Vendor: Z-Man Games
Type: Board Games
Price:
79.95
Designer |
Anthony J. Gallela Eric Goldberg Kevin Maroney Zev Shlasinger |
Publisher | Z-Man Games |
Players | 1-6 |
Playtime | 120 mins |
Suggested Age | 12 and up |
Honors |
In Tales of the Arabian Nights, you are the hero or heroine in a story of adventure and wonder just like those told by Scheherazade to her spellbound sultan! You will travel the land seeking your own destiny and fortune. You will learn stories and gain wisdom to share with others. Will you be the first to fulfill your destiny? The next Tale is yours to tell! There is, of course, a winner in Tales of the Arabian Nights, but the point of the game is less to see who wins and more to enjoy the unfolding and telling of a great story!
this new edition of the groundbreaking storytelling game, you enter the lands of the Arabian Nights alongside Sindbad, Ali Baba, and the other legendary heroes of the tales. Travel the world encountering imprisoned princesses, powerful 'efreets, evil viziers, and such marvels as the Magnetic Mountain and the fabled Elephant's Graveyard.
Choose your actions carefully and the skills you possess will reward you: become beloved, wealthy, mighty - even become sultan of a great land. Choose foolishly, however, and become a beggar, or be cursed with a beast's form or become insane from terror! YOU will bring to life the stories of the inestimable Book of Tales in this vastly replayable board game with over 2002 tales that will challenge, amuse, astound and spellbind you for years to come.
Vendor: Albe Pavo
Type: Board Games
Price:
61.95
Designer | Matteo Santus |
Publisher | Albe Pavo |
Players | 1-6 |
Playtime | 120 mins |
Suggested Age | 12 and up |
Reimplemented By
|
Carnival Zombie: 2nd Edition |
The ancient manuscripts talk about a Leviathan, a huge creature lying on the silt bed of the lagoon on whose back the city has its foundations. All manuscripts agree on its eternal sleep and they all tell that the beast will wake up one day, shaking the city from its muddy roots, smashing the vitrified stilts on which the city stands, and crashing it into the seething sea where the monster will rise. The ancients say, however, that there will be signs; it is written that the Venetians will feel the tremors, that they would therefore save themselves from the monster, who will recover his freedom by plunging into the waves a deserted city.
But there were no signs. What ancients did not know is that the Leviathan is not alive. For centuries, the city lived and prospered on the back of a corpse. That corpse, though, is now awakening – and with it the dead arise from the lagoon...
In the cooperative game Carnival Zombie, players lead a group of characters who are fleeing on terra firma from the terror that has emerged from the lagoon of Venice. This group of characters must make its way through hordes of rotting "Infected" to leave the city, and players need to rush as the Leviathan upon which the foundations of Venice were built is awakening. Thus, it's only a matter of time before the city sinks in the dark waters of the lagoon.
Each game is divided into several nights and days. During the nights, players hide in trenches behind the barricades to resist the attacks of the Infected. During the day, players move through the city, which is shaken by tremors. The Infected are drawn by the groans of the Leviathan in the abyss to help their master free itself from the rotting stilts that nail it to the silt bed.
Players have several ways to get out of town, but little time to do it – and their path is hindered by the bosses, the most implacable servants of the Leviathan. If the players do make it out, they can assess their skills – and set a goal for next time – by counting the points scored during the game.
Vendor: FoxMind
Type: Board Games
Price:
21.95
Designer | Martin Nedergaard Andersen |
Publisher | FoxMind |
Players | 3-8 |
Playtime | 30 mins |
Suggested Age | 12 and up |
Vendor: Z-Man Games
Type: Board Games
Price:
33.99
Designer |
Hagen Dorgathen Uwe Rosenberg |
Publisher | Z-Man Games |
Players | 2 |
Playtime | 45 mins |
Suggested Age | 12 and up |
Honors |
In Babel, each player makes use of members of various tribes of the ancient world to build temples, exploit (or exterminated) their opponent's work force, destroy or steal their opponent's temples and otherwise do whatever it takes to build the tallest temples to win the game.
The game plays out on a small game board representing regions of 5 ancient civilizations, Medes, Sumerians, Hitites, Persians, and Assyrians. Each player will be dealt a hand of cards (consisting of 5 types corresponding to the above tribes). Players themselves are represented by stone figures. Temple cards will be made available at the side of the board for building throughout the game. On his or her turn, a player may discard a card to move to the corresponding region, place a card on the region they are currently located, build a temple by having tribesmen equal to the number or level on the temple card AND having built the previous (lower) temple level, move tribesmen from one region to another, or perform a skill action unique to each tribe. Players may perform any and all actions available to them, being able to perform most actions as many times as they wish and saving any number of unplayed cards for subsequent turns.
A big component of this game is placing your tribe cards in sets. Skills can only be used if a set of three (or more) cards is at the same location as the player marker. By discarding one of the cards of a set, the skill may be used. No matter the tribe, performing this action can force the opponent to discard half their hand. Other skills, such as robbing a temple from an opponent, skipping a level on a temple build, destroy an opposing temple, etc. are specific to the tribe activated.
Game play progresses until one of two conditions is met: if a player builds 15 points (or levels) of temples before the opposing player builds at least 10 points, that player wins. If the opponent [i]does have[/i] more than 10 points, the game continues until one player reaches 20 points (in which case he or she wins) OR one player subsequently drops below 10 (in which case he or she loses).
Vendor: Splotter Spellen
Type: Board Games
Price:
52.95
Designer | Jeroen Doumen |
Publisher | Splotter Spellen |
Players | 1-6 |
Playtime | 240 mins |
Suggested Age | 10 and up |
Expansion | Roads & Boats |
This expansion for Roads & Boats features 20 new scenarios, new land tiles (Polder, City), pieces for 5/6 players in grey and black, planes in 6 colors, new producers (Pearls, MBA, Bomb, Atelier, Power Plant) and resources.
Rules are included for: electricity, managers, art, exhibitions, trade between players, polder terrain, cities, quick start, fundamental research, planes, trains, and bombs.
& Cetera contains all the rules and material previously published as Planes & Trains, plus a lot more, and is compatible with the 2nd and 3rd edition base game.
Vendor: Splotter Spellen
Type: Board Games
Price:
153.95
Designer |
Jeroen Doumen Joris Wiersinga |
Publisher | Splotter Spellen |
Edition | Fourth Edition |
Players | 1-4 |
Playtime | 240 mins |
Suggested Age | 12 and up |
Expansion | & Cetera |