Vendor: Quined Games
Type: Board Games
Price:
39.95
Designer | Fabrice Vandenbogaerde |
Publisher | Quined Games |
Players | 3-5 |
Playtime | 60 mins |
Suggested Age | 12 and up |
A curse is cast on you, which transports you to the magical land of Norkobia. You wish to return to your earthly existence, but Lord Maldorf, ruler of Norkobia, will not let you go unless you meet his demands and build him an enormous empire.
In Warlock, you must use the skills and powers of mythical creatures such as giants, wizards and gnomes to build your empire and thwart your opponents. Each card offers four possibilities, and by using your cards strategically, you can build the biggest empire, be released to return home, and win the game.
The aim of the game is to build an empire next to your castle, with cards that are laid out in a 4x4 grid. Every turn, players will receive 5 cards. One will be placed in their dungeon (where a card will receive a special ability), another one in Hubba's bar, where all the local creatures gather to be hired by the players. The other three cards are kept in the players' hands. The round continues with an auction where players can use their cards to purchase others. Once the auction is done, players can use their cards' special abilities to expand their empire and thus score points. Beware however of other players, as they can steal some of your cards, or destroy parts of your empire. The game calls for cunning placement of your cards in your empire and shrewd bidding in the auction phase. The game ands after three full rounds, or after a player manages to build his/her 16th city (card) in his/her empire. Points are awarded based on the value of your cities, majority bonuses and the variation of the cities built in your empire.
Vendor: Quined Games
Type: Board Games
Price:
36.95
Designer | Tim Harrison |
Publisher | Quined Games |
Players | 3-5 |
Playtime | 90 mins |
Suggested Age | 14 and up |
In American Rails, each player assumes the role of a wealthy capitalist managing a portfolio of stocks and bonds in six fictional railroad companies. Through ruthless negotiation and rigorous planning, players struggle to increase the value of their holdings and reap the profits. The player with the most money at the end of the game will become the nation's first railroad baron and win the game.
This luckless game was inspired by John Bohrer's development of Chicago Express and the Historic Railroads System from Winsome Games. Set in the United States east of the Mississippi, American Rails features player-controlled variable turn order, "city dilution", and variable set-ups, giving this cutthroat train game an unprecedented level of replayability.
Vendor: Quined Games
Type: Board Games
Price:
59.95
Designer | Xavier Georges |
Publisher | Quined Games |
Players | 2-5 |
Playtime | 90 mins |
Suggested Age | 12 and up |
Honors | 2010 Golden Geek Best Strategy Board Game Nominee |
Expansion |
Carson City: Gold & Guns Carson City: Horses & Heroes |
Accessories |
The Broken Token - Carson City Metal Coins The Broken Token - Carson City Metal Turn Marker Coin |
Carson City is a strategic game. The game is played in 4 rounds and in each one of them the players choose a character (there are 7 available) that gives certain advantages, after that cowboys are placed on action fields on the board to build Carson city. Players can claim ground, erect special buildings, houses or construct roads. When there are several players on 1 action field, a duel is fought. During play, money (to construct) & points can be earned. The player who earns most points wins the game.
Carson City is a rootin' tootin' game of cowboys 'n guns - lots o' guns.
There are 4 rounds per game. At the beginning of each round, players choose a character (there are 7 available) that gives them certain advantages (for example the sheriff prevents any duels from happening wherever he is placed).
After selecting characters, your cowboys are placed on action track locations that allow you to construct buildings, houses or roads; claim ground; earn money; or score victory points. When more than one player is on the same location, get ready, it is time for a duel! Roll the dice and see if you are the last one standing and lay claim to the goods!
During the game, you can take various actions that earn you victory points for your plots, pistols (the hired help) and buildings. At the end of the game, your buildings, houses, mountains and money contribute to your victory points and the person with the most points wins. So go round up your posse of gunslingers and get ready for some Wild West action in Carson City!