Vendor: Garphill Games
Type: Board Games
Price:
61.95
Designer |
S J Macdonald Shem Phillips |
Publisher | Garphill Games |
Players | 1-4 |
Playtime | 90-120 mins |
Suggested Age | 12 and up |
ETA Q4 2024
Inventors of the South Tigris is set during the height of the Abbasid Caliphate, circa 850 AD. Over the past decades, Baghdad has become home to thousands of mathematicians, astronomers, chemists, and physicians. As inspired innovators, players are eager to develop clever contraptions to impress their peers. Will your ingenious devices adorn the House of Wisdom, or are they destined for dust and decay?
The aim of Inventors of the South Tigris is to be the player with the most Victory Points (VP) at the game’s end. Points are primarily gained by Inventing, Building, Testing, and Publishing Devices. Players can also score points by training their Craftspeople, developing their Workshops, Researching, and Influencing the 3 scientific Guilds.
—description from the publisher
Vendor: Renegade Game Studios
Type: Board Games
Price:
57.95
Designer |
S J Macdonald Shem Phillips |
Publisher | Renegade Game Studios |
Players | 1-4 |
Playtime | 90-120 mins |
Suggested Age | 13 and up |
In his first year as king of Persia, Cyrus the Great issued a decree in writing to the Israelite exiles living under his rule:
The God of heaven has given me all the kingdoms of the earth and has appointed me to build a temple for Him in Jerusalem. Any of his people may go up to Jerusalem in Judah to build the temple of the Lord, the God of Israel. And in any place where survivors may now be living, the people of Persia are to provide them with silver, gold, goods, livestock, and offerings for the temple of God in Jerusalem - Ezra 1:2-4 (paraphrased).
Decades later, in the twentieth year of Artaxerxes reign, the king noticed a sadness in his cupbearer, Nehemiah. When asked why he looked so ill, Nehemiah replied:
May the king live forever! Why should I not look sad when the city of my ancestors lies in ruins, and its gates have been destroyed by fire? If it pleases you, and if I have found favor in your sight, let me go to the city in Judah where my ancestors are buried so that I may rebuild it - Nehemiah 2:3-5 (paraphrased).
The aim of Ezra and Nehemiah is to be the player with the most Victory Points (VP) at the game’s end. Points are gained primarily by building the temple, rebuilding the city walls and gates, and by teaching the Torah to the returning exiles. Players may also seek to develop their land, travel to settlements outside the city walls, or stoke the altar’s fire to keep it burning day and night. The prophets, Haggai and Zechariah will be doing their part to keep the people focused on what is most important.
Over 3 weeks (Rounds), players will be using their hand of cards, workers, and resources to do their part in rebuilding the great city of Jerusalem. After 6 days of work, there will be a Sabbath day of rest. Food will be needed, and the week’s work will be reflected upon. The game will end after the 3rd Sabbath has been completed.
—description from the designer
Vendor: Garphill Games
Type: Board Games
Price:
5.95
Designer |
S J Macdonald Shem Phillips |
Publisher | Garphill Games |
Players | 1-4 |
Playtime | 60-90 mins |
Suggested Age | 13 and up |
Expansion For |
Scholars of the South Tigris |
A set of 8 promo cards first offered during the 2023 Scholars Kickstarter campaign.
1 New Translator Card for each of the 8 Card Stacks in Scholars.
—description from the designer
Vendor: Garphill Games
Type: Board Games
Price:
6.95
Designer |
S J Macdonald Shem Phillips |
Publisher | Garphill Games |
Players | 1-4 |
Playtime | 60-90 mins |
Suggested Age | 12 and up |
Expansion For |
Wayfarers of the South Tigris |
A set of 9 promo cards first offered during the 2022 Wayfarers Kickstarter campaign.
Wanderer: May spend 1 provision as 2 Silver.
Protector: May spend 1 provision or 1 Silver to retrieve a Worker and refresh a Die.
Comet: Worth 1 VP. Comes with a free Pink Upgrade.
Inspiration Card A: Requires 8 Land Cards (the starting City does count)
Inspiration Card B: Requires 8 Water Cards (the starting Harbour does count)
City/Library: Spend 2 Provisions to gain a Land Card and Journal.
Vista: Gain 1 Provision each time you gain an Upgrade of any type.
Harbour: Spend 4 Silver to draw 3 Space Cards. Keep 1 and place the other 2 at the bottom of the Space Card Draw Pile.
Open Water: Gain the top card from the Land Card Draw Pile.
