Designer |
Phillip Blackwell Daniel Kim
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Publisher |
Origami Whale |
Players |
3-10 |
Playtime |
30 mins |
Suggested Age |
12 and up |
Additional Info |
377489/danger-game-mythical-mayhem
http://boardgamegeek.com/boardgame/377489/danger-game-mythical-mayhem/forums/63
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Wizards and dragons abound, it’s a fantasy take-over! Elevate the role-playing experience using the D20, epilogue, coins, bestiary, and more in this epic adventure.
An introduction to role-playing games where you use your skills, tools, and imagination to devise a foolproof story to save the day!
The first victim is the person who lives the most dangerously. Each of the other players is called a rescuer. The victim draws and reveals a danger card containing the perilous situation they are caught in. The rescuers then place one skill card and one tool card from their hands which they will utilize to tell a story of how they will save the victim. While a Rescuerer presents their rescue story another can play a plot twist on their cards tripping them up and changing the story for more engaging play. the Victim awards the Danger card to the Rescuer with the best Rescue.
Cards are written for embellishment and lateral thinking. "Ph.D. in Dwarfish customs" well, what kind of custom?! Beard growing, axe throwing, anger managing, earth mining?
A 20-sided die is included. Whenever there is a prompt to roll you'll use this to find out what happens! Match what you rolled to the given prompts in order to reveal your fate.
A bestiary that documents the characters and critters of these worlds is also included. This also includes other optional ways to play to deepen the role-playing experience!
—description from the publisher
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