Vendor: FoxMind
Type: Board Games
Price:
22.95
Designer |
Thomas Vuarchex Pierrick Yakovenko |
Publisher | FoxMind |
Players | 2-8 |
Playtime | 10 mins |
Suggested Age | 7 and up |
Honors | |
Expansions | Jungle Speed: The Extreme Expansion |
Accessories |
Gamegenic - Matte Big Square-Sized Sleeves (50ct) Gamegenic - Prime Big Square-Sized Sleeves (50ct) |
Note: Contains instructions in English and French.
In Jungle Speed, you must rely on your keen sense of observation and quick reflexes. It requires a steady hand -- which can be hard to maintain during the many fits of maniacal laughter! The wooden Totem sits in the middle of the table, waiting for the player with the fastest reflexes to snatch it up and win the game.
Each player is dealt a hand of cards. In order to win you must be the first player to get rid of all of your cards. Each turn, all of the players reveal one of their cards. If two cards are identical, those players must make a grab for the Totem. The faster player then gives their cards to their unfortunate adversary.
To add to the difficulty, certain cards are almost identical, which can trick a hapless player into grabbing the Totem by mistake -- a grave error. Other cards force all players to make a grab at once, change the method of play, or otherwise add to the difficulty.
'Background':
The Aboulou Tribe in Eastern Trisopotamia invented Jungle Speed to determine the shares of food each member received after a successful hunt approximately 3000 years ago. The Aboulous originally used eucalyptus leaves as cards for the game. These early games usually ended in bloody fights because, unfortunately, all of the cards were identical. This simple error nearly drove the tribe to extinction. This is why Jungle Speed remained unknown by the outside world until the 20th century, when 2 clever gamethropologists, Tom & Yako, replaced the leaves with the playing cards we now use today.
Vendor: Academy Games
Type: Board Games
Price:
72.95
Designer | Brian Mayer |
Publisher | Academy Games |
Players | 1-4 |
Playtime | 90 mins |
Suggested Age | 10 and up |
Honors | |
Expansion | Freedom: The Underground Railroad - Expansion Card Deck |
Accessories | Freedom: The Underground Railroad – Slave Catcher Playing Pieces |
Early in the history of the United States, slavery was an institution that seemed unmovable but with efforts of men and women across the country, it was toppled. In Freedom: The Underground Railroad, players are working to build up the strength of the Abolitionist movement through the use of notable figures and pivotal events. By raising support for the cause and moving slaves to freedom in Canada, the minds of Americans can be changed and the institution of slavery can be brought down.
Freedom is a card-driven, cooperative game for one to four players in which the group is working for the abolitionist movement to help bring an end to slavery in the United States. The players use a combination of cards, which feature figures and events spanning from Early Independence until the Civil War, along with action tokens and the benefits of their role to impact the game.
Players need to strike the right balance between freeing slaves from plantations in the south and raising funds which are desperately needed to allow the group to continue their abolitionist activities as well as strengthen the cause.
The goal is not easy and in addition to people and events that can have a negative impact on the group's progress, there are also slave catchers roaming the board, reacting to the movements of the slaves on the board and hoping to catch the runaway slaves and send them back to the plantations.
Through careful planning and working together, the group might see an end to slavery in their time.
Vendor: Cocktail Games
Type: Board Games
Price:
43.95
Designer |
Spartaco Albertarelli Marianna Fulvi Elena Prette Angelo Zucca |
Publisher | Cocktail Games |
Players | 2-12 |
Playtime | 60 mins |
Suggested Age | 10 and up |
Honors |
Vendor: FoxMind
Type: Board Games
Price:
15.95
Designer | Inon Kohn |
Publisher | FoxMind |
Players | 2 |
Playtime | 20 mins |
Suggested Age | 8 and up |
Yengo is a game for two players offering an unusual mixture of strategy, bluff, memory and luck.
The players each turn place tiles with red and black marks face-down on the table. At the beginning of each turn two tiles are turned face up. The player that makes a three-in-a-row of the same color takes the last uncovered tile which counts minus points.
Vendor: FoxMind
Type: Board Games
Price:
13.95
Designer | Ayala Geron |
Publisher | FoxMind |
Players | 2 |
Playtime | 15 mins |
Suggested Age | 8 and up |
Panic in the web! Two spider clans are fighting each other in an epic duel! Spiders in bigger groups will defeat the weakest in the intersections of the web.
