https://www.vaibhavhospital.com/collections/all.atom vaibhavhospital 2024-09-18T10:11:14-04:00 vaibhavhospital https://www.vaibhavhospital.com/products/7404671696947 2024-09-18T10:11:14-04:00 2024-09-18T10:11:14-04:00 Trickerion: Dawn of Technology (Minor Damage) Board Games Mindclash Games

Vendor: Mindclash Games
Type: Board Games
Price: 20.95

Designers Richard Amann
Viktor Peter
Dávid Turczi
Publisher Mindclash Games
Players 1-4
Playing Time 60-240 mins
Suggested Age 14 and up
Expansion For Trickerion: Dahlgaard's Academy
Trickerion: Legends of Illusion

Dawn of Technology contains two modules for Trickerion: the Contraptions, and the Signature Tricks.

Thanks to Magoria's recent technological achievements, Magicians can now enhance their Workshops with up to four Contraptions, unique to their magic school. Contraptions can be assembled as a Workshop Action, for the cost of 1 Coin per Contraption already in place. They can be used any time during a player's turn by turning them to their inactive side, and receiving a bonus based on the player's Magic school - in the above example, the Mechanical Contraption, the Generator, supplies the city with electricity, netting its owner a steady income of Coins.

Each Contraption has a more powerful effect than the one below it. At the end of a round, each Contraption with enough Shards next to it can be reactivated and used again next turn - this follows the similar principle as the Magician Powers module (which is playable with Contraptions). The highest-level Contraptions are so breathtaking that simply reactivating them will earn you some Fame!

The Contraptions module includes 16 Contraptions with 4 unique illustrations, printed on 3mm blackcore cardboard, and 4 board extensions.

When you learn a Trick from your own school, you may choose to learn your Signature Trick instead (if you meet its Fame threshold). Each Signature Trick “upgrades” a Trick from the original set: for example, Professor Bernard can learn his Legendary Shark Tank signature trick instead of the “ordinary” Water Tank Escape. If a Signature Trick is learned, the standard version is removed from the deck. And if an opponent already learned its standard version, your Signature Trick no longer has a Fame Threshold!

Signature Tricks have the same component requirements as their standard version, but they also require Contraptions to function: the higher their Fame threshold, the more Contraptions you have to use when you prepare them. However, in return, not only do these Tricks have better numbers (higher Yield, more Trick Markers, etc.), but they also have a special power: for example, The Legendary Shark Tank’s Trick markers can be aligned freely in the Theater, meaning that you’ll always be able to create Links with it.

This expansion is contained in the Collector's edition and will also be available by itself, at least from the publisher's website.

—description from designer

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Age_12+ Arrival-Apr 28 2022 Arrival-Apr 7 2022 Arrival-Aug 20 2023 Arrival-Aug 28 2022 Arrival-Aug 3 2023 Arrival-Dec 17 2022 Arrival-Dec 3 2023 Arrival-Feb 17 2023 Arrival-Feb 18 2023 Arrival-Jan 6 2024 Arrival-Jul 20 2022 Arrival-Jul 6 2022 Arrival-Jun 3 2023 Arrival-Jun 9 2022 Arrival-Mar 10 2023 Arrival-Mar 2 2024 Arrival-May 6 2023 Arrival-Nov 19 2022 Arrival-Oct 20 2023 Arrival-Oct 29 2022 Arrival-Oct 7 2023 Arrival-Sept 30 2023 Arrival_Aug 29 2024 Arrival_Aug 9 2024 Arrival_Sept 19 2024 Availability_In Stock BGG-Set Discount_Dings and Dents Discount_On Sale Google-True INV-M-Z INV-T Non-TCG Players Maximum_4 Players Players Minimum_1 Player Playtime Maximum_120+ Minutes Playtime Minimum_60 Minutes Product Type_Board Games Product-International Restock-20220125-Universal Restock-20220213 Restock-20220605 Restock-20220623 Restock-20220821 Restock-20221020 Restock-20221110 Restock-20221208 Restock-20230129 Restock-20230212 Restock-20230226 Restock-20230430 Restock-20230528 Restock-20230918 Restock-20231015 Restock-20231217 Restock-20240218 Restock-20240721 Restock-20240818 Restock-20240908 Stock_Updates Stocky-Clearance Year Published_2010s https://www.vaibhavhospital.com/products/7404671696947 Default Title 20.95 MIND-TRN04-MD 867
https://www.vaibhavhospital.com/products/6953253929011 2023-12-27T14:52:19-05:00 2023-12-27T14:52:19-05:00 Septima: Shapeshifting & Omens Board Games Mindclash Games

Vendor: Mindclash Games
Type: Board Games
Price: 9.95

Designer Robin Hegedűs
Publisher Mindclash Games
Players 1-4
Playtime 50-120 mins
Suggested Age 12 and up
Expansion For Septima


Rumors are abound in Noctenburg: the townsfolk whisper of sights of strangely humanlike animals in their homes, the hospital and even the court. Ominous omens indeed...

