Vendor: GateOnGames
Type: Board Games
Price:
62.95
Designer |
Remo Conzadori Christian Giove |
Publisher | GateOnGames |
Players | 1-8 |
Playtime | 30 mins |
Suggested Age | 8 and up |
ETA Q3 2024
In your hands you have an investigative case that you can play alone or with friends. It takes little space, a bit of time and a lot of ingenuity. But remember, one case leads to another!
Six chapters for six compact boxes to carry with you in every situation: the box itself contains the rules of the game, and along with the deck of cards contained in it, it will be enough to get all the clues necessary to the resolution!
Mini Crimes is a cooperative investigative game in which you'll put your observation and deduction skills to the test to solve a mysterious case. You'll analyse a crime scene and up to 10 clues.
Choose carefully and solve the mystery!
In the Special Mini Crimes: Trick or Treat, shortly before Halloween, someone attacks Edward Pumpkin in his own living room, and makes a mess of his Halloween-themed garden… who knocked him around?
—description from the publisher
Vendor: PlayPunk
Type: Board Games
Price:
9.95
Designer |
Remo Conzadori Paolo Mori |
Publisher | PlayPunk |
Players | 1-5 |
Suggested Age | 8 and up |
Hobby-next Goodies.
In the Jaws of the Kraken is a secret episode in the story of Captain Flip.
Vendor: PlayPunk
Type: Board Games
Price:
26.95
Designer |
Remo Conzadori Paolo Mori |
Publisher | PlayPunk |
Players | 2-5 |
Playtime | 20 mins |
Suggested Age | 8 and up |
Ahoy, Captain!
Hoist your flag, recruit a crew, and fill your coffers with shiny, gold coins.
Captain Flip is a game of obvious simplicity explained in less time than a cannonball shot. On your turn, draw a tile from the bag. You like it? Keep it! You don't like it? Flip it! Then place it on your board to form your crew.
With its nine characters and four boards with different tactics, Captain Flip offers an immediate, fun, and subtle gaming experience.
—description from the publisher
Vendor: Granna
Type: Board Games
Price:
43.95
Designer |
Martino Chiacchiera Remo Conzadori |
Publisher | Granna |
Players | 2-4 |
Playtime | 10-20 mins |
Suggested Age | 5 and up |
Vendor: Devir
Type: Board Games
Price:
37.95
Designer |
Remo Conzadori Fabio Lopiano |
Publisher | Devir |
Players | 1-4 |
Playtime | 45-75 mins |
Suggested Age | 12 and up |
The circus has come to town! Under the tent, jugglers, clowns, magicians, strongmen and wild beasts capture the curiosity of a dedicated audience that applauds non-stop. After each performance, your little troupe accumulates fame and may one day pique the interest of P.T. Barnum, the greatest circus mogul of all time.
In 3 Ring Circus, players take on the role of a circus director who tours the United States at the end of the 19th century. Your objective is to hire artists and offer performances in various towns and cities with the intention of gaining fame. In towns, features are easy to set up and give you starting resources to upgrade your cast; small cities are somewhat more demanding, but they allow you to come into contact with better artists; audiences in big cities are even more demanding and want to see very specific numbers, but performing there brings you much more fame!
On their turn, players can hire an artist or host a performance. At the beginning of the game, each player's circuses are empty, so it will be necessary to contract to form the company. The artist cards grant more or fewer benefits depending on the order in which they act, so one of the keys to the game is planning the shows that will be offered.
If they decide to act, the players must move to a free space on the map. If it is a town, they receive the most basic currency cards as a prize. If you perform in a small city, depending on the number of pedestals you have in your company you can claim more or fewer entry cards (the second most valuable) or fame points. In the big cities, you get a lot of fame points, but the public always demands a specific type of artist.
While your little circus tries to survive, the great and splendid Barnum Circus travels across the country, and when it arrives in a big city, a score is held in that region, and the circuses that have given the most performances there will gain even more fame.
