Vendor: (Self-Published)
Type: Board Games
Price:
16.95
Designer | Ramy Badie |
Publisher | (Self-Published) |
Players | 2-8 |
Playtime | 30-45 mins |
Suggested Age | 14 and up |
Expansion For | Unstable Unicorns |
Expansion |
Unstable Unicorns: Christmas Special Expansion Pack |
NSFW deck. Adds NSFW themed cards to the game.
From the back of the box:
Get dirty: Shuffle 1 NSFW deck into your standard Unstable Unicorns deck.
Get filthy: Shuffle 2 NSFW decks together for a fully playable, fully shocking game!
Contents: 54 NSFW cards
Vendor: Unstable Games
Type: Board Games
Price:
19.95
Designer |
Ramy Badie |
Publisher | Unstable Games |
Players | 2-8 |
Playtime | 30-45 mins |
Suggested Age | 14 and up |
Expansion For |
Unstable Unicorns Unstable Unicorns: NSFW Pack |
Unstable Unicorns Christmas Special Expansion Pack is designed to be added to your Unstable Unicorns Card Game (or Unstable Unicorns NSFW Card Game).
This pack includes holiday-themed characters, magic cards, upgrades, and downgrades.
Unstable Unicorns is a strategic card game that will destroy your friendships...but in a good way.
Contains 36 cards.
Vendor: TeeTurtle
Type: Board Games
Price:
27.95
Designer |
Ramy Badie |
Publisher | TeeTurtle |
Players | 2-4 |
Playtime | 30-60 mins |
Suggested Age | 10 and up |
Expansion |
Command of Nature: Sand & Wind |
Harness the magic of the forest and go head-to-head with your rivals in this strategic deck-building game for 2 or 4 players. You’ll play as a powerful Sage, summoning warriors from the Twig, Leaf, Droplet, and Pebble factions and fighting to prove your prowess. As the battle continues, you’ll level up and gain access to extraordinary abilities and fierce new recruits. Protect your Sage at all costs and vanquish your opponents to earn the title of Master of the Elements!
How to PlayYour turn is divided into four phases:
Phase 1
During Phase I, you’ll use daybreak effects denoted on the cards in your formation! You may use those effects in any order during Phase I of your turn. If you continue to Phase II without using a daybreak effect, you may not use it later in your turn.
Phase 2
During Phase II, you'll have 4 Action Points (AP) to spend doing any of the following:
- Summon an Elemental from your hand to the formation
- Play a Command card from your hand
- Swap the positions of 2 connected Elementals in your formation
- Draw a card from your deck
As the game progresses, you'll be able to unlock special Faction Actions after you've defeated 4, 6, and 8 of your opponents Elementals! Faction Actions are powerful abilities that give you a leg up during the game.
Phase 3
During Phase III, you may use your gold to buy cards from the markets, sell cards to collect more gold, and refresh the markets.
Phase 4
During Phase IV, you’ll clean up your hand before ending your turn. Do this by discarding any number of cards from your hand, then draw from your deck until you have 5 cards in your hand. If you have more than 5 cards in your hand when you reach Phase IV of your turn, you must discard cards until you have no more than 5.
The game ends when your opponent's Sage has been defeated!
-description from publisher
Vendor: Unstable Games
Type: Board Games
Price:
39.95
Designer |
Ramy Badie |
Publisher | Unstable Games |
Players | 2-4 |
Playtime | 30-60 mins |
Suggested Age | 12 and up |
Expansion |
Casting Shadows: The Ice Storm Expansion Casting Shadows: The Molten Rock Expansion |
Explore a dark, enchanting world and battle your opponents in this 2-4 player turn-based competitive strategic board game.
Throughout the game, you'll collect resources, learn new spells, summon a companion, and - if you're lucky - unlock your Shadow Form, all in the quest to become the ultimate Shadow Caster.
The last player standing after this supernatural showdown wins the game!
How to Play
Your turn consists of 3 phases:
Phase 1
Take the 5 Resource dice and roll them in front of you to form your Resource Pool, which contains the Resources you can spend this turn. If you start your turn on a Hex tile that grants you a specific Resource, add the corresponding Resource token to your Resource Pool.