—description from the publisher
Vendor: Stonemaier Games
Type: Board Games
Price:
5.95
Designer |
S J Macdonald Shem Phillips |
Publisher | Stonemaier Games |
Players | 1-6 |
Playtime | 30 mins |
Suggested Age | 14 and up |
Expansion For | Rolling Realms |
Vendor: Renegade Game Studios
Type: Board Games
Price:
57.95
Designer |
Shem Phillips |
Publisher | Renegade Game Studios |
Players | 1-5 |
Playtime | 60-80 mins |
Suggested Age | 13 and up |
Shipwrights of the North Sea: Redux is set in the early years of the Viking Age, circa 800 AD. As Viking shipwrights, players compete to construct the greatest fleet on the North Sea. Players must collect oak, wool, and iron, as well as getting other craftspeople on board to help. Gold is a precious commodity, and must be spent wisely. As you would expect, the township is filled with an array of characters, bad and worse. Better hope they’re on your side!
The aim of Shipwrights of the North Sea: Redux is to be the player with the most Victory Points (VP) at the game’s end. Points are gained by constructing Longships and Buildings, recruiting Jarls, attracting Heroes, and collecting Gold. Over the course of 5 Rounds, players will draft Village Cards, and must carefully manage their resources and workforce to set their settlement apart as the most glorious amongst all the clans.
Redux Version:
Shipwrights of the North Sea: Redux is an entirely new game. While it shares a lot of thematic elements and player goals from the original, the core gameplay has been completely rebuilt to create an experience much more in line with what fans of Garphill Games have come to expect.
-description from designer
Vendor: Garphill Games
Type: Board Games
Price:
63.95
Designer |
S J Macdonald Shem Phillips |
Publisher | Garphill Games |
Players | 1-4 |
Playtime | 60-90 mins |
Suggested Age | 12 and up |
Expansion |
Scholars of the South Tigris: Translator Promo Cards |
Scholars of the South Tigris is set during the height of the Abbasid Caliphate, circa 830 AD. The Caliph has called upon the keenest minds to acquire scientific manuscripts from all over the known world. Players will need to increase their influence in the House of Wisdom, and hire skilled linguists to translate the foreign scrolls into Arabic. In this Golden Age of wisdom and knowledge, be mindful not to neglect one in pursuit of the other.
The aim of Scholars of the South Tigris is to be the player with the most victory points (VP) at the game’s end. Points are gained by translating scrolls, increasing knowledge in various areas of science and mathematics, influencing the 3 guilds, and by retiring translators after their years of faithful service. The game end is triggered once all 4 caliph cards have been revealed.
—description from the publisher
Vendor: Garphill Games
Type: Board Games
Price:
3.95
The 2022 Graphill Kickstarter Promo Pack features 19 cards, from three Garphill games: Legacy of Yu, Hadrian’s Wall, and Raiders of Scythia.
Vendor: Garphill Games
Type: Board Games
Price:
55.95
Designer |
S J Macdonald Shem Phillips |
Publisher | Garphill Games |
Players | 1-4 |
Playtime | 60-90 mins |
Suggested Age | 12 and up |
Expansion |
Wayfarers of the South Tigris: Promo Cards |
Wayfarers of the South Tigris is set during the height of the Abbasid Caliphate, circa 820 AD. As brave explorers, cartographers and astronomers, players set off from Baghdad to map the surrounding land, waterways, and heavens above. Players must carefully manage their caravan of workers and equipment, while reporting back regularly to journal their findings at the House of Wisdom. Will you succeed in impressing the Caliph, or lose your way and succumb to the wilderness?
The aim of Wayfarers of the South Tigris is to be the player with the most victory points (VP) at the game's end. Points are primarily gained by mapping the land, water, and sky. Players can also gain points from upgrading their caravans, by gaining inspiration from nobles, and by influencing the three guilds of science, trade and exploration. As they make discoveries, players will want to quickly journal their progress. The game ends once one player’s marker has reached the far right column of the journal track.
—description from the publisher
Vendor: Garphill Games
Type: Board Games
Price:
26.95
Designer |
Shem Phillips |
Publisher | Garphill Games |
Vendor: Garphill Games
Type: Board Games
Price:
72.95
Designer |
Shem Phillips S J Macdonald |
Publisher | Garphill Games |
Players | 1-4 |
Playtime | 90-120 mins |
Suggested Age | 12 and up |
Vendor: Garphill Games
Type: Board Games
Price:
22.95
Designer |
Shem Phillips S J Macdonald |
Publisher | Garphill Games |
Players | 1-5 |
Playing Time | 60-80 mins |
Suggested Age | 12 and up |
Expansion For | Architects of the West Kingdom |
Raiders Promos:
1 Outsider: Swindler, 1 Outsider: Trickster, 1 Outsider: Squire
Vendor: Arkus Games
Type: Board Games
Price:
12.95
Designer |
Shem Phillips |
Publisher | Arkus Games |
Players | 1-4 |
Playtime | 20-40 mins |
Suggested Age | 8 and up |
Expansion for | Shelfie Stacker |
Shelfie Stacker Deluxe Deliveries Expansion offers three great game-play additions, packed with deluxe tiles and tokens.
