Vendor: R&D Games
Type: Board Games
Price:
51.95
Designer |
Richard Breese |
Publisher | R&D Games |
Players | 1-4 |
Playtime | 30-60 mins |
Suggested Age | 14 and up |
Vendor: R&D Games
Type: Board Games
Price:
84.95
Designer |
Richard Breese |
Publisher | R&D Games |
Players | 1-4 |
Playtime | 30-60 mins |
Suggested Age | 14 and up |
Vendor: R&D Games
Type: Board Games
Price:
39.95
Designer |
Richard Breese |
Publisher | R&D Games |
Players | 1-6 |
Playtime | 60-120 mins |
Suggested Age | 14 and up |
Vendor: R&D Games
Type: Board Games
Price:
7.95
Designer |
Sebastian Bleasdale Richard Breese |
Publisher | R&D Games |
Players | 2-6 |
Suggested Age | 12 and up |
Vendor: R&D Games
Type: Board Games
Price:
9.95
Designer |
Sebastian Bleasdale Richard Breese |
Publisher | R&D Games |
Players | 2-6 |
Playtime | 90-120 mins |
Suggested Age | 14 and up |
Expansion for | Keyflower |
Vendor: R&D Games
Type: Board Games
Price:
67.95
Designer |
Sebastian Bleasdale Richard Breese Ian Vincent |
Publisher | R&D Games |
Players | 2-6 |
Playtime | 45-75 mins |
Suggested Age | 14 and up |
Vendor: R&D Games
Type: Board Games
Price:
84.95
Designer | Richard Breese |
Publisher | R&D Games |
Players | 2-4 |
Playtime | 90-120 mins |
Suggested Age | 14 and up |
Vendor: R&D Games
Type: Board Games
Price:
12.95
Designer |
Sebastian Bleasdale Richard Breese |
Publisher | R&D Games |
Players | 2-6 |
Playtime | 90 mins |
Suggested Age | 14 and up |
Expands | Keyflower |
Note: Limit 2 per customer
Keymelequin is a mini-expansion for the game Keyflower that consists of the two colored Keymelequin keyples — Paulo and Sven — and a ship tile, the Keymelequin.
When the Keymelequin arrives in port, it transports two new characters, Paulo and Sven. Sven, who is a translator, co-ordinator and peacemaker between the blue and yellow keyples, disembarks from the Keymelequin at the end of spring. Paulo, who has similar abilities with red and green keyples, arrives on the Keymelequin at the end of the summer. Paulo and Sven will facilitate team work and co-operation between their respective factions, with powerful and interesting results.
Keymelequin is playable only with a copy of the game Keyflower, and it can be used with the base game on its own or in conjunction with any combination of the other Keyflower promotional tiles and expansions.
Vendor: Quined Games
Type: Board Games
Price:
64.95
Designer | Sebastian Bleasdale, Richard Breese |
Publisher | Quined Games |
Players | 2-6 |
Playtime | 90-120 mins |
Suggested Age | 14 and up |
Vendor: R&D Games
Type: Board Games
Price:
22.95
Designer | Sebastian Bleasdale, Richard Breese |
Publisher | R&D Games |
Players | 2-6 |
Playtime | 90-120 mins |
Suggested Age | 14 and up |
Accessories | Meeple Realty - London Flat (Compatible with Key to the City - London) |
Vendor: R&D Games
Type: Board Games
Price:
33.95
Designer | Richard Breese |
Publisher | R&D Games |
Players | 2-4 |
Playtime | 60-90 mins |
Suggested Age | 14 and up |
Honors |
2015 Meeples' Choice Nominee |
Inhabit the Earth is a race game played on six continent boards. Players create their own menagerie of up to six creatures, each of which is represented by up to six cards, by using cards to introduce, multiply, evolve, and adapt their creatures. Each of the 162 unique cards identifies a creature's class, a continent and terrain that the creature inhabits, and a special or scoring ability.
Each class of creature is also represented by a counter, and the cards are also used to trigger the movement of the counters along the trails on the boards and by migrating, from one board to another. Breeding, achieved by flipping over a creature's counter, generates new cards. Movement facilitates further breeding and the chance to secure tokens for additional icons and point scoring.
At the end of the game, points are scored through abilities on the creature's cards, the position of the creatures' counters on the boards, and from tokens; the player with the most points wins. Rules for an introductory game for up to three players are included.
