Vendor: PYTHAGORAS
Type: Board Games
Price:
89.95
Designer |
Nuno Bizarro Sentieiro Paulo Soledade |
Publisher | PYTHAGORAS |
Players | 1-4 |
Playtime | 120-120 mins |
Suggested Age | 14 and up |
ETA Q4 2024
In a world striving for economic success in the 1960s, four Asian economies emerge from the pack: South Korea, Taiwan, Singapore, and Hong Kong. These so-called "Asian Tigers" are now implementing policies and creating optimal investment conditions for international players to enter their economies and achieve impressive economic growth.
In Asian Tigers: A Story of Prosperity, you are an investor sponsored by each of the Asian Tigers, and your goal is to help these markets flourish and achieve much-desired success. You will build power plants, research laboratories, sponsor universities, and establish factories that will produce resources with the purpose of serving local and, more importantly, international markets.
An easy-going mechanism provides an interactive experience in which players dispute the relevance of their presence in each of the Tigers and also the personal goals established by their own management decisions. Producing resources such as ships, machinery, automobiles, chemicals, finance, and electronics is the way to serve the global markets to succeed.
The economic revolution in Asia has started, and you are a part of it.
—description from the publisher
Vendor: What's Your Game?
Type: Board Games
Price:
0.00
Designer |
Nuno Bizarro Sentieiro Paulo Soledade |
Publisher | What's Your Game? |
Players | 2-4 |
Suggested Age | 12 and up |
Vendor: Quined Games
Type: Board Games
Price:
139.95
Designer |
Nuno Bizarro Sentieiro Paulo Soledade |
Publisher | Quined Games |
Players | 2-4 |
Suggested Age | 10 and up |
Vendor: What's Your Game?
Type: Board Games
Price:
14.95
Designer |
Nuno Bizarro Sentieiro Paulo Soledade |
Publisher | What's Your Game? |
Players | 2-4 |
Suggested Age | 12 |
Vendor: Pandasaurus Games
Type: Board Games
Price:
37.95
Designer |
Nuno Bizarro Sentieiro Paulo Soledade |
Publisher | Pandasaurus Games |
Players | 1-4 |
Playtime | 30 mins |
Suggested Age | 8 and up |
Vendor: What's Your Game?
Type: Board Games
Price:
7.95
Designer |
Nuno Bizarro Sentieiro Paulo Soledade |
Publisher | What's Your Game? |
Players | 2-4 |
Playtime | 120 mins |
Suggested Age | 12 and up |
Expands | Madeira |
As the economy of Madeira flourishes, the guilds are expanding and sending ambassadors to distant countries to strengthen their influence. Madeira: The Ambassadors enriches the game with four new guild favors that are all related to the colonies, bringing new strategies to interacting with them.
Vendor: What's Your Game?
Type: Board Games
Price:
53.95
Designer | |
Publisher | What's Your Game? |
Players | 2-4 |
Playtime | 60-120 mins |
Suggested Age | 12 and up |
Honors | 2015 Golden Geek Best Strategy Board Game Nominee |
Japan during the Meiji period—a closed, isolated, and feudal country—decides to change into a modern westernized state. The Empire sends emissaries to foreign nations, brings technicians and scholars from the west, builds a network of railroads, and achieves an outstandingly fast industrial revolution.
The nation and Emperor count on the support of the Great Four, the big conglomerates that emerge with great power and massive control over the Japanese economy. They are called Zaibatsu, and their influence on the Meiji Emperor and importance on the fate of Japan is incredibly high.
In Nippon, players control Zaibatsu and try to develop their web of power by investing in new industries, improving their technological knowledge, shipping goods to foreign countries or using them to satisfy local needs, and growing their influence and power as they oversee the era of rapid industrialization of Japan.
The foundations of the big Zaibatsu were the traditional silk workshops, but soon the conglomerates diversified their influence and power, building a complex structure of interconnected companies that made them giant players in the world’s new industrial era. Each player takes the reins of one of these big corporations and tries to develop it in order to grow and achieve power.
To win the game, players must carefully choose which types of industry to invest in to get the most influence over the Japanese islands. Every action that is taken helps to forge their own path to new opportunities.
