https://www.vaibhavhospital.com/collections/all.atom vaibhavhospital 2013-12-10T23:50:15-05:00 vaibhavhospital https://www.vaibhavhospital.com/products/192025765 2013-12-10T23:50:15-05:00 2013-12-10T23:50:15-05:00 Western Town: Expansion Board Games Game Salute

Vendor: Game Salute
Type: Board Games
Price: 10.00

Designer Olivier Warnier
Publisher Game Salute
Players 2-4
Playtime 90 mins
Suggested Age 12 and up
Expands Western Town


Note: This is not a standalone product and you'll need the base game Western Town to play.

Game Contents:

  • 1 card to explain (FR, EN, GE), 4 cards and 4 tiles Telegraph Office
  • 1 card to explain (FR, EN, GE), 4 cards and 4 tiles School
  • 1 card to explain (FR, EN, GE), 4 cards and 4 tiles Huge Homestead
  • 1 Indian tile
  • 1 Abraham Lincoln tile

 

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    Availability_Out of Stock BGG-Not-Set Category_Strategy Google-True INV-M-Z INV-W Non-TCG Product Type_Board Games Product-International Restock-20230112_Full_Restock Restock-20240526-Long https://www.vaibhavhospital.com/products/192025765 Default Title 10.00 102075 378
    https://www.vaibhavhospital.com/products/192023377 2013-12-10T23:45:00-05:00 2013-12-10T23:45:00-05:00 Western Town Board Games Game Salute

    Vendor: Game Salute
    Type: Board Games
    Price: 60.00

    Designer Olivier Warnier
    Publisher Game Salute
    Players 2-4
    Playtime 90 mins
    Suggested Age 12 and up
    Expansion Western Town: Expansion


    In Western Town, each player is a Marshal of an expanding town in the Old West of the U.S. in the early 1860s. Each Marshal wants to develop the most prosperous town, one that President Lincoln himself would be proud to visit.

    The three principal criteria that allow you to win the game are population growth, charm/attractiveness, and wealth, as measured by gold. Turns are regulated by the visits of Lincoln, who determines, bit-by-bit, the value of the towns relative to those three criteria. These criteria can and do change every round, and you will need to adapt to these changing criteria to win this game!

    Each player has his own board on which he will be building his town. Every building gives him different, and increasing, rights and abilities, and therefore power. The bigger your town gets, the better – but managing too much growth is challenging, so you'll need to make difficult choices at the beginning of each round as to which buildings you'll bring into play.

    This "building-adding" mechanism helps players stay in the game and not get lost in the overwhelming number of choices available. Of 22 different buildings, six of them are identified every round as "bonus" buildings, and players are forced to adapt varying strategies and test new combinations of these buildings for their town as the game progresses.

    In addition to logic and strategy, Marshals will need to bluff and occasionally resort to questionably bending the law a bit, to succeed in building their Western Town. And as if that weren't enough, there are even occasional Indian attacks to deal with as well!

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    Age_12+ Availability_Out of Stock BGG-Set Category_Strategy Google-True INV-M-Z INV-W Non-TCG Players Maximum_4 Players Players Minimum_2 Players Playtime Maximum_90 Minutes Playtime Minimum_45 Minutes Product Type_Board Games Product-International Stocky-Clearance Year Published_2000s https://www.vaibhavhospital.com/products/192023377 Default Title 60.00 102074 2268