Vendor: R&D Games
Type: Board Games
Price:
5.00
Designer |
Sebastian Bleasdale Richard Breese |
Publisher | R&D Games |
Players | 2-6 |
Playtime | 90 mins |
Suggested Age | 14 and up |
Expands | Keyflower |
Keyflower: Trader, a new village tile for the game Keyflower, enables a skill tile to be exchanged for a green "keyple" or (if upgraded at the cost of one gold) for two green keyples. If upgraded, the tile is also worth 3 points at the end of the game.
One copy of Keyflower: Trader is available for a small donation for each copy of Keyflower: The Merchants purchased at Spiel in October 2014. All proceeds will be donated to the East Sheen Chengannur Trust, of which Keyflower co-designer Richard Breese is a trustee. The Trust aims to help the needy in Chengannur, Kerala State, India.
Vendor: R&D Games
Type: Board Games
Price:
34.95
Designer |
Sebastian Bleasdale Richard Breese |
Publisher | R&D Games |
Players | 2-6 |
Playtime | 90 mins |
Suggested Age | 14 and up |
Expands | Keyflower |
Honors | 2014 Golden Geek Best Board Game Expansion Nominee |
In Keyflower, each player develops her own unique village over four seasons by successfully bidding for village tiles that feature specialized buildings and boats, and by collecting skills, resources and workers ("keyples").
In Keyflower: The Merchants, the second expansion for Keyflower, players continue to develop their village by building extensions and cabins, entering into lucrative contracts, and encountering new combinations of items on the incoming boats.
Whereas Keyflower: The Farmers added "width" to the Keyflower game, Keyflower: The Merchants adds depth. The contracts, for example, provide more ways to score points, but may also be traded for the item they depict: workers, resources, or skill tiles. Extensions double the fixed point scores of existing tiles. Cabins provide more opportunities to upgrade and to build the extensions. Keyflower: The Merchants works well with 2-6 number of players and particularly enhances the two-player game.
Players may choose to use all of the tiles from Keyflower: The Merchants, then add additional tiles at random from Keyflower in order to make up the required number of tiles (the Merchant's variant), or they can simply combine the new tiles with the existing game.
Vendor: R&D Games
Type: Board Games
Price:
24.95
Designer |
Sebastian Bleasdale Richard Breese |
Publisher | R&D Games |
Players | 2-6 |
Playtime | 90 mins |
Suggested Age | 14 and up |
Expands | Keyflower |
Honors | 2014 Golden Geek Best Board Game Expansion Nominee |
In Keyflower, each player develops her own unique village over four seasons by successfully bidding for village tiles that feature specialized buildings and boats, and by collecting skills, resources and workers ("keyples").
In Keyflower: The Merchants, the second expansion for Keyflower, players continue to develop their village by building extensions and cabins, entering into lucrative contracts, and encountering new combinations of items on the incoming boats.
Whereas Keyflower: The Farmers added "width" to the Keyflower game, Keyflower: The Merchants adds depth. The contracts, for example, provide more ways to score points, but may also be traded for the item they depict: workers, resources, or skill tiles. Extensions double the fixed point scores of existing tiles. Cabins provide more opportunities to upgrade and to build the extensions. Keyflower: The Merchants works well with 2-6 number of players and particularly enhances the two-player game.
Players may choose to use all of the tiles from Keyflower: The Merchants, then add additional tiles at random from Keyflower in order to make up the required number of tiles (the Merchant's variant), or they can simply combine the new tiles with the existing game.
Vendor: R&D Games
Type: Board Games
Price:
5.00
Designer |
Sebastian Bleasdale Richard Breese |
Publisher | R&D Games |
Players | 2-6 |
Playtime | 90 mins |
Suggested Age | 14 and up |
Expands | Keyflower |
A new village tile for the game Keyflower to celebrate BGG's up and coming fifteenth birthday. The Beekeeper (or Bggkeeper if you study the tile carefully) tile will be available exclusively from the BGG Store in August 2014 and features a small running Ernie icon to identify its BGG connection.
This winter tile scores two points for each adjacent tile at the end of the game.
Vendor: Rio Grande Games
Type: Board Games
Price:
44.95
Designer | Richard Breese |
Publisher | Rio Grande Games |
Players | 2-4 |
Playtime | 90 mins |
Suggested Age | 10 and up |
Honors | 2009 Games Magazine Best New Advanced Strategy Game Winner |
Key Harvest is the fifth game in the key series of games published by R&D Games.
