Vendor: Fox in the Box
Type: Board Games
Price:
132.95
Designer |
Helmut Ohley Leonhard "Lonny" Orgler |
Publisher | Fox in the Box |
Players | 2-6 |
Playtime | 180-240 mins |
Suggested Age | 14 and up |
Vendor: Asmodee
Type: Board Games
Price:
41.75
Designer |
Gaëtan Beaujannot Alain Rivollet |
Publisher | Asmodee |
Players | 4-12 |
Playtime | 40 mins |
Suggested Age | 10 and up |
Honors |
|
In Concept, your goal is to guess words through the association of icons. A team of two players – neighbors at the table – choose a word or phrase that the other players need to guess. Acting together, this team places pieces judiciously on the available icons on the game board.
To get others to guess "milk", for example, the team might place the question mark icon (which signifies the main concept) on the liquid icon, then cubes of this color on the icons for "food/drink" and "white". For a more complicated concept, such as "Leonardo DiCaprio", the team can use the main concept and its matching cubes to clue players into the hidden phrase being an actor or director, while then using sub-concept icons and their matching cubes to gives clues to particular movies in which DiCaprio starred, such asTitanic or Inception.
The first player to discover the word or phrase receives 2 victory points, the team receives points as well, and the player who ends up with the most points wins.
Vendor: Splotter Spellen
Type: Board Games
Price:
123.95
"Lemonade? They want lemonade? What is the world coming to? I want commercials for burgers on all channels, every 15 minutes. We are the Home of the Original Burger, not a hippie health haven. And place a billboard next to that new house on the corner. I want them craving beer every second they sit in their posh new garden." The new management trainee trembles in front of the CEO and tries to politely point out that... "How do you mean, we don't have enough staff? The HR director reports to you. Hire more people! Train them! But whatever you do, don't pay them any real wages. I did not go into business to become poor. And fire that discount manager, she is only costing me money. From now on, we'll sell gourmet burgers. Same crap, double the price. Get my marketing director in here!"
Food Chain Magnate is a heavy strategy game about building a fast food chain. The focus is on building your company using a card-driven (human) resource management system. Players compete on a variable city map through purchasing, marketing and sales, and on a job market for key staff members. The game can be played by 2-5 serious gamers in 2-4 hours.
Vendor: Indie Boards and Cards
Type: Board Games
Price:
13.95
Designer | Rikki Tahta |
Publisher | Indie Boards and Cards |
Players | 2-6 |
Playtime | 15 mins |
Suggested Age | 10 and up |
French Edition | Complots |
Honors | |
Expansions | Coup: Reformation |
You are head of a family in an Italian city-state, a city run by a weak and corrupt court. You need to manipulate, bluff and bribe your way to power. Your object is to destroy the influence of all the other families, forcing them into exile. Only one family will survive...
In Coup, you want to be the last player with influence in the game, with influence being represented by face-down character cards in your playing area.
Each player starts the game with two coins and two influence – i.e., two face-down character cards; the fifteen card deck consists of three copies of five different characters, each with a unique set of powers:
On your turn, you can take any of the actions listed above, regardless of which characters you actually have in front of you, or you can take one of three other actions:
When you take one of the character actions – whether actively on your turn, or defensively in response to someone else's action – that character's action automatically succeeds unless an opponent challenges you. In this case, if you can't reveal the appropriate character, you lose an influence, turning one of your characters face-up. Face-up characters cannot be used, and if both of your characters are face-up, you're out of the game.
If you do have the character in question, you reveal it, the opponent loses an influence, then you shuffle that character into the deck and draw a new one, perhaps getting the same character again and perhaps not.
The last player to still have influence – that is, a face-down character – wins the game!
A new & optional character called the Inquisitor has been added. The Inquisitor character cards may be used to replace the Ambassador cards.
