Vendor: Lucky Duck Games
Type: Board Games
Price:
274.95
Designer |
Laskas Jonny Pac Yoma Antonio Zax |
Publisher | Lucky Duck Games |
Players | 1-4 |
Playtime | 60-120 mins |
Suggested Age | 12 and up |
In the early 1900s, the Austrian neurologist Sigmund Freud established a revolutionary theory called psychoanalysis, related to the study of the unconscious mind. As his work took hold, supporters met at Freud's apartment every Wednesday to discuss psychology and dream symbolism. This group—the Wednesday Psychological Society—marked the beginning of the worldwide psychoanalytic movement.
As a member of this society, you aim to formulate new therapeutic techniques, establish a practice, grow your clientele, and become Freud’s most distinguished contemporary. To best accomplish this, you’ll need to share insights, discuss ideas with peers, and publish theories. And to stay invigorated, you’ll likely need some coffee—lots of coffee.
Unconscious Mind is a euro-style game featuring worker placement, engine building, multiple rondels, and cascading effects. On your turn, you may place one or two Ideas (workers) on a central Meeting Table to access a variety of actions, such as adding tiles to your player board, drafting and playing cards, and moving around the city of Vienna. Where you place your Ideas also determines how far to advance your rondel’s inkpot, activating a row or column of tile effects on your player board.
To treat your clients and interpret their dreams, you must work with a supply of Insight resources, which you’ll manage on a multi-level dial. As you work through surface-level Manifest dreams into deep-seated Latent dreams, these Insights will help your clients reach catharsis. This is represented by lifting transparent layers from the client cards—unlocking their ongoing special abilities and end-game scoring opportunities.
Once the group has solidified its reputation, the end of the game is signaled, and the member with the most points wins.
—description from the publisher
Vendor: Djeco
Type: Board Games
Price:
10.95
Designer |
Emilie Soleil Jérôme Soleil |
Publisher | Djeco |
Players | 2-5 |
Playtime | 15-15 mins |
Suggested Age | 3 and up |
Vendor: Hootenanny Games
Type: Board Games
Price:
27.95
You’d better roll FAST to beat family and friends in this MISCHIEVOUS dice game. Grab your favorite SOUR PATCH KID board, and pick a token at random to name the pattern. Then, the frenzy begins!
Play SOUR to erase Xs from your opponents, or play SWEET to give Xs to others!
The first player to match the pattern with six Xs in a row wins! Every game is different in this wild race.
Vendor: Perro Loko Games
Type: Board Games
Price:
119.95
Designer |
Paco Yanez |
Publisher | Perro Loko Games |
Players | 1-4 |
Playtime | 25-100 mins |
Suggested Age | 14 and up |
Note: This game includes Spanish/English language. English rules can be found here.
Satori (悟り) is a Japanese Buddhism term for awakening and refers to a full and deep experience of enlightenment.
In Satori, players compete to advance on the spiritual path. For this end, you'll build new temples for the votaries to pray, get the wisest monks and contribute to build up the great pagoda to turn Koyasan in the heart of the zen Buddhism.
On your turn, choose one of the available devotees at the tori and take him to a temple to resolve an action. You might get resources or resolve different actions on the temples. You can also bring your monks to the mountains which allow you to concatenate additional actions and advance on the spiritual path.
The farthest player on the spiritual path will be the winner.
—description from the designer
Vendor: Perro Loko Games
Type: Board Games
Price:
39.95
Designer |
Jorge J. Barroso Jesús Fuentes |
Publisher | Perro Loko Games |
Players | 2-5 |
Playtime | 20-40 mins |
Suggested Age | 8 and up |
Note: This game includes Spanish/English language. English rules can be found here.
Daruma is a dice Push-your-luck game where you will execute combos to obtain the maximum number of Darumas.
