{"title":"Mitchell Land","description":"","products":[{"product_id":"next-war-taiwan","title":"Next War: Taiwan","description":"\u003ctable padding=\"1\" margin=\"1\" width=\"100%\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eDesigners\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\n\u003cdiv id=\"link3272268\"\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/gene-billingsley\"\u003eGene Billingsley\u003c\/a\u003e\u003c\/div\u003e\n\u003cdiv id=\"link3272267\"\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/mitchell-land\"\u003eMitchell Land\u003c\/a\u003e\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/all\/gmt-games\"\u003eGMT Games\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlayers\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e2\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlaytime\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e480 mins\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eSuggested Age\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e12 and up\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\n\u003cstrong\u003eExpansions\u003c\/strong\u003e\u003cstrong\u003e\u003c\/strong\u003e\n\u003c\/td\u003e\n\u003ctd\u003e\n\u003ca href=\"https:\/\/www.vaibhavhospital.com\/products\/next-war-supplement-1\"\u003eNext War: Supplement #1 \u003cbr\u003e\u003c\/a\u003e\u003ca href=\"https:\/\/www.vaibhavhospital.com\/products\/next-war-supplement-2-insurgency\"\u003eNext War Supplement #2: Insurgency\u003c\/a\u003e \u003cbr\u003e\u003ca href=\"https:\/\/www.vaibhavhospital.com\/products\/next-war-supplement-3\"\u003eNext War: Supplement #3\u003c\/a\u003e\u003cbr\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr id=\"bgg-row\" style=\"display: none;\"\u003e\n\u003ctd id=\"bgg-column-info\"\u003e\u003cstrong\u003eAdditional Info\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd id=\"bgg-column\"\u003e\n\u003cdiv id=\"bgg-url\" style=\"display: none;\"\u003e135796\/next-war-taiwan\u003c\/div\u003e\n\u003cdiv id=\"bgg-forum-url\" style=\"display: none;\"\u003ehttp:\/\/boardgamegeek.com\/forum\/1347230\/next-war-taiwan\/reviews\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cbr\u003e\u003cmeta charset=\"utf-8\"\u003e\n\u003cp\u003e\u003cem\u003eOver sixty years later, and the divisions still run deeper than the straits which separate the Republic of China from the People's Republic of China. Once again, a historically, ethnically, and culturally homogeneous people separated by politics and economics hurl men, weapons, and material into the maelstrom of modern combat in an attempt to settle their bitter division once and for all.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eNext War: Taiwan\u003c\/em\u003e, the next volume in GMT's series of Next War games and the follow-on to \u003ca href=\"https:\/\/www.vaibhavhospital.com\/products\/next-war-korea\"\u003eNext War: Korea\u003c\/a\u003e, allows players to fight a near future war in and around the island of Taiwan. In this sequel, the communist state of China, the PRC, has decided that its time to end the rhetoric and posturing and bring the breakaway republic back into the Socialist Harmonious Society.\u003c\/p\u003e\n\u003cp\u003eDue to the nature of the \"terrain\" surrounding Taiwan, the game features an expanded, yet still abstracted and playable, naval system including submarine threats, ASW, mine warfare, and anti-naval strikes. In addition, rules exist for combining \u003cem\u003eNext War: Taiwan\u003c\/em\u003e with \u003ca href=\"https:\/\/www.vaibhavhospital.com\/products\/next-war-korea\"\u003eNext War: Korea\u003c\/a\u003e to simulate an expanded conflict.\u003c\/p\u003e\n\u003cp\u003eNote: the Next War series is not an Introductory wargame. Rather, we have intended herein to create a system (and a series) that will allow detailed study of modern warfare in various venues as well as engaging gameplay. That said, the Standard Game rules encompass a fairly straightforward ruleset that will, we think, be considered pretty \"easy to learn\" by experienced wargamers. So players who choose to play Standard Game scenarios can have a relatively quick game when that's what suits them. The real flavor of a war in the theatre, though, comes through in the Advanced Game, where you get much more control over airpower and can more clearly see each side's strengths and weaknesses. For players who want a \"mini-monster game\" experience, playing the Advanced Game Campaign Scenarios with some or all of the optional rules will definitely \"deliver.\"\u003c\/p\u003e\n\u003cp\u003eOwnership of \u003ca href=\"https:\/\/www.vaibhavhospital.com\/products\/next-war-korea\"\u003eNext War: Korea\u003c\/a\u003e will NOT be required to play.\u003c\/p\u003e\n\u003cdiv id=\"toc0\"\u003e\n\u003ch1\u003eUnits\u003c\/h1\u003e\n\u003cp\u003eGround units in Next War: Taiwan represent primarily brigades, regiments, and battalions of the armies of the two Chinas and the United States. All ground units are rated for their attack and defense strengths, movement capabilities, and unit efficiency.\u003c\/p\u003e\n\u003cp\u003eAir units represent fighter, bomber, and attack squadrons of the major combatants and are rated for All-Weather Capabilities as well as their range, average pilot skill, and their abilities in Air-to-Air Combat, Close Air Support, and Strike missions.\u003c\/p\u003e\n\u003cp\u003eNaval units and capabilities are abstracted somewhat in the Next War series. A \"Sea Control\" mechanism reflects the results of the surface and sub-surface battles, while the game's naval unit counters represent the major Aircraft Carrier Battle Groups and Amphibious Ready Groups of the US Navy. Additional amphibious capabilities are represented by the Special Forces capabilities of each side. Changes to the naval system include\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eNaval Display Play Aid to allow for movement, air ranges, etc. in the seas surrounding Taiwan\u003c\/li\u003e\n\u003cli\u003ea Submarine Threat Level and ASW Level matrix for the PRC and Allies respectively to represent the subsurface conflict\u003c\/li\u003e\n\u003cli\u003enaval mine warfare allowing either side to attempt to deny usage of Beaches for Amphibious Assaults or Ports and Beachheads for Sea Transport\u003c\/li\u003e\n\u003cli\u003eanti-Naval Strikes (including Cruise Missiles) allowing each side to force enemy Naval units to withdraw or risk losses\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e\n\u003cdiv id=\"toc1\"\u003e\n\u003ch1\u003eMaps and Terrain\u003c\/h1\u003e\n\u003cp\u003eThe game's map presents the island of modern-day Taiwan at a scale of roughly 7.5 miles per hex. The map covers the entire island and includes several holding boxes and tracking displays.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003cdiv id=\"toc2\"\u003e\n\u003ch1\u003eGame System\u003c\/h1\u003e\n\u003cp\u003eA game turn is generally composed of:\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eWeather Determination\u003c\/strong\u003e. Bad weather can severely hamper air and naval operations activity and can significantly slow ground operations.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eInitiative Determination and Air\/Naval Phase\u003c\/strong\u003e, wherein Air Superiority levels and air availability are determined and Sea Control is established or modified.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eSpecial Operations Phases\u003c\/strong\u003e in the Advanced Game allowing players to utilize their special operators in various recon and raid missions behind enemy lines.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eStrike Phases\u003c\/strong\u003e in the Advanced Game allowing players to launch air strikes, cruise missiles, and artillery and SSM strikes.\u003c\/p\u003e\n\u003cp\u003eOne or more \u003cstrong\u003eMovement and Combat Phases\u003c\/strong\u003e that allow both sides to move, react, and fight, with an advantage to the Initiative player on non-Contested turns\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eArrival of Reinforcements and Replacements\u003c\/strong\u003e\u003cbr\u003e\u003cstrong\u003eVictory Determination\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eCombat\u003c\/strong\u003e resolution examines not only unit strengths but also unit efficiency (representing training, doctrine, and morale), as well as the terrain where the combat takes place. The CRT tends to be very bloody in nature, reflecting what we believe will be a degree of attritional warfare early due to the lethality of modern weapons. As in many games, casualties represent not only actual combat losses but also losses of unit cohesion brought about by the rapid pace with which modern armies are able to engage and exploit on the battlefield.