Vendor: Indie Boards and Cards
Type: Board Games
Price:
15.95
Designer | Rikki Tahta |
Publisher | Indie Boards and Cards |
Players | 2-6 |
Playtime | 15 mins |
Suggested Age | 10 and up |
French Edition | Complots |
Honors | |
Expansions | Coup: Reformation |
You are head of a family in an Italian city-state, a city run by a weak and corrupt court. You need to manipulate, bluff and bribe your way to power. Your object is to destroy the influence of all the other families, forcing them into exile. Only one family will survive...
In Coup, you want to be the last player with influence in the game, with influence being represented by face-down character cards in your playing area.
Each player starts the game with two coins and two influence – i.e., two face-down character cards; the fifteen card deck consists of three copies of five different characters, each with a unique set of powers:
On your turn, you can take any of the actions listed above, regardless of which characters you actually have in front of you, or you can take one of three other actions:
When you take one of the character actions – whether actively on your turn, or defensively in response to someone else's action – that character's action automatically succeeds unless an opponent challenges you. In this case, if you can't reveal the appropriate character, you lose an influence, turning one of your characters face-up. Face-up characters cannot be used, and if both of your characters are face-up, you're out of the game.
If you do have the character in question, you reveal it, the opponent loses an influence, then you shuffle that character into the deck and draw a new one, perhaps getting the same character again and perhaps not.
The last player to still have influence – that is, a face-down character – wins the game!
A new & optional character called the Inquisitor has been added. The Inquisitor character cards may be used to replace the Ambassador cards.
Vendor: OOMM
Type: Board Games
Price:
104.95
Designer |
Nathan Lige Brendan McCaskell |
Publisher | OOMM |
Players | 1-4 |
Playtime | 30 mins |
Suggested Age | 13 and up |
Expansion |
Mythwind: Expanded Horizons |
Mythwind is a cooperative & solo "cozy" board game with unique characters, magical sprites, engaging story and an unending adventure.
During the game, the characters are working together to establish and build a new town in the magical Mythwind Valley. They work to achieve various goals by constructing buildings within the town, adventuring throughout the region, navigating relationships with the mysterious sprites who inhabit the valley, and developing their character-specific professions.
As an open-ended game, Mythwind has no distinct conclusion. Although many players may find a natural end point to their game at the conclusion of the story, players can continue to play the game for as long as they would like over as many game sessions as they wish. As players progress through the game, their town will develop and grow, reacting to changing seasons and to the members of the community over time. Progress made can be easily saved using the provided game trays, which offer a quick and easy solution for both tear-down of the current game and setup of future games.
Vendor: Earthborne Games
Type: Board Games
Price:
134.95
Designer |
Andrew Fischer Brooks Flugaur-Leavitt Andrew Navaro Adam Sadler Brady Sadler |
Publisher | Earthborne Games |
Players | 1-4 |
Playtime | 60-240 mins |
Suggested Age | 12 and up |
ETA Q1 2025
Earthborne Rangers is a customizable, co-operative card game set in the wilderness of the far future. You take on the role of a Ranger, a protector of the mountain valley you call home: a vast wilderness transformed by monumental feats of science and technology devised to save the Earth from destruction long ago.
You begin by building a deck that reflects your Ranger's interests, personal history, and personality. Then, as you explore the open world and your story takes shape, you augment your deck with improved equipment, refined skills, and the memories of your journey.
The story of Earthborne Rangers is presented as a branching narrative campaign consisting of a main storyline and a multitude of side stories. In it, you can choose to follow the critical path or to strike off on your own to discover the Valley's many engaging characters, mysterious ruins, and beings both familiar and strange.
Each game session represents one day in the Valley, and you'll pick up in the same location on the map where you rested the night before. Your goal is to either complete one of your available missions or to explore the open world. The session ends when you're either forced to rest (through either fatigue or injury), or you choose to rest for the night.
