Vendor: Ultra PRO
Type: Deck Box
Price:
5.95
Holds 180 cards in Ultra PRO Deck Protector sleeves in two compartments that folds out when deck box is opened. Box closes securely with velcro closure on front flap. Each compartment holds 90 sleeved cards. 2 card dividers inside. Archival-safe, non-PVC material. Sleeves, cards not included.
Vendor: AEG
Type: Board Games
Price:
39.95
Designer | Philip duBarry |
Publisher | Alderac Entertainment Group |
Players | 2-4 |
Playtime | 45 mins |
Suggested Age | 12 and up |
In the wake of one of Tempest's namesake storms, a new area near the city-state has opened up for development. Your faction looks to you to carve out your power in this new area.
Place canals to connect your buildings to resources and to the harbor. Ensure the peasantry looks to you for employment. Improve the prestige of your work by placing scenic gardens. And wouldn't the Senate Annex look most aesthetically pleasing right there, where it completely blocks the view of your opponent's building?
Canalis is a game of building a new district in the City-State of Tempest, arranging the canals and placing buildings in such a manner as to benefit you the most. Players use a mixture of card drafting and tile laying to build the district, and each player's secret missions keep the outcome in doubt until the last card is played.
Vendor: Ares Games
Type: Board Games
Price:
47.95
Designer |
Leo Colovini Alex Randolph |
Publisher | Ares Games |
Players | 3-4 |
Playtime | 90 mins |
Suggested Age | 10 and up |
Honors | 1988 Spiel des Jahres "Beautiful Game" Winner |
Reimplemented By | Inkognito: The Card Game |
The goal of each agent in Inkognito is to complete a mission, together with his partner. At the beginning of the game, however, players don't know which mission they must fulfill!
In the standard four-player game, each player guides one of four secret agents. The four characters are allied in pairs: Lord Fiddlebottom and Colonel Bubble are always partnered against Agent X and Madame Zsa Zsa. Each of the four agents is represented by one of four different figures, with different builds: tall, short, fat, thin. Only one of them represents the actual character controlled by a player. The other three figures represent spies which are friendly to him and that are trying to confuse the opposition.
On a turn, a player shakes the Phantom of Prophecy randomizer to determine his three available actions, e.g., moving on a land route or a sea route. The player moves his figures, trying to reach spaces already occupied by the other players' figures or the Ambassador. When figures are in the same space, the current player gets the right to "ask questions" and inspect some of the cards of that player. By deduction and a logical process of elimination, he can draw conclusions as to the identity and intentions of the other players.
The first goal of every agent is to discover which of the other players is his partner. This partner has the other half of the "code" indicating his secret mission. After discovering (or thinking he has discovered) the real identity of the other players, an agent must trade his secret mission card with his ally. This will reveal the final mission and what must be done to complete it. If either agent on a team completes the mission, both he and his partner win the game.
There is another character with an important role in the game: the Ambassador. He can be used to get clearer information about the other characters. Everyone wants to meet him because he is well-informed and can be useful to accomplish your purposes, but he can also help your rivals, so do everything you can to keep him far from them.
The 2013 version of Inkognito from Ares Games raises the maximum player count to five by allowing someone to play the Ambassador and move it during his turn. He can still gather clues when the other players question the Ambassador during their turn, and the other players can still gather clues from him. The goal of the Ambassador's player is to know everything about the other characters, guessing their identities and builds. If the Ambassador achieves "perfect knowledge" before a team accomplishes its secret missions, he wins the game.
Vendor: Ultra PRO
Type: Deck Box
Price:
5.95
Holds 180 cards in Ultra PRO Deck Protector sleeves in two compartments that folds out when deck box is opened. Box closes securely with velcro closure on front flap. Each compartment holds 90 sleeved cards. 2 card dividers inside. Archival-safe, non-PVC material. Sleeves, cards not included.
Vendor: Ultra PRO
Type: Deck Box
Price:
5.95
Holds 180 cards in Ultra PRO Deck Protector sleeves in two compartments that folds out when deck box is opened. Box closes securely with velcro closure on front flap. Each compartment holds 90 sleeved cards. 2 card dividers inside. Archival-safe, non-PVC material. Sleeves, cards not included.
Vendor: Ultra PRO
Type: Deck Box
Price:
5.95
Holds 180 cards in Ultra PRO Deck Protector sleeves in two compartments that folds out when deck box is opened. Box closes securely with velcro closure on front flap. Each compartment holds 90 sleeved cards. 2 card dividers inside. Archival-safe, non-PVC material. Sleeves, cards not included.
Vendor: Ultra PRO
Type: Deck Box
Price:
5.95
Holds 180 cards in Ultra PRO Deck Protector sleeves in two compartments that folds out when deck box is opened. Box closes securely with velcro closure on front flap. Each compartment holds 90 sleeved cards. 2 card dividers inside. Archival-safe, non-PVC material. Sleeves, cards not included.
Vendor: Ultra PRO
Type: Deck Box
Price:
5.95
Holds 180 cards in Ultra PRO Deck Protector sleeves in two compartments that folds out when deck box is opened. Box closes securely with velcro closure on front flap. Each compartment holds 90 sleeved cards. 2 card dividers inside. Archival-safe, non-PVC material. Sleeves, cards not included.