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003cdiv id=\"toc3\"\u003e\n\u003ch1\u003eScenarios\u003c\/h1\u003e\n\u003cp\u003eThere are several Standard Game scenarios. The first three are small and cover the first weeks of the war by dividing the island into roughly three equal sections. These focus on the initial assaults by the PRC to establish beachheads and take Ports and introduce players to the basic mechanics of the system, while giving them insight into attack and defense strategies for the \"big game.\" Players can also play the entire Campaign Game which uses the entire map and all of the Standard Game rules. One other scenario is provided which examines a theoretical U.S. Amphibious landing in an attempt to take back the island.\u003c\/p\u003e\n\u003cp\u003eThe Advanced Game Scenarios come in three flavors à la NATO: The Next War in Europe: Strategic Surprise, Tactical Surprise, and Extended Buildup. This offers the players the ability to game out a variety of \"At Start\" war scenarios based on varying levels of readiness.\u003c\/p\u003e\n\u003cp\u003eThere is also an International Posture Matrix à la Flashpoint: Golan to allow players to experiment with a variety of intervention options for the non-Chinese players in the region.\u003c\/p\u003e\n\u003cp\u003eIn addition, there is a full set of rules covering how to play a combined \u003cem\u003eNext War: Taiwan\/Korea\u003c\/em\u003e game.\u003c\/p\u003e\n\u003cp\u003eIn \u003cem\u003eNext War: Taiwan\u003c\/em\u003e, the Taiwan Straits are on fire with the Goliath of the PRC arrayed against the David of the ROC. Can you, as the People's Liberation Army\/Naval commander, conquer the separatist rebels in four weeks before the full might of the U.S. can be brought to bear? Can you, as the Republic of China's Army commander, hold out against the renewed Communist assault until help arrives? And what will happen in Korea while all this is going on? There’s only one way to find out...\u003c\/p\u003e\n\u003c\/div\u003e\n\u003cdiv id=\"toc4\"\u003e\n\u003ch1\u003eComponents\u003c\/h1\u003e\n\u003cul\u003e\n\u003cli\u003e1 22x34\" map\u003c\/li\u003e\n\u003cli\u003e1 11x17\" Naval Display\u003c\/li\u003e\n\u003cli\u003e3 9\/16\" counter sheets\u003c\/li\u003e\n\u003cli\u003e2 rulebooks (Standard + Advanced Rules and Game Specific Rules)\u003c\/li\u003e\n\u003cli\u003e6 8.5x11\" Player Aids\u003c\/li\u003e\n\u003cli\u003e2 11x17\" Player Aids\u003c\/li\u003e\n\u003cli\u003e1 10-sided die\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eGame Design and Development:\u003c\/strong\u003e Mitchell Land\u003cbr\u003e\u003cstrong\u003eOriginal System Design:\u003c\/strong\u003e Gene Billingsley\u003c\/p\u003e\n\u003cp\u003eTIME SCALE 3.5 days per turn\u003cbr\u003eMAP SCALE 7.5 miles per hex\u003cbr\u003eUNIT SCALE Brigade \/ Regiment \/ Battalion\u003cbr\u003eNUMBER OF PLAYERS One or two (can be played in teams)\u003c\/p\u003e\n\u003c\/div\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":1051372025,"sku":"1051372025","price":83.95,"currency_code":"CAD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0274\/9631\/products\/Next_War-_Taiwan.jpg?v=1578608988"},{"product_id":"next-war-india-pakistan","title":"Next War: India-Pakistan","description":"\u003ctable padding=\"1\" margin=\"1\" width=\"100%\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eDesigners\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\n\u003cdiv id=\"link3272268\"\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/gene-billingsley\"\u003eGene Billingsley\u003c\/a\u003e\u003c\/div\u003e\n\u003cdiv id=\"link3272267\"\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/mitchell-land\"\u003eMitchell Land\u003c\/a\u003e\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/all\/gmt-games\"\u003eGMT Games\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlayers\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e2\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlaytime\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e240 mins\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eSuggested Age\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e12 and up\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eExpansions\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\n\u003ca href=\"https:\/\/www.vaibhavhospital.com\/products\/next-war-supplement-1\"\u003eNext War: Supplement #1 \u003cbr\u003e\u003c\/a\u003e\u003ca href=\"https:\/\/www.vaibhavhospital.com\/products\/next-war-supplement-2-insurgency\"\u003eNext War Supplement #2: Insurgency\u003c\/a\u003e \u003cbr\u003e\u003ca href=\"https:\/\/www.vaibhavhospital.com\/products\/next-war-supplement-3\"\u003eNext War: Supplement #3\u003c\/a\u003e\u003cbr\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr id=\"bgg-row\" style=\"display: none;\"\u003e\n\u003ctd id=\"bgg-column-info\"\u003e\u003cstrong\u003eAdditional Info\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd id=\"bgg-column\"\u003e\n\u003cdiv id=\"bgg-url\" style=\"display: none;\"\u003e150761\/next-war-india-pakistan\u003c\/div\u003e\n\u003cdiv id=\"bgg-forum-url\" style=\"display: none;\"\u003ehttp:\/\/boardgamegeek.com\/forum\/1444634\/next-war-india-pakistan\/reviews\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cbr\u003e\u003cmeta charset=\"utf-8\"\u003e\n\u003cp\u003e\u003cem\u003eThe ink was hardly dry on the documents following the partition of British India in 1947 before war broke out between India and Pakistan. Since the partition, four major wars and numerous smaller conflicts have been waged over much of the same ground. In 1947, 1965, 1971, and 1999 India and Pakistan fought in the mountains of Kashmir and on the plains of the Punjab region to the south. Today, both sides are armed with thousands of armored vehicles, hundreds of advanced aircraft, and dozens of nuclear weapons. With tensions high and both sides heavily armed, another conflict may be just a matter of time.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eNext War: India-Pakistan\u003c\/strong\u003e, the next volume in GMT's series of Next War games and a follow-on to  Next War: Korea, allows players to fight a near future war between India and Pakistan.\u003c\/p\u003e\n\u003cp\u003eDue to the nature of a potential conflict, only a portion of the Indo-Pakistani border is featured so that the fighting centers around what it always has: the fate of the Indian state of Jammu \u0026amp; Kashmir. Special rules govern such things as the expanded role bridges play in the region play as well as the fact that both sides in the conflict are nuclear-armed nations. The People's Republic of China and the United States can make an appearance, but they might withdraw in the event of a nuclear exchange. The question is: will this war settle once and for all who will control northwest India?\u003c\/p\u003e\n\u003cp\u003eNote: the Next War series is not an introductory wargame. Rather, we have intended herein to create a system (and a series) that will allow detailed study of modern warfare in various venues as well as engaging gameplay. That said, the Standard Game rules encompass a fairly straightforward rule set that will, we think, be considered \"easy to learn\" by experienced wargamers. So, players who choose to play Standard Game scenarios can have a relatively quick game when that's what suits them. The real flavor of a war in the theatre, however, comes through in the Advanced Game, where you get much more control over airpower and can more clearly see each side's strengths and weaknesses. For players who want a \"mini-monster game\" experience, playing the Advanced Game Campaign Scenarios with some or all of the optional rules will definitely \"deliver.\"\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eOwnership of Next War: Korea will NOT be required to play.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003ca name=\"Units\"\u003e\u003c\/a\u003e\u003c\/p\u003e\n\u003cdiv id=\"toc0\"\u003e\n\u003ch2\u003eUnits\u003c\/h2\u003e\n\u003cp\u003eGround units in Next War: India-Pakistan represent the brigades, support units, and divisions of the armies of the India, Pakistan, China, and the United States. All ground units are rated for their attack and defense strengths, movement capabilities, and unit efficiency.\u003c\/p\u003e\n\u003cp\u003eAir units represent fighter, bomber, and attack squadrons of the major combatants and are rated for All-Weather Capabilities as well as their range, average pilot skill, and their abilities in Air-to-Air Combat, Close Air Support, and Strike missions.