Vendor: Histogame
Type: Board Games
Price:
90.95
Designer |
Richard Sivél Peer Sylvester |
Publisher | Histogame |
Players | 2-4 |
Playtime | 60-200 mins |
Suggested Age | 12 and up |
Note: This game includes English and German.
1949: Germany, still in ruins from WWII, is split in two, as the Iron Curtain of the Cold War descends. East Germany and West Germany become bitter rivals, each wanting to show its system is superior. Which will reconstruct quicker? Which will make its people happier?
This combined edition brings two games in one box: The award winning "Wir sind das Volk!" and the 4-player expansion "2+2".
In "Wir sind das Volk!" you take the role of East or West Germany. Use your action cards wisely. Build up your economy and increase the living standards of your people. Precise planning is the key to victory. But be careful! Even the best plans may be derailed by events like the 1973 Oil Crisis or the Monday demos. Mass protests, that may seal your fate, are always on the horizon.
With "2+2" the USA and thee Soviet Union enter the game. Players form two partnerships — but there can only be ONE winner! Therefore every decision is a nail-biter: What is more important right now? Your side's interests or your own?
In "2+2", the range of strategic choices is significantly widened, turning it to a completely different game: While you are building up "your" Germany (as in the base game) you also seek to manipulate your partner's choices, or even to sabotage their plans. In addition, the super powers struggle for global dominance and compete in the arms and space race. But most importantly, always remember the need for world peace, otherwise there might be no tomorrow.
Game contents:
– 2 gameboards
– 87 wooden pieces
– 148 playing cards
– 3 sheets of die-cut markers
– 2 set off rules
description from the back of the box
Vendor: Ludonova
Type: Board Games
Price:
12.60
Designer |
Peer Sylvester |
Publisher | Ludonova |
Players | 2-4 |
Playing Time | 60-75 mins |
Suggested Age | 12 and up |
Expansion For |
Polynesia |
Note: This game includes English and Spanish.
Vendor: Ludonova
Type: Board Games
Price:
69.95
Designer |
Peer Sylvester |
Publisher | Ludonova |
Players | 2-4 |
Playtime | 60-75 mins |
Suggested Age | 12 and up |
Vendor: Osprey Games
Type: Board Games
Price:
67.95
Designer |
Peer Sylvester |
Publisher | Osprey Games |
Players | 3-5 |
Playing Time | 60-90 mins |
Suggested Age | 14 and up |
Vendor: Ludonova
Type: Board Games
Price:
49.95
Designer |
Peer Sylvester |
Publisher | Ludonova |
Players | 2-4 |
Playing Time | 60-75 mins |
Suggested Age | 12 and up |
Expansion | Polynesia: Expansion Map |
Vendor: Osprey Games
Type: Board Games
Price:
24.95
Designer |
Peer Sylvester |
Publisher | Osprey Games |
Players | 1-5 |
Playing Time | 30 mins |
Suggested Age | 14 and up |
Vendor: Osprey Games
Type: Board Games
Price:
56.95
Designer | Peer Sylvester |
Publisher | Osprey Games |
Players | 2-4 |
Playtime | 30-45 mins |
Suggested Age | 14 and up |
The King Is Dead is a board game of politics and power struggles set in Britain in the chaotic period following the death of King Arthur. For the good of the country, a leader must unite the Scots, Welsh, and Romano-British — not by conquest but by diplomacy.
Players are members of King Arthur's court. Whether a loyal knight, a scheming lord, or an ambitious noblewoman, you all have one thing in common: power. As prospective leaders, each player uses their power to benefit the factions, gaining influence among their ranks. The player with the greatest influence over the most powerful faction is crowned the new ruler of Britain.
Vendor: Osprey Games
Type: Board Games
Price:
38.95
Designer | Peer Sylvester |
Publisher | Osprey Games |
Players | 1-5 |
Playtime | 30-50 mins |
Suggested Age | 14 and up |
Vendor: Osprey Games
Type: Board Games
Price:
27.95
Designer | Peer Sylvester |
Publisher | Osprey Games |
Players | 1-5 |
Playtime | 30-50 mins |
Suggested Age | 14 and up |
Expansion for | The Lost Expedition |
Vendor: Histogame
Type: Board Games
Price:
43.95
Designers |
Richard Sivél Peer Sylvester |
Publisher | Histogame |
Players | 4 |
Playtime | 180-200 mins |
Suggested Age | 12 and up |
Expansion For | Wir sind das Volk! |
Vendor: Osprey Games
Type: Board Games
Price:
40.95
Designer | Peer Sylvester |
Publisher | Osprey Games |
Players | 1-5 |
Playtime | 30-50 mins |
Suggested Age | 14 and up |
Expansions | The Lost Expedition: The Fountain of Youth & Other Adventures |
Vendor: Flying Lemur Game Studio
Type: Board Games
Price:
19.95
Designer | Peer Sylvester |
Publisher | Flying Lemur Game Studio |
Players | 3-5 |
Playtime | 45-90 mins |
Suggested Age | 12 and up |
Vendor: Spielworxx
Type: Board Games
Price:
14.95
Designer | Peer Sylvester |
Publisher | Spielworxx |
Players | 3-5 |
Playtime | 45-90 mins |
Suggested Age | 12 and up |
Vendor: Osprey Games
Type: Board Games
Price:
23.95
Designer | Peer Sylvester |
Publisher | Osprey Games |
Players | 3-6 |
Playtime | 45-60 mins |
Suggested Age | 12 and up |
Vendor: Clicker Spiele
Type: Board Games
Price:
7.95
Designer | |
Publisher | Clicker Spiele |
Players | 2-7 |
Playtime | 20 mins |
Suggested Age | 8 and up |
Old Town Robbery is a communication-based memory game for families with easy rules.
