Vendor: Red Raven Games
Type: Board Games
Price:
59.95
Designer |
Ryan Laukat |
Publisher | Red Raven Games |
Players | 2-4 |
Playtime | 120 mins |
Suggested Age | 13 and up |
In City of Iron, 2-4 players compete to build up a small nation in a world of machines, magic, and money. Become the leader of one of four rival nations: the industrious humans, the toad engineers, the scholarly Cresarians, or the clever hogmen. Produce goods like machine parts and bottled demons to gain wealth, or research steam-age technology and recruit mercenaries to control the continent. If you want to establish new cities, you’ll build schooners or airships to reach faraway lands and flying islands. Your cities have limited capacity, so you’ll have to decide what to keep and what to demolish when building advanced structures. The future of a nation is in your hands. Build unbreakable foundations for an empire or disappear into the dusty pages of history.
Differences from the first edition:
The expert cards have some new iconography and have been rebalanced
The expansion town card deck is gone
The auction for player order has been simplified
The pay track for going later in the turn is gone
A bonus coin replaced the pirates
The timing of scoring rounds has been changed
Players now have different end-game scoring goals depending on their contract cards and regions, rather than everyone competing for the same set of end-game bonuses
Vendor: Red Raven Games
Type: Board Games
Price:
48.95
Designer |
Ryan Laukat |
Publisher | Red Raven Games |
Reimplements |
Islebound Islebound: Metropolis Expansion |
Islebound: Emerald Edition is a special edition of the game with some altered components and rules. It's best to think of it as a variant of the game, rather than a 2nd edition. Islebound: Emerald Edition Upgrade Pack was available for owners of the original edition. The metal coins and painted wooden ships were also available separately, Islebound: Emerald Edition Deluxe Components.
This edition of Islebound removes the book resource from the original game and replaces it with emeralds. Emeralds have different uses than books. You collect them when visiting a player-owned town and when you taking over a town. Emeralds must be used to buy building cards, and they can also be used to perform special abilities, such as keeping pirates and serpents after combat! The building deck is revised to account for this resource change. It includes altered building cards from both the original game and some from the Metropolis expansion. There will not be a building card expansion for Islebound: Emerald Edition, and the Metropolis expansion is not compatible with this version.
Vendor: Red Raven Games
Type: Board Games
Price:
51.95
Designer |
Ryan Laukat |
Publisher | Red Raven Games |
Players | 1-4 |
Playtime | 45-60 mins |
Suggested Age | 10 and up |
A new threat lurks in the land of Arzium. Ember zombies swarm from volcanic lands to the south, their charcoal bodies the walking hives of evil fire fairies. The closest haven is the city of Eastrey, where a powerful artifact protects the inhabitants. You must travel across the desert and the plains, over mountains and through red canyons, helping wandering creatures of every shape and size to the safety of the city.
In Creature Caravan, players build a card tableau of creatures while traveling through a magnificent and dangerous land. Players take turns simultaneously, placing dice on actions on their cards, moving their caravan on the map, and playing new creature cards. Players also compete to trade goods and rare coins in a shared market, search the mysterious white towers, and fight ember zombies as they travel. The game ends when one player reaches Eastrey. The player with the most points wins.
The game includes 134 cards, each with a unique illustration and combination of actions and abilities. Simultaneous gameplay allows one to four players to play together without increasing the game's length, with the Wanderers expansion allowing for up to six players.
—description from the publisher
Vendor: Red Raven Games
Type: Board Games
Price:
98.95
Designer |
Ryan Laukat |
Publisher | Red Raven Games |
Players | 1-4 |
Playtime | 60-600 mins |
Suggested Age | 13 and up |
San Francisco, 1937: Your cargo plane flies through a portal in the sky, transporting you to a rugged landscape filled with bizarre creatures, scheming gods, and untold dangers. But can you find your way back before the portal closes?
Sleeping Gods: Distant Skies is a standalone sequel set in the world of Sleeping Gods. As in the original game, you and your friends trek through a vast landscape as you read branching storylines and meet vivid characters, but in this game you interact with the atlas on a deeper level — camping, exploring, overcoming obstacles, and searching for lost relics. The new action system allows you even greater agency while you travel and explore.
In addition to the exploration and quest system from the original game, Sleeping Gods: Distant Skies features a fresh spin on combat. Players now build a combat deck from which they draw a varied hand of cards to play, making each combat encounter a fresh and dynamic puzzle.
Although Sleeping Gods: Distant Skies builds on story elements in the first game, you do not need to play Sleeping Gods to enjoy this sequel. The game features new characters and storylines, explaining concepts from the original game as you encounter them.
Return to the world of Sleeping Gods and experience a thrilling tale that hinges on your choices in a truly open-world experience!
