https://www.vaibhavhospital.com/collections/all.atom vaibhavhospital 2016-12-16T09:48:00-05:00 vaibhavhospital https://www.vaibhavhospital.com/products/8617060749 2016-12-16T09:48:00-05:00 2016-12-16T09:48:00-05:00 Glüx Board Games Queen Games

Vendor: Queen Games
Type: Board Games
Price: 37.95

Designer Jakob Andrusch
Publisher Queen Games
Players 2-4
Playtime 30-45 mins
Suggested Age 8 and up

Glüx is a family game all about illuminating rooms. Every player tries to play the brightest light tokens in different areas on the board, thus gaining the majority in those areas. Who can place their light tokens in the cleverest way and illuminate the most areas?

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Age 6+ Availability_Out of Stock BGG-Set BoardGameGeek Rank_Top 100 BoardGameGeek Rank_Top 200 BoardGameGeek Rank_Top 300 BoardGameGeek Rank_Top 400 BoardGameGeek Rank_Top 500 Category_Abstract Category_Strategy Google-True INV-0-L INV-G Players Maximum_4 Players Players Minimum_2 Players Playtime Maximum_45 Minutes Playtime Minimum_30 Minutes Product Type_Board Games Product-International Restock-20230112_Full_Restock Restock-20240526-Long Year Published_2010s https://www.vaibhavhospital.com/products/8617060749 Default Title 37.95 QUG10221 1434
https://www.vaibhavhospital.com/products/196564053 2013-12-17T14:58:00-05:00 2013-12-17T14:58:00-05:00 Snowdonia: Jungfraubahn & Mount Washington Board Games Indie Boards and Cards

Vendor: Indie Boards and Cards
Type: Board Games
Price: 14.95

Designer Tony Boydell
Publisher Indie Boards and Cards
Players 1-5
Playtime 90 mins
Suggested Age 10 and up
Expands Snowdonia


Snowdonia: Jungfraubahn & Mount Washington
 consists of two new scenarios for Snowdonia that take players away from the damp North of Wales and transport them (and their shovels) to more frozen climes! New mechanisms for the use of dynamite, new weather (snow) and new trains combine to provide a different playing experience. Jungfraubahn is a scenario for up to four players, with the yellow fifth player pieces being used as dynamite; the Mount Washington scenario handles up to five players with an amusing take on the "Surveyor". (Let's just say: "Wheeeeeeeeeeeee!") This expansion is comprised of a rulebook and a single deck of 66 cards containing:

  • New copies/versions of standard Snowdonia Contract Cards
  • Alternative versions of Contract cards for the Jungfraubahn scenario
  • Alternative versions of Contract cards for the Mount Washington scenario
  • Four new Trains (including Old Peppersass)
  • Special Jungfrau Track cards

The german version by Lookout Games comes without a box and without a rulebook. It is given out in three shrinkwrapped card packages with 33 cards each.
It also includes the expansion:

  • Bayerische Zugspitzbahn (Snowdonia: Bayerische Zugspitzbahn)
This is a german-only expansion.X ]]>
Age_9+ Availability_Out of Stock BGG-Set Google-True INV-M-Z INV-S Non-TCG Players Maximum_5 Players Players Minimum_1 Player Playtime Maximum_90 Minutes Playtime Minimum_90 Minutes Product Type_Board Games Product-International Restock-20230112_Full_Restock Restock-20240526-Long Year Published_2010s https://www.vaibhavhospital.com/products/196564053 Default Title 14.95 101603 565
https://www.vaibhavhospital.com/products/195277085 2013-12-17T01:50:55-05:00 2013-12-17T01:50:55-05:00 Space Sheep! Board Games Stronghold Games

Vendor: Stronghold Games
Type: Board Games
Price: 37.95

Designer Anthony Rubbo
Publisher Stronghold Games
Players 1-8
Playtime 20 mins
Suggested Age 10 and up


The story thus far...

The life of a Strategic Space Sheep Commander isn't easy, especially if that Commander is assigned to the Lambda Sector. Centuries of peace had lasted throughout Lambda, the various Sheep Systems have settled their remaining differences, and the sector has seen a golden age of prosperity and scientific advancement. With the era of scientific enlightenment came the creation of the Spatial Sheep Distortion Drive, supplanting the now-outdated Warp Drive. The ships outfitted with such operate both independently and synchronously with System bases to enable the crossing of vast distances in relatively short amounts of time. With this, the races of the Systems were brought even closer together. Commerce and cultural trade were at an all-time high, and families allowed their Sheeplings to roam free across the neighboring regions without fear.

