Vendor: Libellud
Type: Board Games
Price:
39.95
Designer |
Johan Benvenuto |
Publisher | Libellud |
Players | 1-4 |
Playtime | 30-45 mins |
Suggested Age | 10 and up |
Vendor: GMT Games
Type: Board Games
Price:
39.95
Designer |
Mark Simonitch |
Publisher | GMT Games |
Players | 2 |
Playtime | 180-600 mins |
Suggested Age | 12 and up |
Vendor: Osprey Games
Type: Board Games
Price:
25.95
Designer |
John Keyworth |
Publisher | Osprey Games |
Players | 3-6 |
Playtime | 20 mins |
Suggested Age | 14 and up |
Vendor: Level 99 Games
Type: Board Games
Price:
72.95
Designer |
Trey Chambers |
Publisher | Level 99 Games |
Players | 2-6 |
Playing Time | 30-75 mins |
Suggested Age | 10 and up |
The Deluxe Edition Upgrade enhances Empyreal: Spells & Steam with new, foil embossed company boards and enhanced two-tone resource tokens. While the base game is a spectacle in itself, the Deluxe Edition takes the game to new heights with incredible production quality!
Also includes a full-size artbook!
Vendor: Ion Game Design
Type: Board Games
Price:
67.45
Designers |
Phil Eklund Justin Grey |
Publisher | Ion Game Design |
Players | 1-6 |
Playing Time | 60-240 mins |
Suggested Age | 14 and up |
Accessory |
Interstellar - Neoprene Mat |
Vendor: Greater Than Games, LLC
Type: Board Games
Price:
59.95
Designer |
R. Eric Reuss |
Publisher | Greater Than Games, LLC |
Players | 1-6 |
Playtime | 90-180 mins |
Suggested Age | 14 and up |
Expansion For |
Spirit Island Spirit Island: Jagged Earth |
Vendor: Stonemaier Games
Type: Board Games
Price:
57.85
Note: This edition includes the Swift-start pack
Wingspan is a competitive, medium-weight, card-driven, engine-building board game from Stonemaier Games.
You are bird enthusiasts—researchers, bird watchers, ornithologists, and collectors—seeking to discover and attract the best birds to your aviary. Each bird extends a chain of powerful combinations in one of your habitats (actions). These habitats focus on several key aspects of growth:
--Gain food tokens via custom dice in a birdfeeder dice tower
--Lay eggs using egg miniatures in a variety of colors
--Draw from hundreds of unique bird cards and play them
The winner is the player with the most points after 4 rounds.
Vendor: Perplext
Type: Board Games
Price:
28.45
Designer |
Chris Handy (I) |
Publisher | Perplext |
Players | 1-8 |
Playtime | 25 mins |
Suggested Age | 14 and up |
Vendor: R&R Games
Type: Board Games
Price:
19.85
Designer |
Mike Fitzgerald |
Publisher | R&R Games |
Players | 2-4 |
Playtime | 20-30 mins |
Suggested Age | 8 and up |
Score Cards is a two-player abstract "play-one-draw-one" card game with one simple goal: score! Each turn you’ll play a card from your hand, score it, then draw a new card to replace it. Every card has a unique scoring condition that will score differently based on the cards you have already played--as well as those your opponent has played. Map out your strategy to maximize your scoring, while also trying to limit your opponent’s! At the end of the round, a victory point is awarded to the player with the highest total score, as well as the player with the highest individual card score. Players' hands are carried over between rounds, allowing you to save powerful scoring combinations for just the right moment. After four rounds, whoever has the most victory points wins! Rules are also included for a three-player "Captain" variant, as well as a four-player "Partnerships" game.
—description from the publisher
Vendor: Flatout Games
Type: Board Games
Price:
36.05
Designer |
Randy Flynn Molly Johnson Robert Melvin Shawn Stankewich |
Publisher | Flatout Games |
Players | 1-6 |
Playtime | 30-45 mins |
Suggested Age | 10 and up |
Expansion For | Cascadia |
In Cascadia: Landmarks expansion, players create sprawling habitats and place beautiful natural landmarks within them. Landmarks give each environment its own look and feel, while also providing dynamic endgame scoring bonuses!
In addition to the Landmarks module, this expansion includes more unique wildlife scoring cards and habitat tiles to add variety and enough components to play Cascadia with 5-6 players.
