Vendor: Trick or Treat Studios
Type: Board Games
Price:
46.95
Designer |
Sebastian Bleasdale Reiner Knizia |
Publisher | Trick or Treat Studios |
Players | 2-4 |
Playtime | 60 mins |
Suggested Age | 13 and up |
Honor | 2013 Meeples' Choice Nominee |
The zombies have taken over in City of the Living, a new edition of the game first released as Prosperity. We must rebuild, but amongst the masses of dead, our cities of the living must do it better than they did in the past. Hold off the zombies and build up your territory to be declared the best leader!
•••
You're the leader of a great nation which is currently expanding. Over the course of the seven decades covered by the game, you will have to invest in infrastructures and industries, provide your country with energy and invest in advanced research in order to remain competitive — but prosperity has a price. You owe it to future generations to leave them a healthy world. Pollution lurks, but will you be able to limit it?
Prosperity has players building up their countries on a grand but abstract scale, with them needing to balance concerns over energy and ecology with the constant need for capital and the long-term goal of prosperity points.
The game starts with 24 tiles available, half on the energy side of the shared game board and half on the ecology side. Two tiles on each side are placed on levels 1-6, with the players each having two research markers – energy and ecology – that start at level 1. Each player has an individual game board with color-coded spaces for tiles, a pollution track, and tracks for energy and ecology. A stack of 36 tiles – with tiles arranged by decades: the six from 2030 on the bottom, then the five from 2020, and so on to the five from 1970 – is set up during the playing area.
On a turn, a player draws the top tile from the stack, then everyone resolves the symbol highlighted on the tile:
Energy – for a positive value, earn money; for a negative value, lose money or increase your pollution
Ecology – remove or add discs to your pollution track
Capital – earn money for each capital symbol on the tiles you own
Research – advance one research marker one space for each research symbol on tiles you own
Prosperity – score points for each prosperity symbol on tiles you own, but only if your pollution isn't maxed out
Once everyone has done this, the active player takes two actions, repeating an action if desired. The possible actions are:
Take money.
Remove one pollution marker.
Move forward one space on one research track.
Buy a tile, with the amount owed being based on whether the tile is energy or ecology and the level of your corresponding research marker. If you buy a tile of the same level, the cost is €100; if the tile is of a higher level, you pay €100, plus €100 for each level; and if the tile is lower, you pay a flat €50.
Players have limited space for tiles on their individual boards, especially since the tiles and spaces are color-coded, but players can cover existing tiles, if desired, losing any benefits (or penalties) in the process. Some parts of the individual board are off-limits to new infrastructure until you first provide transport; toll roads, highways and even train systems have drawbacks of their own, but ideally you'll be able to build your way past those trouble spots without causing too much pollution.
When the final tile is drawn, that player finishes his turn, then everyone scores: twice for their energy and ecology levels, one for capital (with money being converted into prosperity points), once for research on both tracks (with points for those researching the most), and once for prosperity. Whoever tallies the most prosperity points wins!
Vendor: LudiCreations
Type: Board Games
Price:
89.95
Designer |
Sebastian Bleasdale |
Publisher | LudiCreations |
Players | 2-5 |
Playtime | 45-60 mins |
Suggested Age | 14 and up |
Expansion | On the Underground: The Underground Challenge |
Vendor: LudiCreations
Type: Board Games
Price:
89.95
Designer |
Sebastian Bleasdale |
Publisher | LudiCreations |
Players | 2-5 |
Playtime | 45-60 mins |
Suggested Age | 14 and up |
Vendor: LudiCreations
Type: Board Games
Price:
54.71
Designer |
Sebastian Bleasdale |
Publisher | LudiCreations |
Players | 2-5 |
Playtime | 45-60 mins |
Suggested Age | 14 and up |
Expansion |
On the Underground: Street Fair |
In On the Underground: Paris/New York, players build the Paris Métro lines or the New York City Subway lines. Each player controls 2-4 different lines, depending on the number of players.
On each turn, four destination cards are available, corresponding to stations on the map. You can take up to four actions; an action is either building track by placing one of your track tokens on the board or taking a branch token. A player may use two branch tokens to branch out of an existing line (whereas normally lines can be extended only at the endpoints). After each player's turn, a passenger token is moved along players' lines, avoiding walking as much as possible, to reach one or two destinations determined at the beginning of the turn. Destination cards corresponding to the visited stations are then replaced by new ones, then the next player takes their turn.
