Vendor: Crash Games
Type: Board Games
Price:
29.95
Designer | |
Publisher | Crash Games |
Players | 3-5 |
Playtime | 30 mins |
Suggested Age | 14 and up |
Pirate Den is a game of bluffing and deception for 3-5 players that plays in 30 minutes or less. Players take on the role of pirate captains trying to get the most loot. Plunder the seas, steal from your rivals, and bury your treasure to protect it. The captain with the most loot at the end of the game, wins.
In the game players will play cards to take gems from the center of the table and from each other, and bury to turn 5 gems into buried treasure to prevent it from being stolen. When one player has 5 buried treasure the game ends and the person with the most points between their gems and buried treasure wins, with each gem being worth 1 and each buried treasure being worth 5.
Vendor: Z-Man Games
Type: Board Games
Price:
21.24
Designer | Richard James |
Publisher | Z-Man Games |
Players | 2-5 |
Playtime | 35 mins |
Suggested Age | 12 and up |
The throne lies empty and the clans are restless. As a lord of Scotland with land, men and money at your disposal, now is the time to lay your claim. But you are not alone. Your rivals have been waiting for just such an opportunity themselves and they are poised to act. With the clans of Scotland ready to follow the strongest leader, it is up to you to win the loyalty of the clans first. If you can demonstrate your prowess in battle to enough clans, then the rest will fall in line behind you. Do you have the audacity and cunning it takes to be crowned king?
You acquire the support you need to win the game by winning skirmishes against your rivals. A skirmish is five consecutive rounds of play. During each round of a skirmish, you have the opportunity to either build up your army by playing cards from your hand or recruit clans to fight for you by drawing cards from the recruit pile. At the end of the five rounds, each lord gets to claim a supporter in order of highest strength army to lowest. Then you discard all the clans you mustered and begin a new skirmish. The game ends when one lord reaches forty or more points worth of supporters and claims the throne. If you hope to be the one to do so, you will need to know when to commit your forces to battle and when to regroup to fight another day.
Lords of Scotland borrows design elements of Three-Dragon Ante, Condottiere and Havoc: The Hundred Years War and sets the action in the interregnum period of Scottish history surrounding the wars for Scottish Independence. The gameplay is broken up into five round skirmish which are conducted in a turn based clockwise fashion. During each skirmish, the ability to activate more special card powers by going first is balanced by the knowledge of what strength card you need to play to win by going last. While throughout the game, there is a general pressure to use resources to make immediate attacks of opportunity balanced with the need to collect resources for long-term strategic advantage. Lords of Scotland scales well to the number of players with most victories being determined in the final skirmish.
Vendor: AEG
Type: Board Games
Price:
10.95
Designer | Richard James |
Publisher | AEG |
Players | 2-6 |
Playtime | 30 mins |
Suggested Age | 8 and up |
Straw is a light-hearted family card game that takes place in the world of Arabian Nights. In Straw, you try to pack as many items as you can on top of a camel without breaking its back. If you can't, you lose the round – but other players must be careful not to load the camel too close to its limit because if you can break the camel's back with the Straw card, you win instead of losing!
Will you be the one who breaks the camel's back?
Vendor: Z-Man Games
Type: Board Games
Price:
9.95
Designer | Richard James |
Publisher | Z-Man Games |
Players | 2 |
Playtime | 25 mins |
Suggested Age | 12 and up |