Vendor: Kuźnia Gier
Type: Board Games
Price:
47.95
Designer |
Rafał Cywicki Krzysztof Cywicki Krzysztof Hanusz |
Publisher | Kuźnia Gier |
Players | 3-5 |
Playtime | 60 mins |
Suggested Age | 12 and up |
"All Animal Comrades believe that 1984 was a great year for the Animal Farm—at least, the Ministry of Truth claims so..."
1984: Animal Farm, a new game by the designers of Alcatraz: the Scapegoat, presents a dystopian reality in which animals have overthrown their human masters. When the fires of the revolution died down, a political game began to establish the only proper totalitarian regime. The players take the roles of animal dictators who will stop at nothing to gain absolute power over the global Farm.
1984: Animal Farm is a negotiation game for 3 to 5 players that's based on the concept of forced cooperation. On one hand, players share some business with their neighbors; on the other hand, they are divided by the will to win. The game favors efficient strategy, slick negotiations, and successful bluffing. At the same time, it forces the players to form temporary alliances with their enemies and keep an eye on their friends. All this makes each round of the game abound in heated talks (both public and secret), pacts, promises, and betrayals. Special abilities drawn before the game, along with the winning conditions, guarantee that no two games will be the same.
"Remember, fellow revolutionaries: All animals are equal, but some are more equal than others!"
Vendor: Z-Man Games
Type: Board Games
Price:
29.95
Designer |
Rafał Cywicki Krzysztof Cywicki Krzysztof Hanusz |
Publisher | Z-man Games |
Players | 3-4 |
Playtime | 60 mins |
Suggested Age | 15 and up |
Alcatraz: The Scapegoat is a game about conflicted loyalties. On one hand, the players work together to bust out of the famous prison; on the other hand they all know that one of them will be left behind as the scapegoat.
Alcatraz is a peculiar game because while it is cooperative in some aspects, with players needing to work together to complete tasks, the game has loads of negative interaction as one player will always be the scapegoat. You don't want to be that guy. You don't "go all in," you don't always keep your promises, and you don't do "what's best for the group." Instead, you do everything you can to become indispensable, and "everything" is literal here – even if it means stealing from, betraying, and blackmailing other players.
In order to escape from Alcatraz, the players need to complete six parts of a plan. Each part is a "pick-up and deliver" task requiring specific items obtained in different parts of the prison. Once each part of the plan is completed, every player but the scapegoat moves a little closer to escaping, with the scapegoat being voted on each round by all the players – most likely the player who contributed the least to completing that particular task, but you never know. Thus, you could say that Alcatraz is a cooperative game – but with a twist.
The map of the prison constituting the play area is generated randomly each game, providing high replayability. Alcatraz is designed for 3-4 players, and due to its theme and complex gameplay is best suited for mature players.X