Players score points in two ways:
By building track and connecting their lines to various types of stations, by collecting landmark tiles (in Paris), by connecting stations across water (in New York) or at the end of the game if they have achieved their secret objectives (in Paris).
By having the passenger use their lines when moving.
After all destination cards have been drawn and all players have taken the same number of turns, the game ends.
Paris is a thoughtful map offering many options. To win, you need to strike the right balance between collecting sets of tokens, connecting secret destinations, blocking other players while not being blocked yourself, and of course carrying the passenger. Paris is the refined elder sister of the original On the Underground: London map and is recommended for experienced players.
New York is a fast-paced map reflecting the hectic pace of life in the Big Apple. It encourages players to mirror real life by creating lines through Manhattan, but you have to build quickly to keep up with the always-moving passenger.
Vendor: LudiCreations
Type: Board Games
Price:
54.71
Designer |
Sebastian Bleasdale |
Publisher | LudiCreations |
Players | 2-5 |
Playtime | 45-60 mins |
Suggested Age | 14 and up |
Expansion |
On the Underground: The Underground Challenge On the Underground: Engineering Crew On The Underground: Obstruction On the Underground: Street Fair |
The London Underground is the world's first underground passenger railway, having opened in 1863. Its 11 lines move about 5 million passengers a day to 270 stations, along 400 km (250 mi) of track.
The massive network of London Underground stations makes up one of the most complex transportation systems in the world, and On the Underground challenges you to develop it. Build the most successful lines, connect them to landmarks, and attract passenger traffic!
Gameplay Overview
In On the Underground, the players build the Underground lines in London or the U-Bahn lines in Berlin. Each player controls 2-4 different lines, depending on the number of players.
On each turn, four destination cards are available, corresponding to stations on the map. You can take up to four actions; an action is either building track by placing one of your track tokens on the board or taking a branch token. A player may use two branch tokens to branch out of an existing line (whereas normally lines can be extended only at the endpoints).
After each player's turn, a passenger token is moved along players' lines, avoiding walking as much as possible, to reach one or two destinations determined at the beginning of the turn. The destination cards corresponding to the visited stations are then replaced by new ones, then the next player takes their turn.
Players score points in two ways:
After all destination cards have been drawn and all players have taken the same number of turns, the game ends.
Differences from the First Edition of On the Underground
Vendor: LudiCreations
Type: Board Games
Price:
4.95
Designer |
Sebastian Bleasdale |
Publisher | LudiCreations |
Players | 1-5 |
Playtime | 45-60 mins |
Suggested Age | 14 and up |
Expansion For |
On the Underground: London / Berlin |
A new promo for both On The Underground games.
Setup: Before setting up the game, randomly draw three destination cards and place an obstruction tile in each of the stations they show. Shuffle those cards back into the deck.
Gameplay: A player must pay 2 branch tiles to connect a line to a station with an obstruction tile. That player then scores three points and removes the obstruction tile from the game.
Vendor: LudiCreations
Type: Board Games
Price:
4.95
Designer |
Sebastian Bleasdale |
Publisher | LudiCreations |
Players | 2-5 |
Playtime | 45-60 mins |
Suggested Age | 14 and up |
Expansion For |
On the Underground: London/Berlin |
Originally available as part of the Dice Tower 2021 Kickstarter campaign.
Setup: Place on engineering crew tile per player next to the board and return the extras to the box.
Gameplay: A player may spend one of their actions to take an engineering crew tile. Each player may hold at most 1 of these tiles. It may be spend to take a branch tile or place a track token. Doing so does not cost an action.
Vendor: LudiCreations
Type: Board Games
Price:
4.95
Designer |
Sebastian Bleasdale |
Publisher | LudiCreations |
Players | 1-5 |
Playtime | 45-60 mins |
Suggested Age | 14 and up |
Expansion For |
On the Underground: The Underground Challenge On the Underground: London/Berlin On the Underground: Paris/New York |
Setup: Before setting up the game, randomly draw 3 Destination cards, and place a Street Fair tile in each of the stations they show. Shuffle those cards back in the deck.
