Vendor: Redshift Games
Type: Board Games
Price:
23.95
Designer |
Conner Coleman Mike Richie |
Publisher | Redshift Games |
Players | 2-6 |
Playtime | 20-40 mins |
Suggested Age | 8 and up |
Vendor: Rather Dashing Games
Type: Board Games
Price:
37.95
Designer |
Mike Richie |
Publisher | Rather Dashing Games |
Players | 2-4 |
Playtime | 20-30 mins |
Suggested Age | 14 and up |
Vendor: Rather Dashing Games
Type: Board Games
Price:
24.95
Designer |
Mike Richie |
Publisher | Rather Dashing Games |
Players | 2-4 |
Playtime | 20-30 mins |
Suggested Age | 5 and up |
Vendor: Redshift Games
Type: Board Games
Price:
14.95
Designer |
Mike Richie |
Publisher | Redshift Games |
Players | 3-6 |
Playtime | 20-30 mins |
Suggested Age | 14 and up |
Vendor: Rather Dashing Games
Type: Board Games
Price:
24.95
Designer |
Mike Richie |
Publisher | Rather Dashing Games |
Players | 2-4 |
Playtime | 20-30 mins |
Suggested Age | 8 and up |
Vendor: Rather Dashing Games
Type: Board Games
Price:
28.95
Designer |
Mike Richie |
Publisher | Rather Dashing Games |
Players | 2-6 |
Playing Time | 30-45 mins |
Suggested Age | 12 and up |
Vendor: Rather Dashing Games
Type: Board Games
Price:
38.95
Designer |
Mike Richie |
Publisher | Rather Dashing Games |
Players | 1-6 |
Playing Time | 30-60 mins |
Suggested Age | 12 and up |
Vendor: Rather Dashing Games
Type: Board Games
Price:
47.95
Designer |
Mike Richie |
Publisher | Rather Dashing Games |
Players | 2-5 |
Playing Time | 30-60 mins |
Suggested Age | 12 and up |
Vendor: Rather Dashing Games
Type: Board Games
Price:
27.95
Designer |
Mike Richie |
Publisher | Rather Dashing Games |
Players | 2-4 |
Playing Time | 20-45 mins |
Suggested Age | 12 and up |
Vendor: Rather Dashing Games
Type: Board Games
Price:
41.95
Designer | Mike Richie |
Publisher | Rather Dashing Games |
Players | 2-4 |
Playtime | 30-60 mins |
Suggested Age | 14 and up |
Vendor: Rather Dashing Games
Type: Board Games
Price:
32.95
Designer | Mike Richie |
Publisher | Rather Dashing Games |
Players | 2-6 |
Playtime | 30-40 mins |
Suggested Age | 14 and up |
Vendor: Rather Dashing Games
Type: Board Games
Price:
21.95
Designer | Mike Richie |
Publisher | Rather Dashing Games |
Players | 2-6 |
Playtime | 30-90 mins |
Suggested Age | 12 and up |
Vendor: Rather Dashing Games
Type: Board Games
Price:
22.95
Designer | Mike Richie |
Publisher | Rather Dashing Games |
Players | 2-4 |
Playtime | 20-30 mins |
Suggested Age | 10 and up |
Vendor: Rather Dashing Games
Type: Board Games
Price:
30.95
Designer | Mike Richie |
Publisher | Rather Dashing Games |
Players | 2-4 |
Playtime | 30-60 mins |
Suggested Age | 14 and up |
Vendor: Rather Dashing Games
Type: Board Games
Price:
25.95
Designer | Mike Richie |
Publisher | Rather Dashing Games |
Players | 2-6 |
Playtime | 15-25 mins |
Suggested Age | 8 and up |
Vendor: Rather Dashing Games
Type: Board Games
Price:
19.45
Designer | Mike Richie |
Publisher | Rather Dashing Games |
Players | 2-4 |
Playtime | 25 mins |
Suggested Age | 8 and up |
The question that has bewildered evil masterminds and superheroes alike can at last be answered: Who would triumph in a face-off between pirates, ninjas, robots, or zombies?
In the tactical tile-laying game Pirates, Ninjas, Robots, & Zombies, players attempt to settle the debate once and for all by assembling the highest scoring section of your chosen faction. Each player starts with a base token in hand for their faction along with three other tiles from the 58 included in the game.
On a turn, a player either places one tile from hand into the playing area (with each tile featuring four illustrated quadrants and possibly a special action symbol) or moves his already placed base tile to a new location. The action symbols allow you to rotate or swap tiles already in play.
Once the final tile is drawn, players take one final turn, then tally the score of their most valuable section of orthogonally connected tiles. The base token is worth five points, regular characters worth one point, and bonus items worth three points. Each faction has arch-enemies scattered amongst the tiles — e.g., kraken for pirates — and each arch-enemy touching your faction costs you a point. Whoever has the most valuable faction wins!
Vendor: Rather Dashing Games
Type: Board Games
Price:
23.95
Designer | Mike Richie |
Publisher | Rather Dashing Games |
Players | 2-4 |
Playtime | 35 mins |
Suggested Age | 12 and up |
In Four Taverns, everyone is competing to have the best tavern in the land. And how do you measure success for a tavern? Customers. No, wait – awesome customers who have done great things that inspire others to come drink with them and your tavern. Thus, you're going to support adventurers on their quests to do great things, which will ideally bring renown upon you and your tavern in the end.
In game terms, each player starts with a hand of adventurers and some coins. Two or three quests are laid out face-up, and each quest shows the strength of the adventurer party – in terms of warrior, wizard, cleric and rogue – required to complete the quest. On a turn, you draw two adventurers cards, then play any number of cards (including zero) – paying their costs at the same time – in order to complete quests and gain the income and renown associated with it. When a quest is completed, all other adventurer cards are discarded.
Why not just hold adventurers in hand until you can send out a massive party all at once? Your tavern is tiny at the start of the game, so you need to keep sending out adventurers in order to make room for more. As you gain renown, though, you'll increase the size of your tavern and have room to hold more adventurers in wait. Champions are special adventurers who fulfill two roles at once, and special action cards bring spice to the game play.
The first player to collect twenty renown wins.
Vendor: Rather Dashing Games
Type: Board Games
Price:
36.95
Designer | Mike Richie |
Publisher | Rather Dashing Games |
Players | 2-4 |
Playtime | 30 mins |
Suggested Age | 12 and up |
Welcome to Dwarven Miner, a game that sends you underground to collect resources from a mine so that you can then use those resources to craft items for your patrons.
In the game, you'll roll six custom dice in a push-your-luck style to see what can be pulled out of the mine. Craft those resources into all types of gear, from armor to magic wands to mithril swords. Patrons – which range from warriors and rune singers to alchemists and chieftains – are great and powerful dwarves who have chosen you to outfit them on their adventurous, mystical, and often dangerous professions. Each of them will require you to craft different items – and once those items are made, you can then activate those patrons. Each will earn you points and reward you with a special ability that affects the game.
The first player to satisfy enough patrons to reach thirty points wins.