—description from the publisher
Vendor: Red Raven Games
Type: Board Games
Price:
39.95
Designer |
Ryan Laukat |
Publisher | Red Raven Games |
Players | 1-2 |
Playtime | 120-240 mins |
Suggested Age | 13 and up |
Vendor: Red Raven Games
Type: Board Games
Price:
41.95
Designer |
T. Alex Davis Ryan Laukat |
Publisher | Red Raven Games |
Players | 1-6 |
Playtime | 45-60 mins |
Suggested Age | 13 and up |
Vendor: Red Raven Games
Type: Board Games
Price:
46.95
Designers |
Ryan Laukat Ira Fay |
Publisher | Red Raven Games |
Players | 1-4 |
Playing Time | 60-1200 mins |
Suggested Age | 13 and up |
Expansion For |
Sleeping Gods |
Vendor: Red Raven Games
Type: Board Games
Price:
14.95
Designer |
Ryan Laukat |
Publisher | Red Raven Games |
Players | 1-4 |
Playing Time | 60-840 mins |
Suggested Age | 13 and up |
Expansion For |
Sleeping Gods |
Vendor: Red Raven Games
Type: Board Games
Price:
74.95
Designer |
Ryan Laukat |
Publisher | Red Raven Games |
Players | 1-4 |
Playtime | 90-180 mins |
Suggested Age | 13 and up |
Accessories | Folded Space - Now or Never |
Vendor: Red Raven Games
Type: Board Games
Price:
99.95
Vendor: Red Raven Games
Type: Board Games
Price:
5.95
Designer |
Ryan Laukat |
Publisher | Red Raven Games |
Players | 2-4 |
Suggested Age | 13 and up |
Vendor: Red Raven Games
Type: Board Games
Price:
34.95
Designers |
T. Alex Davis Ryan Laukat |
Publisher | Red Raven Games |
Players | 2-4 |
Playing Time | 40-60 mins |
Suggested Age | 13 and up |
Vendor: Red Raven Games
Type: Board Games
Price:
29.95
Designer | Ryan Laukat |
Publisher | Red Raven Games |
Players | 2-4 |
Playtime | 30-45 mins |
Suggested Age | 8 and up |
Accessory | Meeple Realty - Roaming Hut |
Vendor: Red Raven Games
Type: Board Games
Price:
59.95
Designer | Ryan Laukat |
Publisher | Red Raven Games |
Players | 2-4 |
Playtime | 90 mins |
Suggested Age | 13 and up |
Vendor: Red Raven Games
Type: Board Games
Price:
23.95
Designer |
Ryan Laukat Malorie Laukat |
Publisher | Red Raven Games |
Players | 2-5 |
Playtime | 20 mins |
Suggested Age | 8 and up |
Vendor: Red Raven Games
Type: Board Games
Price:
24.95
Designer | Ryan Laukat |
Publisher | Red Raven Games |
Players | 2-4 |
Playtime | 60-120 mins |
Suggested Age | 13 and up |
Expansion for | Near and Far |
Vendor: Red Raven Games
Type: Board Games
Price:
23.95
Designer | Ryan Laukat |
Publisher | Red Raven Games |
Players | 2-4 |
Playtime | 60-120 mins |
Suggested Age | 13 and up |
Expansion for | Near and Far |
Accessory | Folded Space - Near and Far & Amber Mines |
Vendor: Red Raven Games
Type: Board Games
Price:
79.95
Designer | Ryan Laukat |
Publisher | Red Raven Games |
Players | 2-5 |
Playtime | 90-180 mins |
Suggested Age | 13 and up |
Vendor: Red Raven Games
Type: Board Games
Price:
35.95
Designer | Ryan Laukat |
Publisher | Red Raven Games |
Players | 2-5 |
Playtime | 60 mins |
Suggested Age | 8 and up |
Vendor: Red Raven Games
Type: Board Games
Price:
14.95
Designer | Ryan Laukat |
Publisher | Red Raven Games |
Players | 2-4 |
Playtime | 60-120 mins |
Suggested Age | 13 and up |
Expansion For | Islebound |
Reimplemented By |
Islebound: Emerald Edition |
An expansion pack of 40 new building cards, and 2 new Reputation cards.
Metropolis cards have an orange sunset background. When you play with this expansion, you set up an extra row of cards above the normal building cards. Only three cards are available to purchase, and they require you to have one, two, or three books (depending on where they are in the row). You also must have one normal building for every Metropolis building you own. Because they're a little harder to get, each Metropolis card is worth +1 renown.
