Vendor: Capstone Games
Type: Board Games
Price:
58.95
Designer | Uwe Rosenberg |
Publisher |
Capstone Games |
Players | 1-4 |
Playtime | 20-80 mins |
Suggested Age | 13 and up |
Honors |
2013 Meeples' Choice Nominee 2013 Jocul Anului în România Advanced Finalist 2013 Board Game Quest Awards Game of the Year Nominee 2013 Board Game Quest Awards Best Strategy/Euro Game Nominee |
Promos Included!
The Harlequin card and 5 building promo tiles are all included in Glass Road!
The Harlequin is a Specialist card that adds to the solo gaming experience.
The 5 building tiles include: The Christmas Market, the Enclosure, the Renovation, the Guest House, and Oktoberfest.
Glass Road is a game that commemorates the 700-year-old tradition of glass-making in the Bavarian Forest. (Today the Glass Road is a route through the Bavarian Forest that takes visitors to many of the old glass houses and museums of that region.) You must skillfully manage your glass and brick production in order to build the right structures that help you to keep your business flowing. Cut the forest to keep the fires burning in the ovens, and spread and remove ponds, pits and groves to supply yourself with the items you need. Fifteen specialists are there at your side to carry out your orders...
The game consists of four building periods. Each player has an identical set of fifteen specialist cards, and each specialist comes with two abilities. At the beginning of each building period, each player needs to choose a hand of five specialists. If he then plays a specialist that no other player has remaining in his hand, he may use both abilities of that card; if two or more players play the same specialist, each of them may use only one of the two abilities. Exploiting the abilities of the specialists lets you collect resources, lay out new landscape tiles (e.g., ponds and pits), and build a variety of buildings. There are three types of buildings:
Mastering the balance of knowing the best specialist card to play and being flexible about when you play it – together with assembling a clever combination of buildings – is the key to this game.
Vendor: Z-Man Games
Type: Board Games
Price:
32.95
Designer | Xavier Georges |
Publisher | Z-Man Games |
Players | 2-5 |
Playtime | 60 mins |
Suggested Age | 13 and up |
Expands | Ginkgopolis |
Ginkgopolis: The Experts is an expansion for the board game Ginkgopolis that consists of five modules that can be added to the game individually or in any combination. The modules are:
The Experts is an extension that adds the game Ginkgopolis.
It can be played separately.
The success of Ginkgopolis attracts experts from all disciplines (artists, engineers, bankers, journalists ...) who want to enjoy its success.
Competition of ideas and press campaigns succeed to discover the avant-garde buildings, which are more impressive. So large, it becomes necessary to provide green spaces for better ventilation this boomtown.
And it should not be the speed of construction make you forget the standards expected ... a call to order may sometimes be useful!
Vendor: Matagot
Type: Board Games
Price:
35.99
Designer |
Bruno Cathala Ludovic Maublanc |
Publisher | Matagot |
Players | 2-6 |
Playtime | 60 mins |
Suggested Age | 8 and up |
Expands | Dice Town |
Note: This is not a standalone product and you'll need the base game to play.
Here the new features :
Publisher Blurb:
More riches, more fun and even more tactic: rediscover Dice Town!
You think you know everything there is to know about the city of Dice Town? Discover its seedy underbelly: pan for gold in the river, buy new merchandise from the General Store, hire bandits, hunt down outlaws, control ranches, ally with the Indians.
From now on, nothing will ever be the same!
This expansion for Dice Town allows the addition of a 6th player. But it also offers multiple new possibilities that make the game even more tactical, rich and lively starting with 2 players.
Features:
Vendor: FoxMind
Type: Board Games
Price:
10.95
Designer |
Susanne Kummer Thomas Liesching |
Publisher | FoxMind |
Players | 2-4 |
Playtime | 10 mins |
Suggested Age | 5 and up |
In Quick Quick (aka Tempo Tempo), the players have to match patterns to animals.
At the start of the game, each player receives a set of animal cards (cow, rabbit, dog, cheetah, hyena and ladybug). There is also a deck of pattern cards; each of these cards shows a pattern that appears on one of the animals.
The game is played in rounds. Each round, someone reveals a pattern card, then players must race to play the matching animal card. The first player to play an animal may keep the pattern card if he played the right animal; he then returns the animal card to his hand. If he played the wrong animal, both his animal card and the pattern card are discarded.