Phase 2
During this phase, you get 4 Action points to spend, and you can use them to perform any of the Actions below in any order. Each Action costs 1 Action point. You can perform the same Action more than once on your turn if you still have Action points tospend. You do not have to spend all 4 Action points each turn, but unused Action points do not roll over to subsequent turns.
Your Actions include:
TRAVEL: Move your Character from your current Hex tile (the Hex tile where your Meeple currently stands) to any adjacent Hex tile.
COLLECT: Move a Spell, Counterspell, or Resource card from next to your current Hex tile to your Spell Book by spending the required Resources shown in the card’s Collection Cost. After you Collect a Spell or Resource card, immediately replace it with the top card from the Main deck. If you Collect a Counterspell card from the Counterspell deck, you do not need to replace it with a card from the Main deck.
REFRESH: Move the card next to your current Hex tile to the discard pile and replace it with the top card from the Main deck. You cannot Refresh a card from an Ancient Rune Hex tile or a Dusty Desert Hex tile.
REROLL: Choose any number of rolled Resource dice and roll them again. You cannot Reroll Cursed Crystals.
PROTECT: Remove 1 Cursed Crystal from your Resource Pool. Heads up: Any Cursed Crystals remaining in front of you will hurt you at the end of your turn!
CAST: Spend Resources to use a Spell card effect from your Spell Book. You can use each Spell card effect only once per turn. In addition to an Action point cost, some Actions (such as COLLECT and CAST) require you to spend Resources. Remove spent Resources from your Resource Pool by returning that Resource to the central area of Resource dice and tokens.
Phase 3
During this phase, you may absorb any remaining Shadow Fragments in your Resource Pool by moving your Shadow Tracker up by that amount. If you’ve absorbed enough Shadow Energy and you are in your Base Form, you may immediately transform into Shadow Form.
How to Win
When the dust settles and the echoes of the last spell fade, there can be only one victor. The last player standing is crowned the champion and wins the game.
View the Rulebook
Vendor: TeeTurtle
Type: Board Games
Price:
22.95
Designer |
Ramy Badie |
Publisher | TeeTurtle |
Players | 2-6 |
Playtime | 30-60 mins |
Suggested Age | 10 and up |
Expansion for |
Here to Slay |
Vendor: Unstable Games
Type: Board Games
Price:
15.95
Designer |
Ramy Badie |
Publisher | Unstable Games |
Players | 2-6 |
Playtime | 30-60 mins |
Suggested Age | 8 and up |
Expansion for | Happy Little Dinosaurs |
Vendor: TeeTurtle
Type: Accessories
Price:
12.95
Designer |
Ramy Badie |
Publisher | TeeTurtle |
Players | 2-6 |
Playing Time | 15-90 mins |
Suggested Age | 14 and up |
Expansion |
Here to Slay: Warriors and Druids Expansion Pack Here to Slay: Berserkers and Necromancers Expansion |
Are you ready to slay? The cute, cuddly, and utterly destructive creatures from Here to Slay are coming to life as vinyl mini figures! Each of these adorably brutal figures comes with a holographic Here to Slay promo card featuring brand new artwork.
Each of the ten characters represents a different class, and the set includes two mystery characters that have never been seen before.
Buy one figure at a time for a mystery surprise, or get the pack of 18 with a guarantee that you'll find all 10 figures! The surprise is half the fun, so Vinyl Mini Series sales are final.
