features distinct operational options for each side that capture the asymmetrical nature of the conflict, while the event cards that drive its action pose a maze of political, religious, military, and economic issues. In the parallel wars of bombs and ideas, coordinated international effort is key — but terrorist opportunities to disrupt Western unity are many. The Towers have fallen, but the global struggle has only just begun.
“Let’s roll!”
Vendor: 25th Century Games
Type: Board Games
Price:
51.95
Designer |
Reiner Knizia |
Publisher | 25th Century Games |
Players | 2-5 |
Playtime | 45-60 mins |
Suggested Age | 12 and up |
Honor |
1999 Meeples' Choice Award 2000 International Gamers Awards - General Strategy; Multi-player Nominee 2016 Juego del Año Recommended |
Ra is an auction and set-collection game with an Ancient Egyptian theme. Each turn players are able to purchase lots of tiles with their bidding tiles (suns). Once a player has used up his or her suns, the other players continue until they do likewise, which may set up a situation with a single uncontested player bidding on tiles before the end of the round occurs. Tension builds because the round may end before all players have had a chance to win their three lots for the epoch. The various tiles either give immediate points, prevent negative points for not having certain types at the end of the round (epoch), or give points after the final round. The game lasts for three "epochs" (rounds). The game offers a short learning curve, and experienced players find it both fast-moving and a quick play.
From the Box:
The game spans 1500 years of Egyptian history in less than an hour!
The players seek to expand their power and fame and there are many ways to accomplish this: Influencing Pharaohs, Building monuments, Farming on the Nile, Paying homage to the Gods, Advancing the technology and culture of the people. Ra is an auction and set collecting game where players may choose to take risks for great rewards or... And all this is for the glory of the Sun God Ra!
Vendor: Grand Gamers Guild
Type: Board Games
Price:
37.75
Designer |
Richard Yaner |
Publisher | Grand Gamers Guild |
Players | 1-4 |
Playing Time | 30-60 mins |
Suggested Age | 13 and up |
Honor | 2021 5 Seasons Best International Strategy Nominee |
Vendor: Rose Gauntlet Entertainment
Type: Board Games
Price:
64.95
Designer |
Jeffrey Joyce Isaac Vega |
Publisher | Rose Gauntlet Entertainment |
Players | 1-4 |
Playtime | 40-90 mins |
Suggested Age | 10 and up |
In Keystone: North America, you and your friends will take on the role of biologists and work to build an interconnected ecosystem through the careful placement of cards. Use skills, introduce important Keystone animals, and perform wildlife research to maximize your points.
Keystone: North America offers multiple ways to play! Go head-to-head against your friends in multiplayer and see who can build the healthiest ecosystem. Or experience a narrative adventure that will take you on a journey across North America with the Field Journal. This fully illustrated book contains a solo or co-op campaign where you will solve puzzles, learn about amazing animals, and explore the different ecosystems that make up North America.
The deluxe edition includes:
Vendor: Portland Game Collective
Type: Board Games
Price:
36.95
Designer | Sean Ross |
Publisher | Portland Game Collective |
Players | 2-3 |
Playtime | 45 mins |
Suggested Age | 12 and up |
Honors | |
Expansion | Haggis: Ross Clan Deck |
Haggis has returned!
Our reimagined version includes an increased player count of 2-4 players, Neeps & Tatties variants, and a new scoring option, all designed and approved by Sean Ross.
Haggis is played over several rounds where each player tries to score the most points by being the first to play all of the cards from their hand. Over the course of the round players will try to win cards played to tricks and (if confident enough) make and win bets that they will be the first player at the table to play all of their cards.
Vendor: Stone Blade Entertainment
Type: Board Games
Price:
40.95
Publisher | Stone Blade Entertainment |
Players | 1-4 |
Playing Time | 20 mins |
Suggested Age | 13 and up |
Ascension is a fast-paced deckbuilding game designed by Justin Gary, Rob Dougherty, and Brian Kibler. The anniversary edition of the original Ascension Deck Building Games brings together all of the great strategy and gameplay that made the original great, along with beautiful new artwork created to commemorate the anniversary, this new collection is sure to be a staple in every game player’s collection.
and contains:
-181 cards (compared to 200 in the original)
-Honor tokens
-The board
-A rule book
-description from the Kickstarter campaign
Vendor: Matagot
Type: Board Games
Price:
69.95
Designer |
Stefano Di Silvio |
Publisher | Matagot |
Players | 1-4 |
Playtime | 60-120 mins |
Suggested Age | 14 and up |
It's Evenfall, and the Clans of Magic are preparing for a new era. Evenfall is the time when the boundaries of reality collapse and the supernatural awakens. The World-Tree opens its glowing gateways to unknown distant regions. Send Witches from your clan to discover and control new Places of Power. Use them for arcane rituals and battle for the favor of the Powerstones. But there is only one seat on the Enchanted Throne! Do you have the skills to lead the world into a new era?