After all pattern cards have been revealed, the player who has collected the most pattern cards wins.
Vendor: FoxMind
Type: Board Games
Price:
11.95
Designer | Kai Haferkamp |
Publisher | FoxMind |
Players | 2-4 |
Playtime | 10 mins |
Suggested Age | 5 and up |
The mice have been planning a big feast and are just waiting for Cora the cat to finally fall asleep. Only then can they safely scurry past Cora and fill their pantry with the best tidbits – but Cora has a sharp ear! Who will manage to get hold of the most treats?
In Miau!, the player mice want to be the first to collect ten tidbits of food without all members of their household falling prey to Cora. To set up the game, lay out 6-18 tidbit tiles (1-3 each of six types), the single cat tile, and 1-3 mouse holes (one fewer than the number of players). Each player has four mouse tokens and a score marker that moves along a track to mark the number of tidbits collected.
On a turn, a player rolls the animal die and the tidbit die, giving one of three results:
If all of your mouse tokens are flipped to the cat side, you're out of the game. (Remove a mouse hole to keep players scrambling.) If all but one player are eliminated, that player wins; otherwise, the first player to collect ten tidbits wins!
Vendor: FoxMind
Type: Board Games
Price:
13.99
Designer | Dominique Ehrhard |
Publisher | FoxMind |
Players | 2-4 |
Playtime | 10 mins |
Suggested Age | 5 and up |
Honors |
2018 Årets Spil Best Family Game Winner 2018 Årets Spil Best Family Game Nominee |
A yummy game for the brain!
This wonderfully simple and attractive game of tactic and memory will have children and adults rallying for second and third servings!
The object of the game is to be the first to build the most spectacular 10-scoop ice cream ConeZILLA. Each player starts with a cone and one scoop of ice cream. All other scoops numbered between 2 to 49 are placed face down on the table. Players take turns flipping over a scoop and decide whether to add it on top of their growing cone or flip it back into place. Players can only add a scoop to a cone if its value is superior to their current top scoop.
Vendor: FoxMind
Type: Board Games
Price:
11.95
Designer | Inon Kohn |
Publisher | FoxMind |
Players | 2-6 |
Playtime | 15 mins |
Suggested Age | 7 and up |
Thieves have penetrated into building where a unique diamond exhibition is displayed.
Player has to identify those thieves and catch them in the act.
Sharp mind and quick reflexes will help you beat your opponents in this crazy card game.
Vendor: FoxMind
Type: Board Games
Price:
11.95
Designer | Wolfgang Dirscherl |
Publisher | FoxMind |
Players | 2-4 |
Playtime | 10 mins |
Suggested Age | 5 and up |
Coco Capitano isn't the most respectful name for a ship captain, but when he'll go on dangerous journey after dangerous journey in search of treasure, the name's fitting.
To set up, place the seven island tiles on the table, and the Coco Capitano, Pirate Joe, and monkey figures on separate islands. Shuffle the treasure tiles, then place them in a face-up stack on the table.
To start a turn, the player rolls both dice, then moves either Pirate Joe or the monkey one or two spaces clockwise (to a new island) depending on whether the pirate die shows 1-2 sabres or 1-2 bananas. She then moves Coco Capitano a number of spaces equal to the number of pips. If the captain shares a space with one of the other figures, she ends her turn empty-handed; if the captain is alone, she collects the top treasure from the stack and places it in front of her.
She then has the option of stopping and keeping the treasure, or of rolling the dice again. If the captain lands on an occupied space, she loses all the treasure gained this turn, placing it on the bottom of the treasure stack. She keeps taking turns until she stops or runs out of luck.
Once all the treasure tiles have been claimed, the game ends and players tally their scores, earning 1 point for a treasure chest, 2 for barrels, and 3 for bags. The player with the most points wins!
Variants: For younger players, ignore the points and instead see who collected the most tokens. For older players, use only six islands instead of seven.
Vendor: FoxMind
Type: Board Games
Price:
12.95
Designer | Ayala Geron |
Publisher | FoxMind |
Players | 2-4 |
Playtime | 15 mins |
Suggested Age | 4 and up |
In this simple game of strategy for the whole family, elephants and cats compete to reach the end of a track of shapes... but beware of the traps: the dogs will push the cats back and the mice will scare off the elephants.
