Included as an add-on in the original Sword & Sorcery: Ancient Chronicles Kickstarter campaign.
Vendor: Ares Games
Type: Board Games
Price:
22.95
Designer |
Simone Romano Nunzio Surace |
Publisher | Ares Games |
Players | 1-5 |
Playtime | 60-90 mins |
Suggested Age | 12 and up |
Expansion For |
Sword & Sorcery: Immortal Souls Sword & Sorcery: Ancient Chronicles |
Add two new, powerful characters to your Sword & Sorcery campaign with Sword & Sorcery - White/Black Monk (Genryu/Shakiko) Hero Pack! Genryu and Shakiko are powerful fighters who dominate the battlefield using the power of their Chi. Transmigration, spiritual powers, martial arts, and special attacks create a completely new combat experience in your adventures. Genryu and Shakiko can be played as either White or Black Monks.
As a White Monk, your Hero is a trained master of transforming the energy of their Chi to heal wounds, defend comrades, or create spiritual barriers and walls. While able to deal an impressive amount of damage, their soul is more inclined to help people than destroy them.
As a Black Monk, your Hero is a master of unarmed combat, focused on bending the energy of their Chi to damage their enemies, to drain their soul essence, and to burn the battlefield. While able to heal their comrades, their soul prefers to burn and destroy rather than heal.
This Special Hero Pack features two complete, playable new Heroes: six miniatures and everything you need to play them – cards, tokens, Soul Gems, Hero sheets and rules. Each character is included in their normal version, their Ghost Soul form version, and as their own Nemesis – the dark side of the Hero!
Contains:
Vendor: Ares Games
Type: Board Games
Price:
31.95
Designers |
Simone Romano Nunzio Surace |
Publisher | Ares Games |
Players | 1-5 |
Playing Time | 60-90 mins |
Suggested Age | 12 and up |
Expansion For |
Sword & Sorcery: Ancient Chronicles |
Each Hero is represented by two specific miniatures (normal and Ghost Soul form), their set of cards (Hero and Power cards), tokens, and a double-sided Hero Sheet.
This set also includes a bonus expansion, Traits: 29 cards introducing advantages and disadvantages specific to every Hero, that can be used in either for Immortal Souls or Ancient Chronicles.
Contents:
Vendor: Ares Games
Type: Board Games
Price:
16.95
Designers |
Simone Romano Nunzio Surace |
Publisher | Ares Games |
Players | 1-5 |
Playing Time | 60-90 mins |
Suggested Age | 12 and up |
Expansion For |
Sword & Sorcery: Ancient Chronicles |
Vendor: Ares Games
Type: Board Games
Price:
17.95
Designers |
Simone Romano Nunzio Surace |
Publisher | Ares Games |
Players | 1-5 |
Playing Time | 60-90 mins |
Suggested Age |
13 and up |
Expansion For |
Sword & Sorcery: Ancient Chronicles |
Vendor: Ares Games
Type: Board Games
Price:
27.95
Designers |
Simone Romano Nunzio Surace |
Publisher | Ares Games |
Players | 1-5 |
Playing Time | 60-90 mins |
Suggested Age | 12 and up |
Expansion For |
Sword & Sorcery: Ancient Chronicles |
Vendor: Ares Games
Type: Board Games
Price:
14.95
Designer |
Simone Romano Nunzio Surace |
Publisher | Ares Games |
Players | 1-5 |
Playtime | 60-90 mins |
Suggested Age | 12 and up |
Vendor: Ares Games
Type: Board Games
Price:
89.95
Ancient Chronicles, a new starting point for the game, is fully compatible with the original Immortal Souls campaign in terms of gameplay, allowing players to cross over heroes and monsters from one campaign to another. Gameplay remains familiar, but this new cycle also introduces new elements to the setting, expanding both the narrative engine and the mechanisms, without making the game more complex.
The Ancient Chronicles campaign is set in the distant past of the events narrated in the Immortal Souls campaign.