All was well in the galaxy – until the first messenger ship arrived from a force that has become known only as "Wolf". Its language was unintelligible, but its message was clear: complete and total annihilation of Sheepkind. Soon after, the first Wolf ships arrived, laying waste to the satellite planets of the Sheep Home Systems. Front-line galactic defense forces were able to stave off further destruction – but what is coming is far, far more terrifying than any threat faced in the galaxy's known history.

All Systems have been placed under Red Alert, with the Strategic Sheep Command called together and a Flock Commander named. As members of Wolf have been spotted in Sheep Commanders' uniform, SSC has determined that the best way of insulating the individual Systems is by outlawing all usage of the Spatial Sheep Distortion drives. Inter-system access is granted only to the Elite "Shepherd" class ships, via a complex network of Hyperspace travel. A fleet of these specialized ships has been assigned to recover the Sheeplings and return them to their Home Systems while the Wolf invasion is repelled.

You are a Sheep.
You are a Defender in the Strategic Sheep Command.
You have trained all of your career for this moment in history.
You will issue Tactics to the Shepherd Fleet to direct the Rescue Mission.
You know how to defeat Wolf – "Ewe's The Force..."

Space Sheep! is a real-time, customizable, cooperative game – with possible traitor(s) in your midst – for 1-8 players. The Defenders want to get the Space Sheep tokens and Shepherd tokens back to their matching Systems before all the cards are gone and time has run out. (If playing with Infiltrators, thus making the game semi-cooperative, each player receives a secret allegiance card; each player knows only her own allegiance, leaving her to guess and decipher who else is on her team.)

In Space Sheep!, on each player's turn, the player will play a card from her hand, allowing her to:

  1. Activate a System and take the action associated with it (moving the Space Sheep and Shepherds),
  2. Play a card to move a Shepherd clockwise, or
  3. Play any card face down to the Defense Mat.

Additionally, a player may play a card matching the System occupied by the Wolf to attack (and knock the Wolf token on its side).

In Space Sheep!, one player acts as the Supreme Flock Commander, managing the one-minute sand timer. If the sand runs out, Wolf attacks and players must discard cards from the Defense Mat, the deck, or their hands; if they can't, they lose the game. If the Wolf token has been knocked on its side, the Supreme Flock Commander may flip the sand timer before it runs out to avoid the Wolf attack, standing up the Wolf token and moving it to another System in the process.

Players who are Infiltrators will, of course, be attempting to delay action, make poor moves, and subtly manipulate the other players into making poor choices of their own. At any time players may point at one another in an accusatory fashion. If more than half the players simultaneously point at one player, this player is out of the game. He then reveals his Allegiance and:

  • If players have found an Infiltrator, shuffle the player's cards in hand and place them on the bottom of the deck.
  • If players have found a Defender, place the player's cards in hand on the face-down discard pile. On the ousted player's turn, Wolf attacks.

If the Defenders get all shepherds and space sheep to their matching systems, then they win the game. If the sand timer runs out and players can't discard enough cards – or if the number of Infiltrators matches the number of Defenders in the game – then the Infiltrators win.

Players can customize Space Sheep! by varying the number of Systems in play (more Systems = more complexity), the number of tactic cards in the deck (fewer cards = greater difficulty), the strength of Wolf, the ratio of Infiltrators to Defenders, and the types of direction cards (more directions = greater variability). ]]>
Age_9+ Availability_Out of Stock BGG-Set Category_Cooperative Google-True INV-M-Z INV-S Non-TCG Players Maximum_7 Players+ Players Minimum_1 Player Playtime Maximum_30 Minutes Playtime Minimum_30 Minutes Product Type_Board Games Product-International Stocky-Clearance Stocky-DoNotReorder Stocky-Vintage Year Published_2010s https://www.vaibhavhospital.com/products/195277085 Default Title 37.95 101616 1434
https://www.vaibhavhospital.com/products/195316653 2013-12-17T01:48:00-05:00 2013-12-17T01:48:00-05:00 Pathfinder Adventure Card Game: Rise of the Runelords - The Skinsaw Murders Adventure Deck RPG Paizo Publishing

Vendor: Paizo Publishing
Type: RPG
Price: 19.95

Designer Chad Brown
Tanis O'Connor
Paul Peterson
Mike Selinker
Gaby Weidling
Publisher Paizo Publishing
Players 1-6
Playtime 90 mins
Suggested Age 13 and up
Expands Pathfinder Adventure Card Game: Rise of the Runelords - Base Set

