Vendor: Pegasus Spiele
Type: Board Games
Price:
43.15
Designer |
Michael Palm Lukas Zach |
Publisher | Pegasus Spiele |
Players | 1-6 |
Playtime | 30-60 mins |
Suggested Age | 8 and up |
Honors | |
Expansion | Dorfromantik: The Board Game – Great Mill |
Integrates With
|
Dorfromantik: The Duel |
Vendor: KOSMOS
Type: Board Games
Price:
27.85
Designer |
Michael Rieneck |
Publisher | KOSMOS |
Players | 1-4 |
Playtime | 50 mins |
Suggested Age | 10 and up |
Vendor: Mandoo Games
Type: Board Games
Price:
17.05
Designer |
Reiner Knizia |
Publisher | Mandoo Games |
Players | 2-5 |
Playtime | 20 mins |
Suggested Age | 8 and up |
Vendor: USAopoly
Type: Board Games
Price:
44.95
Publisher | The Op |
Players | 4-12 |
Playtime | 30 mins |
Suggested Age | 12 and up |
Reimplements | Telestrations |
Are you ready to party with a bigger group? With the all new Telestrations Party Pack, you can have a LOL, side-splitting time with up to 12 people! Prepare for more players, more laughs, and more unpredictable results! The silly sketchin’ & guessin’ possibilities are endless!
Combining the schoolyard favorite ‘telephone game’ with a drawing game, Telestrations has players draw what they see then guess what they saw. The result? The Big Reveal, where players get to share how “this” became “that!” The outcomes are unpredictable and sure to create a slide-splitting time!
Vendor: Elf Creek Games
Type: Board Games
Price:
12.55
Publisher | Elf Creek Games |
Players | 1-7 |
Expansion For |
Atlantis Rising (Second Edition) |
Vendor: Elf Creek Games
Type: Board Games
Price:
13.25
Publisher | Elf Creek Games |
Players | 1-7 |
Expansion For |
Atlantis Rising (Second Edition) |
Vendor: Queen Games
Type: Board Games
Price:
53.95
Designer |
Emanuele Ornella |
Publisher | Queen Games |
Players | 2-4 |
Playtime | 60-60 mins |
Suggested Age | 8 and up |
Vendor: Stronghold Games
Type: Board Games
Price:
58.85
Designer | Uwe Rosenberg |
Publisher | Stronghold Games |
Players | 1-4 |
Playtime | 45-60 mins |
Suggested Age | 8 and up |
Honors | 2016 Golden Geek Best Family Board Game Nominee |
Vendor: Van Ryder Games
Type: Board Games
Price:
89.95
Designer |
Evan Derrick |
Publisher | Van Ryder Games |
Players | 1-5 |
Playing Time | 30-150 mins |
Suggested Age | 14 and up |
Expansions |
Detective: City of Angels – Bullets over Hollywood Detective: City of Angels – Gen Con 2019 Promo Cards Detective: City of Angels – Secret Cabal Promo Cards Detective: City of Angels – Smoke and Mirrors Detective: City of Angels – Saints and Sinners |
Accessory |
Detective: City of Angels – Chisel Screen |
Vendor: Czech Games Edition
Type: Board Games
Price:
33.95
Designer | Vlaada Chvátil |
Publisher | Czech Games Edition |
Players | 2-8 |
Playtime | 10-20 mins |
Suggested Age | 10 and up |
Honors |
2016 Golden Geek Best Party Game Winner 2016 Golden Geek Best Party Game Nominee 2016 Golden Geek Best Family Board Game Winner 2016 Golden Geek Best Family Board Game Nominee |
Integrates With | Codenames |
The whimsical, mind-twisting illustrations of Codenames: Pictures are now available in the XXL format. The larger size is visually impressive, and it offers more comfortable gameplay for bigger groups.
All components are nicely sorted in a special insert created for the XXL product line.
Vendor: Level 99 Games
Type: Board Games
Price:
26.95
Designer | Chris Solis |
Publisher | Level 99 Games |
Players | 2-4 |
Playtime | 20-45 mins |
Suggested Age | 12 and up |
Vendor: GMT Games
Type: Board Games
Price:
120.95
Designer | Bruce Harper |
Publisher | GMT Games |
Players | 2-5 |
Playtime | 360-480 mins |
Suggested Age | 12 and up |
Gathering Storm does for GMT's A World at War what Days of Decision did for ADG's World in Flames. It allows players to simulate the diplomatic, economic, and political maneuverings that preceded the Second World War, either as a stand alone game or as an expansion for A World at War. (Unlike Days of Decision, Gathering Storm covers only the European events leading to war.)
