https://www.vaibhavhospital.com/collections/all.atom vaibhavhospital 2024-09-03T11:24:10-04:00 vaibhavhospital https://www.vaibhavhospital.com/products/1790448107571 2024-09-03T11:24:10-04:00 2024-09-03T11:24:10-04:00 Tara Wolf in Valley of the Kings *PRE-ORDER* Board Games River Horse Ltd.

Vendor: River Horse Ltd.
Type: Board Games
Price: 19.95

Designer P. O. Barome
Pascal Bernard
Publisher River Horse Ltd.
Players 2
Suggested Age 12 and up

A magical medallion from the last Egyptian excavation has attracted the attention of two famous adventurers — Tara Wolf and Montana Smith — who then decide to explore the Valley of the Kings in search of hidden treasures.

While playing La Vallée des Rois, they will be surrounded by good companions who might help them avoid deadly traps and withstand the wrath of the gods of Egypt, but in this quest, only one adventurer can reap fame and wealth...

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2-Players-Only Age_9+ Availability_Pre-order BGG-Set Google-True InCartUpSell-Ignore INV-0-L NewProduct Players Maximum_2 Players Players Minimum_2 Players Playtime Maximum_30 Minutes Playtime Minimum_30 Minutes Product Type_Board Games Product-Not-International Year Published_2010s https://www.vaibhavhospital.com/products/1790448107571 Default Title 19.95 RH-ALCTRJ01 754
https://www.vaibhavhospital.com/products/1763762012211 2020-12-27T00:13:04-05:00 2020-12-27T00:13:04-05:00 Time of Legends: Joan of Arc Board Games Mythic Games

Vendor: Mythic Games
Type: Board Games
Price: 65.95

Designer Pascal Bernard
Publisher Mythic Games
Players 2-4
Suggested Age 14 and up

Time of Legends: Joan of Arc is set amid the tumult of the 100 Years War, when kings and princes struggle for the throne of France. This is the age of knights and squires, where chivalry is often spoken of, but rarely practiced. It is a time of both religion and superstition. Educated clerics fervently believe that angels guard the pious, and demons scourge the wicked, while the simpler folk watch the night for signs of werewolves and dragons. The game assumes that all of these are real.

Joan of Arc is a story-driven board game that uses finely-sculpted miniatures and 3D scenery to set the scene for a game of cunning and skill (and a little luck). The game is a combination of interwoven card play, resource management, and position on the board. You will need to master all three to beat the best opponents. Getting your men into the right position, and heading off your enemy, will be no use if you cannot muster the cards and other resources to make the most of it. Joan of Arc allows a huge amount of freedom in your actions. In every turn, you can choose to spend or save resources, and when you come to activate a unit you can choose between combat, interrogation, search, exploration, prayers, and other actions. So, this turn, should you level up a hero, or spend that resource to buy a re-roll? Take extra actions now, or save them for later? Double-move that cavalry, or question the old woman in the woods? When and how to act are decisions you must make based on your objectives, and the situation on the board. And, what is the best decision one turn may be very different in the next.

Players take the role of the various factions in the war, or of some of the supernatural creatures that have emerged from the shadows. The most famous heroes and heroines of the war are all here: the Black Prince, the Dauphin, Falstaff, and, of course, Joan of Arc herself. Each game is a unique scenario with its own map assembled from the gaming tiles, and a specified set of heroes and followers to achieve the scenario’s objectives. Each scenario has its own victory conditions, often different for each side. In one game you may be an inquisitor, seeking out a werewolf hidden among the peasantry; in another you may be a victorious raiding party, desperately fighting your way through an ambush so you can return to the safety of your castle.

Scenarios range from small affairs with a few models and simplified role-play elements, to full battles with dozens of knights, archers and men-at-arms. All scenarios typically play in under an hour. The game also includes a battle mode, to fight out conflicts between armies of your choosing.

