Vendor: Nuts! Publishing
Type: Board Games
Price:
74.95
Designer |
Nicolas Rident |
Publisher | Nuts! Publishing |
Players | 2 |
Playtime | 60-180 mins |
Suggested Age | 14 and up |
Offensive Roads: Stalingrad is a wargame for 2 players covering the 1942-43 winter campaign on the Soviet South Front. The game begins with the outbreak of the Uranus offensive in late November 1942 and ends with Manstein's counter-attack in March 1943.
The game is aligned with the 'Roads' series, which features the titles Liberty Roads and Victory Roads (published by Hexasim). The system will be familiar to players who have enjoyed the first two games, but it has been adapted to take into account all the specifics of the campaign (the supply of the Stalingrad pocket, management of the Stavka,...).
Offensive Roads: Stalingrad has four scenarios.
Edge of the Abyss: 17 turns. The full campaign.
Wintergewitter: this small two-turn scenario is ideal for getting started with the system, but is also a challenge for both players.
Manstein's Backhand Blow: a short but intense scenario to maneuver the elite German armored forces and save a desperate situation.
Star and Gallop : Starting in February 1943, this scenario shows the end of the campaign from the surrender of the 6th Army. A real game within the game, it allows players to discover these very little simulated offensives and opens up a situation rich in opportunities for the Soviet player.
—description from the publisher
Vendor: Nuts! Publishing
Type: Board Games
Price:
28.95
Designer |
Yasushi Nakaguro |
Publisher | Nuts! Publishing |
Players | 1-2 |
Playtime | 50-75 mins |
Suggested Age | 12 and up |
Honor | 2020 Charles S. Roberts Best Late GunPowder Era Board Wargame Nominee |
Step into the historical battleground of the Russo-Japanese War that unfolded on land and sea at the turn of the 20th century with Port Arthur, an engaging strategy game designed for 2 players, offering a playing time of 40-60 minutes. Players have the option to take command of the Japanese forces, or assume the role of the Russians forces, the contender. Can you, in the span of 6 turns, assert control over more zones than your opponent and emerge victorious in this historic conflict?
The heart of naval supremacy lies in the intricacies of ship management. Each vessel in the game possesses three key attributes, while a group of ships belonging to one side within a Sea Area is collectively referred to as a Fleet.
The gameplay unfolds in a structured turn sequence featuring various phases. From Fleet sortie, Operational Phase, and Scoring Phase to the Return to Port Phase and the advancement of the turn marker, each step is critical to success.
Victory conditions add depth to the challenge. A major victory is claimed if, by the end of the sixth turn, the Japanese fail to establish an army in Mukden. Alternatively, the player whose side of the Points of Control (POC) track the marker resides on emerges as the victor, with POCs, representing victory points, that shift dynamically as players gain or lose control of sea zones.
Contents:
Vendor: Nuts! Publishing
Type: Board Games
Price:
72.95
Designer |
Harrison Brewer Rex Brynen Juliette Le Ménahèze Brian Train |
Publisher | Nuts! Publishing |
Players | 1-2 |
Playtime | 90 mins |
Suggested Age | 14 and up |
Vendor: Nuts! Publishing
Type: Board Games
Price:
61.95
Designer |
Jean-Philippe Barcus Pascal Toupy |
Publisher | Nuts! Publishing |
Players | 1-2 |
Playtime | 60-120 mins |
Suggested Age | 10 and up |
Vendor: Nuts! Publishing
Type: Board Games
Price:
65.95
Designer |
Pierre Razoux |
Publisher | Nuts! Publishing |
Players | 2-6 |
Playtime | 90-240 mins |
Suggested Age | 14 and up |