You'll have to be as sly as a cat and as wise as an elephant to be the first to reach the end of this tricky track!
Game play:
Each player chooses a color and takes 1 elephant and 1 cat. Then they are placed on their starting positions at opposite ends of the track.
In turn, each player rolls the die and advances either with the cat or with the elephant to the next position with the same shape as the one shown on the die.
If a player decides to advance the cat and it lands on a mouse, it will jump to the next position with the same shape, but if it's about to land on a dog, the cat will jumps back to the previous position with the same shape.
Meanwhile, if the player decides to advance the elephant, and it's about to land on a mouse, the elephant will jump backwards to the previous position with the same shape.
The game ends when both animals of the same color have reached the end of their track.
Vendor: FoxMind
Type: Board Games
Price:
20.95
Designer | Inon Kohn |
Publisher | FoxMind |
Players | 1-6 |
Playtime | 15 mins |
Suggested Age | 4 and up |
Three firefighters battle the flames!
A fire has started and players must hurry to save the house before it's engulfed by the flames. In this co-operative game, you'll work together to help the firefighters reach the house before the fire does. If you succeed, the victory is shared and the fun is multiplied!
A delightful co-operative game that encourages fellowship and brotherhood!
Game play: Shuffle all the tiles on the table and place them face down. Place the 3 firefighters and the fire flame on their starting positions on their respective tracks. Each player, at their turn, chooses a tile, flips it and says what they see. The player then puts the tile aside and advances with the matching pawn (a firefighter or a flame) according to the number of objects on the tile.
For example: After the player says: “2 fire hydrants,” they advance firefighter number 2 two steps toward the house and put the tile aside in the discard pile. The game ends when either the fire reaches the house, and all the players lose together, or when the firefighters manage to put out the fire by pushing it backwards to its starting point and share together in the victory over the flames.
Vendor: Portal Games
Type: Board Games
Price:
47.95
Neuroshima Hex! is a strategy game set in the post-apocalyptic world of Neuroshima, a Polish role-playing game. Each player leads one of four armies: Borgo, Hegemonia (Hegemony), Moloch, and Posterunek (Outpost). Each army deck consists of 34 tiles: soldiers, support tiles, and special actions. You win when all enemy headquarters are destroyed or when your headquarters is the least damaged at the end of the game.
The second edition of Neuroshima Hex!, released at Spiel 2007, had updated graphics and a new, larger board; a special expansion pack sold at the same time included the Neuroshima Hex! Doomsday Machine, a fifth army that could be used against any of the other ones.
The first French edition of Neuroshima Hex!, released in 2008, included an additional four Mercenary tiles. The first English edition from Z-Man Games that same year includes the Mercenary tiles and the Mad Bomber tile.
Neuroshima Hex! 3.0, released in 2013, includes rule corrections, the Doomsday Machine army (for five armies in the NH base game), a solo variant with 55 puzzle cards that present you with challenging situations, and new three-player variants: Deathmatch; Deathmatch with scores; one player vs. a team; and a team match (with one player playing two armies).
Vendor: Z-Man Games
Type: Board Games
Price:
43.95
Neuroshima Hex! is a strategy game set in the post-apocalyptic world of Neuroshima, a Polish role-playing game. Each player leads one of four armies: Borgo, Hegemonia (Hegemony), Moloch, and Posterunek (Outpost). Each army deck consists of 34 tiles: soldiers, support tiles, and special actions. You win when all enemy headquarters are destroyed or when your headquarters is the least damaged at the end of the game.
The second edition of Neuroshima Hex!, released at Spiel 2007, had updated graphics and a new, larger board; a special expansion pack sold at the same time included the Neuroshima Hex! Doomsday Machine, a fifth army that could be used against any of the other ones.
The first French edition of Neuroshima Hex!, released in 2008, included an additional four Mercenary tiles. The first English edition from Z-Man Games that same year includes the Mercenary tiles and the Mad Bomber tile.