Nippon is a fast-paced economic game with challenging decisions, set during an important time in Japanese history, and when a new great nation is born.
Vendor: Stronghold Games
Type: Board Games
Price:
54.95
Designer | |
Publisher | Stronghold Games |
Players | 2-4 |
Playtime | 100 mins |
Suggested Age | 12 and up |
Honors |
After one hundred years in service, the Panama Canal still is one of the most important and impressive engineering achievements in modern times.
Built in 1914, it held a prominent role in the deployment of military vessels during WWI and in the conflicts that have followed. Nowadays commercial usage is the core business of the Channel; its economic impact is profound and has not only developed the region, but in fact helped define shipping throughout the world.
In the wake of the Canal’s opening hull designs were influenced accordingly; ships fell into three categories, those that could travel through easily and in groups (Feeder class), massive ocean going ships too big to enter the Canal (ULCV or Ultra Large Container Vessels), and the new standard - designed to the maximum limits of the Panama Canal. These ships are called PANAMAX.
In Panamax each player manages a shipping company established in the Colón Free Trade Zone. Companies accept contracts from both US coasts, China and Europe and deliver cargo in order to make money, attract investment and pay dividends. At the same time the players accumulate their own stock investments and try to make as much money as possible in an effort to have the largest personal fortune and win the game.
Panamax features several original mechanisms that blend together; an original dice (action) selection table, pickup-and-deliver along a single bi-directional route, a chain reaction movement system – “pushing” ships to make room throughout the Canal and a level of player interaction that is part self-interest, part mutual advantage and the freedom to choose how you play.
On their turn, players remove a die from the Action table to select Contracts and Load Cargo or Move ships until the pool of dice is emptied ending the Round. Over the course of three rounds these actions are blended during the turn to create a logistics network which each player uses to ship their cargo, minimize transportation fees and increase the net worth of their Company. Each Company has a limited amount of Stock that the players can purchase in exchange for investing – receiving a dividend each round. The questions for the players will be which companies are likely to yield higher dividends?
There's more to explore and several ways to win, but we ask that you join us at the table and celebrate the 100th Anniversary of the Panama Canal with a session of Panamax!
Vendor: What's Your Game?
Type: Board Games
Price:
62.95
Designer |
Nuno Bizarro Sentieiro Paulo Soledade |
Publisher | What's Your Game? |
Players | 2-4 |
Playtime | 120 mins |
Suggested Age | 12 and up |
Expansions | Madeira: The Ambassadors |
Madeira is an island officially discovered early in the 15th century by Portuguese seafarers. Madeira, the Portuguese word for wood, refers to the dense forest that covered its wild, fertile landscape. This, and its strategic position far into the Atlantic Ocean made the island one of the most significant Portuguese discoveries. Madeira served as a “laboratory” for what would become the Portuguese Empire.
Wheat plantations were the first means for survival on the island. After that, when D. Henrique decided to increase the economy of the Empire, sugar became the core business of Madeira. Once sugar started coming from other places in the world, such as Africa and Brazil, profits from sugar were no longer enough, and production of the very famous Madeira wine became the most important economic product of the island.
Players try to adapt themselves to these constraints, working to find better fields for farming the right goods and for obtaining precious wood, essential for erecting new structures in the cities and for building ships. In turn, the ships are crucial for trading in foreign markets, as well as for taking part in new expeditions to discover other countries.
Madeira has been established just as it was in the original administrative division of the island under 3 captaincies (Funchal, Machico, and Porto Santo), where the ultimate goal is to develop the Island, gaining the most prestige under and for the Portuguese Crown.
The Crown of Portugal has a series of requests regarding expeditions, urbanization, opening trade routes, increasing wealth, and controlling the guilds on the islands. Three times during the game, the players gain prestige for fulfilling certain requests by the Crown. At two other times, the Crown requests that the islands change the focus of their agriculture due to the changes in the world.
Players must carefully choose the correct timing to show their achievements. Too early and you don’t gain as much prestige, too late and you risk someone else stealing the best opportunities. Will you have what it takes to excel in all of these endeavors?
Beware, wheat may become scarce, money is never enough, the population is hungry, and the shadow of piracy looms large….