In the game, the players take turns throwing 8 dice. And they should use '1' to fill the eyes of the darumas that are available over the game board. When a player fills an eye of a Daruma, execute the power of this card, giving the possibility to perform crazy combos for obtaining more darumas. If a player fills the second eye, the player receives the card to score at the end of the game.
The turn finishes when a player cannot execute more dice or decide to pass; in that case, obtain all full-filled darumas. If the player has four dice with the number '4', the turn is over, and the player won't get anything.
The player can gift their darumas to any other player to get back one dice per turn at any time.
At the end of the game, every daruma gives you points. The player with more points is the winner. Pay attention because your favorite darumas give you more points. However, some of them could diminish your score a few.
Vendor: Perro Loko Games
Type: Board Games
Price:
54.95
Designer |
David Bernal |
Publisher | Perro Loko Games |
Players | 2 |
Playtime | 15-25 mins |
Suggested Age | 9 and up |
Note: This game includes Spanish/English language. English rules can be found here.
Participate in the construction of the Tholos of Delphi, the temple that marks the center of the universe marked by Zeus and built inside the Sanctuary of Athena Pronaia. As a builder, face your opponent in a duel and achieve the greatest influence within its sacred construction. May the gods be propitious to you!
Tholos is a game of majorities for two players with high interaction. On a turn, you take one of two actions:
Take stones of one color from the quarry into your workshop, with each workshop holding at most three stones. You can take up to three stones of your color (black/white), up to two neutral stones (gray), or one stone of your opponent (white/black).
Play any stone from your workshop onto the game board. The board has seven locations, each with a unique power, and each location can have a column of at most five stones. If you place a stone of your color in a location, then you take the special action associated with that location, e.g., moving the top stone of a column to another location, moving a stone from the opponent's workshop to your workshop, placing a second stone from your workshop, or returning a played stone to the quarry.
When all seven columns have five stones on them, the game ends and players receive points for each column where they have more stones than the opponent — but this isn't necessarily a good thing. When you score a column, you receive 1 point for each stone of your color, 3 points for each stone of the opposing color, and -2 points for each neutral stone. each column awards points to the player who has the most stones of their color in that column.
In the advanced mode of Tholos, you place one or more ornament tiles on the game board, each in a different location. Each ornament tile has a power that changes the rules of the game, such as activating the power of a location with gray stones, awarding a column to the player with fewer stones than the opponent, or raising the maximum number of stones in the location's column to seven.
Vendor: Looney Labs
Type: Board Games
Price:
4.95
Designer |
Andrew Looney |
Publisher | Looney Labs |
Players | 2-6 |
Playtime | 40-40 mins |
Suggested Age | 13 and up |
Vendor: Looney Labs
Type: Board Games
Price:
19.95
Designer |
Andrew Looney |
Publisher | Looney Labs |
Players | 2-6 |
Playtime | 5-30 mins |
Suggested Age | 8 and up |
Fluxx is a card game in which the cards themselves determine the current rules of the game. By playing cards, you change numerous aspects of the game: how to draw cards, how to play cards, and even how to win.
At the start of the game, each player holds three cards and on a turn a player draws one card, then plays one card. By playing cards, you can put new rules into play that change numerous aspects of the game: how many cards to draw or play, how many cards you can hold in hand or keep on the table in front of you, and (most importantly) how to win the game.
Hundred Acre Wood Fluxx brings Winnie-the-Pooh, Tigger, and the other friends of Christopher Robin to your table in the game of ever-changing rules. Will the Bees get suspicious when Winnie floats up on a Balloon? (Yes, of course!) Will Winnie get stuck in Rabbit's doorway again? (Yes, of course!) Will Eeyore find his tail? (Yes, of course!) Will Piglet catch a Heffalump or a Woozle? (No, you silly old bear, those don't exist!)
In keeping with the setting, this version of Fluxx includes special new rules designed to allow stuffed animal friends to join in the game!