—description from the publisher
Box contents according to published pictures of the box:
45 unique habitat tiles
5 unique starter habitat tiles
35 wildlife tokens
30 deluxe wooden landmark tokens
60 unique landmark scoring cards
15 unique wildlife scoring cards
1 full color scorepad
1 rulebook
Vendor: Cranio Creations
Type: Board Games
Price:
55.95
Designers |
Simone Luciani Nestore Mangone |
Publisher | Cranio Creations |
Players | 1-4 |
Playtime | 90 mins |
Suggested Age | 14 and up |
Expansion |
Newton: Great Discoveries Expansion Newton: New Horizon |
Honors |
2020 MinD-Spielepreis Complex Game Nominee 2019 Kennerspiel des Jahres Recommended 2019 International Gamers Award - General Strategy: Multi-player Nominee 2018 Golden Geek Best Strategy Board Game Nominee 2018 Cardboard Republic Tactician Laurel Winner 2018 Cardboard Republic Tactician Laurel Nominee |
Vendor: Gryphon Games
Type: Board Games
Price:
23.95
Designer | Sid Sackson |
Publisher | Gryphon Games |
Players | 2-4 |
Playtime | 30 mins |
Suggested Age | 7 and up |
Edition | Face 2 Face Games edition 2007 |
Honors | |
Expansion | Can't Stop: Rollin' Down the Highway |
Accessories |
Can't Stop: Cones - Black Can't Stop: Cones - Orange Can't Stop: Cones - Pink Can't Stop: Cones - Purple Can't Stop: Cones - White |
In this Sid Sackson classic, players must press their luck with dice and choose combinations tactically to close out three columns. The board has one column for each possible total of two six-sided dice, but the number of spaces in each column varies: the more probable a total, the more spaces in that column and the more rolls it takes to complete. On their turn, a player rolls four dice and arranges them in duos: 1 4 5 6 can become 1+4 and 5+6 for 5 & 11, 1+5 and 4+6 for 6 & 10, or 1+6 and 4+5 for 7 & 9. The player places or advances progress markers in the open column(s) associated with their chosen totals, then chooses whether to roll again or end their turn and replace the progress markers with markers of their color. A player can only advance three different columns in a turn and cannot advance a column which any player has closed out by reaching the end space; if a roll doesn’t result in any legal plays, the turn ends with that turn’s progress lost.
A predecessor from 1974, The Great Races, exists as a paper-and-pencil game.
Vendor: Osprey Games
Type: Board Games
Price:
51.95
Designers |
Nigel Buckle Dávid Turczi |
Publisher | Osprey Games |
Players | 1-4 |
Playtime | 60-120 mins |
Suggested Age | 14 and up |
Vendor: La Boîte de Jeu
Type: Board Games
Price:
41.95
Vendor: Red Raven Games
Type: Board Games
Price:
103.95
Vendor: AEG
Type: Board Games
Price:
50.95
Vendor: Ravensburger
Type: Board Games
Price:
41.95
Designer | Stefan Feld |
Publisher | Ravensburger Spieleverlag GmbH |
Players | 1-4 |
Playtime | 70-120 mins |
Suggested Age | 12 and up |
Accessories |
Folded Space - Castles of Burgundy (v2) The Dicetroyers - The Castles of Burgundy – 20th Anniversary Edition (Italy Import) |
Vendor: Flying Frog Productions
Type: Board Games
Price:
51.95
Designer | Jason C. Hill |
Publisher | Flying Frog Productions |
Players | 2-6 |
Playtime | 90 mins |
Suggested Age | 12 and up |
Honors | |
Expansions |
Last Night on Earth: Growing Hunger |
Reimplemented By | Last Night on Earth: Timber Peak |
Last Night on Earth, The Zombie Game is a survival horror board game that pits small-town Heroes head-to-head against a horde of Zombies. A team of four heroes is chosen by one set of players, and the Zombies are controlled by 1 or 2 players. Each hero has its own special abilities. The board is modular, which changes the layout of the town and start positions of each hero. The game comes with several scenarios, which include simple survival, rescue, or escape. Differing combinations of heroes, scenarios, and board configurations offer a lot of replayability.
A Hero deck and a Zombie deck deliver tactical bonuses to each side. Combat is resolved using 6-sided dice, modified by the weapon cards heroes may be equipped with. Many of the cards include zombie movie tropes to achieve a feel of playing out a horror movie. All the game art is photographic, enhancing the cinematic feel. The game also comes with a CD Soundtrack of original thematic music.
Each hero has its own plastic sculpted miniature. The game also has 14 zombies in two colors. Other objects and effects are represented by high-quality cardboard counters.