—description from the publisher

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Age_12+ Availability_Out of Stock BGG-Set BoardGameGeek Rank_Top 400 BoardGameGeek Rank_Top 500 Category_Thematic Category_Wargames Google-True INV-M-Z INV-T NewProduct Players Maximum_4 Players Players Minimum_2 Players Playtime Maximum_90 Minutes Playtime Minimum_45 Minutes Product Type_Board Games Product-International Restock-20230112_Full_Restock Restock-20240526-Long Year Published_2010s https://www.vaibhavhospital.com/products/1763762012211 Default Title 65.95 MYGJOA01 2493
https://www.vaibhavhospital.com/products/497038032947 2018-02-13T18:30:20-05:00 2018-02-13T18:30:20-05:00 Tara Wolf (aka La Vallée des Rois) Board Games ALC Studio

Vendor: ALC Studio
Type: Board Games
Price: 21.95

Designer P. O. Barome
Pascal Bernard
Publisher ALC Studio
Players 2
Playtime 30 mins
Suggested Age 12 and up

A magical medallion from the last Egyptian excavation has attracted the attention of two famous adventurers — Tara Wolf and Montana Smith — who then decide to explore the Valley of the Kings in search of hidden treasures.

While playing La Vallée des Rois, they will be surrounded by good companions who might help them avoid deadly traps and withstand the wrath of the gods of Egypt, but in this quest, only one adventurer can reap fame and wealth...

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2-Players-Only Age_9+ Availability_Out of Stock BGG-Set Google-True INV-M-Z INV-T Players Maximum_2 Players Players Minimum_2 Players Playtime Maximum_30 Minutes Playtime Minimum_30 Minutes Product Type_Board Games Product-International Stocky-Clearance Year Published_2010s https://www.vaibhavhospital.com/products/497038032947 Default Title 21.95 ACSTRJ01 830
https://www.vaibhavhospital.com/products/8121073985 2016-09-30T16:20:00-04:00 2016-09-30T16:20:00-04:00 Conan Board Games Monolith

Vendor: Monolith
Type: Board Games
Price: 131.74

Designer
Publisher Monolith
Players 2-5
Playtime 60-120 mins
Suggested Age 14 and up
Honors 2016 Golden Geek Best Thematic Board Game Nominee
Expansions Conan: Yogah of Yag
Conan: Crossbowmen
Conan: Kushite Witch Hunters
Conan: Nordheim
Conan: Khitai
Conan: Stygia
Accessories Conan: Dice Pack

Conan, designed by Fred Henry and based on the Conan universe by Robert E. Howard, is a scenario-based semi-cooperative asymmetric miniatures board game. One player is the Opponent, playing the Opposition forces, and the other players (1 to 4) play Conan and his companions: Shevatas the thief, Hadrathus the Priest/Sorcerer, Belit the pirate queen, Valeria the warrior, etc. The game is based purely on Robert E. Howard's novels and short stories (and not the movies or other non-Howardian material). The publisher has hired Patrice Louinet, a Howard expert, to make sure the art and the scenarios are compatible with Howard's vision.

Each game is a scenario, played on a map. There will be several maps — Pictish Village, Underground temple, Tavern, Pirate ship, etc. — and each map can have several scenarios set on it. The game is fast, one hour approximately. It's possible to play several scenarios in a campaign, but you can also play each scenario individually. There will be a dozen playable scenarios in the base box.

At the beginning of a scenario, players choose their team (Conan and two or three other heroes). The Opponent gathers all the miniatures (picts, Necromancer, skeleton warriors, monsters, etc.), tokens, cards from the chosen scenario. The game usually plays in a limited number of turns (ten, for instance). Each scenario can have very different objectives: find the princess captured by picts and hidden in a hut and leave the camp before the pict hunters return; find the magical key to open a sealed door, steal the jewel and leave; kill the Necromancer by the end of turn 10; survive by the end of turn 10; escape the prison; etc.

During their turn, the heroes can activate or rest. If they activate, they can spend "gems" from their energy pool to do all sorts of actions: move, fight (melee or distance), defend, pick a lock, reroll, etc. If they rest, they can move a lot of gems from their "spent" pool box to their "available" pool box. When they take an action, they throw a number of dice equal to the number of gems they put in their action. There are three different kinds of dice: yellow (the weaker dice), orange (medium) and red (strong). Each character has a color based on their specialty: Conan throws red dice in combat while the Sorcerer throws yellow dice in combat; the thief throws red dice in Manipulation actions, while Conan throws orange dice; etc. Each player can have equipment cards (armor, magic potions, weapons, etc.) which give them bonuses on their dice rolls.