New features in the game:
Vendor: Ares Games
Type: Board Games
Price:
16.95
Designers |
Simone Romano Nunzio Surace |
Publisher | Ares Games |
Players | 1-5 |
Playing Time | 60-90 mins |
Suggested Age | 12 and up |
Expansion For |
Sword & Sorcery: Ancient Chronicles |
Vendor: Ares Games
Type: Board Games
Price:
56.95
Designer |
Simone Romano Nunzio Surace |
Publisher | Ares Games |
Players | 1-5 |
Playtime | 30 mins |
Suggested Age | 13 and up |
Expansion For | Sword & Sorcery |
Vendor: Ares Games
Type: Board Games
Price:
48.95
Designer |
Simone Romano Nunzio Surace |
Publisher | Ares Games |
Players | 1-5 |
Playtime | 60-180 mins |
Suggested Age | 12 and up |
Expansion For | Sword & Sorcery |
Vendor: Ares Games
Type: Board Games
Price:
16.95
Designer |
Simone Romano Nunzio Surace |
Publisher | Ares Games |
Players | 1-5 |
Playtime | 60-180 mins |
Suggested Age | 12 and up |
Expansion For | Sword & Sorcery |
Vendor: Ares Games
Type: Board Games
Price:
14.50
Designer |
Simone Romano Nunzio Surace |
Publisher | Ares Games |
Players | 1-5 |
Playtime | 60 - 180 mins |
Suggested Age | 12 and up |
Expansion For | Sword & Sorcery |
Vendor: Ares Games
Type: Board Games
Price:
73.95
Designer |
Simone Romano Nunzio Surace |
Publisher | Ares Games |
Players | 1-5 |
Playtime | 30 mins |
Suggested Age | 13 and up |
Expansion For | Sword & Sorcery |
The world of Sword & Sorcery always needs new heroes! With this Hero Pack, you now have the possibility to introduce a new, powerful character into your campaign.
Great men are forged by the harsh climate of the Northern Lands, where strength means survival or death. From these cold mountains, a powerful hero rises to crush evil foes... Kroghan, the fiercest warrior of his Clan! Kroghan can be played as either a Barbarian or a Dreadlord.
As a Barbarian, Kroghan is an example of extreme courage, a champion who gathers heroes under his guidance and leads them into battle!
As a Dreadlord, Kroghan is a cold-blooded and remorseless warrior, a dreadful champion – his enemies whisper his name in fear, and terror strikes their hearts when they meet him on the battlefield.
This Hero Pack features two miniatures of Kroghan (normal and Ghost Soul form), his Soul Gem, and new cards — including legendary treasures such as the creepy Bone Armor, the versatile Snowtroll Tooth artifact, and the deadly Bloodstone!
Vendor: Ares Games
Type: Board Games
Price:
87.95
Vendor: Ares Games
Type: Board Games
Price:
78.95
Designer |
Simone Romano Nunzio Surace |
Publisher | Ares Games |
Players | 1-5 |
Playtime | 120 mins |
Suggested Age | 12 and up |
Expands | Galaxy Defenders |
In Galaxy Defenders: Extinction Protocol, an expansion for Galaxy Defenders, the agents head to the home planet of the invaders to fight the final battle to save the Galaxy from extinction. Armed with a new generation of weapons and wearing awesome Power Armor, the agents are prepared to fight the worst enemy they have ever faced.
New Features:
In Extinction Protocol, the journey through the six missions begins as the Agents reach the Alien planet. To fight their enemy, they must enter into a darkness made of caves and corridors, across underground lakes, through alien temples, and face the ultimate challenge in the terrible Queen’s chamber.
The underground of the alien planet is formed by thousands of narrowing corridors and caves. To properly represent this new setting, a new system of modular tiles creates the game board, using smaller tiles with a variable number of areas. The tiles remain fully compatible with all the maps of the GD Universe to create custom missions. This new system, combined with standard map tiles create an unique game experience.
Below the ground, alien menaces lurk in the shadows. Insidious opponents – and sometimes, precious resources – will appear on the battlefield as Stationary Signals, that will only be revealed when you are close to them… In addition, the doors of the underground Alien Base are protected by an enhanced security system that allows the access only to the owners of the right encrypted keys!
To accomplish the final task, our agents will be dressed and armed like gods of war! Thanks to the new GD-Ranks each agent can acquire new skills and tactics, including tactics that can be used without spending actions.
More important, they will make the battlefield to quake with their Power Armors, the ultimate weapons created by Mankind. The use of these exoskeletons empowers the Agents with new abilities and allow the Agency to deploy devastating firepower against their Alien opponents.
Each Power Armor is represented by a unique figure and by its Power Armor Profile Sheet. Unlike Power Suits, that are used by any character, each Agent uses a unique style of armor. Each armor has completely different weapons and powers, and transforms the Agent in a lethal war machine!
Vendor: Ares Games
Type: Board Games
Price:
69.95
Designer |
Simone Romano Nunzio Surace |
Publisher | Ares Games |
Players | 1-5 |
Playtime | 120 mins |
Suggested Age | 12 and up |
Expands | Galaxy Defenders |
In Galaxy Defenders: Operation Strikeback, an expansion for the Galaxy Defenders base game, the Agency prepares to counterattack. With new technologies and new weapons, agents launch a strike against the alien base on the dark side of the Moon with the help of genetically modified agents, facing new alien menaces and terrible creatures.