Vendor: LudiCreations
Type: Board Games
Price:
64.95
Designer |
Sebastian Bleasdale |
Publisher | LudiCreations |
Players | 2-5 |
Playtime | 45-60 mins |
Suggested Age | 14 and up |
Expansion |
On the Underground: The Underground Challenge On the Underground: Engineering Crew On The Underground: Obstruction On the Underground: Street Fair |
The London Underground is the world's first underground passenger railway, having opened in 1863. Its 11 lines move about 5 million passengers a day to 270 stations, along 400 km (250 mi) of track.
The massive network of London Underground stations makes up one of the most complex transportation systems in the world, and On the Underground challenges you to develop it. Build the most successful lines, connect them to landmarks, and attract passenger traffic!
Gameplay Overview
In On the Underground, the players build the Underground lines in London or the U-Bahn lines in Berlin. Each player controls 2-4 different lines, depending on the number of players.
On each turn, four destination cards are available, corresponding to stations on the map. You can take up to four actions; an action is either building track by placing one of your track tokens on the board or taking a branch token. A player may use two branch tokens to branch out of an existing line (whereas normally lines can be extended only at the endpoints).
After each player's turn, a passenger token is moved along players' lines, avoiding walking as much as possible, to reach one or two destinations determined at the beginning of the turn. The destination cards corresponding to the visited stations are then replaced by new ones, then the next player takes their turn.
Players score points in two ways:
After all destination cards have been drawn and all players have taken the same number of turns, the game ends.
Differences from the First Edition of On the Underground
Vendor: Thunderworks Games
Type: Board Games
Price:
155.95
Designers |
Keith Matejka Peter Andrew Ryan James William Ryan |
Publisher | Thunderworks Games |
Players | 1-4 |
Playing Time | 90-150 mins |
Suggested Age | 14 and up |
Expansion |
Roll Player Adventures: Nefras's Judgement |
Your Roll Player characters have been called to adventure! In Monsters & Minions, you went to war against Dragul invaders. In Fiends & Familiars, you befriended wild beasts and dispelled cruel spirits. Now your fully formed, battle-hardened heroes must defend the kingdom of Nalos and uncover a mystery that lies at the heart of the Abandoned Lands.
Navigate your missions with care. It's up to you who to befriend and who to battle. Will you slay the giant troll or attempt to make peace? Will you do the vampire's bidding or defend the mysterious cultists he wants to destroy? Will you remain loyal to king and country — or side with the enemies of Nalos? Whatever choices you make, someone will remember and respond.
Roll Player Adventures is a co-operative storybook board game for 1-4 players set in the world of Roll Player. Players inhabit characters, face challenges, and make decisions that will change the story as they progress through eleven core adventures and a replayable side quest.
Adventures does not require the Roll Player base game or any of its expansions to play. Pick from one of six pre-generated characters, or import a favorite Roll Player character and take them on a heroic journey. If you do import a character you've built in Roll Player, any number of expansions and any number of promo cards/boards that were used may continue to be used in Roll Player Adventures.
Vendor: Rio Grande Games
Type: Board Games
Price:
71.45
Designer |
Dennis K. Chan |
Publisher | Rio Grande Games |
Players | 2-4 |
Playing Time | 60-120 mins |
Suggested Age | 14 and up |
Honors |
2021 International Gamers Award Multi-player Nominee 2021 Bulgarian Board Game Awards Expert Game of the Year Nominee 2020 Golden Geek Most Innovative Board Game Nominee 2020 Golden Geek Medium Game of the Year Nominee 2020 Cardboard Republic Architect Laurel Awards Nominee |
Expansion |
Beyond the Sun: Leaders of the New Dawn |
2nd printing of Beyond the Sun - first printed in April 2021.
There is no way to distinguish the printing of the game from looking at the box back.
List of changes:
Card Type | Card Name | Description |
Event card | Dimensional Rift | Added "face-up" to the text to clarify. |
System card | Lalande 21185 | Text clarified on colonization power. |
Tech Card | Quantum Data Exchange | Fixed spelling error |
Tech Card | Terraforming | Added 1 to [Sac] icon for clarity |
Tech Card | Android independence | Added 2 to [Pop] icon for clarity |
Tech Card | Neo-industrial revolution | Added 2 to [S3] icon for clarity |
Faction mat | United Nations of Sol (Adv) | Clarifed text: Once per game, if you Resource trade during production phase and make at least 3 exchanges (of any combination) in that trade |
Setup sheet is now folded so that the setup instructions are folded out for easier identification. Added clarification text for Guild Cover Tiles.
Updated Rulebook with clarifications.