Vendor: TeeTurtle
Type: Board Games
Price:
15.50
Designer |
Ramy Badie |
Publisher | TeeTurtle |
Players | 2-6 |
Playtime | 30-60 mins |
Suggested Age | 10 and up |
Expansion for |
Here to Slay |
Vendor: TeeTurtle
Type: Board Games
Price:
17.95
Designer |
Ramy Badie |
Publisher | TeeTurtle |
Players | 2-8 |
Playing Time | 30-60 mins |
Suggested Age | 14 and up |
Expansion For |
Unstable Unicorns |
Vendor: TeeTurtle
Type: Board Games
Price:
15.95
Designer |
Ramy Badie |
Publisher | TeeTurtle |
Players | 2-6 |
Playing Time | 30-60 mins |
Suggested Age | 10 and up |
Expansion For |
Here to Slay |
Vendor: Unstable Games
Type: Board Games
Price:
23.95
Designer | Ramy Badie |
Publisher | Unstable Games |
Players | 2-4 |
Playing Time | 30-60 mins |
Suggested Age | 8 and up |
Expansions |
Happy Little Dinosaurs: 5-6 Player Expansion Pack |
Vendor: TeeTurtle
Type: Board Games
Price:
23.95
Designer |
Ramy Badie |
Publisher | TeeTurtle |
Players | 2-6 |
Playing Time | 15-90 mins |
Suggested Age | 14 and up |
Expansion |
Here to Slay: Warriors and Druids Expansion Pack Here to Slay: Berserkers and Necromancers Expansion |
Vendor: (Self-Published)
Type: Board Games
Price:
20.95
Designer |
Ramy Badie |
Publisher | TeeTurtle |
Players | 4-8 |
Playing Time | 30-45 mins |
Suggested Age | 12 and up |
Vendor: TeeTurtle
Type: Board Games
Price:
28.95
Designer |
Ramy Badie |
Publisher | TeeTurtle |
Players | 2-5 |
Playing Time | 30-60 mins |
Suggested Age | 14 and up |
Expansion | Exiled Legends: Earth & Air |
Vendor: TeeTurtle
Type: Board Games
Price:
18.95
Designer |
Ramy Badie |
Publisher | TeeTurtle |
Players | 2-7 |
Playing Time | 30-60 mins |
Suggested Age | 14 and up |
Expansion For | Exiled Legends |
Vendor: TeeTurtle
Type: Board Games
Price:
24.95
Designer |
Ramy Badie |
Publisher | TeeTurtle |
Players | 2-8 |
Expansion For | Runes & Regulations |
Vendor: TeeTurtle
Type: Board Games
Price:
35.95
Designer |
Ramy Badie |
Publisher | TeeTurtle |
Players | 2-4 |
Expansion | Runes & Regulations: Nefarious Neighbor |
Vendor: (Self-Published)
Type: Board Games
Price:
16.95
Designer | Ramy Badie |
Publisher | (Self-Published) |
Players | 2-8 |
Playtime | 30-45 mins |
Suggested Age | 14 and up |
Expansion for | Unstable Unicorns |
Vendor: (Self-Published)
Type: Board Games
Price:
16.95
Designer | Ramy Badie |
Publisher | (Self-Published) |
Players | 2-8 |
Playtime | 30-45 mins |
Suggested Age | 14 and up |
Expansion for | Unstable Unicorns |
Vendor: Breaking Games
Type: Board Games
Price:
25.50
Designer | Ramy Badie |
Publisher | Breaking Games |
Players | 2-8 |
Playtime | 30-45 mins |
Suggested Age | 14 and up |
Expansions |
Unstable Unicorns: Dragon Expansion Pack |
Description from the publisher:
Build a Unicorn Army. Betray your friends. Unicorns are your friends now.
Unstable Unicorns is a strategic card game about everyone’s two favorite things: Destruction and Unicorns!
From the back of the box:
Learn how unstable your friendships really are.
You start with a Baby Unicorn in your Stable. SO CUTE!
But don't get too attached, because even Baby Unicorns aren't safe in this game! There are over 20 Magical Unicorns to collect, and each has a special power. Build your Unicorn Army as fast as you can, or be destroyed by one of your so-called friends! Seek revenge or protect your stable using your Magic! Sound easy? Not so fast. Someone could have a Neigh Card (Get it? Neigh?) and send the game into MADNESS! The first person to complete their Unicorn Army shall hereafter be known as The Righteous Ruler of All Things Magical... at least until the next game. Good luck.
Contents: 135 cards and rule book