Adds a monster card to the deck that covers the previously played card when it comes to the top of the draw pile and incurs scoring penalties.
Vendor: Write Stuff Games
Type: Board Games
Price:
16.95
Designer |
Steven Aramini |
Publisher | Write Stuff Games |
Players | 1 |
Playtime | 30-45 mins |
Suggested Age | 12 and up |
Expansion For |
Fliptown |
In Fliptown: The Lone Gun, you’ll embark on a solo journey that takes you through 12 chapters, each with its own “law of the land” (a unique rule just for that chapter) and “aim of the game” (a unique win condition just for that chapter).
With every new chapter, you must choose between one of two special items, which you’ll keep in your inventory from game to game. Thus, as the campaign advances, your character will evolve and get more powerful.
Featuring a simple “save” system to allow you to save your progress between games and a campaign point system to track your success over the entirety of the campaign, The Lone Gun offers a whole new way to experience Fliptown.
—description from the designer
Vendor: Button Shy
Type: Board Games
Price:
0.00
Designer |
Steven Aramini Danny Devine Paul Kluka |
Publisher | Button Shy |
Players | 1-4 |
Playtime | 15-20 mins |
Suggested Age | 8 and up |
Vendor: Button Shy
Type: Board Games
Price:
3.95
Designer |
Steven Aramini |
Publisher | Button Shy |
Players | 1-4 |
Playing Time | 15-20 mins |
Suggested Age | 8 and up |
Expansion For | Sprawlopolis |
This 6 card expansion combines 3 mini-expansions into one set.
Wrecktar - A one card disaster hits Sprawlopolis.
Vendor: Write Stuff Games
Type: Board Games
Price:
9.95
Designer |
Steven Aramini |
Publisher | Write Stuff Games |
Players | 1-4 |
Playtime | 30-45 mins |
Suggested Age | 12 and up |
Expansion For | Fliptown |
The Outskirts cards bring new challenges and incentives to Fliptown. This mini-expansion is compatible with both multi-player games and solo play. Also included are two new Cowbots (Annie Oakley and Doc Holliday) and two new Characters (The Gambler and The Snakeoil Salesman).
—description from the publisher
Vendor: Write Stuff Games
Type: Board Games
Price:
29.95
Designer |
Steven Aramini |
Publisher | Write Stuff Games |
Players | 1-4 |
Playtime | 30 mins |
Suggested Age | 12 and up |
Expansions |
Fliptown: The Outskirts – Mini-Expansion Fliptown: The Lone Gun |
Fliptown is a flip-and-write game in which you are trying to earn stars by exploring a wild west town. The game uses a standard poker deck to drive an open world-style of game play, along with dry erase boards that serve as each player's map.
Each turn, flip over three cards, assigning one card to represent your suit, one card to represent your value, and one card to represent your poker card. The suit dictates which of four regions you activate, the value dictates which site within that region you get to circle, and the poker card goes toward a five-card poker hand that is resolved at the end of each round. Each of the four regions — Trail, Badlands, Mine, and Town — offers a different puzzle to master, while each site within a region provides a unique reward such as cash, gold, helpful items like guns, horses and tools, or bonus actions to create powerful combinations.
For solo play, you can play to achieve a high score or compete against one of four "cowbot" robot opponents, each with its own motivation.
For multiplayer play, players use "community cards" in the center of play, with players resolving each turn simultaneously. Additionally, bounty cards add competitive goals that players are racing to achieve.
In addition to the standard game, you can play as one of 14 wild west characters. Each character has a unique set of starting resources and a unique special ability.
—description from designer
Vendor: Button Shy
Type: Board Games
Price:
15.95
Designer |
Steven Aramini |
Publisher | Button Shy |
Players | 1 |
Playtime | 15 mins |
Suggested Age | 8 and up |
Vendor: Button Shy
Type: Board Games
Price:
3.95
Designers |
Steven Aramini Danny Devine Paul Kluka |
Publisher | Button Shy |
Players | 1-4 |
Playing Time | 15-20 mins |
Suggested Age | 8 and up |
Expansion For |
Agropolis |
Vendor: Alley Cat Games
Type: Board Games
Price:
34.95
Designer |
Steven Aramini |
Publisher | Alley Cat Games |
Players | 1-5 |
Playtime | 60-90 mins |
Suggested Age | 14 and up |
Honor | 2022 UK Games Expo Best Dice Game Nominee |
Vendor: Button Shy
Type: Board Games
Price:
15.95
Designers |
Steven Aramini Danny Devine Paul Kluka |
Publisher | Button Shy |
Players | 1-4 |
Playing Time | 15-20 mins |
Suggested Age | 8 and up |
Expansions |
Agropolis: Points of Interest Agropolis: Invasion Combopolis |
Vendor: Button Shy
Type: Board Games
Price:
6.95
Designers |
Steven Aramini Danny Devine Jason Tagmire |
Publisher | Button Shy |
Players | 1-4 |
Playing Time | 15 mins |
Suggested Age | 8 and up |
Expansion For |
Agropolis Sprawlopolis |
Vendor: Restoration Games
Type: Board Games
Price:
10.95
Designer |
Steven Aramini |
Publisher | Restoration Games |
Players | 2 |
Playtime | 10-20 mins |
Suggested Age | 14 and up |
Vendor: Button Shy
Type: Board Games
Price:
24.95
Designers |
Steven Aramini Danny Devine Paul Kluka |
Publisher | Button Shy |
Players | 1-4 |
Playing Time | 15-20 mins |
Suggested Age | 8 and up |
Expansions |
Agropolis: Points of Interest Agropolis: Invasion Combopolis |
Vendor: Button Shy
Type: Board Games
Price:
3.95
Designers |
Steven Aramini Danny Devine Paul Kluka |
Publisher | Button Shy |
Players | 1-2 |
Playing Time | 15-20 mins |
Suggested Age | 8 and up |
Expansion For | Sprawlopolis |
Vendor: Button Shy
Type: Board Games
Price:
14.95
Designers |
