https://www.vaibhavhospital.com/collections/all.atom vaibhavhospital 2023-12-27T14:52:19-05:00 vaibhavhospital https://www.vaibhavhospital.com/products/6953253929011 2023-12-27T14:52:19-05:00 2023-12-27T14:52:19-05:00 Septima: Shapeshifting & Omens Board Games Mindclash Games

Vendor: Mindclash Games
Type: Board Games
Price: 9.95

Designer Robin Hegedűs
Publisher Mindclash Games
Players 1-4
Playtime 50-120 mins
Suggested Age 12 and up
Expansion For Septima


Rumors are abound in Noctenburg: the townsfolk whisper of sights of strangely humanlike animals in their homes, the hospital and even the court. Ominous omens indeed...

Gain new abilities as you shift into your powerful Animal Form, and beware of the looming Omens in this modular expansion for Septima.

—description from the publisher

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2024-Sale 2024-Sale-Special 2024-Spring-Sale 2024-Spring-Sale-Special Age_12+ Age_9+ Arrival-Apr 28 2024 Arrival-Feb 10 2024 Arrival-Feb 17 2024 Arrival-Feb 2 2024 Arrival-Feb 3 2024 Arrival-Jan 28 2024 Arrival-Jun 7 2024 Arrival-Jun 8 2024 Arrival-Mar 17 2024 Arrival-Mar 19 2024 Arrival-Mar 2 2024 Arrival-Mar 20 2024 Arrival-Mar 29 2024 Arrival-May 18 2024 Arrival-May 25 2024 Arrival-New-Jan-22-28-2024 Arrival_Aug 30 2024 Arrival_Jul 14 2024 Arrival_Jul 21 2024 Arrival_Jun 14 2024 Arrival_Jun 16 2024 Arrival_Sept 12 2024 Availability_In Stock BGG-Set BREAKOUT-2024 Discount_On Sale INV-M-Z INV-S Mini-Clearance-2024 Non-TCG Players Maximum_4 Players Players Minimum_1 Player Playtime Maximum_120 Minutes Playtime Minimum_60 Minutes Product Type_Board Games Product-International Sale Type_Special Stocky-Clearance Year Published_2020s https://www.vaibhavhospital.com/products/6953253929011 Default Title 9.95 MICSE03 1084
https://www.vaibhavhospital.com/products/6815482150963 2022-11-29T09:21:34-05:00 2022-11-29T09:21:34-05:00 Astra Board Games Mindclash Games

Vendor: Mindclash Games
Type: Board Games
Price: 34.95

Designer Patrik Porkoláb
Frigyes Schőberl
Eszter Krisztina Sas
Publisher Mindclash Games
Players 2-5
Playtime 40-90 mins
Suggested Age 10 and up

 

You and your fellow players are eager and curious astronomers, determined to explore and understand the constellations of the mysterious night sky. You are willing to assist each other and share your discoveries, but in the end, only one of you will become famous enough to be remembered throughout history.

Astra is a clever mix of tactics and strategy, with a streamlined and intuitive rule set that makes it easy to pick up and quick to play. A game of Astra consists of continuous player turns until a certain number of Constellation cards are taken, when, after an endgame scoring, the player with the most Fame points wins.

On your player turn, you may choose to either Observe or Rest.

The Observe action allows you to spend Stardust to discover stars on the Constellation cards using your dry erase marker. You may only mark stars in a straight continuous line, but you may spend Telescope tokens to start new observations. As soon as you mark the last star in a Constellation, you take the card from the Night Sky, granting you a powerful reusable ability for the rest of the game. But other players also benefit from the discovery: based on how many stars they marked, they may choose one of the card’s instant benefits (Boons) at the time it is discovered.

The Rest action allows you to not only refill your Stardust up to your capacity, but also to reactivate all of your card abilities that match the currently active Sphere. Your card abilities are very powerful and strategy-enabling, so a well-timed Rest action can give you a huge advantage.