A thrilling and challenging strategy game, where players attack and capture their opponent's spiders.
The goal is to capture three of your opponent's spiders. On each turn you can either place a spider on the board on one of the intersections of your color, or move a spider anywhere on the board onto an intersection of your color. Spiders are captured when a spider is outnumbered orthogonally by spiders of the opposite color.
Vendor: FoxMind
Type: Board Games
Price:
12.95
Designer | Ray Lauzzana |
Publisher | FoxMind |
Players | 1-7 |
Playtime | 20 mins |
Suggested Age | 7 and up |
ONEXENO is pronounced as if you broke the word into ONE XENO: ONE as in the number 1; XENO as in the Greek philosopher Xeno who is responsible for Xeno's paradox.
ONEXENO is a deck of cards comprising all the combinations of pips around the edge of a 3×3 grid, which means they range in "value" from 0-8. There are rules for several games listed at the publisher's website.
Here are the summarized rules for the basic game, whose rules are included on cards in the box:
The goal is to accumulate the greatest number of points at the end of the game. Players gain points by forming rows of five matching cards. At the end of game, the points in a player's hand are deducted from the points that they have collected. When playing partners, the partner's scores are tallied together to form a total score. The player or team with the highest score wins.
Vendor: FoxMind
Type: Board Games
Price:
11.95
Designer | Steffen Mühlhäuser |
Publisher | FoxMind |
Players | 2 |
Playtime | 15 mins |
Suggested Age | 8 and up |
Both players start with six pawns in their base and with one pawn in each of the six spaces between both bases. The goal of the game is to place your pawns in the opponent's home base or as near as possible to it.
During a turn, a player has one move that consists of first moving one pawn one space towards the other player's base. Then, he can choose to move any of his pawns as many spaces as the number of pawns in the space that the first pawn was moved into.
Game components are red and black wooden pawns and seven bamboo sticks to create the playing field.
Vendor: FoxMind
Type: Board Games
Price:
23.95
Designer | Don Green |
Publisher | FoxMind |
Players | 2-4 |
Playtime | 60 mins |
Suggested Age | 8 and up |
Octi is an abstract strategy that is similar to checkers and chess. The object of the game is move your pieces into your opponent's starting points. The difference between checkers and Octi is that this game allows for multiple jumping, capturing, and special movement of pieces. On each move players decide whether to bring in new pieces, upgrade their existing pieces, or move a piece. The choices in this game are staggering and each move presents and entire new way of thinking about the game. There is a 4 player teams variant that is included in the rules.
Vendor: FoxMind
Type: Board Games
Price:
15.95
Designer | Niek Neuwahl |
Publisher | FoxMind |
Players | 1-2 |
Playtime | 15 mins |
Suggested Age | 8 and up |
In Sedici – Italian for "sixteen" – the sixteen game tiles are split randomly between the two players, with the pieces being placed face-up before each player. Each tile is different, with one being all white, another all black, and the other fourteen being some combination of black and white triangles.
On a turn, the player chooses one of his tiles and adds to the grid. Each tile played (except for the first tile) must lie against the edge of a tile already in play with like colors being adjacent to one another – black against black, and white against white – and all of the tiles must fit inside an imaginary 4x4 grid. The first player who cannot legally play a tile loses.
In Paradisio, a new version of Sedici that uses island and ocean imagery instead of black and white triangles, the first player to win three rounds wins the game.
Both games come with rules for three levels of solitaire play. The goal in all three is to legally place the 16 tiles in a 4x4 square, with the advanced rules requiring you to have one or both colors connected into a single group.
Vendor: FoxMind
Type: Board Games
Price:
24.95
Designer | Hisashi Hayashi |
Publisher | FoxMind |
Players | 2-5 |
Playtime | 30 mins |
Suggested Age | 8 and up |
Honors |
String Railway is a unique train game that consists of colored strings, tokens, station tiles, and a board for scoring. To set up, first place the string tied in a big circle on the table to establish the field area for the game. Next, place a small circle of string to represent mountains and a line of string to represent a river. Finally, place the main stations for each player equal distances apart from one another.
