Vendor: Mandoo Games
Type: Board Games
Price:
17.05
Designer |
Reiner Knizia |
Publisher | Mandoo Games |
Players | 2-5 |
Playtime | 20 mins |
Suggested Age | 8 and up |
Vendor: USAopoly
Type: Board Games
Price:
44.95
Publisher | The Op |
Players | 4-12 |
Playtime | 30 mins |
Suggested Age | 12 and up |
Reimplements | Telestrations |
Are you ready to party with a bigger group? With the all new Telestrations Party Pack, you can have a LOL, side-splitting time with up to 12 people! Prepare for more players, more laughs, and more unpredictable results! The silly sketchin’ & guessin’ possibilities are endless!
Combining the schoolyard favorite ‘telephone game’ with a drawing game, Telestrations has players draw what they see then guess what they saw. The result? The Big Reveal, where players get to share how “this” became “that!” The outcomes are unpredictable and sure to create a slide-splitting time!
Vendor: Roxley
Type: Board Games
Price:
122.95
Vendor: Roxley
Type: Board Games
Price:
113.95
Vendor: Glama Games
Type: Board Games
Price:
125.95
Designer |
Ivan Rajkovic |
Publisher | Glama Games |
Players | 1-7 |
Playtime | 45-90 mins |
Suggested Age | 14 and up |
Detailed miniatures, immersive storytelling, and rich mythology await you in Forest of Radgost, a cooperative storytelling tabletop game that brings Slavic mythology to life.
When a boy and a girl disappear from their village somewhere in IX century Europe, the village druid dispatches a search party to find the children and escort them back to safety. As one of the members of that search party, you will need to trespass into the sacred forest and cross the boundary that separates the realm of humans from the realm of the Slavic deity Radgost.
Inhabiting the forest are strange beings such as the Psoglav, Lesnik, or Todorci, none of which take kindly to human intruders.
You'll need to use all your skills, wisdom, and instincts to survive the numerous encounters with these strange creatures.
Along the way you will develop your character, collect items, gain skills, separate and rejoin with other members of the search party, and, possibly, discover the secret reason why the druid chose you to join the search party.
Forest of Radgost is a role-playing game where each player controls a character with a fleshed-out backstory, motivation, and skill-set. Players navigate the web of interconnected forest footpaths with a pair of dice that determine the distance and direction of their movement, evoking the feeling of being lost in the woods, with creatures lurking at each crossroad.
At each encounter, players must decide whether to run, hide, flee, or communicate, without knowing which creature they are about to face. Depending on their choices, the encounters are resolved according to the numerous scenarios provided in the accompanying book of encounters.
Nine decks of cards add an open-world dimension, allowing players to explore the rich game world based on four years of research into Slavic mythology. Numerous scenarios, map details, and cards interact to weave a unique storyline ensuring that players will never have the same adventure twice.
—description from the designer
The Oak version includes:
Vendor: Theory 11
Type: Board Games
Price:
19.95
Vendor: VUCA Simulations
Type: Board Games
Price:
174.95
Designer |
Patrick Gebhardt Jack Greene |
Publisher | VUCA Simulations |
Players | 2 |
Playtime | 120-360 mins |
Suggested Age | 12 and up |
Vendor: GMT Games
Type: Board Games
Price:
120.95
Designer | Bruce Harper |
Publisher | GMT Games |
Players | 2-5 |
Playtime | 360-480 mins |
Suggested Age | 12 and up |
Gathering Storm does for GMT's A World at War what Days of Decision did for ADG's World in Flames. It allows players to simulate the diplomatic, economic, and political maneuverings that preceded the Second World War, either as a stand alone game or as an expansion for A World at War. (Unlike Days of Decision, Gathering Storm covers only the European events leading to war.)
<From the publisher's website:>
Gathering Storm, both a game in its own right and a prequel to GMT’s A World at War, covers the period from 1935 to the outbreak of World War II, whenever that might be. Like A World at War, Gathering Storm simulates the military, economic, political, diplomatic, research and production preparations for the Second World War, allowing the players to explore what might have happened if:
- Admiral Doenitz had convinced his superiors of the importance of submarine warfare in the impending war with Britain.
- Germany had pursued the Z Plan earlier and more consistently.
- The development of the “Ural bomber” had been pursued.
- Poland had become a German satellite, rather than resisting German aggression.
- War had broken out over the Sudetenland, or even the remilitarization of the Rhineland.
- Mussolini had given a lower priority to naval armaments, to the benefit of the Italian armor and air forces.
- France had extended the Maginot Line.
- de Gaulle’s arguments to expand and strengthen France’s armor units had been accepted.
- Britain had rearmed sooner.
- Russia had deferred the Great Purges. Or accelerated them.
- The Spanish civil war had been won by the Loyalists.
- A civil war had broken out in Yugoslavia. Or Greece.
- Atomic fission had been discovered earlier.
- The Second World War had begun with a Franco-Italian conflict. Or a French pre-emptive attack on Germany. Or a Russo-German war, with Italy and the Western Allies neutral.