—description from the publisher

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Age_9+ Arrival-Aug 16 2023 Arrival-Aug 26 2023 Arrival-Dec 10 2022 Arrival-Jan 11 2024 Arrival-Jan 20 2024 Arrival-Jul 11 2023 Arrival-Jun 21 2023 Arrival-Jun 24 2023 Arrival-Jun 29 2023 Arrival-Mar 24 2023 Arrival-May 27 2023 Arrival-May 28 2023 Arrival-New-Dec-5-11-2022 Arrival_Sept 13 2024 Availability_In Stock BGG-Set Category_Abstract Google-True INV-0-L INV-A Non-TCG Players Maximum_5 Players Players Minimum_2 Players Playtime Maximum_90 Minutes Playtime Minimum_45 Minutes Product Type_Board Games Product-International Restock-20230312 Restock-20230521 Restock-20230611 Restock-20230628 Restock-20230820 Restock-20231225 Restock-20240825 Year Published_2020s https://www.vaibhavhospital.com/products/6815482150963 Default Title 34.95 MIND-AS01 1266
https://www.vaibhavhospital.com/products/1784924373043 2022-07-04T07:05:05-04:00 2022-07-04T07:05:05-04:00 Anachrony: Classic Expansion Pack Board Games Mindclash Games

Vendor: Mindclash Games
Type: Board Games
Price: 38.95

Designers Richard Amann
Viktor Peter
Dávid Turczi
Publisher Mindclash Games
Players 1-4
Playtime 60-120 mins
Suggested Age 15 and up
Expansion For
Anachrony (Second Edition)


Anachrony is a medium-heavy strategy game of worker placement, engine building and time travel, set in a dystopian science-fiction world with a rich backstory.

In the wake of a devastating cataclysm threatening to repeat itself, players are rival leaders uniting the surviving humans in four ideological Paths struggling for survival and supremacy. Thanks to the recently discovered time travel technology, players may borrow resources and workforce from the future to improve their Path stronghold, construct Buildings and Superprojects, muster Exosuits, and prepare for the impending cataclysm. When it eventually happens, the well-prepared Paths can evacuate the collapsing World Capital - and when the dust settles, they may rise to take its place.

Anachrony is widely acclaimed by both reviewers and players. It received multiple Game of the Year nominations and is currently in the Top 70 on BGG with an average rating of 8.1. The game returns in 2019 with a new edition and a significantly lower MSRP, focusing on the core elements of the gameplay. All previously sold expansions, modules and miniatures are still available separately, and two new expansions will be released in 2019.

The Classic Expansion combines three popular gameplay modules from earlier editions and expansions of Anachrony.

  • Doomsday
  • Pioneers of New Earth
  • Guardians of the Council
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Arrival-Dec 17 2022 Arrival-Feb 26 2023 Arrival-Jan 14 2023 Arrival-Jan 27 2023 Arrival-Jan 8 2023 Arrival-Jul 15 2023 Arrival-Jun 24 2023 Arrival-Jun 7 2024 Arrival-Mar 3 2023 Arrival-Nov 24 2023 Arrival-Nov 5 2022 Arrival-Oct 20 2022 Arrival-Oct 21 2023 Arrival-Oct 7 2023 Arrival-Sept 13 2023 Arrival-Sept 14 2022 Arrival_Aug 29 2024 Arrival_Aug 9 2024 Arrival_Jul 21 2024 Arrival_Jul 7 2024 Arrival_Sept 22 2024 Availability_In Stock BGG-Not-Set Google-True InCartUpSell-Ignore INV-0-L INV-A Product Type_Board Games Product-International Restock-20220417 Restock-20220915 Restock-20221020 Restock-20221106 Restock-20221218 Restock-20230108 Restock-20230115 Restock-20230205 Restock-20230625 Restock-20230703 Restock-20230904 Restock-20230924 Restock-20240616 Restock-20240707 Restock-20240721 Restock-20240818 Restock-20240901 https://www.vaibhavhospital.com/products/1784924373043 Default Title 38.95 MIND-AN09 MCGAN09 1472
https://www.vaibhavhospital.com/products/1829306236979 2020-12-27T00:05:25-05:00 2020-12-27T00:05:25-05:00 Anachrony: Fractures of Time Board Games Mindclash Games

Vendor: Mindclash Games
Type: Board Games
Price: 44.95

Designers Richard Amann
Viktor Peter
Dávid Turczi
Publisher Mindclash Games
Players 1-4
Playing Time 90-150 mins
Suggested Age 15 and up
Expansion For Anachrony

Since the Paths' Time Rifts powered up for the first time on the Day of Reminiscence, masses of people across New Earth have been seeing visions of a fifth Time Rift hovering over the eerie Ground Zero of the impact, waiting to be discovered. These visions also invoked an increasing sense of empathy and fellowship between these people — a bond much stronger than their Path affiliation. A mass exodus from the Path capitals took place over the course of the first Era, and the first pioneers discovered that the Time Rift in their visions not only exists, but it holds the foundations of a new civilization, one that may eventually set all people of New Earth down a new path - the Path of Unity.

