Vendor: Tasty Minstrel Games
Type: Board Games
Price:
19.95
Designer |
Jay Cormier Sen-Foong Lim |
Publisher | Tasty Minstrel Games |
Players | 2-5 |
Playtime | 90 mins |
Suggested Age | 12 and up |
Expands | Belfort |
In Belfort: The Expansion Expansion, the King has requested that the architects construct expansions to their existing buildings. Because this sounds like extra work, the King has decided to let the architects use his Assistants!
These expansions open up new and individual scoring paths for each player as they expand their own properties. Assistants are chosen in reverse turn order every round and can either help you with their own unique ability (which changes every season), or they can be used to acquire a new permit for an expansion.
Belfort: The Expansion Expansion also includes new guilds, some of which can be used with only the base game and others that require the components in this expansion.
Vendor: Steve Jackson Games
Type: Board Games
Price:
25.95
Designer | Steve Jackson (I) |
Publisher | Steve Jackson Games |
Players | 2-99 |
Playtime | 10-20 mins |
Suggested Age | 10 and up |
Honors | |
Accessory | Zombie Dice: Brain Case |
Expansion | Zombie Dice 2: Double Feature |
Family | Zombie Dice |
Eat brains. Don't get shotgunned.
In Zombie Dice, you are a zombie. You want braaains – more brains than any of your zombie buddies. The 13 custom dice are your victims. Push your luck to eat their brains, but stop rolling before the shotgun blasts end your turn! Whoever collects 13 brains first wins. Each game takes 10 to 20 minutes, and can be taught in a single round.
Gameplay
Each turn, you take 3 dice from the box and roll them. A brain symbol is worth one point at the end of the round, while footsteps allow you to reroll this particular dice. Shotgun blasts on the other hand are rather bad, cause if you collect 3 shotgun blasts during your turn, it is over for you and you get no points. After rolling 3 dice, you may decide if you want to score your current brain collection or if you want to push your luck by grabbing new dice so you have 3 again and roll once more.
Vendor: AEG
Type: Board Games
Price:
9.95
Designer | Seiji Kanai |
Publisher | AEG |
Players | 2-4 |
Playtime | 20 mins |
Suggested Age | 8 and up |
Familiy |
Vendor: Cubicle 7 Entertainment
Type: Board Games
Price:
22.95
Designer | |
Publisher | Cubicle 7 Entertainment |
Players | 2-5 |
Suggested Age | 10 and up |
‘Queer things you do hear these days, to be sure,’ said Sam. ‘Ah,’ said Ted, ‘you do, if you listen. But I can hear fireside-tales and children’s stories at home, if I want to.’ ‘No doubt you can,’ retorted Sam, ‘and I daresay there’s more truth in some of them than you reckon. Who invented the stories anyway?’
The Lord of the Rings, J.R.R. Tolkien
Players are Hobbits telling tales in front of a mug of beer at their favourite inn in the Shire. Silent woods and remote mountains, Elves, Goblins and Giants populate their stories...
During the game, players take turns as the Narrator and improvise a story using a hand of illustrated cards. The other players try to twist the tale, playing hazards and fearsome monsters. Drinks are served, smoke-rings are blown, and the best narrator is cheered by everyone present.
Hobbit Tales is a game for 2 to 5 Hobbits, authored by the award-winning designers Marco Maggi and Francesco Nepitello, creators of the Tolkien-themed War of the Ring strategy game and The One Ring role-playing game.
This game contains a set of rules, 1 board, 75 Adventure cards, 40 Hazard cards, 5 coasters, a set of cardboard tokens and a twelve-sided The One Ring Feat die.
Includes rules to use Hobbit Tales in conjunction with the The One Ring, Cubicle 7’s role-playing game set in Tolkien’s Middle-earth.
Vendor: COFFEE HAUS GAMES
Type: Board Games
Price:
13.95
Designer | Michael Schacht |
Publisher | COFFEE HAUS GAMES |
Players | 2-3 |
Playtime | 20 mins |
Suggested Age | 8 and up |
Honors | 2011 Fairplay À la carte Winner |
Gold! Gold! Nothing but gold as far as the eye can see. Well, to be honest the landscape holds a few donkeys, too, and while donkeys can help carry all that gold, they'll also eat into your savings if you aren't careful.