<From the publisher's website:>
Gathering Storm, both a game in its own right and a prequel to GMT’s A World at War, covers the period from 1935 to the outbreak of World War II, whenever that might be. Like A World at War, Gathering Storm simulates the military, economic, political, diplomatic, research and production preparations for the Second World War, allowing the players to explore what might have happened if:
- Admiral Doenitz had convinced his superiors of the importance of submarine warfare in the impending war with Britain.
- Germany had pursued the Z Plan earlier and more consistently.
- The development of the “Ural bomber” had been pursued.
- Poland had become a German satellite, rather than resisting German aggression.
- War had broken out over the Sudetenland, or even the remilitarization of the Rhineland.
- Mussolini had given a lower priority to naval armaments, to the benefit of the Italian armor and air forces.
- France had extended the Maginot Line.
- de Gaulle’s arguments to expand and strengthen France’s armor units had been accepted.
- Britain had rearmed sooner.
- Russia had deferred the Great Purges. Or accelerated them.
- The Spanish civil war had been won by the Loyalists.
- A civil war had broken out in Yugoslavia. Or Greece.
- Atomic fission had been discovered earlier.
- The Second World War had begun with a Franco-Italian conflict. Or a French pre-emptive attack on Germany. Or a Russo-German war, with Italy and the Western Allies neutral.
War comes early. Or later, in 1940 or even 1941.
- YOU had been in command.
Gathering Storm can be played as a separate game in a single session, with its own victory conditions, but A World at War players will want to press on and see how the war they have created plays out. While using different mechanics, Gathering Storm's structure is consistent with A World at War and allows for a seamless transition to whatever alternate war the players planned – or stumbled into. Some 30 years in development, with three years of design and playtesting, Gathering Storm, includes the following:
- Six random events each turn, providing unlimited replay value.
- Economics based on tiles and activity counters, eliminating any paperwork.
- Flexible mobilization rules, allowing players to emphasis civilian or military production – each at the expense of the other.
- Unit construction which allows players to activate reserve units for immediate benefits, at a cost of limiting future options.
- Variable research, which can focus on air, naval, military or intelligence projects, as well as short or long term gains.
- A fast-moving diplomatic system, with each player allocating diplomatic counters each turn. Diplomatic targets are public, but the points allocated to them are not.
- Shipbuilding that allows varied fleets, including the possibility of 5-factor super battleships.
- Ahistorical A World at War counters, including armor units of different strengths and additional ships.
- A dynamic crisis system, in which the Allies can appease or oppose the Axis, with neither side necessarily being certain whether war might break out.
- No dice.
Gathering Storm is a must-buy for any committed A World at War player, an excellent – and possibly dangerously time consuming – introduction to the A World at War universe for those unfamiliar with that game, and a enjoyable and instructive fast-paced game all on its own.
Vendor: Asmodee
Type: Board Games
Price:
41.75
Designer |
Gaëtan Beaujannot Alain Rivollet |
Publisher | Asmodee |
Players | 4-12 |
Playtime | 40 mins |
Suggested Age | 10 and up |
Honors |
|
In Concept, your goal is to guess words through the association of icons. A team of two players – neighbors at the table – choose a word or phrase that the other players need to guess. Acting together, this team places pieces judiciously on the available icons on the game board.
To get others to guess "milk", for example, the team might place the question mark icon (which signifies the main concept) on the liquid icon, then cubes of this color on the icons for "food/drink" and "white". For a more complicated concept, such as "Leonardo DiCaprio", the team can use the main concept and its matching cubes to clue players into the hidden phrase being an actor or director, while then using sub-concept icons and their matching cubes to gives clues to particular movies in which DiCaprio starred, such asTitanic or Inception.
The first player to discover the word or phrase receives 2 victory points, the team receives points as well, and the player who ends up with the most points wins.
Vendor: vaibhavhospital
Type:
Price:
79.95
*This is a PRE-ORDER item
*If this product is "out of stock", the preorder is ended*
Win from your very first game with this super strong Starter Deck!
