Vendor: PlayPunk
Type: Board Games
Price:
31.95
Designer |
Remo Conzadori Paolo Mori |
Publisher | PlayPunk |
Players | 2-5 |
Playtime | 20 mins |
Suggested Age | 8 and up |
Ahoy, Captain!
Hoist your flag, recruit a crew, and fill your coffers with shiny, gold coins.
Captain Flip is a game of obvious simplicity explained in less time than a cannonball shot. On your turn, draw a tile from the bag. You like it? Keep it! You don't like it? Flip it! Then place it on your board to form your crew.
With its nine characters and four boards with different tactics, Captain Flip offers an immediate, fun, and subtle gaming experience.
—description from the publisher
Vendor: Sorry We Are French
Type: Board Games
Price:
40.95
Designer |
Grégory Grard Matthieu Verdier |
Publisher | Sorry We Are French |
Players | 2-5 |
Playtime | 20-30 mins |
Suggested Age | 8 and up |
Vendor: CMYK
Type: Board Games
Price:
62.95
Designer |
Matt Leacock Matteo Menapace |
Publisher | CMYK |
Players | 1-4 |
Playtime | 60-120 mins |
Suggested Age | 10 and up |
Daybreak is a co-operative game about climate action. Each player controls a world power, deploying policies and technologies to both dismantle the engine of global heating and to build resilient societies that protect people from life-threatening crises.
If the global temperature gets too high, or if too many people from any world power are in crisis, everyone loses. But if you work together to draw down global emissions to net-zero, you all win!
Vendor: Days of Wonder
Type: Board Games
Price:
135.95
Designer |
Rob Daviau Matt Leacock Alan R. Moon |
Publisher | Days of Wonder |
Players | 2-5 |
Playtime | 20-90 mins |
Suggested Age | 10 and up |
In Ticket to Ride Legacy: Legends of the West, players embark on twelve journeys across North America as 19th century pioneers. The campaign begins on the East Coast, with players working their way to the West from one adventure to the next, meeting challenges along the way. As in Ticket to Ride, completing your tickets will remain your primary goal, but you will need to develop other skills if you hope to overcome the unexpected events and your resourceful rivals. Game after game, route after route, you will continuously fill your vault with earnings. As the story progresses, you will open frontier boxes that unlock new rules, content, and many more surprises.
In the Legacy style, Legends of the West is a unique experience molded by player choices. Each player has their own role to play, allowing them to change the way the story unfolds around them. Combined with evolving mechanisms that change as the game progresses, players will have a new experience every time they gather around the board.
At the end of the twelve games in this legacy campaign, you will have transformed your game into a unique copy that you can continue playing for a lifetime.
—description from the publisher
Vendor: Blue Orange (EU)
Type: Board Games
Price:
13.95
Designer |
Dave Campbell (II) Thierry Denoual |
Publisher | Blue Orange (EU) |
Players | 2-6 |
Playtime | 5-5 mins |
Suggested Age | 4 and up |
Hornor |
Vendor: Game Factory
Type: Board Games
Price:
0.00
Designer |
Markus Slawitscheck Arno Steinwender |
Publisher | Game Factory |
Players | 2-4 |
Playtime | 20-30 mins |
Suggested Age | 6 and up |
Hornor |
Let's go to the Forest of Keys to recover the king's memory!
Please find the beautiful memories of the king have sealed in the treasure chest.
The forest of Keys where true and fake keys are hidden! Now the adventures will start!
Magic Keys is simple and beautiful push-your-luck game to collect gems.
Player rolls the dice to move forward on the road. When the player stops at a space with a key, they could try to open the treasure chest.
If the key was a true key, the chest will open! They get some gems as reward according to the color of the key.
If you want more gems when open the chest, you should reach a farther space on the road! But be careful! If your all dice goes sleep, your turn will immediately end!
The game ends when a player collects required number of gems.
—description from the publisher
Vendor: Schmidt Spiele
Type: Board Games
Price:
44.95
Designer |
Wolfgang Warsch |
Publisher | Schmidt Spiele |
Players | 2-4 |
Playtime | 15 mins |
Suggested Age | 5 and up |
Note: This game is in German.
A great gem hunt has broken out in the kingdom of the goblins because valuable treasures are missing from the legendary royal crown. The little helpers want to spot the missing jewels in the extensive gemstone supply to secure fame and honor.
In each of the six rounds of Große kleine Edelsteine, three cards are revealed that show which gemstones players must find — but you must search carefully as each stone is unique in shape and size.
At the same time, everyone starts looking among the 81 face-down gemstone tiles to find the ones that match. This requires a good sense of proportion, along with fast hands. Did you find a gemstone exactly the same size of what you're searching for, or is it perhaps a little smaller or larger?
As soon as each player has three tiles in front of themselves, they turn them over to reveal the small symbols on their front. If these symbols exactly match what's on the card, you receive points; if you're close but not exact, you gain a magnifying glass piece that can be worth points at game's end. If you missed the mark, better luck next time!
After six rounds, the player with the most points wins.
Vendor: Hachette Boardgames USA
Type: Board Games
Price:
29.95
Designer |
Luc Rémond |
Publisher | Hachette Boardgames USA |
Players | 2 |
Playtime | 15 mins |
Suggested Age | 14 and up |
Sky Team is a co-operative game, exclusively for two players, in which you play a pilot and co-pilot at the controls of an airliner. Your goal is to work together as a team to land your airplane in different airports around the world.
To land your plane, you need to silently assign your dice to the correct spaces in your cockpit to balance the axis of your plane, control its speed, deploy the flaps, extend the landing gear, contact the control tower to clear your path, and even have a little coffee to improve your concentration enough to change the value of your dice.
If the aircraft tilts too much and stalls, overshoots the airport, or collides with another aircraft, you lose the game...and your pilot's license...and probably your life.
From Montreal to Tokyo, each airport offers its own set of challenges. Watch out for the turbulence as this could end up being bumpy ride!
—description from the publisher
Vendor: AEG
Type: Board Games
Price:
51.95
Designer |
Matthew Dunstan Brett J. Gilbert |
Publisher | Alderac Entertainment Group |
Players | 1-4 |
Playtime | 45 mins |
Suggested Age | 14 and up |
Expansion | The Guild of Merchant Explorers: The Queen's Special Orders |