—description from the publisher
Vendor: Weird City Games
Type: Board Games
Price:
20.95
Designer |
Tim Eisner |
Publisher | Weird City Games |
Players | 2-8 |
Playtime | 25 mins |
Suggested Age | 10 and up |
What is the scariest zoo animal?
The happiest item in a junk drawer?
The most dangerous fruit?
3 of a Kind is a competitive party game of thinking alike, where players try to write matching answers to wild questions. Each round, players select a Category and 3 different Adjectives. Each player writes one answer for each Adjective in the selected Category. The more players who write the same answer as you, the more points you get!
3 of a Kind plays with 2-8 players and offers near infinite variations of Adjective/Category combos to tickle your brain. Each game is played over 6 rounds and lasts 20-30 minutes.
Vendor: Exploding Kittens
Type: Board Games
Price:
12.95
Publisher | Exploding Kittens |
Players | 2-6 |
Playtime | 10 mins |
Suggested Age | 4 and up |
Snack Monster is completely a unique game… a game where you actually get to eat snacks!
Vendor: Friendly Rabbit Inc
Type: Board Games
Price:
27.95
Publisher | Friendly Rabbit Inc |
Players | 1-6 |
Playtime | 45 mins |
Suggested Age | 5 and up |
A modern approach to the classic game of dominoes, with even more strategic gameplay using volumetric tri-coloured hexagon pieces.
Match colours. Match heights. Block opponents.
Strategize. Colorize. Monopolize.
Each player take turns placing their game pieces, matching their pieces colour and height to the play table pieces. Use blocking pieces to prevent players from placing pieces in adjacent areas.
Get rid of all your pieces first to win the game.
Add more fun by playing rounds using the points system. The player with the lowest score wins the game!
Vendor: Friendly Rabbit Inc
Type: Board Games
Price:
28.95
Publisher | Friendly Rabbit Inc |
Players | 3-7 |
Playtime | 15 mins |
Suggested Age | 17 and up |
Horrible Friends is a party card game for you and your awful friends.
Prepare for a rollercoaster of bad choices and revealing moments as you find out who your friends (or family) really are and what they think of you. This game may cause you to lose your dignity, make bad choices, learn if your friends are truly disturbed or just cry from laughter.
Vendor: Days of Wonder
Type: Accessories
Price:
54.95
Finely sculpted, with an incredible level of detail, each of the 5 sets features a unique design and colors for the trains, and they also include the standard Station and Scoring Token. Specially crafted and produced for Ticket to Ride 20th Anniversary, these 5 gorgeous sets will be offered in a limited availability.
Vendor: Days of Wonder
Type: Miniature Games
Price:
11.95
Evoking the luxury travel of Europe at the turn of the 20th century, the Blue Passenger Car brings to mind the opulent train cars equipped with full bedrooms, dining cars, and salons, often depicted in classic films. With this set, you can recreate your own Trans Europa Express.
Vendor: Days of Wonder
Type: Miniature Games
Price:
11.95
Inspired by the design featuring two little blue automobiles in the Ticket to Ride Europe 15th Anniversary edition, this flatcar carries an old semi-trailer truck. This model includes a charming tribute to the game’s author with the name of the moving company displayed on the truck.
Vendor: Days of Wonder
Type: Miniature Games
Price:
11.95
The Green Caboose represents a more modern era, just before caboose cars became obsolete. We chose a lighter, aqua green color to offer a refreshing change from the traditional green hues, highlighting the evolution of train designs.
Vendor: Days of Wonder
Type: Miniature Games
Price:
11.95
A nostalgic homage to old U.S. trains, the Red Passenger Car is inspired by a toy train set from the 1980s, a cherished childhood memory of our designer. We’ve also included a small Easter egg referencing one of our favorite movies in this set, adding an extra layer of delight for fans.
Vendor: Days of Wonder
Type: Miniature Games
Price:
11.95
The Yellow Crane Train was our second design choice after the white Milk Tanker cars, our #1 Deluxe Train Set, which served as a proof of concept for this series. This design features a train car with a distinctive shape and a thin crane. Ideally, the crane would be movable, but due to the tiny scale, we opted for a stationary yet intricately detailed model.