Uncover a mystery fraught with ravenous ghouls, age-old hauntings, foul cultists, and worse with the 
Pathfinder Adventure Card Game: The Skinsaw Murders Adventure Deck (a.k.a., Rise of the Runelords - Adventure Deck 2). This 110-card expansion to the Pathfinder Adventure Card Game: Rise of the Runelords Base Set includes new locations, monsters, villains, loot, and more, as well as five new scenarios that constitute the complete Skinsaw Murders adventure. Continue your character's legend with the Pathfinder Adventure Card Game: The Skinsaw Murders Adventure Deck! ]]>
Age_12+ Availability_Out of Stock BGG-Set Category_Thematic Google-True InCartUpSell-Ignore Incomplete INV-M-Z INV-P INV-RPG-OR-BOOKS Non-TCG Players Maximum_6 Players Players Minimum_1 Player Playtime Maximum_90 Minutes Playtime Minimum_90 Minutes Product Type_RPG Product-International Restock-20220125-Universal Restock-20220613 Restock-20230112_Full_Restock Restock-20240526-Long Year Published_2010s https://www.vaibhavhospital.com/products/195316653 Default Title 19.95 PZO6002 204
https://www.vaibhavhospital.com/products/195324361 2013-12-17T01:46:48-05:00 2013-12-17T01:46:48-05:00 Good Help Board Games Baksha Games

Vendor: Baksha Games
Type: Board Games
Price: 34.95

Designer Sean Scott Garrity
Publisher Baksha Games
Players 3-6
Playtime 90 mins
Suggested Age 12 and up


You have just finished your evil doctorate. Now it's time for you to return to a castle on the outskirts of the town where you grew up, to begin your tyranny in the name of revenge. Every bully that gave you a wedgie in school and every cutie who laughed at your advances will feel the wrath of the monster you are about to create...

Your goal in Good Help is to create the best monster that you can, then unleash it on the public – but don't take too long as the first player to have his monster destroy five buildings in town wins. Alternatively, you can set your monster on those of the other players, and if you have the last monster standing, you win.

To assist you in your goal – and to preserve your reputation in town – you'll hire assistants, then send them out to collect body parts, buy supplies and earn money. Your assistants can confront those of other doctors to try to steal away the gold, supplies or limbs they carry. Each assistant has at least one vice, however, and when moving about town they might be lured away by the prospect of beer, jewelry, dresses or sausage, selling or dropping everything they have to get their fix. Good help is indeed hard to find!

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Age_9+ Availability_Out of Stock BGG-Set Category_Strategy Google-True INV-0-L INV-G Non-TCG Players Maximum_6 Players Players Minimum_3 Players Playtime Maximum_90 Minutes Playtime Minimum_90 Minutes Product Type_Board Games Product-International Stocky-Clearance Stocky-DoNotReorder Stocky-Vintage Year Published_2010s https://www.vaibhavhospital.com/products/195324361 Default Title 34.95 100757 1321
https://www.vaibhavhospital.com/products/195321845 2013-12-17T01:45:00-05:00 2013-12-17T01:45:00-05:00 What the Food?! Board Games Squirmy Beast

Vendor: Squirmy Beast
Type: Board Games
Price: 19.95

3Designer Peter Vaughan
Publisher Squirmy Beast
Players 3-8
Playtime 30 mins
Suggested Age 8 and up
Expansion What the Food?! Special Edition Expansion


What the Food?!
 is a fast-paced card game for 3-8 players capturing the experience of a classic cafeteria food fight! Pick up food, throw funny combos at your opponents and duck to avoid "humiliation" points from flying food impact.

In the center is a draw deck, with five food or other cards exposed at any one time to make up the "cafeteria floor". Players start the game with three standard actions and one special action unique to their character. Every round, each player chooses three of their action cards, and puts them in a stack representing the next three turns. The turns are then resolved at once, but in clockwise rotation to handle any timing conflicts. Players can gain additional actions during the game, and global school events occur, instantly causing random chaos.

When any player reaches 10 humiliation points, someone has "alerted the principal" and the fight is over at the end of that round. The winner is the person with the LOWEST humiliation score. ]]>
Age 6+ Availability_Out of Stock BGG-Set Google-True INV-M-Z INV-W Non-TCG Players Maximum_7 Players+ Players Minimum_3 Players Playtime Maximum_30 Minutes Playtime Minimum_30 Minutes Product Type_Board Games Product-International Restock-20230112_Full_Restock Restock-20240526-Long Year Published_2010s https://www.vaibhavhospital.com/products/195321845 Default Title 19.95 102076 754
https://www.vaibhavhospital.com/products/195286733 2013-12-17T01:25:00-05:00 2013-12-17T01:25:00-05:00 Expedition: Famous Explorers Board Games 8th Summit

Vendor: 8th Summit
Type: Board Games
Price: 47.95

Designer Wolfgang Kramer
Publisher 8th Summit
Players 2-6
Playtime 90 mins
Suggested Age 13 and up


Expedition: Famous Explorers
 is an updated version of two award-winning Wolfgang Kramer games – Wildlife Adventure and Expedition – with a new theme: discovery and exploration. Players lead three expeditions to various locations by placing arrows on a map. When an expedition arrives at a location that matches either a location card held by that player or a public location, that player scores that card by placing it in front of him.