Neuroshima Hex! 3.0, released in 2013, includes rule corrections, the Doomsday Machine army (for five armies in the NH base game), a solo variant with 55 puzzle cards that present you with challenging situations, and new three-player variants: Deathmatch; Deathmatch with scores; one player vs. a team; and a team match (with one player playing two armies).
Vendor: Z-Man Games
Type: Board Games
Price:
34.95
Designer | Klaus-Jürgen Wrede |
Publisher | Z-Man Games |
Players | 2-5 |
Playtime | 30 mins |
Suggested Age | 8 and up |
Expands | Carcassonne |
Carcassonne: South Seas keeps the familiar tile-laying gameplay of the original Carcassonne, with players adding a tile to the playing area each round and optionally placing a token on the tile to claim ownership of...something. Instead of the familiar cities, roads and farms, however, players in Carcassonne: South Seas use their meeples to gather bananas, shellfish and fish, then ship those goods to traders in exchange for points.
Carcassonne: South Seas is the first game of a new series titled "Carcassonne Around the World".X
Vendor: Czech Games Edition
Type: Board Games
Price:
35.95
Designer | Vlaada Chvátil |
Publisher | Czech Games Edition |
Players | 2-4 |
Playtime | 60 mins |
Suggested Age | 12 and up |
Honors | |
Expansion |
Tash-Kalar: Arena of Legends – Everfrost |
Accessories |
Meeple Realty - Tash Kalar Arena Laserox - Tash-Kalar: Arena of Legends Organizer |
Tash-Kalar: Arena of Legends is a game played by masters of magic. Two to four summoners encounter each other in the Tash-Kalar arena, either in teams or each on his own, and prove their skill and strategy in a short but intense battle. By clever deployment of their minions, they create magic patterns for summoning powerful beings, and then use those to destroy their opponent’s forces or to prepare patterns for the ultimate legendary beings.
The game includes three different factions, each with a unique deck of beings to summon and one deck of legendary creatures. Players take turns placing their common pieces on the board, and if they succeed in creating patterns depicted on one of the cards in hand, they may play it. When played, the card summons a particular being and allows the player to perform an effect described on the card: a giant destroys neighboring pieces, a knight moves through enemy pieces, a warlord orders previously placed pieces to move and fight, an enchantress converts enemy pieces to player's own color, etc. After that, the player discards the card and the summoned being turns into a motionless piece which may be used in patterns for summoning other beings – or even be awakened and moved into combat by the effects of other cards.
Tash-Kalar: Arena of Legends offers two game modes. In the standard mode you score points for fulfilling various quests set by the Arena Masters: controlling certain points or areas of the arena, destroying a number of enemy pieces in a single turn, performing a certain combination of summonings, etc.
In melee mode, your only goal is to entertain the crowd. You do that by destroying your opponents and making them beg (i.e., making them use the catch-up mechanisms) and by summoning legendary beings. After all, people want to see a dragon! Both modes can be played as a two-player duel or as a team game with teammates sharing pieces and legendary cards, but with each controlling his own faction. (The game includes a duplicate of one faction in a different color.) The melee mode can also be played as a fierce free-for-all battle, but don't expect alliances; to achieve a good score, you need to destroy all opponents evenly as you track points scored on each opponent separately, and your lowest score is your final score.
The rules of Tash-Kalar: Arena of Legends are simple and easy to understand, but as you start to discover the tactics and are able to anticipate the opponent's moves and patterns, it turns into a real clash of wits.
Vendor: Z-Man Games
Type: Board Games
Price:
63.74
Designers |
Helmut Ohley Leonhard "Lonny" Orgler |
Publisher | Z-Man Games |
Players | 2-4 |
Playtime | 90-120 mins |
Suggested Age | 12 and up |
Honors | |
Expansions |
Russian Railroads: German Railroads Russian Railroads: Mini-Expansion Russian Railroads: American Railroads |
Accessory | Folded Space - Russian Railroads & German Railroads Expansion |
In Russian Railroads, players compete in an exciting race to build the largest and most advanced railway network. In order to do so, the players appoint their workers to various important tasks.
The development of simple tracks will quickly bring the players to important places, while the modernization of their railway network will improve the efficiency of their machinery. Newer locomotives cover greater distances and factories churn out improved technology. Engineers, when used effectively, can be the extra boost that an empire needs to race past the competition.