The Opponent plays differently. He uses a board with eight slidable tiles, plus his own Energy gems. Each tile corresponds to one unit (1 to 3 miniatures) on the game mat, and all of the miniature abilities are written on this tile (movement, armor, attack, special abilities). The tile position on the board corresponds to the numbers 1-8. The Opponent has a pool of energy gems and each time he activates one unit, he needs to spend a number of gems matching the tile placement: tile#1 costs 1 energy gem, tile#2 costs 2 gems, etc. Whatever tile the Opponent chooses to activate, he spends the corresponding energy cost (moving his energy gems from the available pool to the spent pool), then takes the tile out and moves it to the end of the sliding track: If he wants to activate this unit again, it will cost him 8 gems, because the unit is now on position 8. The Opponent can activate a maximum of two tiles, and he regains only a certain number of gems each turn (depending on the scenario).

In a typical scenario, the heroes need to accomplish something and the Opponent wins if the heroes fail to reach their objective — but in some scenarios, the Opponent has his own objectives and the Heroes win if they prevent him from accomplishing his goal.

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Age_12+ Availability_Out of Stock BGG-Set BoardGameGeek Rank_Top 200 BoardGameGeek Rank_Top 300 BoardGameGeek Rank_Top 400 BoardGameGeek Rank_Top 500 Category_Cooperative Category_Thematic Google-True INV-0-L INV-C Players Maximum_5 Players Players Minimum_2 Players Playtime Maximum_90 Minutes Playtime Minimum_90 Minutes Product Type_Board Games Product-International Restock-20230112_Full_Restock Restock-20240526-Long Year Published_2010s https://www.vaibhavhospital.com/products/8121073985 Default Title 131.74 ASUSCON01 4980
https://www.vaibhavhospital.com/products/6343537985 2016-05-23T01:40:00-04:00 2016-05-23T01:40:00-04:00 Opération Commando: Pegasus Bridge (French Import) Board Games Ajax Games

Vendor: Ajax Games
Type: Board Games
Price: 29.95

Designer P. O. Barome, Pascal Bernard
Publisher Ajax Games
Players 2
Playtime 15-60 mins
Suggested Age 10 and up

Note: This game is in French

In 1944, during the night of 5th to 6th June, paratroopers of the British 6th Airborne achieved three heroic missions that made possible the D-Day Normandy Landings on the East sector (Gold, Juno and Sword beaches). 

In Operation Commando - Pegasus Bridge, one player leads the English commandos, while his opponent is in charge of the defending German troops.

Each turn, on a different battlefield (each ground having specific characteristics), players draw cards (each player has his own deck), can play events, and then an assault begins. The German plays a unit; the English answers with a unit, that must have a Combat value equal or higher than the German unit's, or reach it thanks to boosts. If it does, the German can boost his unit, then the English, and so on until a player stops. A unit's combat value can be raised by combat action cards and tokens (one side +1 Combat, one blank side) taken from the player's tokens reserve and flipped.
If the English's unit is destroyed, he loses one of his 3 Manpower Points (MP) but moves to the next ground (the assault ends, as does the turn on this ground). If the German's unit is destroyed, he can play another one (depending on the ground's size) and the assault goes on. If the English destroys all enemy units present on the ground, he wins the assault and progresses without losing a MP.

Players also have a pool of special cards, the powerful "heroic" cards, from which they secretely choose one card to add to their hand each two turns. Since heroic cards have potent effects and can't be countered, choosing them well depending on the situation of the game is strategically very important. These cards feature actual historical officers and events.

The game contains three scenarios, each of which corresponding to one of the three missions that the English commandos had to fulfill this night: the taking of the bridge of Bénouville ("Pegasus Bridge") to allow the landed troops to progress deeper inside the land; the assault on the Merville Gun Battery, a fortified area threatening the Landind beaches with long distance cannons; and the bombing of the bridges on the Dives river to prevent the tanks of the 21th Panzer Division from reinforcing the German troops. Each scenario has its own pool of cards (including heroic cards) and different gameplays.

To win, the English must fulfill his objective (which depends of the scenario), by winning the assault on one or more objective grounds. To win, the German has to prevent the English to reach his goal, generally by bringing his Manpower Points to zero or, in the Dives scenario, by preventing him to destroy two bridges out of four.

The three scenarios can be played in campaign mode (one after the other) to recreate the historic night. Depending on his results, the English gets more or less campaign points, and when the three scenarios have been played, his total score indicates if the D-Day Landing will be possible or not.