Gold! consists of a 60-card deck, with cards in six colors; each color has gold cards valued 3-8 and a few donkeys worth -2. Each player starts the game with a different-colored donkey, then two cards are removed from play and five cards laid out face-up. On a turn, a player must do one of the following three actions:
• Take the lowest valued card on display, with donkeys always being worth less than gold, and add it to his tableau.
• Exchange one gold card from his tableau for a lower-valued gold card.
• Exchange a donkey from his tableau for a gold card of any value.
Whenever a player collects three cards of the same color, he must score it. First, though, he can pilfer a card in a color not present in his tableau from an opponent.
When the last face-up card is claimed, five new cards are revealed. Once the final set of five cards is claimed, players compare their totals in each of the six colors; whoever has the highest total in a color scores the highest gold card of that color. Players then sum the cards in their score piles, and the player with the highest score wins.
Vendor: Catalyst Game Labs
Type: Board Games
Price:
10.95
Designer |
Jeremy Holcomb Stephen McLaughlin |
Publisher | Catalyst Game Labs |
Players | 2 |
Playtime | 30 mins |
Suggested Age | 13 and up |
Expands | The Duke |
This expansion to the The Duke core game, adds a little literary flair, while also changing the winning conditions of the game. However, with this expansion the actual Duke tiles are replaced by the opposing characters of Robin Hood and Prince John. It introduces seven characters taken from the Robin Hood literary universe.
1. Robin Hood
2. Little John
3. Maid Marion
4. Friar Tuck
5. Prince John
6. Sheriff
7. Sir Guy
This expansion does make some modifications to the starting tile set, including the creation of asymmetrical opposing forces. It also provides one alternate playing scenario for the game using the expansion tiles.
When using The Duke: Robin Hood Expansion you replace the following tiles in the core game:
Robin Hood = Light Stained Duke
Little John = Light Stained Assassin
Maid Marion = Light Stained Ranger
Friar Tuck = Light Stained Pikeman
Prince John = Dark Stained Duke
Sheriff = Dark Stained Champion
Sir Guy = Dark Stained Duchess
The rulebook for this expansion provides one alternate playing scenario to incorporate these tiles into the game. This alternate playing scenario changes the winning conditions of the game.
1. To win the Prince John player must capture Robin Hood.
2. To win the Robin Hood player must capture Prince John, The Sheriff, and Sir Guy, assuming all of them are in play. Otherwise the Robin Hood player must capture any and all of those that are in play, which may end up only being starting tile of Prince John.
Vendor: LudiCreations
Type: Board Games
Price:
19.95
Designer | Jukka Höysniemi |
Publisher | LudiCreations |
Players | 2-6 |
Playtime | 30 mins |
Suggested Age | 8 and up |
It is 1888, and everywhere you turn, people are talking about the horseless carriage. They are also talking about Jenatzy and Cugnot, Benz and Diesel, Atkinson and Butler – visionaries now remembered for their passion to create, to progress, and to succeed. But this game is not about them, these giants of engineering.
No, in Gear & Piston you play one of the unsung heroes of history, an engineer of meagre means but great ambition, trying to build a prototype for picky investors seeking to profit from the future of transport. Will you make a name for yourself as an automotive pioneer, change the history of motorized transportation, and win the race that is Gear and Piston? With a lot of skill and a little luck, maybe. If nothing else, try not to blow yourself up in the process.
In the game, each player builds an automobile prototype by taking actions in different locations. You may patent brand-new parts in the Patent Office, look for rejected, volatile pieces of machinery in the chaos of the Junk Yard, try to gain an edge through the Back Alley, and finally build your prototype in the Workshop. All this just to please the two investors who are doing the rounds of the different engineering outfits, and who will be evaluating your rickety mess of an automobile. Good timing, keeping an eye on your competitors, and even a dash of luck are all you need to succeed in this business. So grab a wrench, some elbow grease and your wits, and put some gears and pistons together!