Vendor: Ultra PRO
Type: Deck Box
Price:
5.95
Holds 120 cards in Ultra PRO Deck Protector sleeves in two compartments that folds out when deck box is opened. Designed for small sized gaming cards. Box closes securely with velcro closure on front flap. Each compartment holds 60 sleeved cards. 2 card dividers inside. Archival-safe, non-PVC material. Sleeves, cards not included.
Vendor: Ultra PRO
Type: Deck Box
Price:
5.45
Vendor: Ultra PRO
Type: Deck Box
Price:
5.95
Vendor: Ultra PRO
Type: Deck Box
Price:
5.95
Vendor: Ultra PRO
Type: Deck Box
Price:
5.45
Vendor: Ultra PRO
Type: Deck Box
Price:
5.95
Vendor: Ultra PRO
Type: Deck Box
Price:
2.95
Holds up to 110 Standard gaming sleeved cards. Self-locking lid design with write-on strip. Thumb notch for easy access to cards. 1 divider inside. (Sleeves, cards not included)
Vendor: Ultra PRO
Type: Deck Box
Price:
2.95
Holds up to 110 Standard gaming sleeved cards. Self-locking lid design with write-on strip. Thumb notch for easy access to cards. 1 divider inside. (Sleeves, cards not included)
Vendor: Ultra PRO
Type: Deck Box
Price:
2.95
Holds up to 110 Standard gaming sleeved cards. Self-locking lid design with write-on strip. Thumb notch for easy access to cards. 1 divider inside. (Sleeves, cards not included)
Vendor: Ultra PRO
Type: Deck Box
Price:
2.95
Holds up to 110 Standard gaming sleeved cards. Self-locking lid design with write-on strip. Thumb notch for easy access to cards. 1 divider inside. (Sleeves, cards not included)
Vendor: Ultra PRO
Type: Deck Box
Price:
2.95
Holds up to 110 Standard gaming sleeved cards. Self-locking lid design with write-on strip. Thumb notch for easy access to cards. 1 divider inside. (Sleeves, cards not included)
Vendor: Ultra PRO
Type: Deck Box
Price:
4.45
Solid Black with write-on strip. Includes a removable divider insert that fits oversized and standard sized gaming cards. Remove the insert to fit 2 Top load deck boxes.
Vendor: Gen42 Games
Type: Board Games
Price:
35.95
Designer | John Yianni |
Publisher | Gen42 Games |
Players | 2 |
Playtime | 20 mins |
Suggested Age | 9 and up |
Family | Hive |
Expansion |
Hive Pocket: The Pillbug Expansion |
Hive pocket is the very same wonderful game we all love, but in a compact version. With all its pieces in a portable small cloth bag, this game can provide fun just about anywhere!
This edition includes two bonus pieces, “The Mosquito” and “Ladybug,” expansions to the game which provide additional hours of fun!
The object:
To surround your opponent’s queen bee while trying to block your opponents from doing the same. Each player has 13 tiles; representing different insects. Each insect has a unique way of moving (as in chess) and resembles the movement of the insect depicted on the tile. Game with simple rules yet challenging in depth.
Contents:
26 Hexagonal tiles
Rules
Cloth bag
Vendor: Rio Grande Games
Type: Board Games
Price:
38.95
Designer | Kris Burm |
Publisher | Rio Grande Games |
Players | 2 |
Playtime | 30-60 mins |
Suggested Age | 9 and up |
Honors |
The players each start with 5 rings on the board. Every time a ring is moved, it leaves a marker behind. Markers are white on one side and black on the other. When markers are jumped over by a ring they must be flipped, so their color is constantly changing. The players must try to form a row of 5 markers with their own color face up. If a player succeeds in doing so, he removes one of his rings as an indication that he has formed such a row. The first player to remove 3 of his rings wins the game. In other words, each row you make brings you closer to victory-but also makes you weaker, because you have one fewer ring to play with. Very tricky!
Vendor: HUCH! & friends
Type: Board Games
Price:
33.95
Designer | Kris Burm |
Publisher | HUCH! & friends |
Players | 2 |
Playtime | 30 mins |
Suggested Age | 9 and up |
Honors |
DVONN is played on an elongated hexagonal board, with 23 white, 23 black and 3 red DVONN-pieces. In the beginning the board is empty. The players place the pieces on empty spaces of the board, without restrictions. They place the DVONN-pieces first and their own pieces next. Then they start stacking pieces on top of each other. A single piece may be moved 1 space in any direction, a stack of two pieces may be moved two spaces, etc. A stack must always be moved as a whole and a move must always end on top of another piece or stack. If pieces or stacks lose contact with the DVONN-pieces, they must be removed from the board. The game ends when no more moves can be made. The players put the stacks they control on top of each other and the one with the highest stack is the winner.
Vendor: Rio Grande Games
Type: Board Games
Price:
30.95
Designer | Kris Burm |
Publisher | Rio Grande Games |
Players | 2 |
Playtime | 30 mins |
Suggested Age | 9 and up |
Honors |
In this third addition to the GIPF Project players compete to acquire sets of multi-colored balls. This is mostly accomplished by jumping one ball over one or more others, Checkers-style, on a hex board. A player's turn consists of either jumping (which can be forced) or placing any color ball on the board and removing an empty space from the edge of the board. In this manner, the play space continually shrinks, giving the endgame an almost claustrophobic feel.
This game is part of project GIPF.
Home Page: https://www.vaibhavhospital.com/zertz/index.html
Vendor: Legion Supplies
Type: Accessories
Price:
24.95