Vendor: Hans im Glück
Type: Board Games
Price:
54.95
Designer |
Wolfgang Kramer Richard Ulrich |
Publisher | Hans im Glück |
Players | 2-5 |
Playtime | 60-120 mins |
Suggested Age | 12 and up |
Honor | 1995 Meeples' Choice Award 1996 Deutscher Spiele Preis Best Family/Adult Game Winner 1996 Spiel des Jahres Winner 1997 Årets Spil Best Adult Game Winner |
Vendor: WizKids (I)
Type: Board Games
Price:
52.95
Vendor: Z-Man Games
Type: Board Games
Price:
106.24
Designer | |
Publisher | Z-Man Games |
Players | 2-5 |
Playtime | 90 mins |
Suggested Age | 12 and up |
In El Grande, players take on the roles of Grandes in medieval Spain. The king's power is flagging, and these powerful lords are vying for control of the various regions. To that end, you draft caballeros (knights in the form of meeples) into your court and subsequently move them onto the board to help seize control of regions. After every third round, the regions are scored, and after the ninth round, the player with the most points is the winner.
In each of the nine rounds, you select one of your 13 power cards to determine turn order as well as the number of caballeros you get to move from the provinces (general supply) into your court (personal supply).
A turn then consists of selecting one of five action cards which allow variations to the rules and additional scoring opportunities in addition to determining how many caballeros to move from your court to one or more of the regions on the board (or into the castillo—a secretive tower). Normally, you may only place your caballeros into regions adjacent to the one containing the king's pawn. The one hard and fast rule in El Grande is that nothing may move into or out of the king's region. One of the five action cards that is always available each round allows you to move the king to a new region. The other four action cards vary from round to round.
The goal is to have a majority of caballeros in as many regions (and the castillo) as possible during a scoring round. Following the scoring of the castillo, you place any meeples you had stashed there into the region you had secretly indicated on your region dial. Each region is then scored individually according to a table printed in that region. Two-point bonuses are awarded for having sole majority in the region containing your Grande (large meeple) and in the region containing the king.
El Grande Big Box, the 20th anniversary edition of El Grande, includes all previously published expansions: Grand Inquisitor & Colonies, Grandissimo, King & Intrigant, King & Intrigant: Players' Edition and King & Intrigant: Special Cards as well as something currently known only as the "Anniversary Extension".
Vendor: Rio Grande Games
Type: Board Games
Price:
29.95
Designer |
Wolfgang Kramer Richard Ulrich |
Publisher | Rio Grande Games |
Players | 2-4 |
Playtime | 90 mins |
Suggested Age | 10 and up |
Honors | 1999 Spiel des Jahres Recommended |
Although referred to as a sequel to El Grande, El Caballero shares few aspects with its namesake, being a fun but intense brain-burner in which players explore and attempt to control the lands and waterways of the New World.
The players are following Columbus by exploring the islands he discovered. Players slowly explore the islands – by picking and placing land tiles that are most favorable to them – and discover wealth in the form of gold and fish. As they learn about the land and sea areas of this new land, they position their caballeros to try to maintain control of the important regions. Castillos give them a measure of protection from others, and ships allow them to establish trade and to fish for food. Success is measured in the size of land and sea areas they control. Their success is measured twice, and in the end these scores are summed and the winner declared.
Vendor: Rio Grande Games
Type: Board Games
Price:
39.95
Designers |
Wolfgang Kramer Richard Ulrich Jens Christopher Ulrich |
Publisher | Rio Grande Games |
Players | 2-5 |
Playtime | 75-100 mins |
Suggested Age | 12 and up |
Honors |
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Vendor: Z-Man Games
Type: Board Games
Price:
39.95
Designer |
Wolfgang Kramer Richard Ulrich |
Publisher | Z-Man Games |
Players | 2-4 |
Playtime | 120 mins |
Suggested Age | 10 and up |
A Medieval game of trade and commerce, Die Händler is set in Europe, where trade wagons carry wares between six cities on the board. Essentially, players buy goods, load them onto wagons and send them for maximum profit in other cities.
The whole game looks very inviting. The medieval cities depicted on the board, together with the player crests, cardboard coins, money pouches, sticker decorated wagons and wooden commodity pieces, immediately creates the right atmosphere for the players.
There are six cities - Paris, Cologne, Brugge, Gent, Vienna and Genoa - which are interconnected by roads. Three wagons carry goods from one city to another. No-one owns the wagons or controls any of them single-handedly, and in principle a player can put commodities on any transport. There are six different commodities - salt, iron, wine, silk, cloth and food - all of limited supply.
The goal of the game is to make money by delivering goods to the towns, and use the money to buy increases in status. The game ends after a certain number of deliveries have been made and the winner is the player with the highest level of status.
Vendor: Rio Grande Games
Type: Board Games
Price:
56.95
Designers |
Wolfgang Kramer Richard Ulrich |
Publisher | Hans im Glück Verlags-GmbH |
Players | 2-5 |
Playtime | 60-120 mins |
Suggested Age | 12 and up |
Honors |
Note: This game is in German.
In this award-winning game, players take on the roles of Grandes in medieval Spain. The king's power is flagging, and these powerful lords are vying for control of the various regions. To that end, you draft caballeros (knights in the form of colored cubes) into your court and subsequently move them onto the board to help seize control of regions. After every third round, the regions are scored, and after the ninth round, the player with the most points is the winner.
In each of the nine rounds, you select one of your 13 power cards to determine turn order as well as the number of caballeros you get to move from the provinces (general supply) into your court (personal supply).
A turn then consists of selecting one of five action cards which allow variations to the rules and additional scoring opportunities in addition to determining how many caballeros to move from your court to one or more of the regions on the board (or into the castillo - a secretive tower). Normally, you may only place your caballeros into regions adjacent to the one containing the king pawn. The one hard and fast rule in El Grande is that nothing may move into or out of the king's region. One of the five action cards that is always available each round allows you to move the king to a new region. The other four action cards varying from round to round.
The goal is to have a caballero majority in as many regions (and the castillo) as possible during a scoring round. Following the scoring of the castillo, you place any cubes you had stashed there into the region you had secretly indicated on your region dial. Each region is then scored individually according to a table printed in that region. Two-point bonuses are awarded for having sole majority in the region containing your Grande (large cube) and in the region containing the king.