An individual game session is played in rounds, and those rounds consist of turns. On your turn, you perform one action: either play a card from your hand, or choose an action from a card on the table. Each action allows you to interact thematically and narratively with the world, and each time you take an action, the world comes to life around you. Predators stalk their prey, rain pours from the sky, rocks tumble down the mountain to block your path, and much more.
—description from the publisher
Vendor: Creative Games Studio
Type: Miniature Games
Price:
47.95
Publisher | Creative Games Studio |
Players | 1-5 |
Playtime | 120 mins |
Suggested Age | 13 and up |
Expansion For | Chronicles of Drunagor: Age of Darkness |
Vendor: Rio Grande Games
Type: Board Games
Price:
108.95
Designer |
Thomas Lehmann |
Publisher | Rio Grande Games |
Players | 2-4 |
Playtime | 45-60 mins |
Suggested Age | 14 and up |
In Dice Realms, players vie to improve and expand their realms, which are represented by customizable dice with faces that can be popped out and upgraded for better ones.
Each game is different as before play begins, players draw five tiles (from a bag of 35) to determine which extra die faces will be available in addition to the five standard lines of faces: victory, farming, commerce, defense, and upgrades. Each player begins with two identical dice and can gain more dice, in addition to upgrading their starting dice.
Play is largely simultaneous. At the start of a round, all players roll their dice, with one player rolling the Fate die. If Winter appears on the Fate die, all players must pay 1 grain for each die they own, collecting a -2 point "misery chip" for each grain they can't pay. Players may then re-roll one die for free, and they can invest in re-roll and "set a die" tokens (that allow you to choose the die face result) for further control. If a re-rolled die shows a re-roll icon, you get the grain or power shown on the die, then re-roll it.
Players then resolve attacks, starting with any on the Fate die (that hit all players), then moving clockwise from that player, with a player's attack affecting only opponents. For each shield on a die, you can ignore one attack. Attacks can cost you grain, the use of a die rolled that turn, or the permanent use of a die face, with that face being replaced with a "destroyed" symbol.
You then collect all the victory points (VPs), grain, and coins on your visible die faces, with coins being usable only this round to purchase re-roll tokens and set-a-die tokens, repair a destroyed die face (replacing the destroyed symbol with a face previously removed), buy a new die (which also costs two grain), and acquire upgrades, which each cost 2 coins. You can save at most 1 coin in your treasury for use in a future round. Die faces have 1, 2, or 4 dots on them, and to change from a 1 to a 4 in the same color — e.g., changing from a yellow face that earns 2 grain to one that earns 4 grain and 2 coins — costs three upgrades, whereas changing from a 1 to a 1 of a different color costs one upgrade.
If during a round any player needs to use a 10 VP token, a -10 misery token, or a 10 grain token because all of the smaller value tokens have been used, then the game ends at the conclusion of that round; otherwise, the player with the Fate die passes it clockwise to the next player and a new round begins. When the game ends, players tally their points earned, both on the VP tokens and on the upgraded die faces, with 2-dot faces being worth 1 VP and 4-dot faces being worth 2 VP. Whoever has the most VPs wins.
With 18 dice, more than 650 plastic die faces in 72 types, and 35 tiles that provide more than 320,000 unique starting set-ups and challenges, Dice Realms offers a lot of variety and replayability.
Vendor: Goblinko
Type: Board Games
Price:
58.95
Designer |
Sean Äaberg Eric Radey |
Publisher | Goblinko |
Players | 1-4 |
Playtime | 30-360 mins |
Suggested Age | 10 and up |
Expansion For | Dungeon Degenerates: Hand of Doom |
This pack features 8 more playable characters that are not included in the core game box. Includes: Soldier of Fortune, Carnival Drifter, Dishonored Knight, River Pirate, Jack Slasher, Alley Cat, Wastelander, & Banished Sorcerer! Including 10 Skill Cards, 16 Loot Cards, character sheets & standees of the characters!
