https://www.vaibhavhospital.com/collections/all.atom vaibhavhospital 2019-07-04T14:41:29-04:00 vaibhavhospital https://www.vaibhavhospital.com/products/1987366060083 2019-07-04T14:41:29-04:00 2019-07-04T14:41:29-04:00 Girl Genius: The Works – The Siege of Mechanicsburg Board Games Cheapass Games

Vendor: Cheapass Games
Type: Board Games
Price: 10.95

Designer James Ernest
Phil Foglio
Publisher Cheapass Games
Players 2-4
Playtime 30 mins
Suggested Age 12 and up
Reimplements Girl Genius: The Works

Girl Genius: The Works is a non-collectible card game that consists of several standalone decks of cards. You can play the game with any one of those decks, while also being able to combine some or all of those decks into a single deck for a longer game or a game with more players. Each deck contains many unique cards, but the gameplay is the same in all cases.

Each player gets a five-card hand and twelve cards are laid out face-down in a patchwork pattern. Each card has colored symbols along each side, as well as a point value and special instructions. On your turn, you reveal one face-down card, then spin any face-up card 180º. After spinning, if any of the symbols on the edges of the spun card match the symbols on one or more of the surrounding cards, you "pop" the card(s) with the most matching symbols. "Popping" a card means that you must follow the instructions on the card (whether helpful or harmful), then (usually) add it to your score pile. Cards in your hand are used to replace any popped cards. The game is played until one player has 70/50/40/30 points with two/three/four/more than four players.

The Siege of Mechanicsburg deck features characters and themes from the great battle for Mechanicsburg.

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Availability_Out of Stock BGG-Not-Set Google-True INV-0-L INV-G Product Type_Board Games Product-International Restock-20230112_Full_Restock Restock-20240526-Long https://www.vaibhavhospital.com/products/1987366060083 Default Title 10.95 17867940954163 414
https://www.vaibhavhospital.com/products/1987365765171 2019-07-04T14:41:19-04:00 2019-07-04T14:41:19-04:00 Girl Genius: The Works – Master Payne's Circus of Adventure Board Games Cheapass Games

Vendor: Cheapass Games
Type: Board Games
Price: 10.95

Designer James Ernest
Phil Foglio
Publisher Cheapass Games
Players 2-4
Playtime 30 mins
Suggested Age 12 and up
Reimplements Girl Genius: The Works

Girl Genius: The Works is a non-collectible card game that consists of several standalone decks of cards. You can play the game with any one of those decks, while also being able to combine some or all of those decks into a single deck for a longer game or a game with more players. Each deck contains many unique cards, but the gameplay is the same in all cases.

Each player gets a five-card hand and twelve cards are laid out face-down in a patchwork pattern. Each card has colored symbols along each side, as well as a point value and special instructions. On your turn, you reveal one face-down card, then spin any face-up card 180º. After spinning, if any of the symbols on the edges of the spun card match the symbols on one or more of the surrounding cards, you "pop" the card(s) with the most matching symbols. "Popping" a card means that you must follow the instructions on the card (whether helpful or harmful), then (usually) add it to your score pile. Cards in your hand are used to replace any popped cards. The game is played until one player has 70/50/40/30 points with two/three/four/more than four players.

Master Payne's Circus of Adventure contains story elements from Agatha's time in the circus as well as her visit to Sturmhalten. Unique character blocks in this deck include Circus Cards, Mimmoths, and some fairly nasty Villains. Roughly ten cards in this deck are part of Master Payne's traveling circus. Although these Circus Cards have different effects, popping some — such as André and Lars — grant you an automatic win if you have five or more Circus Cards in your score pile!

Many of the other cards are designed specifically to help you get closer to the Circus Card goal. Baba Yaga, for example, lets you steal a Circus Card from another player's score pile. The Horse Monster Beastie, on the other hand, scares all the Circus Cards from play back into the deck!

The Mimmoths — tiny, wooly, adorable mammoths — travel in herds, so whenever you pop one of them, you get to steal all the others from every player's score pile! Though Mimmoths are only worth three points each, there are six of them in the deck, and they can snowball into an 18-point block.