Gain new abilities as you shift into your powerful Animal Form, and beware of the looming Omens in this modular expansion for Septima.

—description from the publisher

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2024-Sale 2024-Sale-Special 2024-Spring-Sale 2024-Spring-Sale-Special Age_12+ Age_9+ Arrival-Apr 28 2024 Arrival-Feb 10 2024 Arrival-Feb 17 2024 Arrival-Feb 2 2024 Arrival-Feb 3 2024 Arrival-Jan 28 2024 Arrival-Jun 7 2024 Arrival-Jun 8 2024 Arrival-Mar 17 2024 Arrival-Mar 19 2024 Arrival-Mar 2 2024 Arrival-Mar 20 2024 Arrival-Mar 29 2024 Arrival-May 18 2024 Arrival-May 25 2024 Arrival-New-Jan-22-28-2024 Arrival_Aug 30 2024 Arrival_Jul 14 2024 Arrival_Jul 21 2024 Arrival_Jun 14 2024 Arrival_Jun 16 2024 Arrival_Sept 12 2024 Availability_In Stock BGG-Set BREAKOUT-2024 Discount_On Sale INV-M-Z INV-S Mini-Clearance-2024 Non-TCG Players Maximum_4 Players Players Minimum_1 Player Playtime Maximum_120 Minutes Playtime Minimum_60 Minutes Product Type_Board Games Product-International Sale Type_Special Stock_Updates Stocky-Clearance Year Published_2020s https://www.vaibhavhospital.com/products/6953253929011 Default Title 9.95 MICSE03 1084
https://www.vaibhavhospital.com/products/6815482150963 2022-11-29T09:21:34-05:00 2022-11-29T09:21:34-05:00 Astra Board Games Mindclash Games

Vendor: Mindclash Games
Type: Board Games
Price: 34.95

Designer Patrik Porkoláb
Frigyes Schőberl
Eszter Krisztina Sas
Publisher Mindclash Games
Players 2-5
Playtime 40-90 mins
Suggested Age 10 and up

 

You and your fellow players are eager and curious astronomers, determined to explore and understand the constellations of the mysterious night sky. You are willing to assist each other and share your discoveries, but in the end, only one of you will become famous enough to be remembered throughout history.

Astra is a clever mix of tactics and strategy, with a streamlined and intuitive rule set that makes it easy to pick up and quick to play. A game of Astra consists of continuous player turns until a certain number of Constellation cards are taken, when, after an endgame scoring, the player with the most Fame points wins.

On your player turn, you may choose to either Observe or Rest.

The Observe action allows you to spend Stardust to discover stars on the Constellation cards using your dry erase marker. You may only mark stars in a straight continuous line, but you may spend Telescope tokens to start new observations. As soon as you mark the last star in a Constellation, you take the card from the Night Sky, granting you a powerful reusable ability for the rest of the game. But other players also benefit from the discovery: based on how many stars they marked, they may choose one of the card’s instant benefits (Boons) at the time it is discovered.

The Rest action allows you to not only refill your Stardust up to your capacity, but also to reactivate all of your card abilities that match the currently active Sphere. Your card abilities are very powerful and strategy-enabling, so a well-timed Rest action can give you a huge advantage.

—description from the publisher

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Age_9+ Arrival-Aug 16 2023 Arrival-Aug 26 2023 Arrival-Dec 10 2022 Arrival-Jan 11 2024 Arrival-Jan 20 2024 Arrival-Jul 11 2023 Arrival-Jun 21 2023 Arrival-Jun 24 2023 Arrival-Jun 29 2023 Arrival-Mar 24 2023 Arrival-May 27 2023 Arrival-May 28 2023 Arrival-New-Dec-5-11-2022 Arrival_Sept 13 2024 Availability_In Stock BGG-Set Category_Abstract Google-True INV-0-L INV-A Non-TCG Players Maximum_5 Players Players Minimum_2 Players Playtime Maximum_90 Minutes Playtime Minimum_45 Minutes Product Type_Board Games Product-International Restock-20230312 Restock-20230521 Restock-20230611 Restock-20230628 Restock-20230820 Restock-20231225 Restock-20240825 Stock_Updates Year Published_2020s https://www.vaibhavhospital.com/products/6815482150963 Default Title 34.95 MIND-AS01 1266
https://www.vaibhavhospital.com/products/1829306236979 2020-12-27T00:05:25-05:00 2020-12-27T00:05:25-05:00 Anachrony: Fractures of Time Board Games Mindclash Games