Gameplay: When placing Track tokens, a player scores 2 points whenever they connect a station with a Street Fair tile with the Passenger start station using the same line.
Available as part of the 2020 Dice Tower Kickstarter Builders Pack.
Vendor: Trick or Treat Studios
Type: Board Games
Price:
49.95
Designer |
Sebastian Bleasdale Reiner Knizia |
Publisher | Trick or Treat Studios |
Players | 2-4 |
Playtime | 60 mins |
Suggested Age | 13 and up |
Honor | 2013 Meeples' Choice Nominee |
The zombies have taken over in City of the Living, a new edition of the game first released as Prosperity. We must rebuild, but amongst the masses of dead, our cities of the living must do it better than they did in the past. Hold off the zombies and build up your territory to be declared the best leader!
•••
You're the leader of a great nation which is currently expanding. Over the course of the seven decades covered by the game, you will have to invest in infrastructures and industries, provide your country with energy and invest in advanced research in order to remain competitive — but prosperity has a price. You owe it to future generations to leave them a healthy world. Pollution lurks, but will you be able to limit it?
Prosperity has players building up their countries on a grand but abstract scale, with them needing to balance concerns over energy and ecology with the constant need for capital and the long-term goal of prosperity points.
The game starts with 24 tiles available, half on the energy side of the shared game board and half on the ecology side. Two tiles on each side are placed on levels 1-6, with the players each having two research markers – energy and ecology – that start at level 1. Each player has an individual game board with color-coded spaces for tiles, a pollution track, and tracks for energy and ecology. A stack of 36 tiles – with tiles arranged by decades: the six from 2030 on the bottom, then the five from 2020, and so on to the five from 1970 – is set up during the playing area.
On a turn, a player draws the top tile from the stack, then everyone resolves the symbol highlighted on the tile:
Energy – for a positive value, earn money; for a negative value, lose money or increase your pollution
Ecology – remove or add discs to your pollution track
Capital – earn money for each capital symbol on the tiles you own
Research – advance one research marker one space for each research symbol on tiles you own
Prosperity – score points for each prosperity symbol on tiles you own, but only if your pollution isn't maxed out
Once everyone has done this, the active player takes two actions, repeating an action if desired. The possible actions are:
Take money.
Remove one pollution marker.
Move forward one space on one research track.
Buy a tile, with the amount owed being based on whether the tile is energy or ecology and the level of your corresponding research marker. If you buy a tile of the same level, the cost is €100; if the tile is of a higher level, you pay €100, plus €100 for each level; and if the tile is lower, you pay a flat €50.
Players have limited space for tiles on their individual boards, especially since the tiles and spaces are color-coded, but players can cover existing tiles, if desired, losing any benefits (or penalties) in the process. Some parts of the individual board are off-limits to new infrastructure until you first provide transport; toll roads, highways and even train systems have drawbacks of their own, but ideally you'll be able to build your way past those trouble spots without causing too much pollution.
When the final tile is drawn, that player finishes his turn, then everyone scores: twice for their energy and ecology levels, one for capital (with money being converted into prosperity points), once for research on both tracks (with points for those researching the most), and once for prosperity. Whoever tallies the most prosperity points wins!
Vendor: LudiCreations
Type: Board Games
Price:
11.95
Designer |
Sebastian Bleasdale Dávid Turczi |
Publisher | LudiCreations |
Players | 1 |
Playtime | 30-45 mind |
Suggested Age | 14 and up |
Expansion For | On the Underground: London/Berlin |
Expansion |
On the Underground: Street Fair |
The Underground Challenge
Adventures On the Underground for the solo Passenger
NOTE: This mini-expansion requires a copy of On the Underground: London/Berlin.
In The Underground Challenge, you will compete against real Underground lines. The map starts with multiple lines already built, and you must try to beat the Underground's score.
Much like the engineering crews of the London Underground, you must be quite resourceful at building track, and at the same time divert passengers to use your own lines, rather than the official ones.
If you can beat the Underground at its own game before the Destination cards run out, you win The Underground Challenge!
Each turn:
Take four actions - with each being placing Track tokens or taking Branch tiles, as in normal gameplay.
Perform Passenger movement.
Perform Passenger movement again.
The Passenger will thus visit one or two stations, and the Destination cards matching those stations will be removed and replaced as in normal gameplay.