War comes early. Or later, in 1940 or even 1941.
- YOU had been in command.
Gathering Storm can be played as a separate game in a single session, with its own victory conditions, but A World at War players will want to press on and see how the war they have created plays out. While using different mechanics, Gathering Storm's structure is consistent with A World at War and allows for a seamless transition to whatever alternate war the players planned – or stumbled into. Some 30 years in development, with three years of design and playtesting, Gathering Storm, includes the following:
- Six random events each turn, providing unlimited replay value.
- Economics based on tiles and activity counters, eliminating any paperwork.
- Flexible mobilization rules, allowing players to emphasis civilian or military production – each at the expense of the other.
- Unit construction which allows players to activate reserve units for immediate benefits, at a cost of limiting future options.
- Variable research, which can focus on air, naval, military or intelligence projects, as well as short or long term gains.
- A fast-moving diplomatic system, with each player allocating diplomatic counters each turn. Diplomatic targets are public, but the points allocated to them are not.
- Shipbuilding that allows varied fleets, including the possibility of 5-factor super battleships.
- Ahistorical A World at War counters, including armor units of different strengths and additional ships.
- A dynamic crisis system, in which the Allies can appease or oppose the Axis, with neither side necessarily being certain whether war might break out.
- No dice.
Gathering Storm is a must-buy for any committed A World at War player, an excellent – and possibly dangerously time consuming – introduction to the A World at War universe for those unfamiliar with that game, and a enjoyable and instructive fast-paced game all on its own.
Vendor: Portal Games
Type: Board Games
Price:
54.15
Designer |
Piotr Haraszczak Ignacy Trzewiczek |
Publisher | Portal Games |
Players | 2-4 |
Playtime | 90 mins |
Suggested Age | 10 and up |
Honors |
2012 International Gamers Award - General Strategy: Multi-player Nominee 2011 Gra Roku Game of the Year Nominee |
Vendor: SlugFest Games
Type: Board Games
Price:
53.95
The Red Dragon Inn 5: The Character Trove is a fast-paced, light-hearted card game for two or more players. You and your increasingly mighty party of adventuring companions have spent all day slogging through the dungeon, killing monsters and taking their stuff. Now you’re back in town, healed up, cleaned up, and ready to party at the Red Dragon Inn. Drink, gamble, and roughhouse with your friends. But don’t forget to keep an eye on your gold. If you run out, you’ll have to spend the night in the stables. Oh… and try not to get too beaten up or too drunk. If you black out, your friends will continue the party without you… after they loot your body for gold, of course! The last conscious adventurer with gold wins the game!
The Red Dragon Inn 5: The Character Trove is a standalone game for 2-4 players. It expands on "The Red Dragon Inn" family of box sets and single-character expansions called Allies. You can mix and match characters from any of these sets, letting you build the party composition of your choice! Each of the box sets includes four unique characters, a drink deck, gold pieces, and all the parts for 2-4 players to play right out of the box. Each of the Allies expansions includes a character deck as well as gold pieces and bits so you can add another character to a box set (thus making a 2-4 player collection playable by 2-5 players).
Sera the Fleetfooted: Sera is a stealthy rogue whose speed and agility allow her to take down roomfuls of bad guys before they even know what’s happening. The dungeon’s beefiest monsters are no match for her flying daggers! She didn’t get so skilled by slacking off, though. Even while she’s partying, she continues training to make sure she’s always at the top of her game.
Lizwick the Collector: Lizwick is a consummate problem solver with an unrivaled collection of gear. Her wondrous Bag of Holding contains rare and peculiar items of all descriptions. She is always on the lookout for the next amazing whatchamacallit to add to her collection. Lizwick has gotten The Party out of many a jam with the clever application of the wrong tool at the right time.
Joran the Trickster: Joran’s penchant for pranks earned him a student “sabbatical” from the Mage’s Collegium. Fortunately, Zot saw some potential in the boy, and decided to take him adventuring for some valuable field experience. The young mage’s humor has proven to be mostly harmless to his new friends. He puts his clever brain to good use by pulling fast ones on the bad guys.
Zakhan the Drunken Master: Zakhan’s father is a solemn elven noble and a guru of meditative martial combat techniques. His mother was a rowdy barbarian warchief with a penchant for throwing wild parties. This unique heritage has allowed Zakhan to hone a seemingly reckless hybrid fighting style of his own. His opponents who underestimate his “drunken” martial arts do so at their own peril!
But wait, there's more! The Red Dragon Inn 5: The Character Trove is also a massive storage solution for all previous sets (with room for more). You get a massive storage box plus dividers, new play mats for all previously released characters, updated tokens and more! Check it out:
Vendor: Deck & Dice Games
Type: RPG
Price:
24.95
QUARTERSHOTS
(as in, smaller than "one-shot" adventures)
Book 1: Roads & Ruins focuses on adventures players can have traveling between towns, whether its ambushes on the road, escorting jobs, or crumbling towers found along the way.