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Availability_Out of Stock BGG-Not-Set Google-True INV-0-L INV-G Product Type_Board Games Product-International Restock-20230112_Full_Restock Restock-20240526-Long https://www.vaibhavhospital.com/products/1987365765171 Default Title 10.95 17867940462643 414
https://www.vaibhavhospital.com/products/1987365568563 2019-07-04T14:41:09-04:00 2019-07-04T14:41:09-04:00 Girl Genius: The Works – Castle Heterodyne Board Games Cheapass Games

Vendor: Cheapass Games
Type: Board Games
Price: 11.95

Designer James Ernest
Phil Foglio
Publisher Cheapass Games
Players 2-4
Playtime 30 mins
Suggested Age 12 and up
Reimplements Girl Genius: The Works

Girl Genius: The Works is a non-collectible card game that consists of several standalone decks of cards. You can play the game with any one of those decks, while also being able to combine some or all of those decks into a single deck for a longer game or a game with more players. Each deck contains many unique cards, but the gameplay is the same in all cases.

Each player gets a five-card hand and twelve cards are laid out face-down in a patchwork pattern. Each card has colored symbols along each side, as well as a point value and special instructions. On your turn, you reveal one face-down card, then spin any face-up card 180º. After spinning, if any of the symbols on the edges of the spun card match the symbols on one or more of the surrounding cards, you "pop" the card(s) with the most matching symbols. "Popping" a card means that you must follow the instructions on the card (whether helpful or harmful), then (usually) add it to your score pile. Cards in your hand are used to replace any popped cards. The game is played until one player has 70/50/40/30 points with two/three/four/more than four players.

The Castle Heterodyne deck includes themes and characters from Agatha's time in Castle Heterodyne, and her early days in Mechanicsburg. There are two major blocks of cards in this deck: Prisoners and Minions. Castle Heterodyne is a huge semi-conscious prison, and many of the characters in the story are stuck there. Thus, the Castle says, "If you have four Prisoners in your Score Pile right now, you win." But accumulating four of them can sometimes be pretty painful. Some of them mess up the board when you pop them, screwing up your plans. Others mess with your hand and Score Pile.

The nine Minions in this deck have both good effects and bad, with other cards providing support for Minions.

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Age_9+ Availability_Out of Stock BGG-Set Google-True INV-0-L INV-G Players Maximum_4 Players Players Minimum_2 Players Playtime Maximum_30 Minutes Playtime Minimum_30 Minutes Product Type_Board Games Product-International Stocky-Clearance Year Published_2010s https://www.vaibhavhospital.com/products/1987365568563 Default Title 11.95 17867940266035 452
https://www.vaibhavhospital.com/products/1987365339187 2019-07-04T14:40:59-04:00 2019-07-04T14:40:59-04:00 Girl Genius: The Works – Castle Wulfenbach Board Games Cheapass Games

Vendor: Cheapass Games
Type: Board Games
Price: 11.95

Designer James Ernest
Phil Foglio
Publisher Cheapass Games
Players 2-4
Playtime 30 mins
Suggested Age 12 and up
Reimplements Girl Genius: The Works

Girl Genius: The Works is a non-collectible card game that consists of several standalone decks of cards. You can play the game with any one of those decks, while also being able to combine some or all of those decks into a single deck for a longer game or a game with more players. Each deck contains many unique cards, but the gameplay is the same in all cases.

Each player gets a five-card hand and twelve cards are laid out face-down in a patchwork pattern. Each card has colored symbols along each side, as well as a point value and special instructions. On your turn, you reveal one face-down card, then spin any face-up card 180º. After spinning, if any of the symbols on the edges of the spun card match the symbols on one or more of the surrounding cards, you "pop" the card(s) with the most matching symbols. "Popping" a card means that you must follow the instructions on the card (whether helpful or harmful), then (usually) add it to your score pile. Cards in your hand are used to replace any popped cards. The game is played until one player has 70/50/40/30 points with two/three/four/more than four players.

The Castle Wulfenbach deck has two large groups of unique cards: six Jägermonsters and seven Dingbots. The Jägers are troublemakers: They are all Soldiers, and they all pop one Soldier, so if you pop one of them, you just might get them all! But their second effects are not always so great: They include "Let another player draw a card from your score pile", "Let another player draw three cards from your hand", and "Put this card in another player's score pile."

The Dingbots like to clump together — they are like the Mimmoths from the original edition of Girl Genius: The Works, who are returning in the Circus deck — but they're not quite as talented as the Mimmoths. Most of them say "Move one Dingbot from another player's score pile into yours", although Dingbot Prime is as strong as a Mimmoth and able to grab them all.

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Availability_Out of Stock BF-2021 BF-2021-2 BGG-Not-Set Google-True INV-0-L INV-G Product Type_Board Games Product-International Stocky-Clearance https://www.vaibhavhospital.com/products/1987365339187 Default Title 11.95 17867940003891 452