The object of the game is to score the most points. Players score points by placing tiles on their own country board. One point is scored for each field tile in the player's largest group of connected field tiles and two points for each tile in their second largest connected group.
Points are also scored for the worker tiles a player places on their country board. The number of points scored for each worker is equal to the number on the worker tile. Worker tiles do not count as connecting tiles when calculating the largest group of tiles. When played, a worker enables a player to take a special action. Each player has their own team of six workers, known as farmhands. There are also six townsfolk who can be acquired by any player.
There are usually six field tiles available at any time from the registry. On their turn a player may bid for up to two tiles using crop counters. The field tile being bid for and the bid in crop counters are placed in the player's store. On their turn the other players may match the store owner's bid in both the number and type of crop counters. If they choose to do so, then they place the field tile on their country board and pay the crop counters to the store owner. If no other player has matched the store owner's bid, then on their next turn the store owner may place the field tile(s) from their store onto their country board and pay their bid in crop counters to the general stock.
When deciding how much to bid for a field tile, players will need to consider how important the field tile is to them and whether other players are likely to bid for the tile. It is usually beneficial for a player to place field tiles into their store as that player will either obtain the field tile or receive additional crop counters.
When played, a worker tile must be adjacent to at least the number of field tiles as the number on the worker tile. A worker tile cannot be adjacent to another worker tile. If a player obtains a field tile for a space where they have already placed a worker tile, they must remove the worker tile. However, if the worker tile can be replaced immediately (next to the required number of field tiles), then the player can benefit from the worker's ability again. Getting these extra benefits is one of the keys to doing well in the game.
Players have two actions per turn. There are four possible actions. Each action can only be performed once per turn. As described above, the actions include placing field tiles from the stores onto their country board - action (c), placing field tiles from the registry into their store - action (d), and placing a worker tile onto their country board - action (b). Action (c) cannot be performed after action (d). A player may also harvest crops by turning over some unharvested field tiles on their country board - action (a).
Field tiles taken from the registry are replaced immediately with field tiles from the bag. The bag also contains a number of event tiles. The event tiles, when drawn, affect all of the players, not just the player who drew the event tile. When the tenth event tile is drawn, the game ends after two further rounds have been played.
One point is also awarded to the players who have the most of each of the types of crop counters at the end of the game. No points are awarded for ties. Points are tallied using the scoring track on the town board. The player with the most points is the winner.
Nr. 4 in the QWG Master Print Edition series, as Demetra
Vendor: Quined Games
Type: Board Games
Price:
39.95
Designer |
Sebastian Bleasdale Richard Breese |
Publisher | Quined Games |
Players | 2-6 |
Playtime | 90 mins |
Suggested Age | 14 and up |
Expands | Keyflower |
Note: This is the new Multi-languages Edition from Quined Games
Note: This is not a standalone product and you'll need the base game Key Flower to play.
Keyflower: The Farmers is an expansion for the game Keyflower. In that game, each player develops his own unique village over four seasons by successfully bidding on a variety of village tiles (specialized buildings and boats), skills, resources, and workers ("keyples").
In Keyflower: The Farmers, players develop the agricultural side of their economy by acquiring new farm buildings, growing wheat, and collecting and breeding farm animals (cows, pigs, and sheep). Animals are kept in the fields created by the layout of the roads, adding a new dimension and considerations to the base game. Points can now be scored through the acquisition and breeding of the animals, by harvesting wheat, and from the layout of the fields.
Players may choose to use all of the tiles from Keyflower: The Farmers and add tiles at random from Keyflower to make up the required number of tiles or simply mix the two sets of tiles.
Vendor: Quined Games
Type: Board Games
Price:
64.95
Designer |
Sebastian Bleasdale Richard Breese |
Publisher | Quined Games |
Players | 2-6 |
Playtime | 90 mins |
Suggested Age | 12 and up |
Honors | |
Expansion |
Keyflower: The Farmers |
Note: This is the new Multi-languages Edition from Quined Games
Keyflower is a game for two to six players played over four rounds. Each round represents a season: spring, summer, autumn, and finally winter. Each player starts the game with a "home" tile and an initial team of eight workers, each of which is colored red, yellow, or blue. Workers of matching colors are used by the players to bid for tiles to add to their villages. Matching workers may alternatively be used to generate resources, skills and additional workers, not only from the player's own tiles, but also from the tiles in the other players' villages and from the new tiles being auctioned.