The scenarios included in the expansion develop the storyline begun with the campaign included in the Core Set.
New Features:
Operation Strikeback adds many new features and new mechanics to make Galaxy Defenders even more strategic, more epic, and more fun.
The six missions included create an epic adventure, and for the first time our heroes will face the highest-ranked invaders in the Alien Army… the Master Aliens!
These lethal opponents are represented in the game by purple-color cards and figures. The Alien card of a Master Alien is twice the size of a standard card. It’s also printed on both sides, each with a different set of stats for the Alien. The Master Alien can flip its card from one side to the other during combat, making its behaviour dynamic and unpredictable.
A common feature of Master Aliens is their “Archenemy” power. They are able to tell at a glance who’s the most dangerous Agent on the battlefield [called the Menacing Agent] and their behavior is influenced by his or her position, rather than that of the closest Agent.
Such opponents cannot be fought without the right equipment, and the GD Agency has created new “toys” for the agents, such as the extremely versatile Power Suits. It improves the Agent’s movement… and also gives him the ability to fly, seize bleeding companions and bring them to safety, and unleash a huge amount of firepower upon the alien scum!
Agents will also be endowed with psionic powers. The amazing mind powers they can develop allow them to walk through time, cause lethal and critical hits, predict the future, and much more!
Last, but not least, Agents are no longer alone in this war. A new Non-Player Character [NPC] system allows intelligent non-player agents to fight side by side with the GD squad.
NPCs in Galaxy Defenders are represented by yellow-colored cards and figures, and are handled by an A.I. mechanic similar to the system used for the Aliens. Each NPC card describes the behavior, stats, abilities, and special tactics of that character, so each NPC will act differently on the battlefield.
A player will have the choice to activate an NPC before or after his agent, adding a whole new level of strategy. Human signals in a mission may indicate the appearance of an NPC, who can be added to any existing mission.
Vendor: Ares Games
Type: Board Games
Price:
23.95
Designer |
Simone Romano Nunzio Surace |
Publisher | Ares Games |
Players | 1-5 |
Playtime | 120 mins |
Suggested Age | 12 and up |
Expands | Galaxy Defenders |
"The invasion has begun and now stronger fighters have landed...
Only the brave GD agents face this menace to save our planet!"
The Elite Alien Army expansion enhances the game difficulty and the overall game experience by combining the Galaxy Defenders core set elements with these new aliens.
This expansion may be integrated into any Galaxy Defenders mission to enhance the challenge, by either replacing an entire alien color rank or simply by following the campaign enhancements detailed in the Rules Booklet.
This is not a complete game, a copy of the Galaxy Defenders core set is required to play.
Vendor: Gremlin Project
Type: Board Games
Price:
85.95
Designer |
Simone Romano Nunzio Surace |
Publisher | Gremlin Project |
Players | 1-5 |
Playtime | 120 mins |
Suggested Age | 12 and up |
Expansion |
Galaxy Defenders: Elite Alien Army |
Galaxy Defenders is a sci-fi cooperative, tactical battle game in which 1-5 players fight together against an oncoming alien menace. Each player takes control of one or more agents with unique powers to defend the planet from the alien invasion. Gameplay revolves around a tactical combat system, using custom ten-sided dice. Each player sequentially plays his Agent turn and then one Aliens turn. Players carry out their turns [agent and aliens] in clockwise order until the last player finishes his Aliens turn. Once done, the game passes to the Event phase that will bring the players to the next round. Players may choose up to five agents:
There is no "Alien player" in Galaxy Defenders; instead, the aliens are controlled by the game system itself, through an artificial intelligence system based on two types of cards:
The combination of a unique AI for each alien species and the uncertainty about alien activation in a turn provides a realistic simulation of the chaos of battle and a sophisticated challenge for the players. Since having more agents brings more alien activations for the aliens, the turn structure allows the level of difficulty to scale dynamically based on the number of agents in play. If agents die during the game, the system "recalibrates" the difficulty to a reasonable and enjoyable level, so you still have a chance to complete the mission.
The battle for Earth will be carried out in a series of twelve missions organized in a completely story-driven campaign. Mission events influence future games in two different ways:
With the downloadable Galaxy Defenders: Alien Mind variant, you can transform the game into a competitive affair, with one player becoming the alien mastermind and controlling the alien army and the card in play, attempting to thwart each mission undertaken by the Agents. To do this, the alien player completes his own game objectives, obtaining new "alien signals" that can be teleported onto the battlefield. This variant, which allows for play with up to six players, can be used in a single mission or for a whole campaign ofGalaxy Defenders. Using Alien Mind may increase the game difficulty and is suggested only for expert players.