On a turn, you draw and place a station tile, then try to place a railroad string between your stations in an effort to connect them in order to form your own train network. Connected stations earn victory points (VPs).
After five turns, the game ends and the player with the most VPs wins.
Vendor: FoxMind
Type: Board Games
Price:
8.95
Designer | Leo Colovini |
Publisher | FoxMind |
Players | 2-4 |
Playtime | 30 mins |
Suggested Age | 8 and up |
Honors | 2004 Kinderspielexperten "8-to-13-year-olds" Nominee |
In I Go!, players draw and discard iteratively, attempting to improve the quality of their hands. You can improve your hand by forming a run (using 1 or 2 colors), matching the top card of the 'display' stack, or simply keeping low values cards. After your turn, you can declare "I Go!" to claim that you have the best hand (fewest penalty points). Other players can then play off of your run, and the best hand scores a point. First to 4 points wins.
The deck contains 10 suits, each numbered 1-11, for a total of 110 cards. The game is abstract and has no theme.
From the box:
I Go! is a fast-paced game that gets the whole family thinking on their feet. Draw cards in turns and try to improve your hand. Think yours in the best? Declare "I Go!" Were you too hasty, or was it worth taking the risk? Be alert and astute and win at I Go!
Corsari is the original release of the game with a Pirate theme.
Vendor: FoxMind
Type: Board Games
Price:
14.95
Designer | Dominique Ehrhard |
Publisher | FoxMind |
Players | 1-10 |
Playtime | 20 mins |
Suggested Age | 9 and up |
Honors | 2002 Tric Trac Nominee |
Jungle Smart – one of many names under which this design has been released – is a simultaneous puzzle solving game. Three animals stand on two platforms, and you are trying to change their configuration to match a target card by issuing commands like "Ma", which moves the bottom animal on one platform to the top, or "Ni" which swaps the top two animals on the two platforms. As a result, the game is a race to shout out multi-syllable commands such as the eponymous "MaNiKi", or "LoNiMaSo". The first player to do so correctly wins the target card, and whoever collects the most cards wins!
Vendor: FoxMind
Type: Board Games
Price:
10.95
Designer |
Susanne Kummer Thomas Liesching |
Publisher | FoxMind |
Players | 2-4 |
Playtime | 10 mins |
Suggested Age | 5 and up |
In Quick Quick (aka Tempo Tempo), the players have to match patterns to animals.
At the start of the game, each player receives a set of animal cards (cow, rabbit, dog, cheetah, hyena and ladybug). There is also a deck of pattern cards; each of these cards shows a pattern that appears on one of the animals.
The game is played in rounds. Each round, someone reveals a pattern card, then players must race to play the matching animal card. The first player to play an animal may keep the pattern card if he played the right animal; he then returns the animal card to his hand. If he played the wrong animal, both his animal card and the pattern card are discarded.
After all pattern cards have been revealed, the player who has collected the most pattern cards wins.
Vendor: FoxMind
Type: Board Games
Price:
11.95
Designer | Kai Haferkamp |
Publisher | FoxMind |
Players | 2-4 |
Playtime | 10 mins |
Suggested Age | 5 and up |
The mice have been planning a big feast and are just waiting for Cora the cat to finally fall asleep. Only then can they safely scurry past Cora and fill their pantry with the best tidbits – but Cora has a sharp ear! Who will manage to get hold of the most treats?
In Miau!, the player mice want to be the first to collect ten tidbits of food without all members of their household falling prey to Cora. To set up the game, lay out 6-18 tidbit tiles (1-3 each of six types), the single cat tile, and 1-3 mouse holes (one fewer than the number of players). Each player has four mouse tokens and a score marker that moves along a track to mark the number of tidbits collected.
On a turn, a player rolls the animal die and the tidbit die, giving one of three results:
If all of your mouse tokens are flipped to the cat side, you're out of the game. (Remove a mouse hole to keep players scrambling.) If all but one player are eliminated, that player wins; otherwise, the first player to collect ten tidbits wins!
Vendor: FoxMind
Type: Board Games
Price:
10.95
Designer | Bruno Faidutti |
Publisher | FoxMind |
Players | 2 |
Playtime | 5 mins |
Suggested Age | 7 and up |
Babylon is a simple and fast-playing brain teaser for two players.