The Passenger then will visit another one or two stations, with the destination cards matching those stations also being removed and replaced.
Passenger movement rules are the same as in the game for multiple players, with the following exception:
If a Passenger movement is up to the player’s choice (due to an equal number of empty spaces and lines involved in each potential route), the player must choose the route that gives the Underground the most points.
If all potential routes would give the Underground and the player equal points, the player may choose any one of those lines.
If your Score tile reaches or overtakes the Underground’s tile, the game is over, and you have successfully completed The Underground Challenge!
Vendor: R&D Games
Type: Board Games
Price:
7.95
Designer |
Sebastian Bleasdale Richard Breese |
Publisher | R&D Games |
Players | 2-6 |
Suggested Age | 12 and up |
Vendor: NSKN Games
Type: Board Games
Price:
139.95
Designers |
Sebastian Bleasdale Tony Boydell David Brain Matthew Dunstan Hisashi Hayashi Błażej Kubacki David J. Mortimer Alan Paull Dávid Turczi |
Publisher | NSKN Games |
Players | 1-5 |
Playtime | 30-90 mins |
Suggested Age | 10 and up |
Expansion | Snowdonia: Isle of Man |
Accessories | Go7 Gaming - SNOW-001 for Snowdonia: Deluxe Master Set |
Vendor: R&D Games
Type: Board Games
Price:
9.95
Designer |
Sebastian Bleasdale Richard Breese |
Publisher | R&D Games |
Players | 2-6 |
Playtime | 90-120 mins |
Suggested Age | 14 and up |
Expansion for | Keyflower |
Vendor: R&D Games
Type: Board Games
Price:
67.95
Designer |
Sebastian Bleasdale Richard Breese Ian Vincent |
Publisher | R&D Games |
Players | 2-6 |
Playtime | 45-75 mins |
Suggested Age | 14 and up |
Vendor: R&D Games
Type: Board Games
Price:
12.95
Designer |
Sebastian Bleasdale Richard Breese |
Publisher | R&D Games |
Players | 2-6 |
Playtime | 90 mins |
Suggested Age | 14 and up |
Expands | Keyflower |
Note: Limit 2 per customer
Keymelequin is a mini-expansion for the game Keyflower that consists of the two colored Keymelequin keyples — Paulo and Sven — and a ship tile, the Keymelequin.
When the Keymelequin arrives in port, it transports two new characters, Paulo and Sven. Sven, who is a translator, co-ordinator and peacemaker between the blue and yellow keyples, disembarks from the Keymelequin at the end of spring. Paulo, who has similar abilities with red and green keyples, arrives on the Keymelequin at the end of the summer. Paulo and Sven will facilitate team work and co-operation between their respective factions, with powerful and interesting results.
Keymelequin is playable only with a copy of the game Keyflower, and it can be used with the base game on its own or in conjunction with any combination of the other Keyflower promotional tiles and expansions.
Vendor: Quined Games
Type: Board Games
Price:
64.95
Designer | Sebastian Bleasdale, Richard Breese |
Publisher | Quined Games |
Players | 2-6 |
Playtime | 90-120 mins |
Suggested Age | 14 and up |
Vendor: R&D Games
Type: Board Games
Price:
22.95
Designer | Sebastian Bleasdale, Richard Breese |
Publisher | R&D Games |
Players | 2-6 |
Playtime | 90-120 mins |
Suggested Age | 14 and up |
Accessories | Meeple Realty - London Flat (Compatible with Key to the City - London) |
Vendor: R&D Games
Type: Board Games
Price:
5.00
Designer |
Sebastian Bleasdale Richard Breese |
Publisher | R&D Games |
Players | 2-6 |
Playtime | 90 mins |
Suggested Age | 14 and up |
Expands | Keyflower |
Keyflower: Trader, a new village tile for the game Keyflower, enables a skill tile to be exchanged for a green "keyple" or (if upgraded at the cost of one gold) for two green keyples. If upgraded, the tile is also worth 3 points at the end of the game.
One copy of Keyflower: Trader is available for a small donation for each copy of Keyflower: The Merchants purchased at Spiel in October 2014. All proceeds will be donated to the East Sheen Chengannur Trust, of which Keyflower co-designer Richard Breese is a trustee. The Trust aims to help the needy in Chengannur, Kerala State, India.