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003ca name=\"Maps_and_Terrain\"\u003e\u003c\/a\u003e\u003cspan\u003e\u003c\/span\u003e\n\u003cdiv id=\"toc1\"\u003e\n\u003ch2\u003eMaps and Terrain\u003c\/h2\u003e\n\u003cp\u003eThe game's map represents the area in and around the Punjab district of Pakistan and the Indian state of Jammu \u0026amp; Kashmir at a scale of roughly 7.5 miles per hex. The map stretches from edge of The Great Indian Desert to just inside the Himalayas and encompasses portions of both sides of the border. \u003c\/p\u003e\n\u003c\/div\u003e\n\u003ca name=\"Game_System\"\u003e\u003c\/a\u003e\u003cspan\u003e\u003c\/span\u003e\n\u003cdiv id=\"toc2\"\u003e\n\u003ch2\u003eGame System\u003c\/h2\u003e\n\u003cp\u003eA game turn is generally composed of:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eWeather Determination. Bad weather can severely hamper air operations and can significantly slow ground operations.\u003c\/li\u003e\n\u003cli\u003eInitiative Determination and Air\/Naval Phase, wherein Air Superiority levels and air availability are determined.\u003c\/li\u003e\n\u003cli\u003eSpecial Operations Phases in the Advanced Game allowing players to utilize their special operators in various recon and raid missions behind enemy lines.\u003c\/li\u003e\n\u003cli\u003eStrike Phases in the Advanced Game allowing players to launch air strikes, cruise missiles, artillery and tactical nuclear weapon strikes.\u003c\/li\u003e\n\u003cli\u003eOne or more Movement and Combat Phases that allow both sides to move, react, and fight, with an advantage to the Initiative player on non-Contested turns\u003c\/li\u003e\n\u003cli\u003eArrival of Reinforcements and Replacements\u003c\/li\u003e\n\u003cli\u003eVictory Determination\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003c\/div\u003e\n\u003ca name=\"Combat\"\u003e\u003c\/a\u003e\u003cspan\u003e\u003c\/span\u003e\n\u003cdiv id=\"toc3\"\u003e\n\u003ch2\u003eCombat\u003c\/h2\u003e\n\u003cp\u003eCombat resolution examines not only unit strengths but also unit efficiency (representing training, doctrine, and morale), as well as the terrain where the combat takes place. The CRT tends to be very bloody in nature, reflecting what we believe will be a degree of attritional warfare early due to the lethality of modern weapons. As in many games, casualties represent not only actual combat losses but also losses of unit cohesion brought about by the rapid pace with which modern armies are able to engage and exploit on the battlefield.\u003c\/p\u003e\n\u003c\/div\u003e\n\u003ca name=\"Nukes\"\u003e\u003c\/a\u003e\u003cspan\u003e\u003c\/span\u003e\n\u003cdiv id=\"toc4\"\u003e\n\u003ch2\u003eNukes\u003c\/h2\u003e\n\u003cp\u003eIn this installment, players will have the option, depending on game situation and a die roll to secure release authorization for and use tactical nuclear weapons in the playing area. Use of such weapons, however, could cause your international allies to leave the theater, so be careful!\u003c\/p\u003e\n\u003c\/div\u003e\n\u003ca name=\"Scenarios\"\u003e\u003c\/a\u003e\u003cspan\u003e\u003c\/span\u003e\n\u003cdiv id=\"toc5\"\u003e\n\u003ch2\u003eScenarios\u003c\/h2\u003e\n\u003cp\u003eThere are several Standard Game scenarios. Some are small and focus on limited objectives while others are variations of a campaign game encompassing the entire map.\u003c\/p\u003e\n\u003cp\u003eIn a break from the standard set in \u003ca href=\"https:\/\/www.vaibhavhospital.com\/products\/next-war-korea\"\u003eNext War: Korea\u003c\/a\u003e(and its follow-on \u003ca href=\"https:\/\/www.vaibhavhospital.com\/products\/next-war-taiwan\"\u003eNext War: Taiwan\u003c\/a\u003e), the scenarios in Next War: India-Pakistan posit specific at-start situations and objectives (or victory conditions). In some scenarios Pakistan is the aggressor while in others the Indian side is on the attack, in all cases there are varying levels of Chinese and United States intervention.\u003c\/p\u003e\n\u003cp\u003eThe International Posture Matrix \u003cem\u003eà la\u003c\/em\u003e \u003ca href=\"http:\/\/boardgamegeek.com\/boardgame\/5042\/flashpoint-golan\"\u003eFlashpoint: Golan\u003c\/a\u003e is still present to allow players to experiment with a variety of intervention options for the US and PRC.\u003c\/p\u003e\n\u003cp\u003eIn  Next War: India-Pakistan, Jammu \u0026amp; Kashmir is once again aflame. Can you, as the Islamic Republic of Pakistan's commander, conquer Kashmir and hold it against the enemy? Can you, as the Republic of India's commander, attack and defeat the enemy without the conflict going nuclear? And what will happen in the international community while all this is going on? There’s only one way to find out...\u003c\/p\u003e\n\u003cp\u003eTIME SCALE 3.5 days per turn \u003cbr\u003eMAP SCALE 7.5 miles per hex \u003cbr\u003eUNIT SCALE Brigade \/ Division \/ Squadron \u003cbr\u003eNUMBER OF PLAYERS: Two (Optimal)\u003c\/p\u003e\n\u003c\/div\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":11400432705,"sku":"11400432705","price":83.95,"currency_code":"CAD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0274\/9631\/products\/Next_War-_India-Pakistan.jpg?v=1578609089"},{"product_id":"silver-bayonet-the-first-team-in-vietnam-1965-25th-anniversary-edition","title":"Silver Bayonet: The First Team in Vietnam, 1965 (25th Anniversary Edition)","description":"\u003ctable width=\"100%\" padding=\"1\" margin=\"1\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eDesigner\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\n\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/gene-billingsley\"\u003eGene Billingsley\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/mitchell-land\"\u003eMitchell Land\u003c\/a\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/all\/gmt-games\"\u003eGMT Games\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlayers\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e1-2\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlaytime\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e30-480 mins\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eSuggested Age\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e12 and up\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eHonors\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\n\n\u003ca ng-href=\"\/boardgamehonor\/40873\/2016-golden-geek-best-wargame-nominee\" href=\"https:\/\/boardgamegeek.com\/boardgamehonor\/40873\/2016-golden-geek-best-wargame-nominee\"\u003e2016 Golden Geek Best Wargame Nominee\u003c\/a\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr id=\"bgg-row\" style=\"display: none;\"\u003e\n\u003ctd\u003e\u003cstrong\u003eAdditional Info\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd id=\"bgg-column\"\u003e\n\u003cdiv id=\"bgg-url\" style=\"display: none;\"\u003e214996\/silver-bayonet-first-team-vietnam-1965-25th-annive\u003c\/div\u003e\n\u003cdiv id=\"bgg-forum-url\" style=\"display: none;\"\u003ehttp:\/\/boardgamegeek.com\/boardgame\/214996\/silver-bayonet-first-team-vietnam-1965-25th-annive\/forums\/63\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cbr\u003eDescription from the publisher:\u003cbr\u003e\u003cbr\u003eSilver Bayonet recreates the pivotal November 1965 battle between a full North Vietnamese Army Division and the US 1st Air Cavalry Division in the Ia Drang Valley. NVA expertise in lure and ambush tactics resulted in significant US casualties. US mobility and the ability to bring massive amounts of firepower to bear quickly virtually destroyed the attacking NVA division and forced a change in NVA tactics.\u003cbr\u003e\u003cbr\u003eThis re-issue of GMT Games' 1990 CSR Award winning title that started it all keeps the original operational system, but streamlines to it to include innovative combat resolution integrating maneuver combat, close assault, artillery bombardment, and support from gunships and air sorties.\u003cbr\u003e\u003cbr\u003eIncreased accessibility to primary and secondary source material has made it possible to make changes to more accurately represent both sides' unique capabilities without significantly altering or breaking the base game system. The major changes involve patrols, ambushes, landing zones, and the 1st Cav Brigade HQ, while minor changes tweak movement, combat, and coordination game mechanics to showcase radically different strengths and weaknesses the FWA and NVA force brought to the battles in the Ia Drang Valley.