Vendor: Weekend Farmer Company
Type: Board Games
Price:
40.95
Designer | George Rohrbacher |
Publisher | Weekend Farmer Company |
Players | 2-6 |
Playtime | 120 mins |
Suggested Age | 10 and up |
Vendor: Catan Studio
Type: Board Games
Price:
79.95
Designer | Klaus Teuber |
Publisher | Catan GmbH |
Players | 3-4 |
Playtime | 120 mins |
Suggested Age | 12 and up |
Honors |
2010 Origins Awards Best Historical Board Game Winner 2010 Origins Awards Best Historical Board Game Nominee |
Vendor: PHALANX
Type: Board Games
Price:
99.95
Designer |
Waldek Gumienny |
Publisher | PHALANX |
Players | 1-4 |
Playtime | 90-120 mins |
Suggested Age | 14 and up |
Accessories |
1941: Race to Moscow - Giant Playing Mat 1941: Race to Moscow - Axis Aircraft |
Vendor: Wizards of the Coast
Type: MTG
Price:
399.95
Ravnica Remastered takes your players back to Ravnica, featuring cards from each Ravnica block that celebrate the plane's incredible history. Encourage your most dedicated Ravnica fans to come to your store so everyone can represent their favorite guild.
With Collector Boosters, your players get direct access to the coolest cards from the set, with each booster packed with special treatments. A full display of Collector Boosters helps players strategize in style.
Vendor: Wizards of the Coast
Type: MTG
Price:
194.96
Ravnica Remastered takes your players back to Ravnica, featuring cards from each Ravnica block that celebrate the plane's incredible history. Encourage your most dedicated Ravnica fans to come to your store so everyone can represent their favorite guild.
Draft Boosters are the ideal booster for play. At Booster Draft events, players strategize on the fly, selecting new cards as they come into their hands to build a powerful deck that wipes out their opponents. One Draft Booster Display can provide a pod of eight players one incredible draft experience.
Vendor: vaibhavhospital
Type:
Price:
15.95
Vendor: eggertspiele
Type: Board Games
Price:
41.95
Designer | Steffen Bogen |
Publisher | eggertspiele |
Players | 3-8 |
Playtime | 30-45 mins |
Suggested Age | 8 and up |
Honors | 2020 Gra Roku Best Party Game Nominee |
Vendor: Forbidden Games
Type: Board Games
Price:
0.00
Designer |
Glenn Drover Jason Kapalka |
Publisher | Forbidden Games |
Players | 1-6 |
Playtime | 30-90 mins |
Suggested Age | 10 and up |
Vendor: Gigamic
Type: Board Games
Price:
32.95
Designer |
Yohan Lemonnier Kristoff Valla |
Publisher | Gigamic |
Players | 2-5 |
Playtime | 30 mins |
Suggested Age | 14 and up |
Vendor: Z-Man Games
Type: Board Games
Price:
52.95
Designer | Bernd Brunnhofer |
Publisher | Z-Man Games |
Players | 2-4 |
Playtime | 60-90 mins |
Suggested Age | 10 and up |
Honors |
|
Expansions |
Stone Age: Style is the Goal Stone Age: The Expansion Stone Age: The Mammoth Herd |
Accessories |
Top Shelf Gamer - Deluxe Token Bundle compatible with Stone Age (set of 97) Top Shelf Gamer - Deluxe Token Bundle compatible with Stone Age™ V2 (set of 109) Kings Wooden Token Set - Deluxe Stone Age Wooden Token Set Euro Token Expansion - Deluxe Folded Space - Stone Age & Expansions |
Note: This game is in Italian.
The "Stone Age" times were hard indeed. In their roles as hunters, collectors, farmers, and tool makers, our ancestors worked with their legs and backs straining against wooden plows in the stony earth. Of course, progress did not stop with the wooden plow. People always searched for better tools and more productive plants to make their work more effective.