Explorers from the Path of Unity soon discovered a secluded mountain valley where the enigmatic flora not only survived the impact, but it mutated and evolved by the asteroid’s toxic Neutronium dust. The resulting flower-like crystal formations synthesize a substance called Flux, which is collected and studied by the Harvesters, the valley’s mysterious inhabitants. The Harvesters are willing to share the secrets of the Flux technology with the Paths, but remain silent about its side effects, which only they are immune to...

In the alternate storyline of Fractures of Time, Anachrony’s first major expansion, the four original Paths and the newly formed, sanguine Path of Unity have gained access to a powerful new technology called Flux. Flux Cores can be acquired in the Amethynia Valley, the expansion’s new main zone. By using the Flux Cores to power up their Fracture device, players may move (“Blink”) one of their already placed Exosuits to a new action space instead of placing a new one, or immediately retrieve some of their Workers or Free Action markers. This can result in never-before-seen action efficiency, but just like the Time Rifts, the Flux technology is a double-edged sword. Without a sufficiently advanced Fracture device, overusing it can cause Temporal Glitches; hectic negative effects such as shutting down the Exosuit bay slots, temporarily disabling buildings, or making players more prone to Anomalies.

The Valley holds other secrets as well. The Harvesters’ advanced technology allows players to remove the Temporal Glitches, upgrade their classic Path tech with new quirks, and even enlist the Harvesters themselves as a powerful new class of Workers, who are immune to the Flux’s side effects.

—description from the publisher

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Age_12+ Arrival-Apr 1 2023 Arrival-Apr 28 2024 Arrival-Aug 20 2023 Arrival-Aug 26 2023 Arrival-Dec 10 2022 Arrival-Dec 26 2023 Arrival-Dec 3 2022 Arrival-Feb 10 2024 Arrival-Feb 17 2023 Arrival-Feb 18 2023 Arrival-Feb 26 2023 Arrival-Feb 3 2023 Arrival-Jan 18 2023 Arrival-Jan 20 2024 Arrival-Jan 24 2024 Arrival-Jan 8 2023 Arrival-Jul 20 2023 Arrival-Jul 29 2023 Arrival-Jul 6 2022 Arrival-Jun 24 2023 Arrival-Jun 8 2024 Arrival-Jun 9 2022 Arrival-Mar 2 2024 Arrival-Mar 29 2024 Arrival-May 12 2022 Arrival-Nov 12 2023 Arrival-Nov 29 2022 Arrival-Oct 25 2023 Arrival-Sept 23 2023 Arrival-Sept 3 2022 Arrival_Aug 18 2024 Arrival_Aug 30 2024 Arrival_Jul 28 2024 Arrival_Jul 7 2024 Arrival_Nov 1 2024 Availability_In Stock BGG-Set Google-True InCartUpSell-Ignore INV-0-L INV-A Players Maximum_4 Players Players Minimum_1 Player Playtime Maximum_120+ Minutes Playtime Minimum_90 Minutes Product Type_Board Games Product-International Restock-20220417 Restock-20220605 Restock-20220626 Restock-20220825 Restock-20220926 Restock-20230103 Restock-20230112 Restock-20230112_Full_Restock Restock-20230212 Restock-20230226 Restock-20230326 Restock-20230618 Restock-20230723 Restock-20230806 Restock-20230813 Restock-20231015 Restock-20231126 Restock-20240110 Restock-20240218 Restock-20240310 Restock-20240407 Restock-20240519 Restock-20240616 Restock-20240804 Restock-20241013 Stock_Updates Year Published_2020s https://www.vaibhavhospital.com/products/1829306236979 Default Title 44.95 MIND-AN11 MIDAN11 2087
https://www.vaibhavhospital.com/products/4431243313203 2020-01-22T21:44:09-05:00 2020-01-22T21:44:09-05:00 Trickerion: Dahlgaard's Academy Board Games Mindclash Games

Vendor: Mindclash Games
Type: Board Games
Price: 38.95

Designer Benjamin Tieman
Dávid Turczi
Publisher Mindclash Games
Players 1-4
Playing Time 60-180 mins
Suggested Age 14 and up
Expansion Trickerion: Dawn of Technology
Expansion For Trickerion: Legends of Illusion

The Great Dahlgaard’s spectacular contest for his legacy, the Trickerion Stone, has set Magoria off to a new Golden Age. Under the wise guidance of Dahlgaard’s Heir, the city has once again become a bustling, flourishing center of magic and illusion, with a new generation of aspiring young Magicians on the rise.