Vendor: Cranio Creations
Type: Board Games
Price:
22.95
Challenge your rivals to the very last Like! Grow your reputation! Get the most Friends!
In Like: The Social Game you play as a User of Status, the most popular social network in the world.
Become the Troll — that irreverent provocateur — and challenge the other Users by tagging them in embarrassing posts.
Make your Fans comment by launching them in the Discussion and hope in "Like" results.
With the help of your cards and your Profile Superpower, try to get the highest consensus from your Fans to win the Discussion.
By spending Fans you earn during the game, you can buy new Friends and grow your reputation.
Make your Profile the most popular on the web, and show off the greatest number of Friends.
The winner of the game is the player who first owns 4 Friends.
CHALLENGES - Duel with other Users to the last Like and grow your popularity!
ALLIANCES - Help other Users to win particularly difficult challenges-in exchange for a reward, of course!
RHYTHM - Join the action at any time and press your advantage. Timing is everything!
IRONY - Take the roles of the most embarrassing personalities of the Web - do Nerd, Cheerleader, or Emo mean anything to you?
FUN - Develop more and more effective strategies and combos, and leave your adversaries astonished!
Like - The Social Game aims to bring the ‘Y Generation’ (used to social life on the internet) to share a game experience around a table, showing them how ‘social’ can be a real game experience, more than a virtual one.
This is a boardgame with few rules, which could entertain the players by providing them a fun night. Timing, luck and light strategy will mix up, creating extrememly engaging games. Any player can play cards from his/her hand anytime, even if it's not his/her turn. This may scare most experienced gamers, being afraid of chaotic gameplay. Anyway, each card must be declared, so there won't be any ambiguous situation.
No doubt it is a risky choice, but it is intended to go beyond the traditional boardgames world, involving the broadest casual gamers community.
Give it a try... You may Like it.
Vendor: Dyskami Publishing Company
Type: Board Games
Price:
35.95
Designer | Mark C. MacKinnon |
Publisher | Dyskami Publishing Company |
Players | 1-6 |
Playtime | 60 mins |
Suggested Age | 13 and up |
Expansion |
In Upon a Fable, players assume the role of a grand ruler in the fairy tale lands and start the game with one Small Realm (the Home Realm) overseen by a loyal Fable subject. During the nine game rounds, each ruler seeks to expand their fortunes through a variety of methods, including: adding more Small Realms to gain the support of more Fables (which in turn, grant additional game actions each round); expanding the size and influence of their realms, from Small to Large to Epic; playing Ever After cards that influence the flow of the game; and gathering the valuable fairy tale Wonders of Magic, Love, Honour, Followers, and Castles. None of these paths to greatness can be ignored, for only the most well-rounded ruler without weakness in any domain shall be granted victory over the others and awarded the title of High Emperor or Empress.
Vendor: Passport Game Studios
Type: Board Games
Price:
51.95
Designer |
Marco Maggi Francesco Nepitello |
Publisher | Passport Game Studios |
Players | 2-4 |
Playtime | 90 mins |
Suggested Age | 12 and up |
In Venetia, players compete to become the most prosperous and influential noble family in the history of the Serenissima Republic. From its rise in the ninth century to its decline and fall in the eighteenth, players take part in the golden age that built the city that once was the Queen of the Mediterranean.
Each player controls a patrician household, vying for power against other influential families. To gain clout and fortune (i.e., victory points), families extend their Influence outside the city, sending representatives to foreign markets. As their authority spreads, the power of Venice increases accordingly, and distant towns and ports fall under the sway of the Serenissima. In the meantime, players compete inside the city for the coveted title of Doge, the head of the government, spending resources and Ducati (money) to gain popularity.
But the hegemony of Venice over the Mediterranean is threatened by many enemies. The Republic faces the rise of competing powers, such as the rival seafaring Republic of Genoa and the kingdom of Aragon to the west, or the Eastern Roman Empire and then the Turks to the east. Century after century, players will take part in the struggle that will see the rise and fall of the Republic of Venice.