In spring, summer and autumn, more workers will arrive on board the Keyflower and her sister boats, with some of these workers possessing skills in the working of the key resources of iron, stone and wood. In each of these seasons, village tiles are set out at random for auction. In the winter no new workers arrive and the players select the village tiles for auction from those they received at the beginning of the game. Each winter village tile offers VPs for certain combinations of resources, skills and workers. The player whose village and workers generate the most VPs wins the game.
Keyflower presents players with many different challenges and each game will be different due to the mix of village tiles that appear in that particular game. Throughout the game, players will need to be alert to the opportunities to best utilize their various resources, transport and upgrade capability, skills and workers.
Keyflower, a joint design between Richard Breese and Sebastian Bleasdale, is the seventh game in the "Key" series from R&D Games set in the medieval "Key" land.
Vendor: Z-Man Games
Type: Board Games
Price:
21.95
Designer | Richard Breese |
Publisher | Z-Man Games |
Players | 2-4 |
Playtime | 105 mins |
Suggested Age | 10 and up |
Expands | Reef Encounter |
Reef Encounters of the Second Kind was released at Essen 2006. It is an expansion set for Reef Encounter, introducing new creatures, opportunities, and tactics to the basic game.
The crown of thorns starfish with their voracious appetites have now found the reef and will consume any corals that they can reach. Blue shrimps will assist host shrimps in protecting the larger corals, but these blue shrimps are notoriously unreliable. Meanwhile, the polyp tiles now come in a variety of different forms, and even the rocks are liable to change shape.
A selection of cards provides one-off opportunities to influence the game, to introduce or to move the blue shrimps, or to affect the scoring at the end of the game. An appropriate card is also required before a parrot fish can consume its first coral.
Contents: 4 blue wooden shrimps, 48 special tiles, 56 cards (28 in English and 28 in German), and 2 rules sheets, one in English and one in German.
Vendor: Z-Man Games
Type: Board Games
Price:
42.95
Designer | Richard Breese |
Publisher | Z-Man Games |
Players | 2-4 |
Playtime | 90 mins |
Suggested Age | 10 and up |
Honors | |
Expansions | Reef Encounter of the Second Kind |
Reef Encounter is about life on a coral reef! Using polyp tiles, players grow different types of corals, which they can protect from being attacked by other corals through judicious placing of their four shrimp counters. To be successful players must consume polyps from neighboring corals in order to acquire the 'consumed' polyp tiles that are the key to the game. The consumed polyp tiles have a myriad of uses (and have a similar effect to the action points in games like Tikal and Java). Most importantly they can be used to flip over or lock the coral tiles, which determine the respective values of the different types of coral at the end of the game.
Description from the designer, Richard Breese.
Vendor: Hans im Glück
Type: Board Games
Price:
39.95
Designer | Richard Breese |
Publisher | Hans im Glück Verlags-GmbH |
Players | 3-5 |
Playtime | 90 mins |
Suggested Age | 10 and up |
Note: This game is in German. A few paste up can be found here. English rules can be found here.
After the immediate response to Richard Breese's Keydom at Essen 1999, Hans im Glück Verlags-GmbH contracted to take the basic game idea and produce a version of the game. Aladdin's Dragons, or Morgenland in the original German, is the product of their cooperation.
The game features players putting numbered bidding chips face-down onto the board sequentially. After the players have placed all of their chips, then each of the areas is resolved. The bottom part of the board is where players attempt to gather treasure tokens, which is the overall currency of the game. The middle part of the board features a number of special actions, which help the players cast spells, trade in their resource tokens, or block other players' actions. The top part of the board is where players use treasure tokens to purchase artifacts, and the player who can collect the most artifacts by the end of the game will be the victor.
Won Games Magazine Game of the Year award in 2001.
Vendor: HUCH! & friends
Type: Board Games
Price:
5.00
Designer |
Sebastian Bleasdale Richard Breese |
Publisher | |
Players | 2-6 |
Playtime | 90 mins |
Suggested Age | 14 and up |
Expands | Keyflower |
A new village tile for the game Keyflower. The Storyteller tile is available exclusively through Spielerei magazine edition number 101 (October 2013).