There are many paths to victory: Who will ride into the future full steam ahead and who will be run off the rails? Whose empire will overcome the challenges ahead and emerge victorious?
Vendor: Z-Man Games
Type: Board Games
Price:
67.99
Designer | Etienne Espreman |
Publisher | Z-Man Games |
Players | 2-5 |
Playtime | 90 mins |
Suggested Age | 13 and up |
Honors |
Bruxelles 1893 is a worker placement game with elements of bidding and majority control. Each player is an architect of the late 19th century and is trying to achieve through various actions, an architectural work in the Art Nouveau style. The most successful building yield the most points. Each player can also create works of art to increase his score.
The action board is modular, with not every player having access to each action each turn. Some actions cost money – acquiring high-quality materials, building a level of your personal house, finding a patron, creating a work of art, selling that art for money and prestige – while other actions are free but can potentially cause you to lose one of your workers; these latter actions include acquiring low-quality materials, activating your patrons, visiting the stock exchange, and taking one of the actions with a cost. Once everyone has passed on taking more actions, the round ends and players have an art exhibition during which they can sell works. After this, players receive prestige points or bonus cards based on the symbols they've placed their workers next to on the action board.
After five rounds, the game ends and players score bonus points based on their architect level, their bonus cards, how well they've completed their work, and their money on hand. The player with the most points wins.
Vendor: Z-Man Games
Type: Board Games
Price:
45.95
Designer | Stefan Feld |
Publisher | Z-Man Games |
Players | 2-4 |
Playtime | 75 mins |
Suggested Age | 12 and up |
Honors | |
Expansion |
Bruges: The City on the Zwin Brügge: Die Haustiere (German Import) |
Bruges in the 15th century – culture and commerce flourish and make the Belgian Hanseatic city into one of the wealthiest cities in Europe.
In Bruges (a.k.a. Brugge or Brügge depending on the country in which you live), players assume the role of merchants who must maintain their relationships with those in power in the city while competing against one another for influence, power and status. Dramatic events cast their shadows over the city, with players needing to worry about threats to their prosperity from more than just their opponents...
The game includes 165 character cards, with each card having one of five colors. On a turn, a player chooses one of his cards and performs an action, with six different actions being available: Take workers, take money, mitigate a threat, build a canal, build a house or hire the character depicted on the card. In principle, every card can be used for every action – but the color of the card determines in which areas the actions can be used or the strength of the chosen action, e.g., blue cards provide blue workers and red cards help mitigate red threats. All of the action is geared toward the gathering of prestige, with the most prestigious merchant winning in the end.
Vendor: Z-Man Games
Type: Board Games
Price:
10.95
Designer |
Chris Deotte Ira Fay Play-Agricola.com Users Uwe Rosenberg |
Publisher | Z-Man Games |
Players | 1-5 |
Playtime | 120 mins |
Suggested Age | 12 and up |
Expands | Agricola |
Vendor: Z-Man Games
Type: Board Games
Price:
34.95
Designer | Yves Tourigny |
Publisher | Z-Man Games |
Players | 2-4 |
Playtime | 30 mins |
Suggested Age | 12 and up |
Honors | 2013 Golden Geek Best Abstract Board Game Nominee |
In Blueprints, players are architects who must use different colored dice to build three different structures from blueprints, with the dice providing different advantages to you. In the game, each round progresses like this:
After three rounds, players tally their awards and prizes to see who wins. Who will be the best architect?
Vendor: Two Lanterns Games
Type: Board Games
Price:
23.50
Designer | Brent Povis |
Publisher | Two Lanterns Games |
Players | 2 |
Playtime | 30 mins |
Suggested Age | 10 and up |
Honors | |
Expansion | Morels: Foray |
The woods are old-growth, dappled with sunlight. Delicious mushrooms beckon from every grove and hollow. Morels may be the most sought-after in these woods, but there are many tasty and valuable varieties awaiting the savvy collector. Bring a basket if you think it's your lucky day. Forage at night and you will be all alone when you stumble upon a bonanza. If you're hungry, put a pan on the fire and bask in the aroma of chanterelles as you sauté them in butter. Feeling mercantile? Sell porcini to local aficionados for information that will help you find what you seek deep in the forest.