Venetia is played across three epochs: Rise, Apogee and Struggle. A Power track on the board is used to record the passage of time. Venice starts the game in its Rise, and the game ends when the Struggle epoch is completed. Players score VPs at the end of every epoch, and the player with the highest score at the end of the game wins!
Vendor: IELLO
Type: Board Games
Price:
22.95
Designer | Laurent Pouchain |
Publisher | IELLO |
Players | 2-5 |
Playtime | 20 mins |
Suggested Age | 6 and up |
Honors |
Many Russian tales speak of the character of Baba Yaga, the ogress witch who lives in a house with chicken legs. Fortunately for them, children always find unexpected allies and manage to escape her. Will you prove as fortunate?
In Baba Yaga, you need to escape the claws of the hideous Baba Yaga. To do so, however, you need to collect the ingredients for your three spell cards, and to do that you need to search the forest while Baba Yaga searches for you.
To set up the game, place nine Baba Yaga tiles in a cross to form a flight path, then place the 16 ingredient tokens face down, with four tokens in each section of the cross. Each player starts the game with three spell cards, which must remain hidden. On a turn, the active player reveals her top spell card, which shows four ingredients, then starts searching for these ingredients in the forest, turning over tiles one by one with a single hand and hiding those she doesn't need. While she does this, the other players take turns moving the Baba Yaga figurine one step at a time along one branch of the flight path, then back. If Baba Yaga completes a circuit before the player finds the ingredients, she must place her spell card on the bottom of her stack; if she finds the ingredients, however, she gets to cast the spell on the card, lengthening or shortening the flight path, swapping the location of ingredients, requiring fewer ingredients next time, forcing an opponent to play in a distorted position, and so on. The first player to complete her three spells wins!
Baba Yaga includes variants for younger players, more experienced players, and those who want the chicken-legged house to be constantly on the move. In the two-player game, the single opponent does all the moving of Baba Yaga, but must swap hands with each move, keeping the inactive hand on her head.
Vendor: Tasty Minstrel Games
Type: Board Games
Price:
24.95
Designer | Seth Jaffee |
Publisher | Tasty Minstrel Games |
Players | 2-5 |
Playtime | 60 mins |
Suggested Age | 10 and up |
Expansion For | Eminent Domain |
Honors | 2014 Golden Geek Best Board Game Expansion Nominee |
Accessory | Folded Space - Eminent Domain and Expansions |
Welcome back, Emperor. The time for unchecked expansion is over. Warmongers raise their flags over weaker empires, while civilized planets take shelter behind peace treaties. Brace yourself for rising tensions in this next chapter of Eminent Domain: Escalation!
This expansion for Eminent Domain, which cannot be played without the base game, puts the following new tools at the Emperor's disposal:
Vendor: Asmodee
Type: Board Games
Price:
59.49
Designer | Touko Tahkokallio |
Publisher | Asmodee |
Players | 2-6 |
Playtime | 120 mins |
Suggested Age | 14 and up |
Expansion For |
Eclipse |
Accessory | Folded Space - Eclipse & Ship Pack 1 Expansion |
Eclipse: Ship Pack One includes six unique sets of plastic ship models – Interceptors, Cruisers, Dreadnoughts and Starbases – for the alien species in the Eclipse base game, a Terran/Magellan player board, and some other new components.
DESCRIPTION:
New discoveries await you in this exciting expansion for the award-winning Eclipse, with powerful new technology, ancient alien vessels, and two new species. Try the new turn order variant, explore the new outer sector, and win power for your faction through judicious use of the security council.
Best of all, the Eclipse Ship Pack One includes 108 new plastic models, enough for every player to have different ships on the board! With so much to add to the base game, players will find all new reasons to take to the stars.
FEATURES
•The same great art and production quality as the original game.
•New factions, discoveries, technologies, and more..
•New turn order variant adds another strategic element.
•A full set of ship models for each of the six base game alien species.
Vendor: AEG
Type: Board Games
Price:
20.95
Designer | Seiji Kanai |
Publisher | Alderac Entertainment Group |
Players | 3-6 |
Playtime | 30 mins |
Suggested Age | 14 and up |
A card game about Japanese geisha by Seiji Kanai.