Each mode is interchangeable, so you can play one at a time, or all three at once
The 3 Modes included are:
● DELUXE DELIVERIES - You only order the best! These special deliveries come with added abilities to help you manipulate your latest delivery of games or ‘upgrade’ those already on your shelf.
● THE HOARDER - More games incoming! ‘The Hoarder’ Token moves between players as games land in their Shelves of Shame. The current Hoarder can choose to keep one of its tokens for an added ability, but it will come at a cost!
● YOUR WISH LISTS - Get what you really want! Each player will select one as a secret initiative that they will try to achieve over the 7 rounds.
—description from publisher
Vendor: Garphill Games
Type: Board Games
Price:
28.95
Designer |
Shem Phillips |
Publisher | Garphill Games |
Expansion for |
Architects of the West Kingdom Architects of the West Kingdom: Works of Wonder |
Architects of the West Kingdom is set at the end of the Carolingian Empire, circa 850 AD. As royal architects, players compete to impress their king and maintain their noble status by constructing various landmarks throughout his newly appointed domain. Players will need to collect raw materials, hire apprentices and keep a watchful eye on their workforce. These are treacherous times. Rival architects will stop at nothing to slow your progress. Will you remain virtuous, or be found in the company of thieves and black marketeeers?
This deluxe Collector's Box is designed to fit Architects of the West Kingdom, Works of Wonder, and all additional content, such as promos, metal coins, and sleeved cards. The box is the same size as the Collector's Box for Raiders of the North Sea.
Requires Architects of the West Kingdom and the expansions: Age of Artisans and Works of Wonder.
Included inside every copy of the Collector's Box is a promo card set which adds 4 Adornment Cards, 3 Building Cards, 6 Apprentice Cards, and 1 Contribution/Consequence Card.
Features:
Contains:
Vendor: Renegade Game Studios
Type: Board Games
Price:
33.95
Designer |
Shem Phillips S J Macdonald |
Publisher | Renegade Game Studios |
Players | 1-5 |
Playtime | 60-80 mins |
Suggested Age | 12 and up |
Expansion for | Architects of the West Kingdom |
Vendor: Garphill Games
Type: Board Games
Price:
32.95
Designer |
Shem Phillips S J Macdonald |
Publisher | Garphill Games |
Players | 1-4 |
Playtime | 60-90 mins |
Suggested Age | 12 and up |
Expansion For | Viscounts of the West Kingdom |
Accessory | Viscounts of the West Kingdom - Collector's Box |
Vendor: Garphill Games
Type: Board Games
Price:
32.95
Designer |
Shem Phillips S J Macdonald |
Publisher | Garphill Games |
Players | 1-4 |
Playtime | 60-90 mins |
Suggested Age | 12 and up |
Expansion For | Viscounts of the West Kingdom |
Accessory | Viscounts of the West Kingdom - Collector's Box |
Vendor: Garphill Games
Type: Board Games
Price:
58.95
Designer |
Shem Phillips |
Publisher | Garphill Games |
Players | 1 |
Playtime | 60 mins |
Suggested Age | 12 and up |
Vendor: Arkus Games
Type: Board Games
Price:
47.95
Designer |
Shem Phillips |
Publisher | Arkus Games |
Players | 1-4 |
Playing Time | 20-40 mins |
Suggested Age | 8 and up |
Expansion | Shelfie Stacker: Deluxe Delivery Expansion |
Vendor: Garphill Games
Type: Board Games
Price:
34.95
Designer |
Shem Phillips S J Macdonald |
Publisher | Garphill Games |
Players | 1-4 |
Playtime | 90-120 mins |
Suggested Age | 12 and up |
Expansion For | Paladins of the West Kingdom |
Expansion | Paladins of the West Kingdom - Collector's Box |
Vendor: Garphill Games
Type: Board Games
Price:
5.95
Architects Promo:
1 x Suzerain
Paladins Promo:
1 x Suzerain
Viscounts Promo:
1 x Suzerain
Vendor: Garphill Games
Type: Board Games
Price:
7.95
Designer |
Shem Phillips |
Publisher | Garphill Games |
Players | 1-4 |
Playing Time | 60-80 mins |
Suggested Age | 12 and up |
Expansion For |
Raiders of Scythia |
Vendor: Garphill Games
Type: Board Games
Price:
4.95
Designers |
Shem Phillips S J Macdonald |
Publisher | Garphill Games |
Players | 1-4 |
Playing Time | 60-90 mins |
Suggested Age | 12 and up |
Expansion For |
Viscounts of the West Kingdom |
Vendor: Garphill Games
Type: Board Games
Price:
5.95
Designers |
Shem Phillips S J Macdonald |
Publisher | Garphill Games |
Players | 1-5 |
Playing Time | 60-80 mins |
Suggested Age | 12 and up |
Expansion For |
Architects of the West Kingdom |
Vendor: Garphill Games
Type: Board Games
Price:
5.95