Vendor: Arcane Wonders
Type: Board Games
Price:
19.95
Designers |
Collin Meller Bryan Pope Robert Geistlinger Shimpei Sato |
Publisher | Arcane Wonders |
Players | 2 |
Playing Time | 15-20 mins |
Suggested Age | 8 and up |
Expansion For |
Onitama |
Vendor: Arcane Wonders
Type: Board Games
Price:
14.95
Designer | Shimpei Sato |
Publisher | Arcane Wonders |
Players | 2 |
Playtime
|
15-20 mins |
Suggested Age | 8 and up |
Expansion For
|
Once again, rival schools have come to Onitama to see who has the dominant Art — but something is different this time: Their activity has attracted the attention of a wind spirit! This indomitable force will interfere with the students, but it may on occasion grant an unforeseen benefit as well!
Onitama: Way of the Wind, an expansion for Onitama, includes a wind spirit, a neutral game piece that creates a new layer of interaction in the game. Two new move cards are included, as well as eight wind spirit cards.
Includes 8 New Wind Spirit Cards:
Bat
Eagle
Hawk
Lion
Octopus
Rhinoceros
Scorpion
Spider
2 New Move Cards:
Goat
Sheep
1 Wind Spirit Miniature
Vendor: Arcane Wonders
Type: Board Games
Price:
12.95
Designer | Shimpei Sato |
Publisher | Arcane Wonders |
Players | 2 |
Playtime | 10-30 mins |
Suggested Age | 8 and up |
Expansion For | Onitama |
Vendor: Arcane Wonders
Type: Board Games
Price:
35.95
Designer | Shimpei Sato |
Publisher | Arcane Wonder |
Players | 2 |
Playtime | 15-20 mins |
Suggested Age | 10 and up |
Honors |
2016 UK Games Expo Best Abstract Game Winner 2016 Mensa Recommended 2016 Cardboard Republic Striker Laurel Nominee 2016 Board Game Quest Awards Best Two Player Game Nominee 2015 Cardboard Republic Striker Laurel Nominee 2014 Golden Geek Best Abstract Board Game Nominee |
Expansions |
Onitama: Sensei's Path Onitama: Way of the Wind Onitama: Light and Shadow |
Onitama is a two-player, perfect information abstract game with a random starting set-up. On a 5x5 board, both players start with five pawns on their side, with the main pawn in the middle.
Each player has two open cards that each display a possible move for any of his pieces. There is a fifth card that cannot be used by either player. On a player's turn, he chooses one of his cards, moves one of his pieces according to the chosen card, then replaces the card he used with the fifth card. The other player then chooses one of his cards, moves accordingly, and exchanges that card with this fifth card — which is, of course, the card the first player just used.
Moving onto one of the opponent's pawns removes that pawn from the game. Taking the opponent's main pawn, or moving your main pawn into your opponent's main pawn's starting space, wins you the game.