Players take the roles of various geisha, and compete with the other players to win the legendary title of "Mai-Star". Use the characters surrounding you to increase your popularity, and earn money by attracting guests, the more demanding the better. Focusing only on increasing your popularity won't earn you any money, yet failing to spread your name won't make the rich or helpful guests come your way.
It's a matter of deciding which characters (cards) will help you increase your popularity and which character cards you want to attract as guests.
Once a player runs out of cards, the round is over, and all cards remaining in your hand become minus points, thus depleting your hand of cards quickly is important. Only the one who has attracted the richest guests (earned the most money) after three festival nights (rounds) will be the one who deserves to carry the title of "Mai-Star".
Vendor: Nothing Sacred Games
Type: Board Games
Price:
44.95
Designer | Teale Fristoe |
Publisher | Nothing Sacred Games |
Players | 3-6 |
Playtime | 120 mins |
Suggested Age | 13 and up |
In Corporate America, a political satire game about corporate influence of government, players take the role of corporations that manipulate the population, government, and each other to maximize profits. Players keep their money secret until the end of the game, when the player with the most money wins. Each game turn progresses through four phases:
• In the Wall Street Phase, players start businesses (like Trius and Oggle Search) which fall into various industries (like transportation, luxury, and technology).
• In the Main Street Phase, players take turns playing consumer cards, which determine which businesses make money. Players can manipulate the population and can bribe each other to make sure their business products get consumed.
• In the Campaign Trail Phase, a number of election issues are revealed and players get the opportunity to run for president. After players electioneer, players secretly bid on candidates to determine who will be the next president. After three bid rounds, whoever has raised the most money in the campaign wins the election.
• In the Capitol Hill Phase, the new president is rewarded with an Executive Privilege card, which grants a special power, and can then pass legislation to impact businesses and the rules of the game. The president can keep campaign promises or blatantly break them for personal gain!
The game ends after a set number of turns. Whoever has the most money at the end of the game wins!
Vendor: Foxtrot Games
Type: Board Games
Price:
49.00
Designer | Randy Hoyt |
Publisher | Foxtrot Games |
Players | 2-4 |
Playtime | 60 mins |
Suggested Age | 10 and up |
Relic Expedition is a jungle exploration game with a variable board, hand management, collectible treasures, and dangerous wild animals!
The game board starts small, with only a few of the tiles revealed. As players explore the jungle, new tiles are revealed and the board grows in unpredictable ways, making for a completely different game each time. Hidden in the jungle, you'll find six different types of treasures made of six different materials. To win, you must collect four matching treasures — either four of the same type or four of the same material — and fly away from the jungle to victory.
If you hope to travel through the terrain and survive the dangers of the jungle to get that treasure, though, you'll also need supplies like machetes, mountain climbing gear, panther traps, tranquilizer darts, vines, and more. You carry treasures and supplies in your backpack, but your backpack space is limited! As the game progresses, you'll have to choose carefully. As you find more treasure, you'll have to make tough decisions about which supplies you have to leave behind.
Vendor: Game Company No. 3
Type: Board Games
Price:
50.00
Designer |
Chris Adams David Fooden |
Publisher | Game Company No. 3 |
Players | 2-6 |
Playtime | 60 mins |
Suggested Age | 16 and up |
Geneva, 1920 : The League of Nations convenes for the first time. Proud to be the host for this august world body, Switzerland invites its champion axe-juggling troupe, Les Bella Lieben Jolie De Von Giorno, to entertain the assembled delegates. Unfortunately, halfway through the demonstration, the Troupe goes insane and begins hurling axes into the audience, splitting head after head. The Secretary General calls for calm, but before he can order a recess, his cranium is split as well.
The remaining Great Powers use the confusion to pass the gavel between themselves, conduct international business amidst the chaos, and generally try to shift the balance of world power while escaping a bunch of armed psychopaths.
Designer notes:
The game is finally available! Much thanks to our Kickstarter backers, especially for their patience while I worked out production issues with our manufacturer.