Morels, a strategic card game for two players, uses two decks: a Day Deck (84 cards) that includes ten different types of mushrooms as well as baskets, cider, butter, pans, and moons, and a smaller Night Deck (8 cards) of mushrooms to be foraged by moonlight. Each mushroom card has two values: one for selling and one for cooking. Selling two or more like mushrooms grants foraging sticks that expand your options in the forest (that is, the running tableau of eight face-up cards on the table), enabling offensive or defensive plays that change with every game played. Cooking sets of three or more like mushrooms – sizzling in butter or cider if the set is large enough – earns points toward winning the game. With poisonous mushrooms wielding their wrath and a hand-size limit to manage, card selection is a tricky proposition at every turn.
Following each turn, one card from the forest moves into a decay pile that is available for only a short time. The Day Deck then refills the forest from the back, creating the effect of a walk in the woods in which some strategic morsels are collected, some are passed by, and others lay ahead.X
Vendor: Giochix.it
Type: Board Games
Price:
62.95
Designer | Michele Quondam |
Publisher | Giochix.it |
Players | 1-4 |
Playtime | 150 mins |
Suggested Age | 12 and up |
Central Italy in the year 753 B.C.: Many new villages have been founded in the region of Latium. This land is prosperous and a strong city here can easily control the trades between the Etruscan cities of the North and the Greek colonies of the South. The region is also rich in salt ponds, and the salt in this period is worth more than gold. There doesn't exist a better place for a new city!
The two grandsons of the King of Albalonga – the twins Romolo and Remo, descendants of Enea of Troy – don't want to miss an opportunity to dominate the region and, acting against each other, try to establish two cities close to the Tiber river. Their enterprise is not easy as the King of Antemnae and the King of Crustumerium will also fight to dominate this area! Who will prevail?
In Romolo o Remo?, players act as Kings of the new cities in the Latium and have to compete with each other in order to gain control of the whole Region. Players must manage their kingdom and their growing settlement. Two aspects are crucial: the citizens, as players act with citizens to take many different actions, and the territory, as players can act only in the territories they are able to control – excluding when they go to war, of course! If the population grows, they can take more actions, but they must feed all of them as well. Money, resources, trades, city buildings, and specialized characters increase a player's possibilites, and soldiers, mercenaries, and war declarations can change the game's storyline at any moment. Who will able to build the strongest city? Who will be the founder of a new civilization – or perhaps even an Empire?
Vendor: Fragor Games
Type: Board Games
Price:
109.95
Designer |
Gordon Lamont Fraser Lamont |
Publisher | Fragor Games |
Players | 2-8 |
Playtime | 30 mins |
Suggested Age | 12 and up |
No brakes. No speed limits. Just husky racing at its most extreme.
Gordon and Fraser Lamont say that Snow Tails was their favorite design of the past decade, so in celebration they've decided to revisit husky racing with Mush! Mush! - Snow Tails 2, a fast-playing follow up to Snow Tails that allows you to dive in for a single race or compete over a three-route championship – the choice is yours!
Mush! Mush! includes a massive oversized board with multiple tracks on both sides, new bonus movement, four polyresin buildings, proper scale model trees with bases, no brakes (as advertised above!) and less math, and gameplay that fits up to eight at the table – you and seven losers. Now hop on the sled and get moving!
Components:
large doubled sided board
8 wooden sleds
200 cards
30 track markers
20 saplings
8 dice
4 resin buildings
Vendor: Czech Games Edition
Type: Board Games
Price:
27.95
Designer | Vlaada Chvátil |
Publisher | Czech Games Edition |
Players | 2-4 |
Playtime | 120 mins |
Suggested Age | 12 and up |
Expands | Dungeon Petz |
Note: This is not a standalone product and you'll need the base game Dungeon Petz to play.
Game description from the publisher:
Bringing you more than just new pets, cages and magic items, the Dungeon Petz: Dark Alleys has a whole new district in the town. This is the heart of the expansion. It’s kind of a back alley district in the Imp town where all the weird existences live and try to do their business. So would you like to hire an illegal worker or buy a pet on the black market? Maybe book a facility that produces food for active dogs, cats and dragons? And what about a fancy ribbon or a cool spiked collar for your pet? Taking care of your pets will never be the same.
Box Contents: