Vendor: Eagle-Gryphon Games
Type: Board Games
Price:
58.49
Designer |
Stefan Risthaus |
Publisher | Eagle-Gryphon Games |
Players | 1-4 |
Playing Time | 60-100 mins |
Suggested Age | 12 and up |
Vendor: BoardGameTables.com
Type: Board Games
Price:
23.95
Designers |
Chad DeShon Hartmut Kommerell Stefan Risthaus |
Publisher | BoardGameTables.com |
Players | 2-7 |
Playing Time | 10-20 mins |
Expansion For |
Mountain Goats Sequoia GPS |
Vendor: BoardGameTables.com
Type: Board Games
Price:
25.95
Designer |
Stefan Risthaus |
Publisher | BoardGameTables.com |
Players | 2-4 |
Playing Time | 10 mins |
Suggested Age | 6 and up |
Expansions |
Mountain Goats, Sequoia and GPS Expansion Packs Mountain Goats: Expansion Pack |
Vendor: OSTIA Spiele
Type: Board Games
Price:
29.95
Designer |
Stefan Risthaus |
Publisher | OSTIA Spiele |
Players | 2-4 |
Playing Time | 40-50 mins |
Suggested Age | 10 and up |
Note: This game includes English and German.
In Novgorod, players build kontors (trading offices) in Hanseatic cities to ship goods and manufacture luxury products. These are necessary to fulfill missions that give you victory points and allow you to step forward on your career card.
Vendor: Tasty Minstrel Games
Type: Board Games
Price:
114.95
Designer |
Stefan Risthaus |
Publisher | Tasty Minstrel Games |
Players | 1-4 |
Playtime | 75-120 mins |
Suggested Age | 14 and up |
Vendor: OSTIA Spiele
Type: Board Games
Price:
17.95
Designer |
Heike Risthaus Stefan Risthaus |
Publisher | OSTIA Spiele |
Players | 2-4 |
Playtime | 15-20 mins |
Suggested Age | 8 and up |
Vendor: Spielworxx
Type: Board Games
Price:
7.95
Designer | Stefan Risthaus |
Publisher | Spielworxx |
Players | 2-4 |
Playtime | 120-240 mins |
Suggested Age | 12 and up |
Expansion For | Arkwright |
Vendor: OSTIA Spiele
Type: Board Games
Price:
9.95
Designer | Stefan Risthaus |
Publisher | OSTIA Spiele |
Players | 2-4 |
Playtime | 30-50 mins |
Suggested Age | 10 and up |
Expansion For | Riga |
Vendor: OSTIA Spiele
Type: Board Games
Price:
9.95
Designer | Stefan Risthaus |
Publisher | OSTIA Spiele |
Players | 2-4 |
Playtime | 30-50 mins |
Suggested Age | 10 and up |
Expansion For | Riga |
Vendor: OSTIA Spiele
Type: Board Games
Price:
27.95
Designer | Stefan Risthaus |
Publisher | OSTIA Spiele |
Players | 2-4 |
Playtime | 30-50 mins |
Suggested Age | 10 and up |
Expansions |
Riga: Die Bürgermeister Riga: Die Vitalienbrüder |
Vendor: Tasty Minstrel Games
Type: Board Games
Price:
56.95
Designer | Stefan Risthaus |
Publisher | Tasty Minstrel Games |
Players | 2-4 |
Playtime | 90 mins |
Suggested Age | 12 and up |
Vendor: Pegasus Spiele
Type: Board Games
Price:
19.95
Designer | Stefan Risthaus |
Publisher | Pegasus Spiele |
Players | 2-6 |
Playtime | 20-30 mins |
Suggested Age | 8 and up |
Vendor: OSTIA Spiele
Type: Board Games
Price:
27.95
Designer | Stefan Risthaus |
Publisher | OSTIA Spiele |
Players | 2-4 |
Playtime | 10-20 mins |
Suggested Age | 10 and up |
Vendor: Mayfair Games
Type: Board Games
Price:
39.95
Designer | |
Publisher | Mayfair Games |
Players | 2-4 |
Playtime | 45-60 mins |
Suggested Age | 10 and up |
Note: This game is in German. The game itself is language independent. English rules can be found here.
A game of building monuments and historical sources, reporting on these monuments.
In order to win the game, you not only have to build the monuments, you have to make sure that history will know them - and your fellow gamers will co-decide about it! And there are copyists, who will dispute the glory you've earned for your monuments...
The game shows monument cards with 12 types of ancient monuments like the Pyramids or the Colosseum (9 per type). The game is played in turns and usually you take a "monument turn," consisting of 3 actions allowing you to collect cards, to build monuments, and to expand your existing monuments. For example, it takes you one action per card to draw it either from the draw pile or the 3 faceup cards near it.
If you have some cards showing the same monument, you can use another action to erect this monument in your display. In case you are the first one to build this type of monument, you only need two cards - the second player building this same type of monument must have at least 3 cards. And no third player is allowed to build the same monument! Thus, playing your cards early makes it easier for you to erect the monument. But it saves you actions to collect some cards before displaying it, because regardless of the number of cards used, erecting one monument only counts as one single action.
Your monuments will receive their eternal fame only, if they are part of history. Each player has 2 (in a 3 player game: 3) historian tokens. In a historian turn, you have no monument action, but only write a history about all of your OPPONENTS' monuments (not your own ones!). Monuments get famous, and the owners receive victory points at the end of the game - the more often your monuments are in such histories, the more points you get. However, only interesting monuments of at least two cards are considered for a history, and by writing a history, the historian takes one card away (removes it from the game)! Thus the monument could be cut down to only one card during the game and will be not interesting to later historians any more. Why should I write a history and make the monuments of my opponents more worthy? If you do not use all of your historian tokens, you will be punished with 12 negative points at the end of the game! And you get additional victory points in the case that you write histories with a lot of monuments mentioned in it.
You should make your monuments interesting to historians again. During a monument turn, you may use one action (regardless of the number of cards played at the same time) to add cards to a monument that you have already erected.
In MONUMENTS, timing is important, and you have to decide what the best move to do now is: Should I wait for another Petra card, or shall I display the Petra Monument this turn? Is it advisable to make a historian turn now or is it better to choose a monument turn and draw the faceup cards, which I really need - taking the risk that I cannot write a history next turn and wind up getting negative points!
Finally, you have to consider that you are not sure about the victory points for your monuments. The points are related to the monument during the game, and if the Akropolis monument is worth 12 Points for example, you will only get 4 points if another player manages to erect an Akropolis monument that is greater than yours. This damn copyist will not only receive all your bad wishes, but 8 of the 12 Akropolis Victory Points - even in the case that his monument was not part of any history. Somehow you will feel that all the glory should be given to you alone!
Vendor: Mayfair Games
Type: Board Games
Price:
22.95
Designer | |
Publisher | Mayfair Games |
Players | 2-4 |
Playtime | 45-60 mins |
Suggested Age | 10 and up |
A game of building monuments and historical sources, reporting on these monuments.
In order to win the game, you not only have to build the monuments, you have to make sure that history will know them - and your fellow gamers will co-decide about it! And there are copyists, who will dispute the glory you've earned for your monuments...
The game shows monument cards with 12 types of ancient monuments like the Pyramids or the Colosseum (9 per type). The game is played in turns and usually you take a "monument turn," consisting of 3 actions allowing you to collect cards, to build monuments, and to expand your existing monuments. For example, it takes you one action per card to draw it either from the draw pile or the 3 faceup cards near it.
If you have some cards showing the same monument, you can use another action to erect this monument in your display. In case you are the first one to build this type of monument, you only need two cards - the second player building this same type of monument must have at least 3 cards. And no third player is allowed to build the same monument! Thus, playing your cards early makes it easier for you to erect the monument. But it saves you actions to collect some cards before displaying it, because regardless of the number of cards used, erecting one monument only counts as one single action.