This deck aims to increase the number of players by giving existing and new players the opportunity to start winning games right away!
A “Three Brothers” theme and the perfect complement to OP-06!
The card lineup focuses on the bond between the three brothers—Luffy, Sabo, and Ace—along with their allies! It has a strong synergy with Booster Pack 6!
Comes with 3 alt-art cards out of 16 variations!
Only English version has BONUS PACK which includes random selection of 3 alt-art cards out of 16 variations! All 16 variations are cards from ST-13!
*All specifications of the bonus packs are Holo + Texture Foil.
*Cards in BONUS PACK are Parallel version of cards in ST-13.
Contents
• Constructed Deck x1 (51 cards)
• DON!! Card x10
• Playsheet x1
• Card Case x1
• BONUS PACK x1 (3 cards)
Vendor: vaibhavhospital
Type:
Price:
17.95
*This is a PRE-ORDER item
*If this product is "out of stock", the preorder is ended*
A New Pre-built Deck Featuring Popular Characters Zoro and Sanji!
This deck is made up entirely of new cards and centers on two beloved characters, Zoro and Sanji! It also features many popular and minor characters familiar to the two pirates!
Zoro x Sanji: The First Hybrid Leader Card Is Here!
Introducing a new green-blue Leader card, “Zoro x Sanji”! As the first hybrid Leader, this card opens the scope for new approaches to gameplay!
Cards Linked to the 6th Booster Pack Released in the Same Month!
The green and blue cards featured in this pack have perfect synergy with the booster pack released in the same month! Combine both packs to broaden the range of available strategies!
Contents:
Vendor: Bandai
Type: Trading Card Games
Price:
17.95
-Limit 2 per customer
*This is a PRE-ORDER item
-ETA: February 2024
*If this product is "out of stock", the preorder is ended*
Vendor: Earthborne Games
Type: Board Games
Price:
134.95
Designer |
Andrew Fischer Brooks Flugaur-Leavitt Andrew Navaro Adam Sadler Brady Sadler |
Publisher | Earthborne Games |
Players | 1-4 |
Playtime | 60-240 mins |
Suggested Age | 12 and up |
ETA Q1 2025
Earthborne Rangers is a customizable, co-operative card game set in the wilderness of the far future. You take on the role of a Ranger, a protector of the mountain valley you call home: a vast wilderness transformed by monumental feats of science and technology devised to save the Earth from destruction long ago.
You begin by building a deck that reflects your Ranger's interests, personal history, and personality. Then, as you explore the open world and your story takes shape, you augment your deck with improved equipment, refined skills, and the memories of your journey.
The story of Earthborne Rangers is presented as a branching narrative campaign consisting of a main storyline and a multitude of side stories. In it, you can choose to follow the critical path or to strike off on your own to discover the Valley's many engaging characters, mysterious ruins, and beings both familiar and strange.
Each game session represents one day in the Valley, and you'll pick up in the same location on the map where you rested the night before. Your goal is to either complete one of your available missions or to explore the open world. The session ends when you're either forced to rest (through either fatigue or injury), or you choose to rest for the night.
An individual game session is played in rounds, and those rounds consist of turns. On your turn, you perform one action: either play a card from your hand, or choose an action from a card on the table. Each action allows you to interact thematically and narratively with the world, and each time you take an action, the world comes to life around you. Predators stalk their prey, rain pours from the sky, rocks tumble down the mountain to block your path, and much more.
—description from the publisher
Vendor: HeidelBÄR Games
Type: Board Games
Price:
18.95
Designer |
Erik Andersson Sundén |
Publisher | HeidelBÄR Games |
Players | 2-6 |
Playtime | 15-30 mins |
Suggested Age | 8 and up |
Vendor: ConcernedApe
Type: Board Games
Price:
63.95
Designer |
Eric Barone Cole Medeiros |
Publisher | ConcernedApe |
Players | 1-4 |
Playtime | 45-200 mins |
Suggested Age | 13 and up |
A cooperative board game of farming and friendship based on the Stardew Valley video game by Eric Barone. Work together with your fellow farmers to save the Valley from the nefarious JojaMart Corporation! To do this, you'll need to farm, fish, friend and find all kinds of different resources to fulfill your Grandpa's Goals and restore the Community Center. Collect all kinds of items, raise animals, and explore the Mine. Gain powerful upgrades and skills and as the seasons pass see if you're able to protect the magic of Stardew Valley!
