https://www.vaibhavhospital.com/collections/all.atom vaibhavhospital 2019-06-07T11:36:42-04:00 vaibhavhospital https://www.vaibhavhospital.com/products/1932076187699 2019-06-07T11:36:42-04:00 2019-06-07T11:36:42-04:00 FAB: The Bulge Board Games GMT Games

Vendor: GMT Games
Type: Board Games
Price: 0.00

Designer Rick Young
Publisher GMT Games
Players 2
Playtime 240 mins
Suggested Age 12 and up
Honors 2009 Golden Geek Best Wargame Nominee
2008 Golden Geek Best Wargame Nominee
Accessories The Bulge - Mounted Mapboard

The Fast Action Battle (FAB) Series - Volume 1: The Bulge

From Rick Young, designer of Europe Engulfed, comes a series of fun, tense block games. FAB games focus on speed and playability with low-unit density while keeping the history both accurate and exciting.

Volume 1: The Bulge brings you the Battle of the Bulge from December 16th through December 27th. You command the division and brigade level units using the historical orders of battle. You order your forces to key points, and decide how and when to order extra Assets to bolster them. Note that there are never enough of these Assets to give to all the units begging for them, so you need to weigh your decisions carefully.

FAB delivers a new blend of units and decisions to the block game genre: your forces are a mixture of wooden blocks and die-cut counters.


Blocks: your divisions and brigades are multi-step wooden blocks with printed labels on one side only, with step-losses represented by rotating the blocks. FAB has a new twist on the units in that the pips on the edges of the blocks are color coded to represent troop quality, which can change as a Division suffers losses. Elite Units can lose their edge and become Veteran, while Green Units can harden and become Veteran as they experience the strains of combat.



Counters: Die-cut counters represent (1) additional Assets available to you as the Field Commander and (2) major Events that could have or did occur during the battle.



Assets represent engineers, army level artillery, independent armor and infantry regiments/battalions, and other small units that can be temporarily assigned to the battles that you deem important to your strategy.



Randomly drawn Events provide divisional replacements, air strikes, interdiction teams, parachute drops, and events unique to each battle in the Series. These Events represent unique opportunities which you can use to influence the outcome, although you cannot count on exactly when these opportunities will be available to you.


Another strong element of FAB is the return of Special Actions, which have already been proven in GMT’s Europe Engulfed design to give flexible, exciting game play. Special Actions give you tense choices in deciding how and when to seize initiative or interfere with a sudden move by your opponent.

Series Designer: Rick Young
Series Developer: John Foley
Published: 2007
Online Play


Wargameroom (real-time)


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2-Players-Only Age_9+ Availability_Out of Stock BGG-Set BoardGameGeek Rank_Top 300 BoardGameGeek Rank_Top 400 BoardGameGeek Rank_Top 500 Category_Wargames Google-True INV-0-L INV-F Players Maximum_2 Players Players Minimum_2 Players Playtime Maximum_120+ Minutes Playtime Minimum_120+ Minutes Product Type_Board Games Product-International Restock-20230112_Full_Restock Restock-20240526-Long Year Published_2000s https://www.vaibhavhospital.com/products/1932076187699 Default Title 0.00 TheBulge 2268
https://www.vaibhavhospital.com/products/9351504525 2017-03-15T16:36:00-04:00 2017-03-15T16:36:00-04:00 FAB: Sicily Board Games GMT Games

Vendor: GMT Games
Type: Board Games
Price: 32.95

Designer Rick Young
Publisher GMT Games
Players 2
Playtime 240 mins
Suggested Age 12 and up

From GMT's web site:

The Fast Action Battle (FAB) games, designed by Rick Young (Europe Engulfed, Asia Engulfed, and FAB: The Bulge), takes you to the Allied invasion of Sicily for volume II of the series.

As the Allied player, you will choose your invasion beaches after seeing where the Axis player has deployed his units. Do you choose Montgomery’s historical ‘Husky’ plan, Patton’s alternate plan, or a hybrid plan of your own?

In this game you will find a few new unit and asset types, and also new challenges for both sides. For the attacker, the challenge is the tough Sicilian terrain; and for the defenders, it’s the worsening Italian morale.

Each victory area and functioning port that the Allies secure adds a ‘Fading Italian Morale’ Event Chit into the selection cup, and as each of those are drawn, worsening effects on Italian units are felt along the entire front.

If one side has not secured an automatic victory by the end of turn 9, the Axis player receives bonuses, both for German units that have exited off the island through Messina and also for areas on Sicily that are still Axis-controlled, so there is pressure on both sides to fight for every area.

Event Chits include:


Replacements
Fading Italian Morale,
the Patton Soldier Slap, and
flanking battalion-sized invasions.