Steven Aramini Danny Devine Paul Kluka |
Publisher | Button Shy |
Players | 1-4 |
Playing Time | 15-20 mins |
Suggested Age | 8 and up |
Expansions |
Sprawlopolis: Wrecktar, Points of Interest and Construction Zones Sprawlopolis: Interstate Combopolis |
Honors |
2018 Golden Geek Best Solo Board Game Nominee 2018 Golden Geek Best Card Game Nominee |
Vendor: Galactic Raptor Games
Type: Board Games
Price:
37.95
Designer |
Steven Aramini |
Publisher | Galactic Raptor Games |
Players | 1-5 |
Playing Time | 45 mins |
Suggested Age | 8 and up |
Vendor: Zafty Games
Type: Board Games
Price:
27.95
Designer | Steven Aramini |
Publisher | Zafty Games |
Players | 2-4 |
Playtime | 30-45 mins |
Suggested Age | 12 and up |
Vendor: Button Shy
Type: Board Games
Price:
29.95
Designer |
Steven Aramini Danny Devine Paul Kluka |
Publisher | Button Shy |
Players | 1-4 |
Playing Time | 15-20 mins |
Suggested Age | 8 and up |
Note: Includes:
- Wrecktar, Points of Interest and Construction Zones
- Beaches
- Interstate
Jackhammers chattering, trucks beeping, engines roaring, the sounds of construction are everywhere. Sprawlopolis is growing and YOU are in charge of it all. The last team of planners couldn't cut it, so the city turned to your team, the best of the best. If anyone can turn this tiny town into a thriving civic center it's you.
In Sprawlopolis, 1-4 players work together to build a new city from the ground up. Using only 18 cards and a variable scoring system, the game is never the same twice. Each turn, players will play 1 card from their hand to the growing city, trying to score as many points as possible. Players will have to communicate and plan without revealing their own cards in order to most efficiently develop large areas in each of the 4 zone types. Watch out though, the city hates paying for road maintenance so each road will cost you points in the end. When all cards have been placed, the game ends and players see if they have met dynamically generated minimum score for their game. Can you meet the demands of the officials, work with your fellow planners and build the ultimate urban wonder? It’s time to find out!
—description from the publisher
Vendor: Letiman Games
Type: Board Games
Price:
38.95
Designer |
Steven Aramini Dan Letzring |
Publisher | Letiman Games |
Players | 1-4 |
Playtime | 60 mins |
Suggested Age | 13 and up |
Vendor: Overworld Games
Type: Board Games
Price:
35.95
Designer | Steven Aramini |
Publisher | Overworld Games |
Players | 2-4 |
Playtime | 25-50 mins |
Suggested Age | 12 and up |
Vendor: Button Shy
Type: Board Games
Price:
15.95
Designer |
Steven Aramini Danny Devine Paul Kluka |
Publisher | Button Shy |
Players | 2 |
Playtime | 15 mins |
Suggested Age | 8 and up |
Expansion |
Circle The Wagons: Lone Cowboy Circle The Wagons: Lone Cowboy Rides Again |
Vendor: IELLO
Type: Board Games
Price:
27.95
Designer | Steven Aramini |
Publisher | IELLO |
Players | 2-5 |
Playtime | 20 mins |
Suggested Age | 8 and up |
Honors | 2014 Ion Award Best Light Game Winner |
Note: This is the Europe version of Yardmaster. The game is in English, rules can be found here.
The freight is rolling into the yard and it's up to you, the Yardmaster, to organize and manage it making sure everything is where it's supposed to be and readying the trains for departure.
In Yardmaster, 2-5 players compete to build trains comprised of railcars of different goods and values. However, players are restricted in connecting railcars of only the same value or good type, so if you grab a railcar you can't use, it needs to wait in your sorting yard until it can legitimately hook up to your train.
Players start with five cargo cards in hand, and four railcar cards are laid out into the Arrival Yard. Each player has one exchange token, representing one of the five cargo types, and whoever is to the right of the start player has the Yardmaster Token. On a turn, a player takes two actions, repeating an action if desired; whoever holds the Yardmaster Token takes a third action on his or her turn, then passes this token to the right. Players can:
Five cargo cards provide bonus actions during play, such as paying less for new railcars or drawing free cargo cards. The first player to reach 16 points in a 2-3 player game or 18 points in a 4-5 player game wins.
Vendor: Crash Games
Type: Board Games
Price:
19.95
Designer | Steven Aramini |
Publisher | Crash Games |
Players | 2-5 |
Playtime | 20 mins |
Suggested Age | 13 and up |
Reimplemented | Yardmaster Express |
The freight is rolling into the yard and it's up to you, the Yardmaster, to organize and manage it making sure everything is where it's supposed to be and readying the trains for departure.
In Yardmaster, 2-5 players compete to build trains comprised of railcars of different goods and values. However, players are restricted in connecting railcars of only the same value or good type, so if you grab a railcar you can't use, it needs to wait in your sorting yard until it can legitimately hook up to your train.
Players start with five cargo cards in hand, and four railcar cards are laid out into the Arrival Yard. Each player has one exchange token, representing one of the five cargo types, and whoever is to the right of the start player has the Yardmaster Token. On a turn, a player takes two actions, repeating an action if desired; whoever holds the Yardmaster Token takes a third action on her turn, then passes this token to the right. Players can:
Five cargo cards provide bonus actions during play, such as paying less for new railcars or drawing free cargo cards. The first player to reach 16 points in a 2-3 player game or 18 points in a 4-5 player game wins.