Your monuments will receive their eternal fame only, if they are part of history. Each player has 2 (in a 3 player game: 3) historian tokens. In a historian turn, you have no monument action, but only write a history about all of your OPPONENTS' monuments (not your own ones!). Monuments get famous, and the owners receive victory points at the end of the game - the more often your monuments are in such histories, the more points you get. However, only interesting monuments of at least two cards are considered for a history, and by writing a history, the historian takes one card away (removes it from the game)! Thus the monument could be cut down to only one card during the game and will be not interesting to later historians any more. Why should I write a history and make the monuments of my opponents more worthy? If you do not use all of your historian tokens, you will be punished with 12 negative points at the end of the game! And you get additional victory points in the case that you write histories with a lot of monuments mentioned in it.
You should make your monuments interesting to historians again. During a monument turn, you may use one action (regardless of the number of cards played at the same time) to add cards to a monument that you have already erected.
In MONUMENTS, timing is important, and you have to decide what the best move to do now is: Should I wait for another Petra card, or shall I display the Petra Monument this turn? Is it advisable to make a historian turn now or is it better to choose a monument turn and draw the faceup cards, which I really need - taking the risk that I cannot write a history next turn and wind up getting negative points!
Finally, you have to consider that you are not sure about the victory points for your monuments. The points are related to the monument during the game, and if the Akropolis monument is worth 12 Points for example, you will only get 4 points if another player manages to erect an Akropolis monument that is greater than yours. This damn copyist will not only receive all your bad wishes, but 8 of the 12 Akropolis Victory Points - even in the case that his monument was not part of any history. Somehow you will feel that all the glory should be given to you alone!
Vendor: Capstone Games
Type: Board Games
Price:
72.95
Designer | Stefan Risthaus |
Publisher | Capstone Games |
Players | 2-4 |
Playtime | 240 mins |
Suggested Age | 14 and up |
Honors |
2015 Jogo do Ano Nominee 2015 Goblin Magnifico Nominee |
Accessories | Meeple Realty - Arkwright's Mill (compatible with ARKWRIGHT™) |
Expansion | Arkwright: Noblesse Oblige (German Import) |
In Arkwright players run up to four factories in England during the late 18th Century. Your goal is to have the most valuable block of own shares. Thus, you must increase your share value and buy shares from the bank.
To run the factories, you need workers. When hiring Workers, demand is automatically created. But of course you want to replace your expensive workers (wage 2-5) by machines (1). To have more output from your factories you may employ new Workers or improve your factory to the next technical level.
You fix the price for your goods during an action round. To enhance your chances of selling goods, you improve your factories to higher levels, increase the quality and make some sales promotion. The higher these factors, the better are your chances of success - the higher the price, the lower.
Each player has an own set of "action tokens" like "build and modernize factories", "employ new workers", "improve quality" etc. On your turn you place one of those tokens on one of the free spaces in your line of the "Administration board" and pay the according administration costs, ranging from 2 to 10 (odd numbers). Some actions depend on how much you paid, i.e. you may buy more machines with one single action, when you pay more (= use a higher space, which is then blocked for the rest of the round). During the game your actions become more and more effective by new tokens, i.e. allow you to buy 3 machines in a single turn instead of 2, increase quality 2 levels instead of only 1...).
After each round of actions one kind of factories is active and you have to pay for all your workers and machines there, then sell the manufactured products. The value of your shares increases for sold products and best quality.
Goods may also be traded to the colonies by ship - provided you have a contract with the monopoly of the East Indian Company.
After four turns each of the factories has produced and the round ends. Players remove the action tokens from the administration board and reveal an event token. After 5 rounds the player with the most valuable block of shares wins. Neither being to be the one with the most shares nor being the one with the highest share value guarantees victory.
Arkwright allows you to act in different ways. Run all four factories with most possible output, set the focus on only two factories and improve them more than the others can; use shipping to colony or focus on the home market. In any way you have to react to the opponents and their strategy. Enter markets with deficit in supply or give up business where the other players start to push you out. Buy shares when they are cheap and increase the value, or first make money and buy shares later.
To get familiar with the market mechanics you may start with a 120 minutes version "Spinning Jenny", but for those who like full strategy in economic themed games, the 240 minute "Waterframe"-Rules come with more options to improve your factory and use ships.