But now, without the power of the Trickerion Stone, the Great Dahlgaard is dying. In his last will, he entrusted his Heir with a grandiose task: he donated his old manor to be restored as the Academy of Magoria, a center of the education and perfection of magic tricks and illusion.

The Heir issues a public call for contributors among Magoria’s aspiring Magicians: the Academy shall be restored as a common effort, but the most successful contributor’s name will be remembered forever as the Patron of Magoria.

Dahlgaard’s Academy expands the magical world and gameplay of Trickerion with a slew of exciting new features:
aA new Location - the Academy: Join the common effort to renovate the Academy! Each Renovation action awards Fame proportionately to the Coins spent on it, and opens up new Classrooms and Practice Rooms, where Academy markers can be placed. Academy markers in Practice Rooms give the performed Tricks increased Yield or other special placement abilities, while the Tricks taught in the Classrooms will be passed on to the new generations - they can no longer be performed, but grant a useful passive yield each turn. The Academy is also a place to train your Protegé, a new member of your team.

A new Specialist - the Protegé: Each Magician will now start with the Protegé, a new type of specialist. The Protegé is more than just a worker - they will accompany your Magician on their path to greatness, constantly developing in the process. By Visiting the Academy, Protegés can acquire powerful new abilities that also increase their Action Points - and their salary as well! A fully developed Protegé will have 3 Actions points, just like the Magician, with some very powerful abilities to boot!

A new quartet of Magicians: Magoria’s new Golden Age attracts aspiring young Magicians from all over the world, eager to prove themselves, and maybe one day become the Patron of Magoria. Each school of illusion (Mechanical, Optical, Escape, Spiritual) will receive a new, charismatic Magician, with their own personal backstory, powerful special ability.

Solo Mode: Dalhgaard's Heir: This expansion will also feature a solo mode, with an elaborate story setting. Take a journey to a possible future of Magoria, where Dahlgaard’s Heir couldn’t resist the immense power of the Trickerion Stone, and dabbing into the supernatural has eclipsed their sanity. Magoria’s Golden Age is over - now the Heir controls it with an iron grip, and it falls to you to prove your superiority and remove him from power the only way the city knows - through magic and illusion. This solo mode features Dahlgaard’s Heir as a fully automated, intricate opponent with variable difficulty levels - a worthy foe to even the most seasoned Trickerion veterans!

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Age_12+ Arrival-Apr 19 2023 Arrival-Apr 28 2024 Arrival-Apr 7 2022 Arrival-Aug 19 2022 Arrival-Aug 20 2023 Arrival-Aug 26 2023 Arrival-Dec 10 2022 Arrival-Dec 17 2023 Arrival-Dec 26 2023 Arrival-Feb 10 2023 Arrival-Feb 10 2024 Arrival-Feb 18 2023 Arrival-Jan 8 2023 Arrival-Jul 15 2023 Arrival-Jul 22 2023 Arrival-Jun 21 2024 Arrival-Jun 22 2022 Arrival-Jun 24 2023 Arrival-Jun 29 2022 Arrival-Mar 2 2024 Arrival-Mar 24 2024 Arrival-May 17 2022 Arrival-May 25 2022 Arrival-May 6 2023 Arrival-Oct 29 2022 Arrival-Oct 7 2023 Arrival-Sept 24 2022 Arrival-Sept 28 2022 Arrival_Aug 18 2024 Arrival_Aug 30 2024 Arrival_Jun 14 2024 Arrival_Jun 16 2024 Arrival_Oct 2 2024 Availability_In Stock BGG-Set Google-True INV-M-Z INV-T Non-TCG Players Maximum_4 Players Players Minimum_1 Player Playtime Maximum_120+ Minutes Playtime Minimum_60 Minutes Product Type_Board Games Product-International Restock-20220503 Restock-20220519 Restock-20220619 Restock-20220811 Restock-20220915 Restock-20220922 Restock-20221205 Restock-20221227 Restock-20230108 Restock-20230129 Restock-20230205 Restock-20230409 Restock-20230430 Restock-20230618 Restock-20230716 Restock-20231210 Restock-20240225 Restock-20240407 Restock-20240512 Restock-20240526-Long Restock-20240804 Restock-20240915 Year Published_2010s https://www.vaibhavhospital.com/products/4431243313203 Default Title 38.95 MIND-TRN01 MIDTRN01 1623
https://www.vaibhavhospital.com/products/1397272215603 2018-08-16T16:05:05-04:00 2018-08-16T16:05:05-04:00 Cerebria: The Inside World Board Games Mindclash Games