In Stone Age, the players live in this time, just as our ancestors did. They collect wood, break stone and wash their gold from the river. They trade freely, expand their village and so achieve new levels of civilization. With a balance of luck and planning, the players compete for food in this pre-historic time.
Players use up to ten tribe members each in three phases. In the first phase, players place their men in regions of the board that they think will benefit them, including the hunt, the trading center, or the quarry. In the second phase, the starting player activates each of his staffed areas in whatever sequence he chooses, followed in turn by the other players. In the third phase, players must have enough food available to feed their populations, or they face losing resources or points.
Vendor: Le Scorpion Masqué
Type: Board Games
Price:
25.95
Designer | Annick Lobet |
Publisher | Le Scorpion Masqué |
Players | 2-4 |
Playtime | 5-15 mins |
Suggested Age | 7 and up |
Reimplemented By
|
Zombie Teenz Evolution |
Honors |
2020 Kinderspiel des Jahres Recommended 2020 Gra Roku Game of the Year Nominee 2020 Gra Roku Children's Game of the Year Winner 2020 Gra Roku Children's Game of the Year Nominee 2019 UK Games Expo Best Children's Game People's Choice Winner 2019 Tric Trac Nominee 2019 Lys Enfant Winner 2019 Lys Enfant Finalist 2019 As d'Or - Jeu de l'Année Enfant Nominee |
Vendor: BFF Games
Type: Board Games
Price:
11.95
Designer |
Andreas Müller Markus Müller (II) Raphael Stocker |
Publisher | BFF Games |
Players | 2-6 |
Playtime | 20-40 mins |
Suggested Age | 10 and up |
Expansion | Hidden Leaders: Queens & Friend |
Honor |
|
Vendor: BFF Games
Type: Board Games
Price:
29.95
Designer |
Andreas Müller Markus Müller (II) Raphael Stocker |
Publisher | BFF Games |
Players | 2-6 |
Playtime | 20-40 mins |
Suggested Age | 10 and up |
Expansion | Hidden Leaders: Queens & Friend |
Honor |
|
Vendor: Artipia Games
Type: Board Games
Price:
29.95
Designer |
Gustaf Sundström Sotirios Tsantilas |
Publisher | Artipia Games |
Players | 1-4 |
Playtime | 90-120 mins |
Suggested Age | 14 and up |
Expands | Ceres |
Vendor: Artipia Games
Type: Board Games
Price:
129.95
Designer |
Gustaf Sundström |
Publisher | Artipia Games |
Players | 1-4 |
Playtime | 90-120 mins |
Suggested Age | 12 and up |
Expansions |
Ceres: Comets Ceres: Mars Contracts |
YEAR: 2219
The days of Earth being the center of humankind’s attention has ceased. The time of long-distance spaceflight and planet colonization is upon us.
Mars has been colonized for more than 100 years. Today, numerous institutions use Mars as the center of their operations. The Asteroid Mining Assembly of Corporations (A.M.A.C) oversees the works of all asteroid mining.
Ceres, a dwarf planet lying amid the chaos of the Asteroid Belt, is now the home of the asteroid mining industrial complex.
While corporations compete for profit and power, and operations on Ceres grow rapidly, so is the demand for high-skilled laborers.
Are you ready to board the mission and lead Ceres?
CERES awaits you!
Ceres is a 1-4 Sci-Fi worker placement game where players take the role of an Asteroid Mining Corporation in the near future and try to outplay their opponents and rule Ceres! The game consists of 3 rounds that represent 3 years in Ceres and the respective full business cycles of the corporations. Players can choose among a variety of actions including launching mining probes to the Asteroid Belt, trading raw materials, constructing and upgrading their core facilities as well as expanding the colony of Ceres, improving their technology through research and liaising with the Mars council in order to exploit their power even more!
Ceres has been co-developed with an astrophysicist for the best possible thematic applications and brings a couple of innovative twists to the worker placement genre!
—description from the publisher