Vendor: Pegasus Spiele
Type: Board Games
Price:
39.95
Designer |
Hisashi Hayashi |
Publisher | Pegasus Spiele |
Players | 2-5 |
Playtime | 30 mins |
Suggested Age | 10 and up |
There is a bomb full of wires and the countdown has started... Who are you gonna call? YOU, the Bomb Busters!
To clear the bomb, you need to collaborate with your team of bomb disposal experts! Using the wires on the tile holder in front of you, try and figure out your teammates’ wires. Find and cut identical wires, but watch out, if you cut a red wire: BOOM! Use your equipment wisely to meet the varied challenges which get harder and harder.
Tick tock tick tock... Will you figure it out before it’s too late?
With 66 missions, there will be:
=> 66 different ways to play depending on your moods (in order, by level of difficulty, favourite configuration…)
=> 66 challenges to play over and over (even if you already blew your top!)
=> Plenty of tricky bombs which become more and more dangerous (but don’t get cut up about it!)
Gameplay
There is a set of 48 normal wires numbered 1-12 (4 of each value). Then, you add some yellow and red wires and deal them all to the players.
Each mission is different, but your goal is always the same: go through all 12 numbers without blowing up!
The players place the tiles on their stands and then take turns pointing at each others’ wires and guessing their values. If the guess is correct, the wires are cut. If not — the detonator advances!
If you manage to cut all wires without blowing up — good job, the mission is completed, but if the bomb goes off... Try again!
Vendor: Catch Up Games
Type: Board Games
Price:
25.95
Designer |
Joachim Thôme |
Publisher | Catch Up Games |
Players | 1-5 |
Playtime | 20-30 mins |
Suggested Age | 8 and up |
In Rivages, players explore the legendary islands of Myr, searching for remains of its long-forgotten wisdom.
Each player starts with their own map of an island that's divided into several colored areas. Every turn, they strike out the available symbols from one of the two cards in their hand, check matching fields on their map, then pass the cards along to their neighbor. By exploring certain areas, achieving goals on the island, looting treasures, and progressing on their own wisdom tree, they gather valuable parchments. Reaching a boat allows them to move to a new island full of new opportunities.
Whoever has the most parchments at the end of the game wins.
—description from the publisher
Vendor: Cryptozoic Entertainment
Type: Board Games
Price:
25.95
Designer |
Richelle Brady Matt Hyra Nathaniel Yamaguchi |
Publisher | Cryptozoic Entertainment |
Players | 2-5 |
Playtime | 60 mins |
Suggested Age | 15 and up |
Expansion For |
DC Comics Deck-Building Game DC Comics Deck-Building Game: Forever Evil DC Comics Deck-Building Game: Dark Nights – Metal DC Deck-Building Game: Injustice DC Deck-Building Game: Justice League Dark |
Crossover Collection 2 includes three Crossover Packs: Justice Society of America, Legion of Super-Heroes, and a special "Redux" version of Crossover Pack 2 that replaces the images from the Arrow TV show with art from Green Arrow comic books.
—description from publisher
Vendor: Cryptozoic Entertainment
Type: Board Games
Price:
34.95
Designer |
Richelle Brady Matt Dunn Matt Hyra |
Publisher | Cryptozoic Entertainment |
Players | 1-5 |
Playtime | 60-120 mins |
Suggested Age | 15 and up |
Expansion For |
DC Comics Deck-Building Game DC Comics Deck-Building Game: Forever Evil DC Comics Deck-Building Game: Dark Nights – Metal DC Deck-Building Game: Injustice DC Deck-Building Game: Justice League Dark |
Team up to save the DC Universe! Crisis Collection 2 brings together the second two Crisis Expansion Packs for the DC Deck-Building Game series and offers a wide variety of new cards to add to any base game. Get ready to face some of the most epic challenges in comic book history with the introduction of Crisis events and Impossible Mode Super-Villains. But this time you won’t be going it alone, thanks to cooperative gameplay that lets you team up to win… and survive!
