Vendor: Greenbrier Games
Type: Board Games
Price:
4.95
Designer | |
Publisher | |
Players | 2-5 |
Playtime | 30 mins |
Suggested Age | 9 and up |
Expands | Ninja Dice |
Vendor: GreenBrier Games
Type: Board Games
Price:
8.95
Designer | Rocco Privetera |
Publisher | GreenBrier Games |
Players | 2-5 |
Playtime | 30 mins |
Suggested Age | 8 and up |
Expansions | Ninja Dice |
Your favorite fast-paced push-your-luck dice game is back with an all-new expansion! Introducing Ninja Dice: Kage Masters! In this expansion for Ninja Dice, you play as a kage, a ninja leader with mastery in the special techniques and hidden skills of your clan. Choose from 5 different kage masters to play as, each with their own master die, character card, and special abilities unique to that kage master! Includes 5 custom kage master dice, 5 character cards, 1 rules sheet, and ability tokens. Requires core game to play. Core game sold separately.
This exciting new expansion to Ninja Dice adds 5 unique playable characters, each with their own dice and special abilities! Core game sold separately.
Vendor: GreenBrier Games
Type: Board Games
Price:
19.95
Designer | Rocco Privetera |
Publisher | GreenBrier Games |
Players | 2-5 |
Playtime | 30 mins |
Suggested Age | 9 and up |
Expansions |
Ninja Dice: Location Cards Ninja Dice: Kage Masters |
In Ninja Dice, a push-your-luck dice game with a Japanese theme, players compete to see which of them is the greatest Ninja.
To play, each player rolls House dice to create unique combinations of challenges including Locked areas, Guards, and nosy Residents. Players roll their Skill dice to come up with three ways to beat these challenges - Stealth skills, Fighting skills, and Lock picking. Players can also roll special Fortune faces that boost dice, but only if the dice they are boosting lie in specific positions on the table, a system that is new and unique to games of this kind!
Beat the challenges to score points and escape, and the next player can try to beat a new house. Fail to beat the house and the player can escape with what they've stolen, or remain and roll again - but each re-roll adds the threat of the other Ninja, who can now roll Threat dice, allowing them to shoot the active Ninja – and each other – to steal treasure! Constant interaction between all Ninja forces all players to be alert at all times.
Play proceeds in three rounds of increasing difficulty with the highest scoring player winning.