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2-Players-Only Age_9+ Availability_Out of Stock BGG-Set Category_Wargames Google-True INV-0-L INV-F Players Maximum_2 Players Players Minimum_2 Players Playtime Maximum_120+ Minutes Playtime Minimum_120+ Minutes Product Type_Board Games Product-International Restock-20230112_Full_Restock Restock-20240526-Long Year Published_2010s https://www.vaibhavhospital.com/products/9351504525 Default Title 32.95 34156941773 1245
https://www.vaibhavhospital.com/products/8000325825 2016-09-20T07:03:00-04:00 2016-09-20T07:03:00-04:00 FAB: Golan '73 Board Games GMT Games

Vendor: GMT Games
Type: Board Games
Price: 59.95

Designer Michael Gustavsson, Rick Young
Publisher GMT Games
Players 2
Playtime 240 mins
Suggested Age 12 and up

In Golan '73, you will command highly mechanized forces and maneuver them across the rocky terrain of the Golan Heights. You will find new asset types to aid your cause such as SAM’s, mortars, and anti-tank guns. Battle specific events include Operation Dugman 5, Strategic Reserve Releases, the GHQ Air Raid, Lt. Zvicka Greengold, Electronic warfare, the Syrian Frog-7 missile strike and more. New terrain features in Golan '73 include escarpment, wadi, and the anti-tank ditch, known as the purple line. Helicopter-borne air-assaults and special rules for the first night are included to add more historical flavor from this important campaign.

The Israelis start with few units but gain strength as reinforcements arrive, but will there be enough and will they get there in time? The Syrian player starts with a very strong force, but must attack at the right places and rely on rapid breakthrough across the Golan Heights in order to seize the objectives. Time is against the Syrians, with not only the Israeli reserves arriving, but also as the SAM barrier gets reduced and the effectiveness of the Israeli Air Force grows. The Syrians must strike hard and fast, then fight to hold on to their gains.

Both players have a degree of variable setup that allows enhanced replay value, but still keeps the historical flavor. A historical setup is also provided for those that wish to more closely follow history.

In Golan '73, the FAB series meets modern warfare and now YOU are in command to fight one of the greatest tank battles ever fought.

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2-Players-Only Age_9+ Availability_Out of Stock BGG-Set Category_Wargames Google-True INV-0-L INV-F Players Maximum_2 Players Players Minimum_2 Players Playtime Maximum_120+ Minutes Playtime Minimum_120+ Minutes Product Type_Board Games Product-International Restock-20230112_Full_Restock Restock-20240526-Long Year Published_2010s https://www.vaibhavhospital.com/products/8000325825 Default Title 59.95 26288623681 2266
https://www.vaibhavhospital.com/products/374392949 2014-11-09T02:55:00-05:00 2014-11-09T02:55:00-05:00 Leaping Lemmings Board Games GMT Games

Vendor: GMT Games
Type: Board Games
Price: 35.95

Designer John Poniske, Rick Young
Publisher GMT Games
Players 2-6
Playtime 60 mins
Suggested Age 10 and up

Leaping Lemmings - The Original Cliff Divers

Leaping Lemmings is a humorous game for 2-6 players. Each player controls a cloned clan of lemmings that have been specially trained to compete with the other lemming clans, all trying to scurry down a canyon and hurl themselves over a cliff. Distance and style points are important. One lemming diving with style and élan is worth as many as five of the more mundane divers. But beware the hungry eagles circling overhead or your lemmings might not even make the cliff edge!

Objective: The player with the most victory points wins the game. To earn victory points, players dive their lemmings over the cliff edge and/or collect Lemming Chow Pellets.

The game board is a hex-based map representing the canyon down which up to six separate lemming clans will travel. The canyon ends with the cliff edge hexes, which are the lemmings' ultimate goal. Between the lemmings and their goal there are two eagles circling overhead hoping for multiple lemming snacks.

Each turn a movement card is revealed which will allow for 2-5 lemming movement points. Card luck is mitigated in that all players use the same card to move that turn. Only the top lemming in each stack is allowed to move, so covering your opponents' lemmings is one tactic that is used to slow them down. The down side is that the top lemming in each stack is the only one in danger of becoming eagle chow.

Special Actions allow players to briefly alter the normal rules of the game to their advantage or to their opponents' detriment. There are 16 different Special Actions in the game.

Home Page: https://www.vaibhavhospital.com/p-143-leaping-lemmings.aspx

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2023-LD 2023-LD-20 Age_12+ Arrival-Dec 3 2022 Arrival-Sept 22 2022 Availability_Out of Stock BF-2021 BF-2021-2 BGG-Set Category_Family Google-True INV-0-L INV-L Max Playtime_72 Players Maximum_6 Players Players Minimum_2 Players Playtime Maximum_90 Minutes Playtime Minimum_60 Minutes Product Type_Board Games Product-International Restock-20221023 Restock-20230924 Stocky-Clearance Vintage-Exclusion Year Published_2010s https://www.vaibhavhospital.com/products/374392949 Default Title 35.95 1006 1359