-description from the publisher
Vendor: Capstone Games
Type: Board Games
Price:
55.95
Designer |
Remo Conzadori Marco Pranzo |
Publisher | Capstone Games |
Players | 2-4 |
Playtime | 60 mins |
Suggested Age | 10 and up |
Vendor: CMON Limited
Type: Board Games
Price:
40.95
Designers |
Remo Conzadori Paolo Mori |
Publisher | CMON Limited |
Players | 2 |
Playing Time | 15-20 mins |
Suggested Age | 8 and up |
Vendor: R&R Games
Type: Board Games
Price:
19.95
Designer |
Remo Conzadori Nestore Mangone |
Publisher |
R&R Games |
Players | 2-4 |
Playtime | 30-60 mins |
Suggested Age | 10 and up |
Vendor: Stronghold Games
Type: Board Games
Price:
35.95
Designer |
Remo Conzadori Stefano Negro |
Publisher | Stronghold Games |
Players | 3-8 |
Playtime | 30-45 mins |
Suggested Age | 10 and up |
Vendor: dlp games
Type: Board Games
Price:
72.95
Designer |
Remo Conzadori Marco Pranzo |
Publisher | dlp games |
Players | 2-4 |
Playtime | 60-75 mins |
Suggested Age | 12 and up |
Vendor: White Goblin Games
Type: Board Games
Price:
39.95
Designer |
Martino Chiacchiera Remo Conzadori |
Publisher | White Goblin Games |
Players | 2-4 |
Playtime | 20 mins |
Suggested Age | 8 and up |
Vendor: Gotha Games
Type: Board Games
Price:
52.95
Designer |
Remo Conzadori Nestore Mangone |
Publisher | Gotha Games |
Players | 1-4 |
Playtime | 60-90 mins |
Suggested Age | 12 and up |
Milan, early 20th century, the city is in turmoil as more than 200 new buildings are rushed to being completed in time for welcoming the best minds of the planet. The 1906 Universal Exposition is approaching and, as one of the 40 exhibiting nations, you are confident that your engineers and scientists will impress the world. Who will exhibit the most impressive technological advancements? Which energy source will prevail: the majestic power of Steam or the more elegant and efficient Electricity? Can you prevail in prestige and glory against the other competing nations?
In Expo 1906, players will win by totaling more prestige points at the end of the game than their opponents. Points are awarded for completing Projects which represent historical inventions of the period. To complete a Project, a player must purchase Resources and place them in a proper combinations together with a Project in his Laboratory. This is a challenging task as Projects come in many different shapes and must fit together with their resources in an already tight space. Soon the available room in the Laboratory will reduce and players will face the puzzle solving aspect of the game.Strategy plays an important role too: to speed up the completion of a Project players can acquire Technologies, which can either reduce the number of Resources required to complete a Project or enhance the type of actions at their disposal. This will require careful management of the available space in their Laboratory too. Also, by registering ideas at the Patents'Office players can become leader in the development of specific Resources and accumulate more prestige points when completing Projects. Setting priorities between all these actions will become critical as players rush to prepare in time for the upcoming World Exposition.
Vendor: AEG
Type: Board Games
Price:
25.95
Designer | Remo Conzadori |
Publisher | AEG |
Players | 4-9 |
Playtime | 45 mins |
Suggested Age | 14 and up |
Many will sit on a throne, but only one can wear the crown!
Long ago, the great Ruelen Empire was united under a single banner. In the aftermath of Ruele's Doom, the Empire was shattered, torn apart into nine houses each led by one of the Emperor's former council. The realm was thrown into bitter conflict as each of the nine houses vied for power over the others – each seeking to reunite the broken Empire under their rule. This conflict became known as the Game of Crowns.
In Game of Crowns, each player takes control of one of the nine noble houses. During the game, players can exchange cards and favors through diplomatic relations, or directly attack opponents through warfare in order to take what they want. It will take clever planning, skillful negotiation, and daring confrontations to gain dominance over your rivals and seize the crown!