Copies are available directly at OMGTAAIMH's page on Game Salute and at your FLGS.
I discovered some errors in the Action Card deck in about 2.5% (or 1 in 40) copies in the first printing produced at 360º Manufacturing. The games are currently (as of 1/9/14) being shipped back to the manufacturer to be corrected. If you got one of the early-released games and are missing any cards, contact me at gamecompany3@gmail and I will mail you replacements.
These are the cards that should be in the 60-card Action Card deck:
1 Anarchist Bomber
1 Armistice
1 Backroom Politcking
1 Blackmail
1 Bribery
2 Communist Insurrection
1 Contingency Plan
1 Diplomatic Immunity
1 Discord!
6 Duck!
2 Economic Sanctions
3 Effusive Charm
4 Espionage
1 Flower of Manhood
1 For King and Country
2 Helmet
1 Independence Movements
1 It's Only A Flesh Wound
1 Posthumous Commendation
1 Preeminence
1 Pretend to Be Swiss
1 Procedural Loophole
3 Protectorate
3 Rattle Saber
1 Reintroduce A Resolution
1 Rules of Order: Technicality
1 Self-Determination
1 Spymaster
1 Vengeance is Mine!
6 VETO
1 War Profiteer
2 Windfall
1 Fear The Clowns (A)
1 Fear The Clowns (B)
1 Pile Up at the Exit
1 The Gout
1 Favors Owed
Plus:
1 Gavel
Vendor: Level 99 Games
Type: Board Games
Price:
7.95
Designer | D. Brad Talton, Jr. |
Publisher | Level 99 Games |
Players | 2-4 |
Playtime | 30 mins |
Suggested Age | 12 and up |
Expands |
Tired of going it solo in a duel? Is one lone fighter just not enough? Strikers are the answer! Strikers allow you to call in your favorite characters during a duel and utilize their attack or support abilities. They shine the most in Tag-Team games, where you can constantly swap in and out your characters to take advantage of a whole gamut of new coordinated combos.
Strikers is an expansion to both BattleCON: War of Indines and BattleCON: Devastation of Indines. One of these two games are required to play with this expansion.
Vendor: Bézier Games
Type: Board Games
Price:
24.95
Designer |
Ted Alspach Akihisa Okui |
Publisher | Bezier Games, Inc. |
Players | 3-10 |
Playtime | 10 mins |
Suggested Age | 8 and up |
Honors | |
Integrates With | |
Expansion | One Night Ultimate Bonus Roles |
Reimplemented By | One Night Revolution |
Accessories | The Broken Token - One Night Collection Game Crate |
No moderator, no elimination, ten-minute games.
One Night Ultimate Werewolf is a fast game for 3-10 players in which everyone gets a role: One of the dastardly Werewolves, the tricky Troublemaker, the helpful Seer, or one of a dozen different characters, each with a special ability. In the course of a single morning, your village will decide who is a werewolf...because all it takes is lynching one werewolf to win!
Because One Night Ultimate Werewolf is so fast, fun, and engaging, you'll want to play it again and again, and no two games are ever the same.
Vendor: Level 99 Games
Type: Board Games
Price:
94.95
Designer | D. Brad Talton, Jr. |
Publisher | Level 99 Games |
Players | 1-5 |
Playtime | 45 mins |
Suggested Age | 10 and up |
Honors | |
Expansions | |
Integrates With |
BattleCON: War of Indines BattleCON: Fate of Indines |
Accessories | Go7 Gaming - DOI-001 Insert for Indines |
Will you save the world, or rule it? BattleCON brings the best of head-to-head combat to life on your tabletop. Select your champion from 32 fantastical heroes and villains, then build custom attacks to take down your opponent in an intense, highly strategic duel. Choose from a roster of all-powerful mages, secret operatives, skilled martial artists, and more! Each fighter comes with a unique ability that will inspire you to adapt your strategy and which completely changes the course of the game! Hone your skills to master combat and outplay the competition! No two matches will ever play out the same! Play this game alone, or combine it with other BattleCON games for even more possibilities!
Made in China.