Vendor: Daily Magic Games
Type: Board Games
Price:
18.95
Designer | Nick Sibicky |
Publisher | Daily Magic Games |
Players | 2-5 |
Playtime | 10 mins |
Suggested Age | 14 and up |
Vendor: Game Salute
Type: Board Games
Price:
19.77
Designer | Nick Sibicky |
Publisher | Game Salute |
Players | 2-5 |
Playtime | 45 mins |
Suggested Age | 12 and up |
Expansion | Farlight: Launch Pack |
Vendor: Game Salute
Type: Board Games
Price:
31.95
Designer | Nick Sibicky |
Publisher | Game Salute |
Players | 2-4 |
Playtime | 45-60 mins |
Expansion |
Vendor: Game Salute
Type: Board Games
Price:
32.95
Designer | Nick Sibicky |
Publisher | Game Salute |
Players | 2-5 |
Playtime | 60 mins |
Suggested Age | 13 and up |
Expansion |
King Loosens Foreign Laborer Laws and Demands More Crafts!
Hear ye! Hear ye! This ROYAL DECREE is issued to spread the news of looser government regulations and corporate oversight to all village craftspersons wishing to apply for position of King Alphons Sedwickson III's court position of King's Forge. The King has graciously approved the use of Apprentices (i.e. "glorified interns") for any person wishing to apply for this royal court position. The King also hopes that his laissez-fair economic policies greatly increase the number and diversity of gathering locations around the village as well as the variety of items that can be crafted. King Sedwickson III is aware that all of these extra freedoms may result in competitors submitting items counterfeited from other sources (but given the King's poor eyesight it is unlikely that competitors will ever be caught for doing so).
The expansion King's Forge: Apprentices is designed with modular components such that all or any combination of the following can be added into the base game:
Vendor: Game Salute
Type: Board Games
Price:
32.95
Designer | Nick Sibicky |
Publisher | Game Salute |
Players | 2-4 |
Playtime | 60 mins |
Suggested Age | 14 and up |
Expansion |
Each year, to celebrate the union of the five Duchies and the election of the first Sovereign Queen, the royal family holds a grand reception to renew their oath of justice and unity to the hereditary Dukes. This event is called The Queen's Jubilee, and the highlight of the evening is The Fealty Ceremony: a re-enactment of that long-ago day when the Queen Elect gave a gift to each of the Dukes as a token of thanks for coming together to forge a kingdom based on peace and loyalty.
With the Queen's Jubilee only a few weeks away, King Sedgewickson and his lovely wife, Queen Felicity, have compiled a list of possible gifts for this year's Fealty Ceremony and posted it in the castle's plaza. Craftsmen and women from all over the kingdom are now hard at work, striving to be the first to craft five items from the list and win the honor of standing side-by-side with the royals as the gifts are presented to the five Dukes at The Queen's Jubilee.
King's Forge: Queen's Jubilee is an additional set of component's for the King's Forge board game. It consists of a deck of 30 alternate craft cards that can be used in place of the deck of craft cards in the base game to enable a faster-playing game experience. This expansion also includes 3 Gather Cards as well as an additional Conjurer Gather Card with 4 special clear dice that can act as a "limited wild" during the game.
Gather Cards:
Vendor: Game Salute
Type: Board Games
Price:
57.95
Designer |
|
Publisher | Game Salute |
Players | 2-4 |
Playtime | 60 mins |
Suggested Age | 14 and up |
Expansion |
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The Chamberlain is searching the realm for a new "Craftmaster to the King" and sets a contest for all of the smiths and crafters in the land. The first one to forge four items from a list of the King's favorite weapons and trinkets will be honored as First Among Crafters and Smiths. But watch out, because the other crafters and smiths will try to outdo you at every opportunity. Are you ready to forge your destiny?
In King's Forge, players are craftsmen and craftswomen seeking to become the favorite of the King. A variety of dice represent the raw materials (metal, wood, gems, and enchantment) and those same dice can be used to gather new dice and purchase roll-modifiers, or saved and rolled in an attempt to meet the requirements to craft the items on the King's list. An early lead is not a sure path to victory and other players will out-maneuver and out-build you whenever possible. Careful dice management, advance planning, fierce competition, and nail-biting luck will carry you to winner's circle.