\u003cbr\u003e\u003cbr\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":34152922829,"sku":"34152922829","price":52.95,"currency_code":"CAD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0274\/9631\/products\/pic3093082.png?v=1578609227"},{"product_id":"next-war-supplement-1","title":"Next War: Supplement #1","description":"\u003ctable margin=\"1\" padding=\"1\" width=\"100%\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eDesigner\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/mitchell-land\"\u003eMitchell Land\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/all\/gmt-games\"\u003eGMT Games\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlayers\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e2\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eExpansion For\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\n\u003ca href=\"https:\/\/www.vaibhavhospital.com\/products\/next-war-india-pakistan\" ng-href=\"\/boardgame\/150761\/next-war-india-pakistan\"\u003eNext War: India-Pakistan\u003c\/a\u003e\u003cbr\u003e\n\u003cdiv\u003e\n\u003ca href=\"https:\/\/www.vaibhavhospital.com\/products\/next-war-korea\"\u003e\u003cspan class=\"ng-binding\"\u003eNext War: Korea\u003c\/span\u003e\u003c\/a\u003e \u003cbr\u003e\u003ca href=\"https:\/\/www.vaibhavhospital.com\/products\/next-war-poland\"\u003e\u003cspan class=\"ng-binding\"\u003eNext War: Poland\u003c\/span\u003e \u003c\/a\u003e\n\u003c\/div\u003e\n\u003ca href=\"https:\/\/www.vaibhavhospital.com\/products\/next-war-taiwan\" ng-href=\"\/boardgame\/135796\/next-war-taiwan\"\u003eNext War: Taiwan\u003c\/a\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr style=\"display: none;\" id=\"bgg-row\"\u003e\n\u003ctd\u003e\u003cstrong\u003eAdditional Info\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd id=\"bgg-column\"\u003e\n\u003cdiv style=\"display: none;\" id=\"bgg-url\"\u003e186021\/next-war-supplement-1\u003c\/div\u003e\n\u003cdiv style=\"display: none;\" id=\"bgg-forum-url\"\u003ehttp:\/\/boardgamegeek.com\/boardgame\/186021\/next-war-supplement-1\/forums\/63\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cbr\u003eThis Next War supplement will contain the following items:\u003cbr\u003e\u003cbr\u003e•Cyber Warfare Capabilities\u003cbr\u003e•Alternate Advanced Air Game\u003cbr\u003e•Submarines\u003cbr\u003e•Random Events\u003cbr\u003e•Optional Rules\u003cbr\u003e•One and a half counter sheets (containing the counters necessary for Cyber Warfare, Alternate Air Game, and Submarine Markers as well as some useful game state markers)\u003cbr\u003e•One new Advanced Game Sequence of Play (incorporating necessary changes for the new rules)\u003cbr\u003e•One Player Aid Card\u003cbr\u003e\u003cbr\u003eSPECIAL***\u003cbr\u003e\u003cbr\u003eThis entire supplement will be available for free download via the Next War Series Support Site, including PDF files for the required counters (which will be DIY).\u003cbr\u003e\u003cbr\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":40252651533,"sku":"1709","price":19.95,"currency_code":"CAD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0274\/9631\/products\/pic3151280.png?v=1578609285"},{"product_id":"next-war-poland","title":"Next War: Poland (Second Edition)","description":"\u003ctable margin=\"1\" padding=\"1\" width=\"100%\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eDesigners\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\n\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/gene-billingsley\"\u003eGene Billingsley\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/mitchell-land\"\u003eMitchell Land\u003c\/a\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/all\/gmt-games\"\u003eGMT Games\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlayers\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e1-2\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlaytime\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e120-1200 mins\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eSuggested Age\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e12 and up\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eExpansions\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\n\u003ca href=\"https:\/\/www.vaibhavhospital.com\/products\/next-war-supplement-1\"\u003eNext War: Supplement #1\u003c\/a\u003e\u003ca href=\"https:\/\/www.vaibhavhospital.com\/products\/next-war-supplement-2-insurgency\"\u003e \u003cbr\u003eNext War Supplement #2: Insurgency\u003c\/a\u003e \u003cbr\u003e\u003ca href=\"https:\/\/www.vaibhavhospital.com\/products\/next-war-supplement-3\"\u003eNext War: Supplement #3\u003c\/a\u003e\u003cbr\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr style=\"display: none;\" id=\"bgg-row\"\u003e\n\u003ctd\u003e\u003cstrong\u003eAdditional Info\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd id=\"bgg-column\"\u003e\n\u003cdiv style=\"display: none;\" id=\"bgg-url\"\u003e191989\/next-war-poland\u003c\/div\u003e\n\u003cdiv style=\"display: none;\" id=\"bgg-forum-url\"\u003ehttp:\/\/boardgamegeek.com\/boardgame\/191989\/next-war-poland\/forums\/63\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cbr\u003eUkraine is in turmoil: embroiled in a civil war which has lasted for years and the situation seems further from resolution with each year that passes. Clandestine support from both Russia and the West fuels the war and keeps any hope of peace at bay. In the meantime, the civil war in Syria and the fight against Islamic extremism gathers steam. NATO and Russia stare each other down in a \"coopetittion\" in the region, and tensions rise meteorically as not so \"friendly\" fire incidents occur. The West tightens sanctions against Russia and ratchets up its rhetoric; Russia, meanwhile, attempting to regain a place in global power politics, responds with sanctions of its own against Turkey and starts low-level cyber warfare and \"little green men\" incidents in the Baltics. Tempers flare across the world, Turkey shoots down another Russian plane while Russian SAM batteries shoot down a Turkish F-16 in retaliation. Russia declares enough is enough, decides on war with NATO, and invades the Baltics and Poland. Belarus, knowing where it's bread is buttered, joins in. Some NATO nations rush to the rescue while others debate the issue. Once again, Europe trembles to the rumble of tank treads and marching boots…\u003cbr\u003e\u003cbr\u003eNext War: Poland, the fourth volume in GMT's Next War Series. This game moves the action from Asia to Europe and allows players to fight a near future war in Poland as the Russians and their allies invade and NATO responds.\u003cbr\u003e\u003cbr\u003eOnly a portion of Poland is shown as Ukraine is assumed to be in the midst of a grinding civil war. The Russians are not the behemoth of the Cold War, but they possess good material and a much better trained army. The Baltics may fall quickly, although their forces may put up some resistance and make an appearance as reinforcements, and the front quickly establishes itself in eastern Poland as the Russian 6th and 20th Armies push forward while NATO rushes forces into the area spearheaded by the Allied Rapid Reaction Corps and followed up by whatever nation's troops respond to the Article 5 declaration. The question is, can NATO stop the Russians or will Poland be overrun?\u003cbr\u003e\u003cbr\u003eNote: the Next War series is not an Introductory wargame. Rather, we have intended herein to create a system (and a series) that will allow detailed study of modern warfare in various venues as well as engaging gameplay. That said, the Standard Game rules encompass a fairly straightforward ruleset that will, we think, be considered pretty \"easy to learn\" by experienced wargamers. So players who choose to play Standard Game scenarios can have a relatively quick game when that's what suits them. The real flavor of a war in the theatre, though, comes through in the Advanced Game, where you get much more control over airpower and can more clearly see each side's strengths and weaknesses. For players who want a \"mini-monster game\" experience, playing the Advanced Game Campaign Scenarios with some or all of the optional rules will definitely \"deliver.