In the first part of the game, the robber wanders through the city, and the players construct a story based on the places he visits. In the second part, players take turns playing the sheriff who is trying to retrace the steps of the robber, visiting the same places as the robber has before. The story element helps players do just that, and they earn points by correctly guessing the next building.
Vendor: Bambus Spieleverlag
Type: Board Games
Price:
28.95
Designer | Peer Sylvester |
Publisher | Bambus Spieleverlag |
Players | 3-5 |
Playtime | 30 mins |
Suggested Age | 10 and up |
Scheduled for Essen 2009
This game contains two original trick-taking games set in Philippine markets.
Game #1 (Tindahan) is a cross between a majority game and a trick taking game. In each trick players have to decide if they want to play a card (to win a trick or to get rid of cards - remaining cards count negative in the End) or fight for a majority at a fruit stall.
In Game #2 (Bastos!) every player has a suit in which he can never win tricks but which allows him to change the values for the cards won in tricks.
Vendor: Histogame
Type: Board Games
Price:
59.95
Designers | |
Publisher | Histogame |
Players | 2 |
Playtime | 150 mins |
Suggested Age | 12 and up |
Honors |
2015 Jogo do Ano Nominee
2015 International Gamers Award - General Strategy: Two-players Winner 2015 International Gamers Award - General Strategy: Two-players Nominee 2015 Goblin Magnifico Winner 2015 Goblin Magnifico Nominee 2014 Golden Geek Best Wargame Nominee 2014 Golden Geek Best 2-Player Board Game Nominee |
Expansion | Wir sind das Volk!: 2+2 |
1949: Germany, still in ruins from WWII, is split in two, as the Iron Curtain of the Cold War descends. East Germany and West Germany become bitter rivals, each wanting to show its system is superior. Which will reconstruct quicker? Which will make its people happier? Socialism vs Capitalism; collectivism vs individualism - which will triumph?
Wir sind das Volk! ("We are the people!" — the main slogan of the East German demonstrators in 1989) recreates the history of the divided Germany, from the Berlin Airlift to the fall of the Berlin Wall. Flowing from how the 84 individually designed action cards are played, each game is different. There are many possible strategies. Will East Germany build the Wall or stem the exodus of its citizens another way?
East vs West: as a player, you take the role of East or West Germany. Use your action cards wisely. Build up your economy and increase the living standards of your people. Don’t fall behind, or you will face widespread unrest. Also win the contest for international prestige. Precise planning is the key to victory. But be careful! Even the best plans may be derailed by events like the 1973 Oil Crisis or the Monday demos. Mass protests, that may seal your fate, are always on the horizon.
Vendor: Mücke Spiele
Type: Board Games
Price:
54.95
Designer | Peer Sylvester |
Publisher | Mücke Spiele |
Players | 2-4 |
Playtime | 60 mins |
Suggested Age | 8 and up |
Note: This game includes English and German. For a preview, English rule can be found here.
In Taschkent 2-4 players travel through the Silk road in order to exchange goods for gold or other valuables at the various trading posts.
During the variable action phase, the players can built huts as storage. Alternatively, inside the caravan they can get money, goods, action cards, or materials needed for the trading. During the trading phase, the players can exchange the collected goods for money or other valuables that will bring victory points.
Vendor: White Goblin Games
Type: Board Games
Price:
49.95
Designer | Peer Sylvester |
Publisher | White Goblin Games |
Players | 3-4 |
Playtime | 90 mins |
Suggested Age | 10 and up |
Sir Stamford Raffles has established a post at the southern tip of the Malay Peninsula and is inviting merchants to take ownership of certain plots of land as long as they develop those locations.
In Singapore players are rich merchants who are trading to develop that small outpost into a metropolis. Players own one building at the start of the game, and each round they take ownership of a new lot – with the player who has the fewest points determining who gets which land – and erect a new building. Each building has one or more streets connecting it to adjacent locations, and after building you can move 1-2 workers along the streets to take actions in up to three buildings; these buildings provide a small amount of resources or allow trades of resources/VPs/money for some better combination of resources/VPs/money.
A number of the buildings are black market locations that tend to be more powerful than legit businesses, but carry the possibility of stinging you in the end. Each time you build or use a black market building, you draw a chip from a bag. If the chip is black, keep it; if white, the player who has the most black chips and opium is fined and loses half his opium stash. Opium can be quite profitable, but will the cops catch you with dirty hands before you unload the goods?
In the end, the player with the most victory points wins so find the right balance of aboveboard business and criminal doings.