Vendor: Giochix.it
Type: Board Games
Price:
69.95
Designer | Michele Quondam |
Publisher | Giochix.it |
Players | 1-6 |
Playtime | 30-120 mins |
Suggested Age | 14 and up |
Expansion | Virus: Walls System Expansion |
Vendor: Rio Grande Games
Type: Board Games
Price:
54.95
Designer | Michele Quondam |
Publisher | Rio Grande Games |
Players | 2 |
Playtime | 150 mins |
Suggested Age | 13 and up |
In 1536 Pedro de Mendoza founded the city of Buenos Aires along the river Rio de la Plata. After 5 years the settlers were forced to leave the city, exhausted by the difficulties and by the continuous attacks of the indigenous Querandies. The city was destroyed by the natives some weeks after.
Almost fifty years later Juan de Garay leads a new expedition and founds a new city. As before, resources are low and the natives are angry!
But not only that: now the Corsairs paid by the English Crown threaten the new Spanish settlement!
Rio de la Plata is a strategy game where players represent the chiefs of the families of Spanish settlers of Buenos Aires. They must work together to defend and develop the city, but also look to gain sufficient prestige for themselves to take the most important political offices. At the end only one will be the new Governor! Will it be you?
First game needs about 3-4 hours.
Normal game needs about 150 minutes (4 players).
Essen 2010 Release.
Vendor: Giochix.it
Type: Board Games
Price:
62.95
Designer | Michele Quondam |
Publisher | Giochix.it |
Players | 1-4 |
Playtime | 150 mins |
Suggested Age | 12 and up |
Central Italy in the year 753 B.C.: Many new villages have been founded in the region of Latium. This land is prosperous and a strong city here can easily control the trades between the Etruscan cities of the North and the Greek colonies of the South. The region is also rich in salt ponds, and the salt in this period is worth more than gold. There doesn't exist a better place for a new city!
The two grandsons of the King of Albalonga – the twins Romolo and Remo, descendants of Enea of Troy – don't want to miss an opportunity to dominate the region and, acting against each other, try to establish two cities close to the Tiber river. Their enterprise is not easy as the King of Antemnae and the King of Crustumerium will also fight to dominate this area! Who will prevail?
In Romolo o Remo?, players act as Kings of the new cities in the Latium and have to compete with each other in order to gain control of the whole Region. Players must manage their kingdom and their growing settlement. Two aspects are crucial: the citizens, as players act with citizens to take many different actions, and the territory, as players can act only in the territories they are able to control – excluding when they go to war, of course! If the population grows, they can take more actions, but they must feed all of them as well. Money, resources, trades, city buildings, and specialized characters increase a player's possibilites, and soldiers, mercenaries, and war declarations can change the game's storyline at any moment. Who will able to build the strongest city? Who will be the founder of a new civilization – or perhaps even an Empire?
Vendor: Rio Grande Games
Type: Board Games
Price:
42.95
Designer | Michele Quondam |
Publisher | Rio Grande Games |
Players | 2-4 |
Playtime | 75 mins |
Suggested Age | 12 and up |
The search for energy crystals continues without respite throughout the universe! The Merchant guild is ready to pay outrageous amounts of money, and all the Seekers roam about to find them. Breaking news! The surface of the "forgotten planet" on the edge of the galaxy is full of them. In a few days, a new gold race will begin, with men replaced by robots that search, explore and fight to control the precious mineral!
The Forgotten Planet is a tile-laying management game in which tiles represent safe areas on a planetary surface on which robots walk and take other actions. These tiles also accumulate energy from the sun, then conduct it to robots, giving them (and the player) more actions if they absorb enough energy – so building and maintaining ownership of these tiles is fundamental in the game strategy. Players and robots use this energy to build new bases, discover mines, build walls to keep out other robots, push those same walls out of the way, produce more robots and much more.
If your robot falls out of contact with tiles you control, however, then it loses power and falls inactive for the round. Control of tiles is determined by the distance from a particular tile to each player's closest base; whoever is closest to the tile (with walls serving as barriers that players must "walk" around while counting distance) controls it, and the more tiles you control, the more energy you have available to you.
Thus, players need to maintain an energy connection for their robots while trying to extend their area of control on the planet's surface with their bases. They also need to control mines, of course, as that's how a player produces new resources, which are subsequently converted into new bases, sold for victory points (VPs) or converted into new robots.
The game ends when the playing area is filled with tiles or no land tiles remain in the supply. (Players can "consume metal" as one of their actions to speed along the endgame and crimp someone else's efforts to keep building.) Players then score points for the land and mines they control, with bonuses going to the player(s) with the most robots in play, the most common mines and the most bases. The player with the high score wins.