\"\u003cbr\u003e\u003cbr\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":295765868570,"sku":"1714-22","price":97.95,"currency_code":"CAD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0274\/9631\/products\/pic3675376.jpg?v=1578609297"},{"product_id":"next-war-korea","title":"Next War: Korea (2nd Edition)","description":"\u003ctable margin=\"1\" padding=\"1\" width=\"100%\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eDesigners\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\n\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/gene-billingsley\"\u003eGene Billingsley\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/mitchell-land\"\u003eMitchell Land\u003c\/a\u003e\u003cbr\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/all\/gmt-games\"\u003eGMT Games\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlayers\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e2\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlaying Time\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e120-480 mins\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eSuggested Age\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e12 and up\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eExpansions\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\n\u003ca href=\"https:\/\/www.vaibhavhospital.com\/products\/next-war-supplement-2-insurgency\"\u003e\u003c\/a\u003e\u003ca href=\"https:\/\/www.vaibhavhospital.com\/products\/next-war-supplement-1\"\u003eNext War: Supplement #1\u003c\/a\u003e\u003ca href=\"https:\/\/www.vaibhavhospital.com\/products\/next-war-supplement-2-insurgency\"\u003e \u003cbr\u003eNext War Supplement #2: Insurgency\u003c\/a\u003e \u003cbr\u003e\u003ca href=\"https:\/\/www.vaibhavhospital.com\/products\/next-war-supplement-3\"\u003eNext War: Supplement #3\u003c\/a\u003e\u003cbr\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr style=\"display: none;\" id=\"bgg-row\"\u003e\n\u003ctd\u003e\u003cstrong\u003eAdditional Info\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd id=\"bgg-column\"\u003e\n\u003cdiv style=\"display: none;\" id=\"bgg-url\"\u003e69130\/next-war-korea\u003c\/div\u003e\n\u003cdiv style=\"display: none;\" id=\"bgg-forum-url\"\u003ehttp:\/\/boardgamegeek.com\/boardgame\/69130\/next-war-korea\/forums\/63\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cbr\u003e\u003cstrong\u003eNotes for 2nd Edition:\u003c\/strong\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003cbr data-mce-fragment=\"1\"\u003e\u003cem\u003eThis reprint edition will include all known errata (including counters) as well as updated counters for the US, Chinese, Russian, and Japanese Orders of Battle. The map will change slightly as we bring both the bridging rules from Next War: India-Pakistan back to this game, which necessitates noting which hex sides can't be bridged, as well as defining Beaches and Invasion Hexes a la Next War: Taiwan, which actually takes us back to the original Crisis: Korea 1995 map. The Series Rules and Player Aid Cards will be brought up to the latest standards, and, of course, the Game Specific Rules will have to be changed to incorporate all of the above.\u003c\/em\u003e \u003cbr\u003e\u003cbr\u003eSixty years of tense, uneasy peace are shattered as the Korean Peninsula erupts in renewed warfare. One historically, ethnically, and culturally homogeneous people polarized and separated by superpower politics and economics hurl men, weapons, and material into the maelstrom of modern combat in an attempt to settle their arbitrary division once and for all.\u003cbr\u003e\u003cbr\u003eFrom Pyongyang in North Korea to Busan in the South, the war rages. In a scene reminiscent of the first attack by the In Min Gun in 1950, the North Korean People’s Army surges across the Demilitarized Zone and penetrates deep into South Korea.\u003cbr\u003e\u003cbr\u003eSpecial Operations Forces from both sides conduct raids, interdiction, and reconnaissance missions behind enemy lines while airborne, air assault, and amphibious forces strike far behind those lines attempting to outflank the main army forces of both sides. In the air, both sides wage a heated campaign in an effort to establish superiority over the skies of Korea. With rough terrain and the full ferocity of modern armor, airmobile, airborne, and marine warfighting capabilities, there is no safe haven in the lethal cauldron of battle which has engulfed the Korean Peninsula.\u003cbr\u003e\u003cbr\u003eWhile North and South battle for a quick, decisive victory, the world awaits the response of the two military superpowers in the region: the United States of America and the People’s Republic of China. Will the United States, stung by high casualties among the soldiers of its 2nd Infantry Division near the DMZ during the surprise artillery barrages and initial assaults on the first day of the war, be able to reinforce the South quickly enough, and, if so, how and in what strength? Will the Communist Chinese again react (or pre-emptively intervene) to a massive US response and join the fray, thus widening the conflict? As the situation evolves, choices are made, forces are committed, and the security of Japan and the future of the two Koreas hangs in the balance.\u003cbr\u003e\u003cbr\u003eNext War: Korea, the first of a planned series of Next War games, allows players to fight a near future war on the Korean peninsula. In this updated and improved version of the previously-released Crisis: Korea 1995, players have access to virtually all military assets of North and South Korea, as well as large forces from the USA and the PRC. The integrated, easy to learn air-land combat system allows for unit efficiency, armor effects, light infantry, attack helicopters, Close Air Support, Cruise Missiles, and the particularly tough terrain of Korea.\u003cbr\u003e\u003cbr\u003eMake no mistake: Next War: Korea is not an Introductory wargame. Rather, we have intended herein to create a system (and a series) that will allow detailed study of modern warfare in various venues as well as engaging gameplay. That said, the Standard Game rules encompass a fairly straightforward ruleset that will, we think, be considered pretty \"easy to learn\" by experienced wargamers. So players who choose to play Standard Game scenarios can have a relatively quick game when that's what suits them. The real flavor of a war in the theatre, though, comes through in the Advanced Game, where you get much more control over airpower and can more clearly see each side's strengths and weaknesses. For players who want a \"mini-monster game\" experience, playing the Advanced Game Campaign Scenarios with some or all of the optional rules will definitely \"deliver.\"\u003cbr\u003e\u003cbr\u003eSo our hope is that we have created a game with enough variety and scaling of complexity that you can find an engaging and maybe even enlightening experience whether you want to play a fast two-player game, a longer monster game, or an ongoing solitaire study. We intend to provide tools for online game play as well (a Vassal module is being created now for use during playtesting) so that this game can be played in either real-time or over longer periods on the internet.\u003cbr\u003e\u003cbr\u003e \u003cbr\u003e \u003cbr\u003e Units\u003cbr\u003e\u003cbr\u003eGround units in Next War: Korea represent primarily divisions and brigades of armies of North and South Korea, The United States and her Allies, and the People's Republic of China. All ground units are rated for their attack and defense strengths, movement capabilities, and unit efficiency.\u003cbr\u003e\u003cbr\u003eAir units represent fighter, bomber, and attack squadrons of the major combatants and are rated for All-Weather Capabilities as well as their range, average pilot skill, and their abilities in Air-to-Air Combat, Close Air Support, and Strike missions.\u003cbr\u003e\u003cbr\u003eNaval units and capabilities are abstracted somewhat in the Next War series. A \"Sea Control\" mechanism reflects the results of the surface and sub-surface battles, while the game's naval unit counters represent the major Aircraft Carrier Battle Groups and Amphibious Ready Groups of the US Navy. Additional amphibious capabilities are represented by the Special Forces capabilities of each side.\u003cbr\u003e\u003cbr\u003e \u003cbr\u003e \u003cbr\u003e Maps and Terrain\u003cbr\u003e\u003cbr\u003eThe game's two maps present a portion of modern-day Korea at a scale of roughly 7.5 miles per hex. The maps cover the entire peninsula east-to-west and stretch from about 30 miles north of Pyongyang in the North to Taegu in the south. Hexes are larger than the standard 1\/2\" hex found in Crisis Korea: 1995, allowing us to use larger 9\/16\" counters in this game and make it a bit easier for players to move game pieces in the congested areas around the DMZ.\u003cbr\u003e\u003cbr\u003e \u003cbr\u003e \u003cbr\u003e Game System\u003cbr\u003e\u003cbr\u003eAs in Crisis: Korea 1995, there are two types of game turns: Initiative turns (longer turns where the side with the Initiative has more opportunities to move and attack) and Contested turns (shorter turns where neither side has the initiative but each is trying to muster the resources to regain the initiative). Thus the inherent \"initiative player advantage\" built into the game system incents each player to always be thinking about how to seize and maintain the battlefield initiative.