The 120 artworks illustrating the cards are realistic and faithful to historical documents (uniforms, weapons, locations...)

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En 1944, pendant la nuit du 5 au 6 juin, les parachutistes de la 6e Division Aéroportée Britannique ("6th Airborne") accomplirent trois missions héroïques qui permirent au Débarquement d'avoir lieu sur le secteur est (plages Gold, Juno et Sword).
Dans **Opération Commando - Pegasus Bridge**, l'un des joueurs dirige les commandos anglais, et son adversaire les troupes allemandes.

À chaque tour, sur un champ de bataille différent (chaque terrain possédant des caractéristiques spécifiques), les joueurs piochent des cartes (chacun a sa propre pioche), peuvent jouer des événements, puis un assaut commence. L'Allemand joue une unité ; l'Anglais répond par une unité, qui doit avoir une valeur de combat égale ou supérieure à celle de l'unité allemande, ou l'atteindre grâce à des bonus. Si c'est le cas, l'Allemand peut renforcer son unité, puis l'Anglais peut faire de même, et ainsi de suite jusqu'à ce qu'un joueur renonce. La valeur de combat d'une unité peut être augmentée grâce à des actions de combat et des jetons (avec une face +1 et une face sans bonus) pris dans la réserve du joueur et jetés en l'air comme un pile ou face.
Si l'unité de l'Anglais est détruite, il perd l'un de ses 3 Points d'Effectifs (PE) mais avance jusqu'au prochain terrain (l'assaut se termine, de même que le tour sur ce terrain). Si c'est l'unité de l'Allemand qui est détruite, ce dernier peut en jouer une autre (selon la taille du terrain) et l'assaut se poursuit. Si l'Anglais élimine toutes les unités ennemies présentes, il remporte l'assaut et progresse sans perdre de PE.

Les joueurs disposent également d'une réserve de cartes spéciales, les puissantes cartes "héroïques", réserve dans laquelle ils choisissent secrètement une carte qu'ils ajoutent à leur main tous les deux tours. Les cartes héroïques ayant des effets puissants et ne pouvant être annulées, bien les choisir en fonction du déroulement de la partie est stratégiquement très important. Ces cartes représentent des officiers ayant réellement pris part aux opérations et des événements s'étant effectivement produits.

Le jeu propose trois scénarios, chacun d'eux correspondant à l'une des trois missions que les commandos anglais devaient accomplir cette nuit-là : la prise du pont de Bénouville ("Pegasus Bridge") pour permettre aux troupes débarquées de progresser à l'intérieur des terres ; l'assaut sur la batterie de Merville, une zone fortifiée menaçant les plages du Débarquement avec des canons à longue portée ; et la destruction des ponts sur la rivière Dives pour empêcher les blindés de la 21e Panzer Division de venir renforcer les troupes allemandes. Chaque scénario possède ses propres cartes (dont les cartes héroïques) et des mécaniques de jeu différentes.

Pour gagner, l'Anglais doit remplir sa mission (qui dépend du scénario), en remportant l'assaut sur un ou plusieurs terrains objectifs. Pour gagner, l'Allemand doit empêcher l'Anglais d'atteindre son but, généralement en lui faisant perdre tous ses Points d'Effectifs, ou, dans le scénario de la Dives, en l'empêchant de détruire deux des quatre ponts.

Les trois scénarios peuvent être joués à la suite, en mode "campagne", pour recréer cette nuit historique. En fonction de ses résultats, l'Anglais obtient plus ou moins de points de campagne, et quand les trois scénarios ont été joués, son score total indique si le Débarquement sur les plages de Gold, Juno et Sword pourra avoir lieu ou non.

Les 120 illustrations de cartes sont réalistes et fidèles aux documents historiques (uniformes, armes, lieux...)

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2-Players-Only Age_9+ Availability_Out of Stock BGG-Set Category_Thematic Category_Wargames Discount_On Sale Google-True INV-M-Z INV-O Players Maximum_2 Players Players Minimum_2 Players Playtime Maximum_60 Minutes Playtime Minimum_15 Minutes Product Type_Board Games Product-International Restock-20230112_Full_Restock Restock-20240526-Long Sale Type_Regular Source_Import Games Year Published_2010s https://www.vaibhavhospital.com/products/6343537985 Default Title 29.95 19736015937 1132