If this tile is not upgraded, a player places a worker on this tile and then takes either a worker or a skill tile, if available. If this tile has been upgraded, a player places a worker on this tile then takes a worker and a skill tile, if available.
Vendor: HUCH! & friends
Type: Board Games
Price:
51.95
Designer |
Sebastian Bleasdale Richard Breese |
Publisher | HUCH! & friends |
Players | 2-6 |
Playtime | 90 mins |
Suggested Age | 14 and up |
Expands | Keyflower |
Note: This is not a standalone product and you'll need the base game Key Flower to play.
Keyflower: The Farmers is an expansion for the game Keyflower. In that game, each player develops his own unique village over four seasons by successfully bidding on a variety of village tiles (specialized buildings and boats), skills, resources, and workers ("keyples").
In Keyflower: The Farmers, players develop the agricultural side of their economy by acquiring new farm buildings, growing wheat, and collecting and breeding farm animals (cows, pigs, and sheep). Animals are kept in the fields created by the layout of the roads, adding a new dimension and considerations to the base game. Points can now be scored through the acquisition and breeding of the animals, by harvesting wheat, and from the layout of the fields.
Players may choose to use all of the tiles from Keyflower: The Farmers and add tiles at random from Keyflower to make up the required number of tiles or simply mix the two sets of tiles.
Vendor: HUCH! & friends
Type: Board Games
Price:
8.95
Designer |
Sebastian Bleasdale Richard Breese |
Publisher | HUCH! & friends |
Players | 2-6 |
Playtime | 90 mins |
Suggested Age | 12 and up |
Expands | Keyflower |
Note: This is not a standalone product and you'll need the base game Key Flower to play.
Discovered drifting out to sea, unmanned and apparently abandoned, the Key Celeste ship was towed to shore. Her cargo was untouched and the personal belongings of passengers and crew were still in place. What had caused the crew to abandon ship? The terrible truth was soon apparent. The Key Celeste had become a ghost ship!
Key Celeste, a mini-expansion for Keyflower being released at UK Expo, is comprised of one large Key Celeste hexagonal tile, one oversize grey ghost keyple, and a rules sheet. Players bid for the Key Celeste tile and obtain the ghost in the same way that they bid for the turn order tiles. The owner of the ghost can use it to frighten away and replace another player's winning bid. The player who played the ghost takes the replaced worker(s) and places them behind his screen. These workers are now available to play by that player in the usual way. Points are available at the end of the game for the owner of the Key Celeste tile and additionally for the ghost if they own both.
Key Celeste adds more interest and considerations to Keyflower and changes this popular game in more ways than gamers are likely to initially anticipate!
Vendor: HUCH! & friends
Type: Board Games
Price:
52.95
Designers |
Sebastian Bleasdale Richard Breese |
Publisher | HUCH! & friends |
Players | 2-6 |
Playtime | 90-120 mins |
Suggested Age | 12 and up |
Honors | |
Expansions |
Keyflower: The Farmers |
Accessories |
Meeple Realty - Keyflower Port (compatible with KEYFLOWER™) |
Keyflower is a game for two to six players played over four rounds. Each round represents a season: spring, summer, autumn, and finally winter. Each player starts the game with a "home" tile and an initial team of eight workers, each of which is colored red, yellow, or blue. Workers of matching colors are used by the players to bid for tiles to add to their villages. Matching workers may alternatively be used to generate resources, skills and additional workers, not only from the player's own tiles, but also from the tiles in the other players' villages and from the new tiles being auctioned.
In spring, summer and autumn, more workers will arrive on board the Keyflower and her sister boats, with some of these workers possessing skills in the working of the key resources of iron, stone and wood. In each of these seasons, village tiles are set out at random for auction. In the winter no new workers arrive and the players select the village tiles for auction from those they received at the beginning of the game. Each winter village tile offers VPs for certain combinations of resources, skills and workers. The player whose village and workers generate the most VPs wins the game.
Keyflower presents players with many different challenges and each game will be different due to the mix of village tiles that appear in that particular game. Throughout the game, players will need to be alert to the opportunities to best utilize their various resources, transport and upgrade capability, skills and workers.
Keyflower, a joint design between Richard Breese and Sebastian Bleasdale, is the seventh game in the "Key" series from R&D Games set in the medieval "Key" land.