\u003cbr\u003e\u003cbr\u003eA Standard game turn is composed of:\u003cbr\u003e\u003cbr\u003e Weather Determination. Bad weather can severaly hamper air and naval operations activity and can significantly slow ground operations.\u003cbr\u003e Initiative Determination\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\u003cbr\u003ean Air\/Naval Phase, wherein air superiority levels and air availability are determined and Sea Control is established or modified.\u003cbr\u003e\u003cbr\u003e One or more Movement and Combat Phases that allow both sides to move, react, and fight, with an advantage to the Initiative player on non-Contested turns\u003cbr\u003e Arrival of Reinforcements and Replacements\u003cbr\u003e Victory Determination\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e\u003cbr\u003eCombat resolution examines not only unit strengths but also unit efficiency (representing training, doctrine, and morale), as well as the terrain where the combat takes place. The CRT tends to be very bloody, reflecting both what we believe will be a degree of attritional warfare early on in light of the massive artillery concentrations near the DMZ as well as the lethality of modern weapons. As in many games, casualties represent not only actual combat losses, but also losses of unit cohesion brought about by the rapidity and pace with which modern armies are able to engage and exploit on the battlefield.\u003cbr\u003e\u003cbr\u003e \u003cbr\u003e \u003cbr\u003e Scenarios\u003cbr\u003e\u003cbr\u003eThere are several Standard Game scenarios. The first three one mappers, \"Seoul Train,\" \"Uijong Blues,\" and \"East Coast Highway\" (North Map only) cover the first week of the war by dividing the DMZ into roughly three equal sections. These focus on the initial assaults to break the South Korean lines and introduce players to the basic mechanics of the system, while giving them insight into attack and defense strategies for the \"big game.\" Players can also play the entire DMZ front scenario, \"Militarized Zone,\" (North Map only) for the first week (basically, combining the three scenarios above). In addition, players can add the South Map and play the entire Standard Campaign game, \"All In.\" Two other scenarios are provided which examine the U.S. Amphibious landing. \"Inchon Again\" and the battle for Taejon, \"Spearhead.\" In addition, a scenario, \"They Did What?\" is provided for players to experiement with a South Korean attack on North Korea without, however, the help of the United States.\u003cbr\u003e\u003cbr\u003eThe Advanced Game Scenarios come in three flavors à la NATO: The Next War in Europe: Strategic Surprise, Tactical Surprise, and Extended Buildup. This offers the players the ability to game out a variety of \"At Start\" war scenarios based on varying levels of readiness.\u003cbr\u003e\u003cbr\u003eThere is also an International Posture Matrix à la Flashpoint: Golan to allow players to experiment with a variety of intervention options for the non-Korean players in the region.\u003cbr\u003e\u003cbr\u003eIn Next War: Korea, the Korean Peninsula is on fire with two of the world's most well-prepared, antagonistic forces arrayed against each other. Can you, as the North Korean People’s Army commander, conquer the South in 3 weeks before the full might of the U.S. can be brought to bear? Can you, as the Republic of Korea’s Army commander, hold out against the renewed Communist assault until help arrives? And what will China do? There’s only one way to find out...\u003cbr\u003e\u003cbr\u003e \u003cbr\u003e \u003cbr\u003e Components\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e 2 22x34\" maps\u003cbr\u003e 4 9\/16\" counter sheets + 1 Errata and Expansion Bonus 1\/2 sheet (1026 counters)\u003cbr\u003e 2 rulebooks (Standard + Advanced Rules and Game Specific Rules)\u003cbr\u003e 5 8.5x11\" Player Aids\u003cbr\u003e 2 11x17\" Player Aids\u003cbr\u003e 1 10-sided die\u003cbr\u003e\u003cbr\u003e\u003cbr\u003eThe 2012 version and the 2016 ziplock version contain the same game components; except the 2012 version is packaged in a box, while the 2016 version is in a ziplock bag.\u003cbr\u003e\u003cbr\u003eGame Design and Development: Mitchell Land\u003cbr\u003eOriginal System Design: Gene Billingsley\u003cbr\u003e\u003cbr\u003eTIME SCALE 3.5 days per turn\u003cbr\u003eMAP SCALE 7.5 miles per hex\u003cbr\u003eUNIT SCALE Division \/ Brigade \/ Battalion\u003cbr\u003eNUMBER OF PLAYERS One or two (can be played in teams)\u003cbr\u003e\u003cbr\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":31169734901811,"sku":"GMT-1206-19","price":89.95,"currency_code":"CAD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0274\/9631\/products\/pic4972561.jpg?v=1653965709"},{"product_id":"next-war-supplement-2-insurgency","title":"Next War Supplement #2: Insurgency","description":"\u003ctable padding=\"1\" margin=\"1\" width=\"100%\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eDesigner\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\n\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/mitchell-land\"\u003eMitchell Land\u003c\/a\u003e\u003cbr\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/all\/gmt-games\"\u003eGMT Games\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlayers\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e2\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlaying Time\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e240-480 mins\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eSuggested Age\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e12 and up\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eExpansion For\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\n\u003ca href=\"https:\/\/www.vaibhavhospital.com\/products\/next-war-india-pakistan\"\u003eNext War: India-Pakistan\u003c\/a\u003e \u003cbr\u003e\u003ca href=\"https:\/\/www.vaibhavhospital.com\/products\/next-war-korea\"\u003eNext War: Korea\u003c\/a\u003e \u003cbr\u003e\n\u003cdiv class=\"ui-stack-item\"\u003e\u003ca href=\"https:\/\/www.vaibhavhospital.com\/products\/next-war-poland\"\u003eNext War: Poland\u003c\/a\u003e\u003c\/div\u003e\n\u003cdiv class=\"ui-stack-item view-online-store\"\u003e\u003ca href=\"https:\/\/www.vaibhavhospital.com\/products\/next-war-taiwan\"\u003eNext War: Taiwan\u003c\/a\u003e\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eHonors\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgamehonor\/65184\/2019-charles-s-roberts-best-expansion-or-supplemen\" class=\"ng-binding\" ng-href=\"\/boardgamehonor\/65184\/2019-charles-s-roberts-best-expansion-or-supplemen\"\u003e2019 Charles S. Roberts Best Expansion or Supplement for an Existing Board Wargame Nominee\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr id=\"bgg-row\" style=\"display: none;\"\u003e\n\u003ctd\u003e\u003cstrong\u003eAdditional Info\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd id=\"bgg-column\"\u003e\n\u003cdiv id=\"bgg-url\" style=\"display: none;\"\u003e257385\/next-war-supplement-2-insurgency\u003c\/div\u003e\n\u003cdiv id=\"bgg-forum-url\" style=\"display: none;\"\u003ehttp:\/\/boardgamegeek.com\/boardgame\/257385\/next-war-supplement-2-insurgency\/forums\/63\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cbr\u003eThis second Next War supplement will contain the following items:\u003cbr\u003e\u003cbr\u003e Next War: Insurgency\u003cbr\u003e \u003cbr\u003e Next War Series Additions\u003cbr\u003e\u003cbr\u003e Camp Humphreys\u003cbr\u003e\u003cbr\u003e Patriots, S-300\/400s, THAAD\u003cbr\u003e \u003cbr\u003e DPRK Nukes\u003cbr\u003e\u003cbr\u003e Combined \"Sub\"-System\u003cbr\u003e \u003cbr\u003e Submarine Marker rules for Next War: Poland\u003cbr\u003e \u003cbr\u003e Additonal Cyber Warfare Markers\u003cbr\u003e\u003cbr\u003e Updated Order of Battle for the PRC in Next War: Taiwan\u003cbr\u003e\u003cbr\u003e Other\u003cbr\u003e\n\u003cul\u003e\n\u003cli\u003eOne and a half counter sheets (containing the counters necessary for Insurgency, Submarine Markers for NWP, and the Next War additions as well as some correction counters)\u003c\/li\u003e\n\u003cli\u003eOne new Insurgency Sequence of Play (incorporating necessary changes for the Insurgency rules)\u003c\/li\u003e\n\u003cli\u003eOne Player Aid Card (incorporating necessary changes for the Insurgency rules)\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cbr\u003e\u003cstrong\u003e Next War: Insurgency\u003c\/strong\u003e\u003cbr\u003eThis is, by far, the bulk of this Supplement. These rules will allow players to conduct an insurgency against the player occupying their country using new rules. Alternatively, they will allow an occupier to attempt to crush the insurgency in the country they've supposedly just defeated. A new Sequence of Play is