Vendor: Rio Grande Games
Type: Board Games
Price:
74.95
Designer |
Dennis K. Chan |
Publisher | Rio Grande Games |
Players | 2-4 |
Playing Time | 60-120 mins |
Suggested Age | 14 and up |
Honors |
2021 International Gamers Award Multi-player Nominee 2021 Bulgarian Board Game Awards Expert Game of the Year Nominee 2020 Golden Geek Most Innovative Board Game Nominee 2020 Golden Geek Medium Game of the Year Nominee 2020 Cardboard Republic Architect Laurel Awards Nominee |
Expansion |
Beyond the Sun: Leaders of the New Dawn |
2nd printing of Beyond the Sun - first printed in April 2021.
There is no way to distinguish the printing of the game from looking at the box back.
List of changes:
Card Type | Card Name | Description |
Event card | Dimensional Rift | Added "face-up" to the text to clarify. |
System card | Lalande 21185 | Text clarified on colonization power. |
Tech Card | Quantum Data Exchange | Fixed spelling error |
Tech Card | Terraforming | Added 1 to [Sac] icon for clarity |
Tech Card | Android independence | Added 2 to [Pop] icon for clarity |
Tech Card | Neo-industrial revolution | Added 2 to [S3] icon for clarity |
Faction mat | United Nations of Sol (Adv) | Clarifed text: Once per game, if you Resource trade during production phase and make at least 3 exchanges (of any combination) in that trade |
Setup sheet is now folded so that the setup instructions are folded out for easier identification. Added clarification text for Guild Cover Tiles.
Updated Rulebook with clarifications.
Vendor: Thunderworks Games
Type: Board Games
Price:
139.95
Designers |
Keith Matejka Peter Andrew Ryan James William Ryan |
Publisher | Thunderworks Games |
Players | 1-4 |
Playing Time | 90-150 mins |
Suggested Age | 14 and up |
Expansion |
Roll Player Adventures: Nefras's Judgement |
Your Roll Player characters have been called to adventure! In Monsters & Minions, you went to war against Dragul invaders. In Fiends & Familiars, you befriended wild beasts and dispelled cruel spirits. Now your fully formed, battle-hardened heroes must defend the kingdom of Nalos and uncover a mystery that lies at the heart of the Abandoned Lands.
Navigate your missions with care. It's up to you who to befriend and who to battle. Will you slay the giant troll or attempt to make peace? Will you do the vampire's bidding or defend the mysterious cultists he wants to destroy? Will you remain loyal to king and country — or side with the enemies of Nalos? Whatever choices you make, someone will remember and respond.
Roll Player Adventures is a co-operative storybook board game for 1-4 players set in the world of Roll Player. Players inhabit characters, face challenges, and make decisions that will change the story as they progress through eleven core adventures and a replayable side quest.
Adventures does not require the Roll Player base game or any of its expansions to play. Pick from one of six pre-generated characters, or import a favorite Roll Player character and take them on a heroic journey. If you do import a character you've built in Roll Player, any number of expansions and any number of promo cards/boards that were used may continue to be used in Roll Player Adventures.
Vendor: Indie Boards & Cards
Type: Board Games
Price:
46.75
Designer |
Sydney Engelstein Nick Little (I) Will Sobel |
Publisher | Indie Boards & Cards |
Players | 1-4 |
Playtime | 45-60 mins |
Suggested Age | 14 and up |
Expansion |
Astro Knights: Eternity – Mystery of Solarus Astro Knights: Eternity – Fly the Savage Skies |
Many generations after the events of the original Astro Knights setting, a group of rag-tag intergalactic scrappers find great power and responsibility forced upon them! Astro Knights: Eternity is a stand-alone, cooperative deck-building game with several scenarios connected by a single, ongoing narrative.
Continuing the gameplay lineage of Aeon’s End, player decks are never shuffled in Astro Knights, with the collective goal of defeating that scenario’s Boss before it destroys that mission’s Homeworld, or all the players seeking to defend it.
In addition to the familiar structure of the first Astro Knights game, players will be introduced to all-new mechanics throughout the narrative campaign, along with refreshed elements from the Aeon’s End series.
Can your team of unlikely heroes adjust their strategies to overcome the powerful and unpredictable enemies that threaten the stability of the galaxy?
—description from the publisher
Vendor: Ion Game Design
Type: Board Games
Price:
60.95
Designer |
Besime Uyanik |
Publisher | Ion Game Design |
Players | 1-5 |
Playtime | 60 mins |
Suggested Age | 14 and up |