Expedition: Famous Explorers retains all the core rules of earlier versions of the game, but adds optional advanced rules that allow players to score additional points based upon purchasable Explorer and Event cards. Another game mechanism introduces Secret Locations.

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Age_12+ Availability_Out of Stock BGG-Set Category_Family Google-True INV-0-L INV-E Non-TCG Players Maximum_6 Players Players Minimum_2 Players Playtime Maximum_90 Minutes Playtime Minimum_90 Minutes Product Type_Board Games Product-International Restock-20230112_Full_Restock Restock-20240526-Long Year Published_2010s https://www.vaibhavhospital.com/products/195286733 Default Title 47.95 100603 1812
https://www.vaibhavhospital.com/products/195053181 2013-12-17T01:23:57-05:00 2013-12-17T01:23:57-05:00 Prosperity Board Games Asmodee

Vendor: Asmodee
Type: Board Games
Price: 36.95

Designer Sebastian Bleasdale
Reiner Knizia
Publisher Asmodee
Players 2-4
Playtime 60 mins
Suggested Age 13 and up


You're the leader of a great nation which is currently expanding. Over the course of the seven decades covered by the game, you will have to invest in infrastructures and industries, provide your country with energy and finance the mercurial forces of research in order to remain competitive.

But prosperity has a price. You owe it to future generations to leave them a healthy world. Pollution lurks, but will you be able to limit it?

Prosperity has players building up their countries on a grand but abstract scale, with them needing to balance concerns over energy and ecology with the constant need for capital and the long-term goal of prosperity points.

The game starts with 24 tiles available, half on the energy side of the shared game board and half on the ecology side. Two tiles on each side are placed on levels 1-6, with the players each having two research markers – energy and ecology – that start at level 1. Each player has an individual game board with color-coded spaces for tiles, a pollution track, and tracks for energy and ecology. A stack of 36 tiles – with tiles arranged by decades: the six from 2030 on the bottom, then the five from 2020, and so on to the five from 1970 – is set up during the playing area.

On a turn, a player draws the top tile from the stack, then everyone resolves the symbol highlighted on the tile:

  • Energy – for a positive value, earn money; for a negative value, lose money or increase your pollution
  • Ecology – remove or add discs to your pollution track
  • Capital – earn money for each capital symbol on the tiles you own
  • Research – advance one research marker one space for each research symbol on tiles you own
  • Prosperity – score points for each prosperity symbol on tiles you own, but only if your pollution isn't maxed out

Once everyone has done this, the active player takes two actions, repeating an action if desired. The possible actions are:

  • Take money.
  • Remove one pollution marker.
  • Move forward one space on one research track.
  • Buy a tile, with the amount owed being based on whether the tile is energy or ecology and the level of your corresponding research marker. If you buy a tile of the same level, the cost is €100; if the tile is of a higher level, you pay €100, plus €100 for each level; and if the tile is lower, you pay a flat €50.

Players have limited space for tiles on their individual boards, especially since the tiles and spaces are color-coded, but players can cover existing tiles, if desired, losing any benefits (or penalties) in the process. Some parts of the individual board are off-limits to new infrastructure until you first provide transport; toll roads, highways and even train systems have drawbacks of their own, but ideally you'll be able to build your way past those trouble spots without causing too much pollution.

When the final tile is drawn, that player finishes his turn, then everyone scores: twice for their energy and ecology levels, one for capital (with money being converted into prosperity points), once for research on both tracks (with points for those researching the most), and once for prosperity. Whoever tallies the most prosperity points wins!

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Age_12+ Availability_Out of Stock BGG-Set Category_Strategy Google-True INV-M-Z INV-P Non-TCG Players Maximum_4 Players Players Minimum_2 Players Playtime Maximum_60 Minutes Playtime Minimum_60 Minutes Product Type_Board Games Product-International Restock-20230112_Full_Restock Restock-20240526-Long Year Published_2010s https://www.vaibhavhospital.com/products/195053181 Default Title 36.95 101360 1397