provided which simplifies overall game play. Elements of both the Standard and Advanced Rules are used. For instance, air power is handled with a version of the Standard Game Air Points. The COIN player will get to have his HQs and SOF, but he'll also have to maintain supply lines. These rules will introduce new concepts such as unknown units (Direct Action Cadres and Political Action Cadres for the insurgent player) as well as Breakdown Battalions for the COIN player plus several other rules tweaks so that players can fight an insurgency\/counter-insurgency campaign. There will be at least four scenarios in the final product*:\u003cbr\u003e\n\u003cul\u003e\n\u003cli\u003eDPRK insurgency in an occupied North Korea\u003c\/li\u003e\n\u003cli\u003eROK insurgency in an occupied South Korea\u003c\/li\u003e\n\u003cli\u003eROC insurgency in an occupied Taiwan\u003c\/li\u003e\n\u003cli\u003ePolish insurgency in an occupied Poland\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cbr\u003e\u003cstrong\u003e NEXT WAR ADDITIONS\u003c\/strong\u003e\u003cbr\u003e\u003cbr\u003e Camp Humphreys\u003cbr\u003eThe United States is building a mega base in South Korea at Camp Humphrey's. These rules alter the way US reinforcements enter the peninsula and relieve the burden on Busan. It also offers opportunities for the DPRK player to interfere with those reinforcements.\u003cbr\u003e \u003cbr\u003e \u003cbr\u003e Patriots, S-300\/400s, and THAAD\u003cbr\u003eThis provides new, expanded rules for the use of these systems as well as providing all new updated counters. Players will be able to attempt to defend against Air Strikes as well as shoot down incoming Cruise Missiles (Patriot, S-300\/S-400) or Ballistic Missiles (THAAD).\u003cbr\u003e \u003cbr\u003e \u003cbr\u003e DPRK Nukes\u003cbr\u003eThe DPRK is deeply intent on weaponizing its missiles. These rules provide for that option, along with an \"Assured Destruction\" mechanism by which the DPRK can be incinerated for using them. The above three additions are meant to be used together, but players are free to pick and choose amongst them.\u003cbr\u003e \u003cbr\u003e \u003cbr\u003e Combined \"Sub\"-System\u003cbr\u003eStraight from a Next War player comes an excellent idea on combining the Submarine Marker rules from Supplement #1 with the Series ASW\/Submarine Threat Level rules. This provides a framework for using the rules in that way.\u003cbr\u003e \u003cbr\u003e \u003cbr\u003e Submarine Marker Rules for Next War: Poland\u003cbr\u003eUsed either in conjunction with the combined rules above or stand-alone with the Submarine Marker rules from the Supplement, this will contain new counters and rules for applying those rules to the situation in Next War: Poland.\u003cbr\u003e \u003cbr\u003e SPECIAL\u003cbr\u003eThis entire supplement* eventually will be available for free download via the Next War Series Support Site, including PDF files for the required counters (which will be DIY). This P500 item exists for those of you who wish to have GMT produce it.\u003cbr\u003e \u003cbr\u003e The Insurgency rules available online will contain only a single scenario. Other scenarios will be available only with the printed product.\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":31169735917619,"sku":"GMT1914","price":22.95,"currency_code":"CAD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0274\/9631\/products\/pic4791428.jpg?v=1573584752"},{"product_id":"next-war-vietnam","title":"Next War: Vietnam","description":"\u003ctable width=\"100%\" margin=\"1\" padding=\"1\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eDesigner\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\n\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/mitchell-land\"\u003eMitchell Land\u003c\/a\u003e\u003cbr\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/all\/gmt-games\"\u003eGMT Games\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlayers\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e1-2\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlaying Time\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e120-1200 mins\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eSuggested Age\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e14 and up\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eHonor\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgamehonor\/73311\/2020-charles-s-roberts-best-modern-hypothetical-wa\" class=\"ng-binding\" ng-href=\"\/boardgamehonor\/73311\/2020-charles-s-roberts-best-modern-hypothetical-wa\"\u003e2020 Charles S. Roberts Best Modern, Hypothetical Wargame Nominee\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eExpansion\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"https:\/\/www.vaibhavhospital.com\/products\/next-war-supplement-3\"\u003eNext War: Supplement #3\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr style=\"display: none;\" id=\"bgg-row\"\u003e\n\u003ctd\u003e\u003cstrong\u003eAdditional Info\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd id=\"bgg-column\"\u003e\n\u003cdiv style=\"display: none;\" id=\"bgg-url\"\u003e263223\/next-war-vietnam\u003c\/div\u003e\n\u003cdiv style=\"display: none;\" id=\"bgg-forum-url\"\u003ehttp:\/\/boardgamegeek.com\/boardgame\/263223\/next-war-vietnam\/forums\/63\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cbr\u003eFor over 2000 years the Chinese have tried to dominate their neighbors to the south. The last time was 1979 when the PRC invaded Vietnam in response to the latter's invasion and occupation of Cambodia. That war lasted about four weeks before China withdrew, having declared its mission accomplished. \u003cbr\u003e Now, the old foes are at it once again. Sparring over the resource rich areas of the South China Sea, both sides have been slowly edging toward the precipice of war. That day has now come.\u003cbr\u003e\u003cbr\u003eNext War: Vietnam is the fifth game in the Next War Series. This game returns the action to Asia and the powderkeg surrounding the South China Sea. This time the Chinese don't intend a limited, punitive expedition; they intend to squash the burgeoning threat from their southern border once and for all and prove, through force of arms, that the South China Sea is theirs. Building on the naval rules showcased Next War: Taiwan, players will have a chance to fight over the Spratly and Paracel Islands once again, as well as the mountainous jungle of North Vietnam. \u003cbr\u003e If the U.S. gets involved, it might finally land troops in Haiphong Harbor and march on Hanoi, albeit as a relief force and an ally to its former enemy. The question is what will the rest of the region do? Will they join a side or stay neutral?\u003cbr\u003e Next War: Vietnam will also allow players to play a combined game with Next War:Taiwan, and, with the rules in the latter game, adding on NextWar: Korea as well for what would amount to the Pacific Front of World War III. \u003cbr\u003e Ownership of any previous Next War Series will NOT be required to play Next War: Vietnam.\u003cbr\u003e\u003cbr\u003eUnits: \u003cbr\u003e Next War: Vietnam primarily represents divisions and brigades of the armies of the People's Republic of China (PRC) and the Socialist Republic of Vietnam (SRV). All ground units are rated for their attack and defense strengths, movement capabilities, and unit efficiency. The Vietnamese People's Self Defense Force is represented both by units and special rules. \u003cbr\u003e Air units represent the fighter, bomber, and attack squadrons of the major combatants. They are rated for All-Weather Capabilities, range, average pilot skill and training, and their capabilities in Air-to-Air Combat, Close Air Support, and Strike missions. \u003cbr\u003e Naval units represent an abstraction of groups of ships (task forces) and allow players to conduct amphibious invasions, naval combat, naval gunfire support, and more. \u003cbr\u003e Maps and Terrain \u003cbr\u003e The game’s map represents the area in and around the northern border of Vietnam at a scale of roughly 7.5 miles per hex. The map stretches from just west of Dien Bien Phu, Vietnam to just east of Nanning, China and just north of the PRC-SRV border to a few miles south of Thanh Hoa, Vietnam. \u003cbr\u003e The Spratlys, Paracels, and other sea areas are represented by a Strategic Display incorporating Land Areas and At Sea Boxes similar to the one in Next War: Taiwan. \u003cbr\u003e Game System \u003cbr\u003e A game turn is composed of:\u003cbr\u003e\u003cbr\u003eWeather Determination wherein bad weather can severely hamper air and naval operations activity and can significantly slow ground operations. \u003cbr\u003eInitiative Determination and Air\/Naval Phase, wherein Air Superiority levels and air availability are determined and Sea Control is established or modified.