Vendor: Red Raven Games
Type: Board Games
Price:
72.95
Designer | Ryan Laukat |
Publisher | Red Raven Games |
Players | 2-4 |
Playtime | 60-120 mins |
Suggested Age | 13 and up |
Expansions | Near and Far: Amber Mines |
Accessories |
Character Meeples for Near and Far Deluxe Token Bundle compatible with Near and Far™ (set of 43) |
Vendor: Red Raven Games
Type: Board Games
Price:
81.95
Vendor: Red Raven Games
Type: Board Games
Price:
43.95
Designer | Ryan Laukat |
Publisher | Red Raven Games |
Players | 2-4 |
Playtime | 60-120 mins |
Suggested Age | 13 and up |
Honors | 2016 Golden Geek Best Board Game Artwork & Presentation Nominee |
Expansion | Islebound: Metropolis Expansion |
Reimplemented By |
Islebound: Emerald Edition |
Set sail in a mystical archipelago filled with bustling towns, sea monsters, pirates, and gold! Compete to build the best sea-faring nation with up to three friends by collecting treasure, hiring crew, and conquering or befriending island towns.
In Islebound, you take command of a ship and crew. You sail to island towns, collecting resources, hiring crew, and commissioning buildings for your capital city. Each building has a unique ability, and your combination of buildings can greatly enhance your strength as a trader, builder, or invader. You also recruit pirates and sea monsters to conquer towns, which, once conquered, allow you to complete the town action for free, and charge a fee to opponents if they want to use it. Alternatively, you can complete events that give influence, which can be used to befriend towns.
There are many routes to success. Will you be a ruthless conqueror, careful diplomat, or shrewd merchant in your race to the top?
The player with the most wealth and most-impressive capital city will win the game!
Vendor: Red Raven Games
Type: Board Games
Price:
50.95
Designer | Ryan Laukat |
Publisher | Red Raven Games |
Players | 2-4 |
Playtime | 90-120 mins |
Suggested Age | 13 and up |
Honors |
2015 Golden Geek Best Board Game Artwork/Presentation Nominee 2015 Golden Geek Best Family Board Game Nominee 2015 Golden Geek Best Innovative Board Game Nominee 2015 Golden Geek Best Thematic Board Game Nominee 2015 Golden Geek Board Game of the Year Nominee 2016 SXSW Tabletop Game of the Year Nominee |
Accessory | Folded Space - Above and Below & Token Set |
Your last village was ransacked by barbarians. You barely had time to pick up the baby and your favorite fishing pole before they started the burning and pillaging. You wandered over a cruel desert, braved frozen peaks, and even paddled a log across a rough sea, kicking at the sharks whenever they got too close, the baby strapped tightly to your back.
Then you found it! The perfect place to make your new home. But as soon as you had the first hut built, you discovered a vast network of caverns underground, brimming with shiny treasures, rare resources, and untold adventure. How could you limit your new village to the surface? You immediately start organizing expeditions and building houses underground as well as on the surface.
With any luck, you'll build a village even stronger than your last-- strong enough, even, to turn away the barbarians the next time they come knocking.
Above and Below is a mashup of town-building and storytelling where you and up to three friends compete to build the best village above and below ground. In the game, you send your villagers to perform jobs like exploring the cave, harvesting resources, and constructing houses. Each villager has unique skills and abilities, and you must decide how to best use them. You have your own personal village board, and you slide the villagers on this board to various areas to indicate that they've been given jobs to do. Will you send Hanna along on the expedition to the cave? Or should she instead spend her time teaching important skills to one of the young villagers?
A great cavern lies below the surface, ready for you to explore-- this is where the storytelling comes in. When you send a group of villagers to explore the depths, one of your friends reads what happens to you from a book of paragraphs. You'll be given a choice of how to react, and a lot will depend on which villagers you brought on the expedition, and who you're willing to sacrifice to succeed. The book of paragraphs is packed with encounters of amazing adventure, randomly chosen each time you visit the cavern.
At the end of the game, the player with the most well-developed village wins!
Vendor: Red Raven Games
Type: Board Games
Price:
23.95
Designer | Ryan Laukat |
Publisher | Red Raven Games |
Players | 2-4 |
Playtime | 60 mins |
Suggested Age | 13 and up |
New York, 1929: A frenzy of interest in antiquity is sweeping the nation! With museums hungry for mysterious and exotic artifacts — and you hungry for adventure — you start up your own archeology company. Untold wonders await within dangerous jungles, harsh deserts, and wind-swept mountains. Will you gain a reputation as the most intrepid and famous adventurer of all time?
In Artifacts, Inc., 2-4 players compete to grow the most famous archeology company. Players roll dice, which represent their troop of adventurers, and place them on cards in order to find artifacts, sell them to museums, and purchase new cards representing their company assets. Players can choose to focus on making lots of money by selling artifacts, having museum majorities, creating the best combination of expeditions and buildings, or searching below the waves for lost cities and hidden treasures. The first player to reach 20 reputation triggers the end of the game, and the player with the most total reputation wins!