Vendor: R&D Games
Type: Board Games
Price:
34.95
Designer |
Sebastian Bleasdale Richard Breese |
Publisher | R&D Games |
Players | 2-6 |
Playtime | 90 mins |
Suggested Age | 14 and up |
Expands | Keyflower |
Honors | 2014 Golden Geek Best Board Game Expansion Nominee |
In Keyflower, each player develops her own unique village over four seasons by successfully bidding for village tiles that feature specialized buildings and boats, and by collecting skills, resources and workers ("keyples").
In Keyflower: The Merchants, the second expansion for Keyflower, players continue to develop their village by building extensions and cabins, entering into lucrative contracts, and encountering new combinations of items on the incoming boats.
Whereas Keyflower: The Farmers added "width" to the Keyflower game, Keyflower: The Merchants adds depth. The contracts, for example, provide more ways to score points, but may also be traded for the item they depict: workers, resources, or skill tiles. Extensions double the fixed point scores of existing tiles. Cabins provide more opportunities to upgrade and to build the extensions. Keyflower: The Merchants works well with 2-6 number of players and particularly enhances the two-player game.
Players may choose to use all of the tiles from Keyflower: The Merchants, then add additional tiles at random from Keyflower in order to make up the required number of tiles (the Merchant's variant), or they can simply combine the new tiles with the existing game.
Vendor: R&D Games
Type: Board Games
Price:
24.95
Designer |
Sebastian Bleasdale Richard Breese |
Publisher | R&D Games |
Players | 2-6 |
Playtime | 90 mins |
Suggested Age | 14 and up |
Expands | Keyflower |
Honors | 2014 Golden Geek Best Board Game Expansion Nominee |
In Keyflower, each player develops her own unique village over four seasons by successfully bidding for village tiles that feature specialized buildings and boats, and by collecting skills, resources and workers ("keyples").
In Keyflower: The Merchants, the second expansion for Keyflower, players continue to develop their village by building extensions and cabins, entering into lucrative contracts, and encountering new combinations of items on the incoming boats.
Whereas Keyflower: The Farmers added "width" to the Keyflower game, Keyflower: The Merchants adds depth. The contracts, for example, provide more ways to score points, but may also be traded for the item they depict: workers, resources, or skill tiles. Extensions double the fixed point scores of existing tiles. Cabins provide more opportunities to upgrade and to build the extensions. Keyflower: The Merchants works well with 2-6 number of players and particularly enhances the two-player game.
Players may choose to use all of the tiles from Keyflower: The Merchants, then add additional tiles at random from Keyflower in order to make up the required number of tiles (the Merchant's variant), or they can simply combine the new tiles with the existing game.
Vendor: R&D Games
Type: Board Games
Price:
5.00
Designer |
Sebastian Bleasdale Richard Breese |
Publisher | R&D Games |
Players | 2-6 |
Playtime | 90 mins |
Suggested Age | 14 and up |
Expands | Keyflower |
A new village tile for the game Keyflower to celebrate BGG's up and coming fifteenth birthday. The Beekeeper (or Bggkeeper if you study the tile carefully) tile will be available exclusively from the BGG Store in August 2014 and features a small running Ernie icon to identify its BGG connection.
This winter tile scores two points for each adjacent tile at the end of the game.
Vendor: Space Cowboys
Type: Board Games
Price:
49.95
Designer | Sebastian Bleasdale |
Publisher | Space Cowboys |
Players | 3-4 |
Playtime | 60 mins |
Suggested Age | 14 and up |
Honors |
Pirates, merchants, and even the occasional captain of a Navy ship all seek glory and fortune on the Caribbean seas!
In the easy-to-play, tactical card-driven board game Black Fleet, you're in command of three different types of ships: your merchant ship earns you doubloons by conveying goods from one port to another, your pirate ship by attacking and stealing goods from merchants and burying them on islands, and the Navy ships by sinking your opponents' pirate ships. With your (not-always-honestly-won) money, you'll improve your ships by buying advancement cards, giving you powerful additional abilities.
Outwit your opponents with fortune cards and combos, earn money faster than they do, and pay the ransom for the governor's daughter to win the game!