Evenfall is a card-driven, engine-building game with both novel and familiar mechanisms for 1 to 4 players. Manage your resources, execute your actions in an efficient order, and discover card and action synergies that generate victory points. The game ends after three rounds, then the player with the most points wins.
—description from the publisher
Vendor: Rio Grande Games
Type: Board Games
Price:
43.95
Designer |
John Bohrer |
Publisher | Rio Grande Games |
Players | 3-5 |
Playtime | 45 mins |
Suggested Age | 12 and up |
Fabulous riches have been discovered in the nearly inaccessible Rocky Mountains. Gold and silver mines are opening in remote boomtowns, and the mine owners want men, equipment, and supplies to work the Mother Lode. Now, they say, is the time to build the rails through the Rockies! The sooner a railroad gets to a mine, the greater the profits for the mine owner before the mine is exhausted. The iron horse means money...and lots of it.
In Colorado Midland, players are mine owners spurring the fledgling railroads through the daunting alpine terrain to the various booming mining districts. There is no luck during the game — just shared incentives and emergent alliances between players.
Vendor: Renegade Game Studios
Type: Board Games
Price:
57.95
Designer |
S J Macdonald Shem Phillips |
Publisher | Renegade Game Studios |
Players | 1-4 |
Playtime | 90-120 mins |
Suggested Age | 13 and up |
In his first year as king of Persia, Cyrus the Great issued a decree in writing to the Israelite exiles living under his rule:
The God of heaven has given me all the kingdoms of the earth and has appointed me to build a temple for Him in Jerusalem. Any of his people may go up to Jerusalem in Judah to build the temple of the Lord, the God of Israel. And in any place where survivors may now be living, the people of Persia are to provide them with silver, gold, goods, livestock, and offerings for the temple of God in Jerusalem - Ezra 1:2-4 (paraphrased).
Decades later, in the twentieth year of Artaxerxes reign, the king noticed a sadness in his cupbearer, Nehemiah. When asked why he looked so ill, Nehemiah replied:
May the king live forever! Why should I not look sad when the city of my ancestors lies in ruins, and its gates have been destroyed by fire? If it pleases you, and if I have found favor in your sight, let me go to the city in Judah where my ancestors are buried so that I may rebuild it - Nehemiah 2:3-5 (paraphrased).
The aim of Ezra and Nehemiah is to be the player with the most Victory Points (VP) at the game’s end. Points are gained primarily by building the temple, rebuilding the city walls and gates, and by teaching the Torah to the returning exiles. Players may also seek to develop their land, travel to settlements outside the city walls, or stoke the altar’s fire to keep it burning day and night. The prophets, Haggai and Zechariah will be doing their part to keep the people focused on what is most important.
Over 3 weeks (Rounds), players will be using their hand of cards, workers, and resources to do their part in rebuilding the great city of Jerusalem. After 6 days of work, there will be a Sabbath day of rest. Food will be needed, and the week’s work will be reflected upon. The game will end after the 3rd Sabbath has been completed.
—description from the designer
Vendor: Grand Trunk Games
Type: Board Games
Price:
75.95
Designer |
Yasutaka Ikeda |
Publisher | Grand Trunk Games |
Players | 2-6 |
Playtime | 90-210 mins |
Suggested Age | 14 and up |
1889, an 18xx game in the series originated by Francis Tresham's 1829, is set in Shikoku Japan. The rules are similar to 1830: Railways & Robber Barons on a smaller and terrain-heavy map.
In 1889, 2-6 players will use money to purchase shares in railroad companies during Share Dealing Rounds. Between subsequent Share Dealing Rounds, railroad corporations then conduct operations on the game board, with the decisions being made by the player who is the major share holder. The game simulates the progression of railroad development during an historic period on Shikoku. Old trains become obsolete while the revenue earnings from cities grows over time. Players will try to purchase the most profitable shares at the right times of the game to maximize earnings in dividends and stock value gains. In the end, the player with the highest value of personal cash and held stocks is the winner.
The game was originally available in kit form from Wild Heaven, and is now also being published by Grand Trunk Games.