\u003cbr\u003eSpecial Operations Phases in the Advanced Game allow players to utilize their special operators in various recon and raid missions behind enemy lines. \u003cbr\u003eStrike Phases in the Advanced Game allow players to launch air strikes, cruise missiles, and artillery and SSM strikes. \u003cbr\u003eOne or more Movement and Combat Phases that allow both sides to move, react, and fight, with an advantage to the Initiative player on non-Contested turns. \u003cbr\u003eArrival of Reinforcements and Replacements \u003cbr\u003eVictory Determination\u003cbr\u003e\u003cbr\u003eCombat resolution examines not only unit strengths but also unit efficiency (representing training, doctrine, and morale), as well as the terrain where the combat takes place. The CRT tends to be very bloody in nature, reflecting what we believe will be a degree of attritional warfare early due to the lethality of modern weapons. As in many games, casualties represent not only actual combat losses but also losses of unit cohesion brought about by the rapid pace with which modern armies are able to engage and exploit on the battlefield.\u003cbr\u003e\u003cbr\u003eScenarios\u003cbr\u003e\u003cbr\u003eThere are several Standard Game scenarios. Some are small and focus on limited objectives, while at least one will be a campaign game encompassing the entire map. Similarly to previous games in the series, the Advanced Game scenarios will be divided into various starting points representing different levels of build-up before the game begins.\u003cbr\u003e\u003cbr\u003eNext War: Vietnam puts you in command of the potential conflict. Can you, as the Chinese player, enforce your will on Vietnam and achieve your goals in the South China Sea, shaping your position in world affairs? Or will you, as the Vietnamese player, once again successfully defend against your larger northern neighbor?\u003cbr\u003e\u003cbr\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":32535640145971,"sku":"2014","price":89.95,"currency_code":"CAD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0274\/9631\/products\/pic5507657.jpg?v=1602097935"},{"product_id":"next-war-supplement-3","title":"Next War: Supplement #3","description":"\u003ctable width=\"100%\" padding=\"1\" margin=\"1\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eDesigner\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\n\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/mitchell-land\"\u003eMitchell Land\u003c\/a\u003e\u003cbr\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/all\/gmt-games\"\u003eGMT Games\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlayers\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e2\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlaytime\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e120-600 mins\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eSuggested Age\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e12 and up\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eExpansion For \u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\n\u003ca href=\"https:\/\/www.vaibhavhospital.com\/products\/next-war-vietnam\"\u003eNext War: Vietnam\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"https:\/\/www.vaibhavhospital.com\/products\/next-war-taiwan\"\u003eNext War: Taiwan\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"https:\/\/www.vaibhavhospital.com\/products\/next-war-poland\"\u003eNext War: Poland (Second Edition)\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"https:\/\/www.vaibhavhospital.com\/products\/next-war-korea\"\u003eNext War: Korea (2nd Edition)\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"https:\/\/www.vaibhavhospital.com\/products\/next-war-india-pakistan\"\u003eNext War: India-Pakistan\u003c\/a\u003e\u003cbr\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr id=\"bgg-row\" style=\"display: none;\"\u003e\n\u003ctd\u003e\u003cstrong\u003eAdditional Info\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd id=\"bgg-column\"\u003e\n\u003cdiv id=\"bgg-url\" style=\"display: none;\"\u003e313074\/next-war-supplement-3\u003c\/div\u003e\n\u003cdiv id=\"bgg-forum-url\" style=\"display: none;\"\u003ehttp:\/\/boardgamegeek.com\/boardgame\/313074\/next-war-supplement-3\/forums\/63\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cbr\u003eThis third Next War supplement will contain the following items:\u003cbr\u003e\u003cbr\u003eAn expansion map containing the rest of Kaliningrad and a larger portion of Lithuania including the strategically important railroad connection.\u003cbr\u003eOptional expansion map which depict the islands of Bornholm and Gotland as hex based maps as well as rules to integrate them into the game.\u003cbr\u003eTwo counter sheets containing additional and updated counters for most of the nationalities in Poland including:\u003cbr\u003eNew and additional ground OOB for Russia\u003cbr\u003eTyphoons w\/ Meteor\u003cbr\u003eAdditional ground units for Poland\u003cbr\u003eBelgian F-35s\u003cbr\u003eUS F\/A-18s w\/ AMRAAMs\u003cbr\u003eBelarus Su-30s\u003cbr\u003eAdditional counters for other games in the series including:\u003cbr\u003eIndian S-400s\u003cbr\u003ePRC DF21s\/26s\u003cbr\u003eUpdated ROK Order of Battle for Next War: Korea (either edition)\u003cbr\u003eAdditional counters and Player Aid Cards for revamped Cyber Warfare rules.\u003cbr\u003eA few optional rules.\u003cbr\u003e\u003cbr\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":41152173310003,"sku":"2220","price":27.95,"currency_code":"CAD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0274\/9631\/products\/pic5745840.jpg?v=1671746515"},{"product_id":"next-war-iran","title":"Next War: Iran","description":"\u003ctable width=\"100%\" padding=\"1\" margin=\"1\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eDesigner\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\n\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/gene-billingsley\"\u003eGene Billingsley\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/mitchell-land\"\u003eMitchell Land\u003c\/a\u003e\u003cbr\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/all\/gmt-games\"\u003eGMT Games\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlayers\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e1-2\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlaytime\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e60-480 mins\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eSuggested Age\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e14 and up\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr id=\"bgg-row\" style=\"display: none;\"\u003e\n\u003ctd\u003e\u003cstrong\u003eAdditional Info\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd id=\"bgg-column\"\u003e\n\u003cdiv id=\"bgg-url\" style=\"display: none;\"\u003e378830\/next-war-iran\u003c\/div\u003e\n\u003cdiv id=\"bgg-forum-url\" style=\"display: none;\"\u003ehttp:\/\/boardgamegeek.com\/boardgame\/378830\/next-war-iran\/forums\/63\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cp\u003e\u003cbr\u003eThe Middle East has long been a hobgoblin for foreign powers and, as much as Afghanistan, also a graveyard of empires. Sitting squarely astride ancient trade routes and with the added impetus of the world's addiction to oil, the area has been a hot spot for centuries.\u003cbr\u003eNow, with the old regime teetering and losing its grip, Iran makes a bid for forcing the West to recognize its complete sovereignty and control over its own affairs by striking at the one thing they care about: the flow of oil. Mining the Straits of Hormuz and declaring it closed to all traffic, Iran defies the world. The US, and perhaps some of its allies, takes action to re-open the straits and get the black gold flowing to the world again.\u003cbr\u003eNext War: Iran is the sixth game in the Next War series. It is unique in the series in that the Allied player has to do the attacking while the non-Allied player attempts to defend its territory against neo-imperial oppression. With a long logistical tail, few true allies in the region, and the menace of Iran's A2AD capabilities, re-opening the Straits is a tall order.\u003cbr\u003e—description from the publisher\u003cbr\u003e\u003cbr\u003e\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":42509033111603,"sku":"2410","price":85.95,"currency_code":"CAD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0274\/9631\/files\/pic8174146.png?v=1720993789"}],"url":"https:\/\/www.vaibhavhospital.com\/collections\/mitchell-land.oembed","provider":"vaibhavhospital","version":"1.0","type":"link"}