The goal of the game is to complete Grandpa's Goals and restore the Community Center, which requires you to gather different types of resources represented by tiles. You have a fixed amount of turns to accomplish this. This is driven by the Season Deck of 20 cards, one of which is drawn each turn to trigger certain events. Cooperatively the players decide each turn where they will focus their individual actions and place their pawn in that part of the Valley. Using their actions, they visit specific locations, trying to gather resources to complete their collective goals. Actions include things like: watering crops, trying to catch fish, rolling dice to explore the mines, and many more. When the Season Deck is exhausted, the game ends.
Vendor: Hasbro
Type: Board Games
Price:
35.95
Designer |
Anthony E. Pratt |
Publisher | Hasbro |
Players | 2-6 |
Playtime | 45-45 mins |
Suggested Age | 8 and up |
Honor |
2011 Kinderspielexperten "8-to-13-year-olds" Nominee 2011 Kinderspielexperten "8-to-13-year-olds" Winner |
Vendor: Hyperlixir
Type: Board Games
Price:
60.95
Designer |
David Goh |
Publisher | Hyperlixir |
Players | 1-4 |
Playtime | 45-60 mins |
Suggested Age | 14 and up |
Discover a new age of spell crafting in the fantastic world of Mercurial!
Exert control over chaos in this game of dice-manipulation and magic-making. Draft Alterations to shape your Elements which you'll use to forge Spells. Combine and cast these Spells to generate enough Ruin, Restore or powerfully balanced Myst to perform Heroic deeds that earn you victory points.
This exclusive Deluxe Edition includes everything from the Standard Edition, plus the following:
Vendor: Burnt Island Games
Type: Board Games
Price:
27.00
Designer |
Jay Cormier Graeme Jahns |
Publisher | Burnt Island Games |
Players | 1-5 |
Playtime | 90 mins |
Suggested Age | 12 and up |
Expansion For | In the Hall of the Mountain King |
This 251 piece kit includes all of the wood and plastic bits from the Kickstarter version of In the Hall of the Mountain King, plus the metal coins and the amazing Game Trayz inserts.
Vendor: vaibhavhospital
Type:
Price:
15.95
Vendor: eggertspiele
Type: Board Games
Price:
41.95
Designer | Steffen Bogen |
Publisher | eggertspiele |
Players | 3-8 |
Playtime | 30-45 mins |
Suggested Age | 8 and up |
Honors | 2020 Gra Roku Best Party Game Nominee |
Vendor: Upper Deck Entertainment
Type: Board Games
Price:
68.95
Legendary: A Marvel Deck Building Game is set in the Marvel Comics universe. To set up the game, players choose a number of hero decks – Spider-Man, Hulk, Cyclops, Wolverine, etc. – and shuffle them together; since players use only a handful of hero decks out of the fifteen included, the hero deck can vary widely in terms of what's available. Players then choose a mastermind villain (Magneto, Loki, Dr. Doom, etc.), stack that particular villain's attack cards underneath it, then modify the villain deck as needed based on that villain's particular scheme.
Over the course of the game, players will recruit powerful hero cards to add to their deck in order to build a stronger and more resourceful deck. Players need to build both their recruitment powers (to enlist more heroes) and their fighting ability (to combat the villains who keep popping up to cause trouble). Players recruit heroes from an array of six cards, with empty slots refilled as needed. At the start of a player's turn, he reveals a villain and adds it to the row of villains. This row has a limited number of spaces, and if it fills up, the earliest villain to arrive escapes, possibly punishing the heroes in some way. Some villains also take an action when showing up for the first time, such as kidnapping an innocent bystander. The villain deck also contains "master strike" cards, and whenever one of these shows up, the mastermind villain (controlled by the game) takes a bonus action.
As players fight and defeat villains, they collect those cards, which will be worth points at game's end. Players can also fight the mastermind; if a player has enough fighting power, he claims one of the attack cards beneath the mastermind, which has a particular effect on the game. If all of these cards are claimed, the game ends and players tally their points to see who wins. If the mastermind completes his scheme, however – having a certain number of villains escape, for example, or imposing a certain number of wounds on the heroes – then the players all lose.