Vendor: Mindclash Games
Type: Board Games
Price: 44.95

Designers Richard Amann
Viktor Peter
Dávid Turczi
Publisher Mindclash Games
Players 1-4
Playing Time 90-150 mins
Suggested Age 15 and up
Expansion For Anachrony

Since the Paths' Time Rifts powered up for the first time on the Day of Reminiscence, masses of people across New Earth have been seeing visions of a fifth Time Rift hovering over the eerie Ground Zero of the impact, waiting to be discovered. These visions also invoked an increasing sense of empathy and fellowship between these people — a bond much stronger than their Path affiliation. A mass exodus from the Path capitals took place over the course of the first Era, and the first pioneers discovered that the Time Rift in their visions not only exists, but it holds the foundations of a new civilization, one that may eventually set all people of New Earth down a new path - the Path of Unity.

Explorers from the Path of Unity soon discovered a secluded mountain valley where the enigmatic flora not only survived the impact, but it mutated and evolved by the asteroid’s toxic Neutronium dust. The resulting flower-like crystal formations synthesize a substance called Flux, which is collected and studied by the Harvesters, the valley’s mysterious inhabitants. The Harvesters are willing to share the secrets of the Flux technology with the Paths, but remain silent about its side effects, which only they are immune to...

In the alternate storyline of Fractures of Time, Anachrony’s first major expansion, the four original Paths and the newly formed, sanguine Path of Unity have gained access to a powerful new technology called Flux. Flux Cores can be acquired in the Amethynia Valley, the expansion’s new main zone. By using the Flux Cores to power up their Fracture device, players may move (“Blink”) one of their already placed Exosuits to a new action space instead of placing a new one, or immediately retrieve some of their Workers or Free Action markers. This can result in never-before-seen action efficiency, but just like the Time Rifts, the Flux technology is a double-edged sword. Without a sufficiently advanced Fracture device, overusing it can cause Temporal Glitches; hectic negative effects such as shutting down the Exosuit bay slots, temporarily disabling buildings, or making players more prone to Anomalies.

The Valley holds other secrets as well. The Harvesters’ advanced technology allows players to remove the Temporal Glitches, upgrade their classic Path tech with new quirks, and even enlist the Harvesters themselves as a powerful new class of Workers, who are immune to the Flux’s side effects.

—description from the publisher

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Age_12+ Arrival-Apr 1 2023 Arrival-Apr 28 2024 Arrival-Aug 20 2023 Arrival-Aug 26 2023 Arrival-Dec 10 2022 Arrival-Dec 26 2023 Arrival-Dec 3 2022 Arrival-Feb 10 2024 Arrival-Feb 17 2023 Arrival-Feb 18 2023 Arrival-Feb 26 2023 Arrival-Feb 3 2023 Arrival-Jan 18 2023 Arrival-Jan 20 2024 Arrival-Jan 24 2024 Arrival-Jan 8 2023 Arrival-Jul 20 2023 Arrival-Jul 29 2023 Arrival-Jul 6 2022 Arrival-Jun 24 2023 Arrival-Jun 8 2024 Arrival-Jun 9 2022 Arrival-Mar 2 2024 Arrival-Mar 29 2024 Arrival-May 12 2022 Arrival-Nov 12 2023 Arrival-Nov 29 2022 Arrival-Oct 25 2023 Arrival-Sept 23 2023 Arrival-Sept 3 2022 Arrival_Aug 18 2024 Arrival_Aug 30 2024 Arrival_Jul 28 2024 Arrival_Jul 7 2024 Availability_In Stock BGG-Set Google-True InCartUpSell-Ignore INV-0-L INV-A Players Maximum_4 Players Players Minimum_1 Player Playtime Maximum_120+ Minutes Playtime Minimum_90 Minutes Product Type_Board Games Product-International Restock-20220417 Restock-20220605 Restock-20220626 Restock-20220825 Restock-20220926 Restock-20230103 Restock-20230112 Restock-20230112_Full_Restock Restock-20230212 Restock-20230226 Restock-20230326 Restock-20230618 Restock-20230723 Restock-20230806 Restock-20230813 Restock-20231015 Restock-20231126 Restock-20240110 Restock-20240218 Restock-20240310 Restock-20240407 Restock-20240519 Restock-20240616 Restock-20240804 Stock_Updates Year Published_2020s https://www.vaibhavhospital.com/products/1829306236979 Default Title 44.95 MIND-AN11 MIDAN11 2087
https://www.vaibhavhospital.com/products/1397272215603 2018-08-16T16:05:05-04:00 2018-08-16T16:05:05-04:00 Cerebria: The Inside World Board Games Mindclash Games