Vendor: Quined Games
Type: Board Games
Price:
39.95
Designer |
Sebastian Bleasdale Richard Breese |
Publisher | Quined Games |
Players | 2-6 |
Playtime | 90 mins |
Suggested Age | 14 and up |
Expands | Keyflower |
Note: This is the new Multi-languages Edition from Quined Games
Note: This is not a standalone product and you'll need the base game Key Flower to play.
Keyflower: The Farmers is an expansion for the game Keyflower. In that game, each player develops his own unique village over four seasons by successfully bidding on a variety of village tiles (specialized buildings and boats), skills, resources, and workers ("keyples").
In Keyflower: The Farmers, players develop the agricultural side of their economy by acquiring new farm buildings, growing wheat, and collecting and breeding farm animals (cows, pigs, and sheep). Animals are kept in the fields created by the layout of the roads, adding a new dimension and considerations to the base game. Points can now be scored through the acquisition and breeding of the animals, by harvesting wheat, and from the layout of the fields.
Players may choose to use all of the tiles from Keyflower: The Farmers and add tiles at random from Keyflower to make up the required number of tiles or simply mix the two sets of tiles.
Vendor: Quined Games
Type: Board Games
Price:
64.95
Designer |
Sebastian Bleasdale Richard Breese |
Publisher | Quined Games |
Players | 2-6 |
Playtime | 90 mins |
Suggested Age | 12 and up |
Honors | |
Expansion |
Keyflower: The Farmers |
Note: This is the new Multi-languages Edition from Quined Games
Keyflower is a game for two to six players played over four rounds. Each round represents a season: spring, summer, autumn, and finally winter. Each player starts the game with a "home" tile and an initial team of eight workers, each of which is colored red, yellow, or blue. Workers of matching colors are used by the players to bid for tiles to add to their villages. Matching workers may alternatively be used to generate resources, skills and additional workers, not only from the player's own tiles, but also from the tiles in the other players' villages and from the new tiles being auctioned.
In spring, summer and autumn, more workers will arrive on board the Keyflower and her sister boats, with some of these workers possessing skills in the working of the key resources of iron, stone and wood. In each of these seasons, village tiles are set out at random for auction. In the winter no new workers arrive and the players select the village tiles for auction from those they received at the beginning of the game. Each winter village tile offers VPs for certain combinations of resources, skills and workers. The player whose village and workers generate the most VPs wins the game.
Keyflower presents players with many different challenges and each game will be different due to the mix of village tiles that appear in that particular game. Throughout the game, players will need to be alert to the opportunities to best utilize their various resources, transport and upgrade capability, skills and workers.
Keyflower, a joint design between Richard Breese and Sebastian Bleasdale, is the seventh game in the "Key" series from R&D Games set in the medieval "Key" land.
Vendor: AMIGO
Type: Board Games
Price:
35.95
Designer | Sebastian Bleasdale |
Publisher | AMIGO Spiel |
Players | 2-5 |
Playtime | 30 mins |
Suggested Age | 8 and up |
Honors | 2014 Kinderspielexperten "8-to-13-year-olds" Nominee |
Note: This game is in German. English rules can be found here.
With a name like Lemminge, you know you're going to be racing little rodents across a finish line of some sort, and this design lives up to that promise. Each player controls two lemmings that must make their way across a game board of hexagonal spaces; most spaces contain grassland and can be entered no matter which card a player lays down, but some spaces contain special terrain (water, hills, etc.) that can be entered only when the appropriate card is played.
Each player starts with 2-6 cards in hand, with the number dependent on the player count. On a turn, a player either:
Each card is one of five landscape types and numbered 0-4. If the card played is equal to or lower than the value of the top landscape card of the same type, then the player adds the values of all landscape cards of this type, then moves her lemming up to this many spaces, crossing grassland and the depicted landscape type freely. If the card is higher than the top card of the depicted landscape type, then discard all cards of this type and start a new pile. Before moving her lemming, though, she places a bonus landscape hex of this type on the game board — ideally stifling the future movement of her opponents while scooting her own lemming further toward the goal.
If one or more lemmings are in your intended path of movement, you can push them aside before moving into the space, spending one point of movement for each lemming so moved. You can push your own lemming, if you set them up right — even across the finish line.
The first player to move both of her lemmings across the finish line wins.