Vendor: Pegasus Spiele
Type: Board Games
Price:
19.95
Designer |
Roman Pelek |
Publisher | Pegasus Spiele |
Players | 3-5 |
Playtime | 20-30 mins |
Suggested Age | 8 and up |
Vendor: Trefl
Type: Board Games
Price:
44.95
Designer |
Claudia Hely Roman Pelek |
Publisher | Z-Man Games |
Players | 3-5 |
Playtime | 75 mins |
Suggested Age | 10 and up |
Honors |
Note: This is the new polish edition. The game itself is language independent. The old English rules can be found here.
Santiago is about cultivating and watering fields. To accomplish this, a number of tiles denoting various plantation types come into the game each round. The tiles are auctioned off such that each player gets one, and the tiles are then placed onto the game board along with an ownership marker that also indicates how plentiful the tile's yield will be. Whoever bid the lowest in each round gets to be the canal overseer and decides where a canal will be built that round. The other players may make suggestions to help the canal overseer decide, and back up their suggestions with money. The final decision is always wholly up to the overseer, though.
At the end of each round, players determine what the water supply situation looks like. Should a plantation not be sufficiently watered, its production drops dramatically; should it happen more than once, then that plantation may revert to fallow ground. At game's end, naturally only the cultivated land counts. Each plantation is counted according to type – the bigger the better. But since the ownership markers play a role as well, the same plantation can give drastically different points for different players.
Vendor: Mayfair Games
Type: Board Games
Price:
14.95
Designer | |
Publisher | Mayfair Games |
Players | 3-5 |
Playtime | 45 mins |
Suggested Age | 10 and up |
Honors | 2006 Games Magazine Best New Family Card Game Winner |
After their large game Santiago, Claudia Hely and Roman Pelek are releasing a tactical card game in a smaller box. With a cheese plate on the table and some vino in glasses, the wine merchants can, with this game of the same name, spend an evening trading and dealing wine. The well-done combination of creative auction mechanic and tactical set-collection game makes Die Weinhändlerthe ideal card game for a comfortable evening with good friends.
Has been compared to Reiner Knizia's Money!
Vendor: ABACUSSPIELE
Type: Board Games
Price:
27.95
Designer | |
Publisher | ABACUSSPIELE |
Players | 2 |
Playtime | 20 mins |
Suggested Age | 8 and up |
Honors |
"At the start of each round, six cards are lined up between the players with each card corresponding to the numbers 1-6 on a die. The cards show sailors of different nationalities or special actions with which the players can influence the die results or enlarge their team. The player take turns rolling dice and assigning one of them to a card until a player wants to get out and start shanghaiing, at which point the cards are distributed to whoever has more dice on their side."
At the end of the game, the stronger nationality score victory points equal to the value of the weaker team. Having a monopoly causes you to score the value of your own team.
Vendor: Z-Man Games
Type: Board Games
Price:
34.95
Designer |
Claudia Hely Roman Pelek |
Publisher | Z-Man Games |
Players | 3-5 |
Playtime | 75 mins |
Suggested Age | 10 and up |
This game is about cultivating and watering fields. To accomplish this, a number of tiles denoting various plantation types come into the game each round. The tiles are auctioned off such that each player gets one, and the tiles are then placed onto the game board along with an ownership marker that also indicates how plentiful the tile’s yield will be. Whoever bid the lowest in each round gets to be the canal overseer and decides where a canal will be built that round. The other players may make suggestions to help the canal overseer decide, and back up their suggestions with money. The final decision is always wholly up to the overseer, though.
At the end of each round, players determine what the water supply situation looks like. Should a plantation not be sufficiently watered, its production drops dramatically; should it happen more than once, then that plantation may revert to fallow ground. At game’s end, naturally only the cultivated land counts. Each plantation is counted according to type – the bigger the better. But since the ownership markers play a role as well, the same plantation can give drastically different points for different players.