Vendor: Mindclash Games
Type: Board Games
Price: 67.95

Designers Richard Amann
Viktor Peter
István Pócsi
Frigyes Schőberl
Nick Shaw
Dávid Turczi
Publisher Mindclash Games
Players 1-4
Playtime 60-120 mins
Suggested Age 14 and up
Expansion Cerebria: The Inside World – Forces of Balance
Accessory Laserox - Emotinsert (Compatible with Cerebria: The Inside World)
Honor
  • 2018 Golden Geek Best Board Game Artwork & Presentation Nominee
  • 2018 Cardboard Republic Striker Laurel Nominee

  • Origin is the infinite source of all that creates Cerebria, the Inside World. Yet nothing can exist forever unnamed and untamed, two opposing forces emerged in Cerebria: Bliss and Gloom, the Shapers, locked in eternal struggle to form the land to their own image. The agents of the Shapers are the Spirits, powerful entities who use the energies of Willpower, provided by Origin. The Spirits invoke Emotions inhabiting Cerebria in their service to gain power over the Five Realms: the Valley of Motives, the Willow of Values, the Network of Thoughts, the Cradle of Senses, and the Land of Desires.

    By increasing their influence over the land, Bliss and Gloom build the Identity, leading it through stages of Revelations. Cerebria is in constant flux, only during a Revelation can the Spirits leave a permanent Fragment on the Identity, an unchangeable mark of Bliss or Gloom. Which side will dominate the Identity, who will establish final control over the Inside World?

    Leave the Outside World behind, submerge into Cerebria and shape the future of the Inside World in a 2-4 player area-control team game Cerebria: The Inside World. Assume the role of Cerebria's Spirits associated with either Bliss or Gloom, and invoke Emotion cards with various intensities and abilities to occupy important areas on the main board.

    The Spirits can perform multiple actions in their turns, such as moving around Cerebria’s Realms, invoking, empowering and quelling Emotions. The main source of their actions is Willpower, gained primarily from Origin’s Spheres during each Spirit’s Meditation, the other one is Fortitude, determining the number of actions they can take. The Spirits use Essence to sustain the Emotions and eventually upgrade some of them to their more powerful alternatives with new, potent abilities.

    The aim of these actions is to build the Identity over the course of the game. The Identity consists of multiple Fragments, belonging to either Bliss or Gloom. These Fragments are added during events called Revelations, and represent the state of the Inside World at the time of that Revelation. These are key moments in the game: Cerebria’s state is in constant flux, but the Fragments are permanent imprints of a game state during a Revelation.


    The game is won by the side with more influence over the fully grown Identity, thus becoming the dominant force in Cerebria.


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    Age_12+ Arrival-Aug 28 2022 Arrival-Dec 3 2022 Arrival-Feb 17 2023 Arrival-Feb 24 2024 Arrival-Jan 20 2024 Arrival-Jul 14 2022 Arrival-Jul 15 2023 Arrival-Jun 1 2024 Arrival-Jun 21 2024 Arrival-Jun 24 2023 Arrival-Jun 5 2022 Arrival-Mar 10 2023 Arrival-Mar 2 2024 Arrival-Mar 24 2023 Arrival-May 17 2022 Arrival-May 25 2022 Arrival-Nov 24 2023 Arrival-Nov 5 2023 Arrival-Oct 22 2022 Arrival-Oct 25 2023 Arrival-Sept 17 2022 Arrival-Sept 24 2022 Arrival_Aug 25 2024 Availability_In Stock BF-2023 BGG-Set BoardGameGeek Rank_Top 500 Category_Cooperative Category_Fantasy Category_Strategy Google-True INV-0-L INV-C Non-TCG Players Maximum_4 Players Players Minimum_1 Player Playtime Maximum_120 Minutes Playtime Minimum_60 Minutes Product Type_Board Games Product-International Restock-20220519 Restock-20220530 Restock-20220707 Restock-20220821 Restock-20220901 Restock-20220918 Restock-20221013 Restock-20221127 Restock-20230129 Restock-20230226 Restock-20230312 Restock-20230618 Restock-20230709 Restock-20231015 Restock-20231029 Restock-20240317 Restock-20240526-Long Restock-20240616 Restock-20240818 Year Published_2010s https://www.vaibhavhospital.com/products/1397272215603 Default Title 67.95 MIND-CER02 MIDCER02 3447