Crisis Expansion Pack 3 and 4 reimagine the eight Super-Villains from Forever Evil and the eight Super Heroes from Teen Titans with Crisis versions for cooperative play. In addition, the Villains from Forever Evil and Super-Villains from Teen Titans—and some new ones—have been upgraded to Impossible Mode, making them much more difficult to defeat. There are even six new oversized Characters in each expansion to go along with all the new main deck cards!
This is not a standalone product. Requires any DC Deck-Building Game base game to play.
Key Features
Includes Crisis Expansion Pack 3 and 4
Adds cooperative gameplay mode with Crisis cards that require players to work together to overcome
FOIL oversized Character cards
Impossible Mode Super-Villains that add new challenges to cooperative and competitive modes
Vendor: APE Games
Type: Board Games
Price:
23.95
Designer |
Julián Pombo |
Publisher | APE Games |
Players | 1-4 |
Playtime | 120 mins |
Suggested Age | 14 and up |
Expansion For |
Pampero |
The installation of wind farms can have an impact on the natural habitat of the surrounding fauna and flora. The government has programs that reward the protection of this habitat.
A new action lets players score points for nature reserves near their transformers.
To play the new Nature Action Card, you must:
• have a wind farm of your color in the sector you'll take the action
• have a transformer in a remote location in that sector
• play a card with the Nature icon matching the wind farm and transformer
• pay the cost of the space on the Action Board, as normal
You then take a Nature Token from the supply and place it on the game board by the transformer mentioned above.
If this is the first Nature Token you're placing, take the Nature Income Marker in your color and place it on the $1 Remote Income track space of your PG&I board. If that space is occupied, place it in the $2 space. If the Nature Income Marker is already on the PG&I board, move it up one space.
Next, you may pay 2 energy or 1 battery to move the Nature Income Marker up 2 spaces.
If the Nature Income Marker or Remote Income Marker ever land on an occupied space, they instead move to the next space.
Score the Nature Income Marker during Consolidation as per the normal income rules.
Additional Nature Specialist Cards and Build Wind Farm Token add even more play variability.
Vendor: FLYOS
Type: Board Games
Price:
46.95
Designer |
Pr. Patrick Fillion |
Publisher | FLYOS |
Players | 3-6 |
Playtime | 30-45 mins |
Suggested Age | 14 and up |
THE LAB is a competitive card game for 3 to 6 players in which you will be faced with some of the most dangerous microorganisms in existence. Be the first to earn 10 Cure points and try not to succumb to any of the insidious infections you will encounter throughout the game.
Before starting the game, each player receives 3 Marker tokens, 1 Blood Transfusion token, and chooses a Player board. The first player takes the Patient Zero token and goes first, determined by the person who was most recently sick in real life.
Infections cards are shuffled and placed as a deck on the table. Each player is dealt 5 Treatment cards, keeping them hidden from others, and the remaining cards are placed on the table. Lastly, the Bad Luck cards are shuffled and placed on the table.
Each Round begins with Patient Zero creating the Round deck by drawing cards from the Infections deck. Then, starting with Patient Zero and proceeding clockwise, each player takes their turn. They choose a card from the Round deck and fight the infection by playing Treatment cards. If they can't defeat it alone, they can seek help from other players. Successfully curing the infection earns them Cure points, while failure results in 1 Infection point. Players then draw new Treatment cards to replenish their hand, up to a maximum of 5 cards. Finally, the Patient Zero token is passed to the next player in clockwise order.
Vendor: Friendly Rabbit Inc
Type: Board Games
Price:
32.95
Publisher | Friendly Rabbit Inc |
Players | 1-11 |
Playtime | 20-120 mins |
Suggested Age | 5 and up |