Vendor: Grok Games
Type: Board Games
Price:
46.95
Designer |
Sérgio Halaban |
Publisher | Grok Games |
Players | 2-5 |
Playtime | 30-45 mins |
Suggested Age | 12 and up |
Note: This game is in Portuguese. The game is language independent. English rules can be found here.
In The Good, The Bad and the Goat, players assume the roles of various Old West characters, striving for wealth, control, and dominance in a frontier town.
Throughout the game's three rounds, players engage in a dynamic exchange of Character Cards. As the dealer rotates among players, each turn involves checking four cards and offering one face-down to another player. The dealer must declare which character is being offered but may lie about this. The recipient then faces the choice to accept or decline the card. If accepted, they gain control of the character; if declined, the dealer gains control of the character. In either case, the player on the left becomes the new dealer. Characters grant players with coins or valuable belongings, but some, like the Sheriff and the Gunslinger, bring trouble or arrest. And, of course, no one wants to get the Goat because it's worthless.
Following three rounds (or four in two-player games), the game concludes. The player with the highest total of money in coins and Belonging Tokens is the winner.
—description from the publisher
Vendor: Lucky Duck Games
Type: Board Games
Price:
25.95
Designer |
Luis Francisco Sérgio Halaban |
Publisher | Lucky Duck Games |
Players | 3-6 |
Playtime | 30-45 mins |
Suggested Age | 10 and up |
It seems that new mines keep being discovered... But these mines aren't that big and all the dwarves will have to run to get the most out of them in just one day! In this dice version of Quartz, the bet remains the same: Everyone must explore the mine and sell the mined crystals in the city at the end of the day. The dwarf who manages to collect the most money will have the mine all to himself.
The game is divided into six rounds. On their turn each player must:
1. Mine a crystal:
The player draws a crystal from the bag and places it on his cart.
If the mined crystal is an unstable crystal, the player receives a
reroll marker. There is no limit to the number of reroll tokens a player can have.
2. Roll the dice:
Each player has up to three dice rolls per turn. In the first, all 5 dice must be rolled. In the second and third they can reroll as many dice as they want. If it has a Reroll Marker, the player can discard it to perform an extra reroll.
3. Perform actions:
According to the result of the dice the player will be able to perform one or more actions. The more faces of the same action are available, the more efficient that action will be. Actions allow the player to mine more crystals, steal crystals, store crystals in the chest, or transfer unstable crystals to opponents.
At the end of the game everyone receives points according to the value of the crystals they have, being entitled to bonus points for collections of equal crystals. Each unstable crystal will penalize its owner 3 points less and the player with the fewest crystals in the chest loses 5 points.
Vendor: Grok Games
Type: Board Games
Price:
46.95
Designer |
Luis Francisco Sérgio Halaban |
Publisher | Grok Games |
Players | 3-6 |
Playtime | 30-45 mins |
Suggested Age | 10 and up |
Vendor: Grok Games
Type: Board Games
Price:
44.95
Designer |
Sérgio Halaban |
Publisher | Grok Games |
Players | 2-4 |
Playtime | 30-45 mins |
Suggested Age | 10 and up |
Vendor: CMON Limited
Type: Board Games
Price:
40.95
Designers |
Sérgio Halaban André Zatz |
Publisher | Cool Mini Or Not |
Players | 3-6 |
Playing Time | 60 mins |
Suggested Age | 14 and up |
Vendor: CMON Limited
Type: Board Games
Price:
21.95
Designer |
Sérgio Halaban André Zatz |
Publisher | CMON Limited |
Players | 2-5 |
Playtime | 20 mins |
Suggested Age | 14 and up |
Vendor: Arcane Wonders
Type: Board Games
Price:
21.95
Designer | Sérgio Halaban |
Publisher | Arcane Wonders |
Players | 3-6 |
Playtime | 60 mins |
Suggested Age | 13 and up |
Expansion For | Sheriff of Nottingham |
Vendor: Passport Game Studios
Type: Board Games
Price:
26.95
Designer | Sérgio Halaban, André Zatz |
Publisher | Passport Game Studios |
Players | 3-5 |
Playtime | 45-60 mins |
Suggested Age | 14 and up |
Accessories | The Broken Token - Quartz Organizer |
Vendor: White Goblin Games
Type: Board Games
Price:
21.95
Designer | Sérgio Halaban |
Publisher | White Goblin Games |
Players | 3-5 |
Playtime | 20 mins |
Suggested Age | 8 and up |
Some rare Matryoshkas composed of seven dolls each were spread during the years and ended up distributed randomly among some antic collectors. These collectors arranged a meeting to exchange dolls and try to reassemble the rare Matryoshkas. Obviously each collector wants to leave this meeting with the most valuable collection. But who will succeed?
Matryoshka is played in four rounds. In each round, each player shows a Matryoshka from his hand and all other players make a hidden trade offer. After checking all offers, the player trades his card with another player.
At the end of each round, players must show a part of their collection by placing Matroyshkas on front of them. That way other players know what they're looking for. The player with the most valuable collection at the end of the game wins.
Vendor: Funforge
Type: Board Games
Price:
22.95
Designer | |
Publisher | Funforge |
Players | 2 |
Playtime | 45 mins |
Suggested Age | 10 and up |
The year is 2038. After decades of borrowing money from the rest of the world, the USA finally went bankrupt. In a last desperate move, the federal government decides to auction its most secret treasures: the artifacts and relics stored in warehouse 51. And there's serious stuff in there, such as Aladdin's Lamp, The Hammer of Thor, the Golem, and the Philosopher's Stone.
In Warehouse 51, players are multimillionaires from the entire world who want to buy these artifacts for their collections, but most of these items have strange paranormal effects that can influence the game, and many of them are fakes...
Vendor: Arcane Wonders
Type: Board Games
Price:
31.95
Designer | |
Publisher | Arcane Wonders |
Players | 3-5 |
Playtime | 60 mins |
Suggested Age | 13 and up |
|
|
|
Sheriff of Nottingham: Merry Men |
Accessories | Sheriff of Nottingham Playmat |
Reimplemented By
|
Disney Robin Hood: Sheriff of Nottingham Game |
Prince John is coming to Nottingham! Players, in the role of merchants, see this as an opportunity to make quick profits by selling goods in the bustling city during the Prince's visit. However, players must first get their goods through the city gate, which is under the watch of the Sheriff of Nottingham. Should you play it safe with legal goods and make a profit, or risk it all by sneaking in illicit goods? Be mindful, though, as the Sheriff always has his eyes out for liars and tricksters and if he catches one, he very well may confiscate those goods for himself!
In Sheriff of Nottingham, players will not only be able to experience Nottingham as a merchant of the city, but each turn one player will step into the shoes of the Sheriff himself. Players declare goods they wish to bring into the city, goods that are secretly stored in their burlap sack. The Sheriff must then determine who gets into the city with their goods, who gets inspected, and who may have their goods confiscated!
Do you have what it takes to be seen as an honest merchant? Will you make a deal with the Sheriff to let you in? Or will you persuade the Sheriff to target another player while you quietly slip by the gate? Declare your goods, negotiate deals, and be on the lookout for the Sheriff of Nottingham!
Sheriff of Nottingham is the first game in the Dice Tower Essentials Line from Arcane Wonders.