The game consists of twelve tiles in four colors, and the tiles are scattered on the table at the start of play, creating twelve stacks that are each one tile high. On a turn, you take one stack and place it on another stack that is either (a) the same height or (b) topped by a tile of the same color. Stacks cannot be divided. Players take turns until one player cannot make a move; that player loses the game and the other player wins.
Some versions of Babylon suggest playing a number of rounds, with the first player to win two out of three (three out of five, etc.) rounds winning the game.
Vendor: FoxMind
Type: Board Games
Price:
15.95
Designer | Steffen Mühlhäuser |
Publisher | FoxMind |
Players | 2-4 |
Playtime | 30 mins |
Suggested Age | 9 and up |
Chocoly (aka, Schokoly) is a tile-laying game in which players attempt to create the largest continuous area of their own color of chocolate. Players keep a hand of four tiles drawn from a common pool of 2x2 tiles. Each tile contains a mix of two or three types of chocolate squares: dark, milk, or white. Play continues with players placing tiles in turns onto the board. An extra element of game play comes from the wooden smarties which can block or enable tiles being laid in a second layer, blocking or creating connections between groups.
With three players, the third color is played normally, but with two or four players, the unused color has an additional play element, with surrounded groups of the neutral color scoring for the player or team who touches them most.
Chocoly is related to the earlier released Scho K.O. but includes a third color of chocolate, with the red smarties being divided equally among all players.
Vendor: FoxMind
Type: Board Games
Price:
13.99
Designer | Dominique Ehrhard |
Publisher | FoxMind |
Players | 2-4 |
Playtime | 10 mins |
Suggested Age | 5 and up |
Honors |
2018 Årets Spil Best Family Game Winner 2018 Årets Spil Best Family Game Nominee |
A yummy game for the brain!
This wonderfully simple and attractive game of tactic and memory will have children and adults rallying for second and third servings!
The object of the game is to be the first to build the most spectacular 10-scoop ice cream ConeZILLA. Each player starts with a cone and one scoop of ice cream. All other scoops numbered between 2 to 49 are placed face down on the table. Players take turns flipping over a scoop and decide whether to add it on top of their growing cone or flip it back into place. Players can only add a scoop to a cone if its value is superior to their current top scoop.
Vendor: FoxMind
Type: Board Games
Price:
11.95
Designer | Inon Kohn |
Publisher | FoxMind |
Players | 2-6 |
Playtime | 15 mins |
Suggested Age | 7 and up |
Thieves have penetrated into building where a unique diamond exhibition is displayed.
Player has to identify those thieves and catch them in the act.
Sharp mind and quick reflexes will help you beat your opponents in this crazy card game.
Vendor: FoxMind
Type: Board Games
Price:
11.95
Designer | Wolfgang Dirscherl |
Publisher | FoxMind |
Players | 2-4 |
Playtime | 10 mins |
Suggested Age | 5 and up |
Coco Capitano isn't the most respectful name for a ship captain, but when he'll go on dangerous journey after dangerous journey in search of treasure, the name's fitting.
To set up, place the seven island tiles on the table, and the Coco Capitano, Pirate Joe, and monkey figures on separate islands. Shuffle the treasure tiles, then place them in a face-up stack on the table.
To start a turn, the player rolls both dice, then moves either Pirate Joe or the monkey one or two spaces clockwise (to a new island) depending on whether the pirate die shows 1-2 sabres or 1-2 bananas. She then moves Coco Capitano a number of spaces equal to the number of pips. If the captain shares a space with one of the other figures, she ends her turn empty-handed; if the captain is alone, she collects the top treasure from the stack and places it in front of her.
She then has the option of stopping and keeping the treasure, or of rolling the dice again. If the captain lands on an occupied space, she loses all the treasure gained this turn, placing it on the bottom of the treasure stack. She keeps taking turns until she stops or runs out of luck.
Once all the treasure tiles have been claimed, the game ends and players tally their scores, earning 1 point for a treasure chest, 2 for barrels, and 3 for bags. The player with the most points wins!
Variants: For younger players, ignore the points and instead see who collected the most tokens. For older players, use only six islands instead of seven.