Vendor: Mindclash Games
Type: Board Games
Price: 67.95

Designers Richard Amann
Viktor Peter
István Pócsi
Frigyes Schőberl
Nick Shaw
Dávid Turczi
Publisher Mindclash Games
Players 1-4
Playtime 60-120 mins
Suggested Age 14 and up
Expansion Cerebria: The Inside World – Forces of Balance
Accessory Laserox - Emotinsert (Compatible with Cerebria: The Inside World)
Honor
  • 2018 Golden Geek Best Board Game Artwork & Presentation Nominee
  • 2018 Cardboard Republic Striker Laurel Nominee

  • Origin is the infinite source of all that creates Cerebria, the Inside World. Yet nothing can exist forever unnamed and untamed, two opposing forces emerged in Cerebria: Bliss and Gloom, the Shapers, locked in eternal struggle to form the land to their own image. The agents of the Shapers are the Spirits, powerful entities who use the energies of Willpower, provided by Origin. The Spirits invoke Emotions inhabiting Cerebria in their service to gain power over the Five Realms: the Valley of Motives, the Willow of Values, the Network of Thoughts, the Cradle of Senses, and the Land of Desires.

    By increasing their influence over the land, Bliss and Gloom build the Identity, leading it through stages of Revelations. Cerebria is in constant flux, only during a Revelation can the Spirits leave a permanent Fragment on the Identity, an unchangeable mark of Bliss or Gloom. Which side will dominate the Identity, who will establish final control over the Inside World?

    Leave the Outside World behind, submerge into Cerebria and shape the future of the Inside World in a 2-4 player area-control team game Cerebria: The Inside World. Assume the role of Cerebria's Spirits associated with either Bliss or Gloom, and invoke Emotion cards with various intensities and abilities to occupy important areas on the main board.

    The Spirits can perform multiple actions in their turns, such as moving around Cerebria’s Realms, invoking, empowering and quelling Emotions. The main source of their actions is Willpower, gained primarily from Origin’s Spheres during each Spirit’s Meditation, the other one is Fortitude, determining the number of actions they can take. The Spirits use Essence to sustain the Emotions and eventually upgrade some of them to their more powerful alternatives with new, potent abilities.

    The aim of these actions is to build the Identity over the course of the game. The Identity consists of multiple Fragments, belonging to either Bliss or Gloom. These Fragments are added during events called Revelations, and represent the state of the Inside World at the time of that Revelation. These are key moments in the game: Cerebria’s state is in constant flux, but the Fragments are permanent imprints of a game state during a Revelation.


    The game is won by the side with more influence over the fully grown Identity, thus becoming the dominant force in Cerebria.


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    Age_12+ Arrival-Aug 28 2022 Arrival-Dec 3 2022 Arrival-Feb 17 2023 Arrival-Feb 24 2024 Arrival-Jan 20 2024 Arrival-Jul 14 2022 Arrival-Jul 15 2023 Arrival-Jun 1 2024 Arrival-Jun 21 2024 Arrival-Jun 24 2023 Arrival-Jun 5 2022 Arrival-Mar 10 2023 Arrival-Mar 2 2024 Arrival-Mar 24 2023 Arrival-May 17 2022 Arrival-May 25 2022 Arrival-Nov 24 2023 Arrival-Nov 5 2023 Arrival-Oct 22 2022 Arrival-Oct 25 2023 Arrival-Sept 17 2022 Arrival-Sept 24 2022 Arrival_Aug 25 2024 Availability_In Stock BF-2023 BGG-Set BoardGameGeek Rank_Top 500 Category_Cooperative Category_Fantasy Category_Strategy Google-True INV-0-L INV-C Non-TCG Players Maximum_4 Players Players Minimum_1 Player Playtime Maximum_120 Minutes Playtime Minimum_60 Minutes Product Type_Board Games Product-International Restock-20220519 Restock-20220530 Restock-20220707 Restock-20220821 Restock-20220901 Restock-20220918 Restock-20221013 Restock-20221127 Restock-20230129 Restock-20230226 Restock-20230312 Restock-20230618 Restock-20230709 Restock-20231015 Restock-20231029 Restock-20240317 Restock-20240526-Long Restock-20240616 Restock-20240818 Year Published_2010s https://www.vaibhavhospital.com/products/1397272215603 Default Title 67.95 MIND-CER02 MIDCER02 3447