QuarterShots is a new type of adventure book: the Game Masters's backup plan. They're packed with system-neutral side quests that can be dropped into any RPG session with ZERO prep!
Not enough time to prep for your upcoming session? QuarterShots is your backup plan. Didn't expect your players to leave town mid-session? No problem! Just flip to a fitting two page adventure and seamlessly continue GMing.
Each adventure starts with a brief summary, to let you quickly pick out the adventure that best fits your game. The rest of the details are presented in small packets of information, so you can easily skim any adventure to get all you need to know to run it, without slowing down the session.
● 64 pages of side quests that defy players expectations and fit into any campaign
● Each adventure is 1 to 2 hours of gameplay - perfect for short sessions or to fill out longer game nights
● Truly system-neutral - compatible with 5e or any other system - there are no game specific mechanics
● The perfect GM backup plan for when players decide to do something unexpected
● Requires no preparation - you don't even need to read the entire adventure before you start running it
● Quit worrying about being underprepared - your players will never see you sweat!
Vendor: LYNX
Type: RPG
Price:
45.95
Miniatures Condition Rings set containing 96 rings to track 24 status and spell effects. Compatible with D&D and Pathfinder. These easy-to-use markers make combat smoother and are the perfect D&D gift/accessory.
Vendor: Horrible Guild
Type: RPG
Price:
62.95
Discover the dexterity comedy role playing game of dungeon-crawling adventures set in the world of the Dungeon Fighter™, where you don’t roll dice–you throw them!
Never forgot that super-useful talent again!
Vendor: Horrible Guild
Type: Accessories
Price:
22.95
The Target Board is the fundametal tool to play One More Quest!
Get ready to throw your die so it lands as close to the centre of a Target as possible… and expect the Supreme Dungeon Mastermind to complicate your throws with special restriction, to further increase the spectacle and challenge!
Hit the target with your die, or die laughing as you try!
Vendor: Horrible Guild
Type: Board Games
Price:
22.95
Designer |
Andrea Crespi Lorenzo Silva |
Publisher | Horrible Guild |
Players | 2-4 |
Playtime | 90-120 mins |
Suggested Age | 14 and up |
Assassin Hero Miniature and card
Defuser Hero Miniature and card
Alpha Hybrid Miniature
Mission Card
Map Sheet (K1/K2)
3 Item Cards
Vendor: Horrible Guild
Type: Board Games
Price:
7.95
Designer |
Hjalmar Hach Lorenzo Silva |
Publisher | Horrible Guild |
Players | 2-7 |
Playtime | 45 mins |
Suggested Age | 8 and up |
The General is a promo character for The Great Split. He works like the other characters in the game and does not change any rules.
His abilities are:
• at the beginning of the game: advance on Emerald Track 5 times
• at the end of the game: one additional Gold Contract for Contract Scoring
Vendor: Horrible Guild
Type: Board Games
Price:
2.50
Add more variety to your Evergreen games with this exclusive Wildcard Fertility Promo!
Vendor: Horrible Guild
Type: Card Sleeves
Price:
21.95
Your Evergreen copy will be totally safe, thanks to these 45 premium quality, 63x88mm custom card sleeves!
One pack is enough to sleeve all the cards in the core game.
Evergreen is a tree-growing abstract strategy game for 1-4 players, where you make your planet the greenest and most fertile of all!
Vendor: Horrible Guild
Type: Board Games
Price:
7.95
Add Tucker Blackfoot, the imposing Miner to your party of Dungeon Fighters with this exclusive Hero sheet!
Vendor: Horrible Guild
Type: Accessories
Price:
12.95
These 2 foldable silicone trays will keep your table tidy and organized while you play.
Use one tray to replace the Chest tile and store the rewards you accumulate during your quest, and keep the unused components always at hand with the other tray!
Vendor: Horrible Guild
Type: Tokens
Price:
49.95
Upgrade the plastic coins and the cardboard Scar tokens included in a single game box with gorgeous metal counterparts!
Includes:
Vendor: Horrible Guild
Type: Tokens
Price:
7.95
Upgrade your regular Leader token with a shiny, golden metal crown. Wear it! Show it around! Show who is in command! Be the King! Rule Them All!!!
…but just for 1 round, then you must pass it to the player on your left… well, good things aren’t meant to last that much anyway.
Vendor: Horrible Guild
Type: Board Games
Price:
7.95
Add King Gilford, the noble Siren ruler to your party of Dungeon Fighters with this exclusive Hero sheet!
Vendor: Horrible Guild
Type: Board Games
Price:
72.95
Designer |
Aureliano Buonfino Lorenzo Silva Lorenzo Tucci Sorrentino |
Publisher | Horrible Guild |
Players | 1-4 |
Playtime | 45-60 mins |
Suggested Age | 8 and up |
Vendor: Horrible Guild
Type: Board Games
Price:
72.95
Designer |
Aureliano Buonfino Lorenzo Silva Lorenzo Tucci Sorrentino |
Publisher | Horrible Guild |
Players | 1-4 |
Playtime | 45-60 mins |
Suggested Age | 8 and up |