Vendor: FoxMind
Type: Board Games
Price:
18.95
Designer | Steffen Mühlhäuser |
Publisher | FoxMind |
Players | 2-4 |
Playtime | 20 mins |
Suggested Age | 9 and up |
Six is a deceptively simple-looking abstract strategy game in which two (or four) players take turns placing their colored hexagonal tiles while trying to create one of the three "winning shapes" – triangle, hexagon or line – out of six of their tiles. If all tiles have been placed from players' hands without someone winning, players then take turns picking up a previously placed tile and moving it to a new position.
With the advanced rules, players are allowed to move a tile that will separate all the tiles into two or more groups; by doing this, some pieces are removed from the game, and this provides an alternate way to win by reducing the opponent to five or fewer pieces (as the opponent cannot possibly form a winning shape).
Vendor: HUCH! & friends
Type: Board Games
Price:
8.95
Designer |
Sebastian Bleasdale Richard Breese |
Publisher | HUCH! & friends |
Players | 2-6 |
Playtime | 90 mins |
Suggested Age | 12 and up |
Expands | Keyflower |
Note: This is not a standalone product and you'll need the base game Key Flower to play.
Discovered drifting out to sea, unmanned and apparently abandoned, the Key Celeste ship was towed to shore. Her cargo was untouched and the personal belongings of passengers and crew were still in place. What had caused the crew to abandon ship? The terrible truth was soon apparent. The Key Celeste had become a ghost ship!
Key Celeste, a mini-expansion for Keyflower being released at UK Expo, is comprised of one large Key Celeste hexagonal tile, one oversize grey ghost keyple, and a rules sheet. Players bid for the Key Celeste tile and obtain the ghost in the same way that they bid for the turn order tiles. The owner of the ghost can use it to frighten away and replace another player's winning bid. The player who played the ghost takes the replaced worker(s) and places them behind his screen. These workers are now available to play by that player in the usual way. Points are available at the end of the game for the owner of the Key Celeste tile and additionally for the ghost if they own both.
Key Celeste adds more interest and considerations to Keyflower and changes this popular game in more ways than gamers are likely to initially anticipate!
Vendor: FoxMind
Type: Board Games
Price:
33.95
Just as the Four in a Square suggests, you want to be the first player to form a square with four balls of your color.
On a turn, you place a ball of your color in an empty spot, then slide a board tile to try to get four of your color in a square. That's it!
Kamisado is a game of pure skill and strategy! There are no dice, cards or any other chance element. It’s just you against your opponent! The aim in each round is to be the first to get an octagonal ‘dragon tower’ to the opposite side of the board, by moving the towers in straight lines, either forwards or diagonally forwards. It sounds easy doesn’t it, but the twist is that you can only move a tower if its colour matches the colour of the square that your opponent last moved to. Also, you will find that the routes you want to use are blocked by enemy towers (and sometimes your own!). As the game unfolds, your towers will be promoted to ‘Sumos’, and will have the ability to push your opponent's pieces backwards, earning you extra turns. The situations continue to become more complex and challenging, until one player accumulates the required winning total and can be declared a ‘Kamisado Grand Master’ - until the next game!
Vendor: FoxMind
Type: Board Games
Price:
16.95
Designer | Koby Ben-Aroush |
Publisher | FoxMind |
Players | 2 |
Playtime | 15 mins |
Suggested Age | 7 and up |
Just as the Four in a Square suggests, you want to be the first player to form a square with four balls of your color.
On a turn, you place a ball of your color in an empty spot, then slide a board tile to try to get four of your color in a square. That's it!
Vendor: University Games
Type: Board Games
Price:
28.95
Designers |
Michel Lalet Laurent Levi |
Publisher | University Games |
Players | 2 |
Playtime | 30 mins |
Suggested Age | 7 and up |
Honors |
Vendor: FoxMind
Type: Board Games
Price:
34.99
Designer | Andreas Kuhnekath |
Publisher | FoxMind |
Players | 2 |
Playtime | 30 mins |
Suggested Age | 10 and up |
Honors |
Kulami, a two-player abstract strategy game, is played on several wooden tiles of different sizes, which are put together in a random fashion to form the board. Players place their pieces on the squares on the tiles. The placement of the previous piece dictates the rows in which the next piece may be placed.
The goal is to claim as many tiles as possible by occupying the majority of squares on a tile. Bonus points can be gained by completing rows or areas.