Vendor: Awaken Realms
Type: Board Games
Price:
0.00
Vendor: Awaken Realms
Type: Board Games
Price:
209.95
Designer |
Michał Oracz Krzysztof Piskorski Paweł Samborski Marcin Świerkot |
Publisher | Awaken Realms |
Players | 1-4 |
Playtime | 90-120 mins |
Suggested Age | 13 and up |
Accessories |
ISS Vanguard: Close Encounters ISS Vanguard: Section Pets ISS Vanguard: Section Boxes ISS Vanguard: Playmats ISS Vanguard: Dice Tower |
Vendor: Awaken Realms
Type: Miniature Games
Price:
203.95
Designer |
Michał Oracz |
Publisher | Awaken Realms |
Players | 1-4 |
Playing Time | 90-180 mins |
Suggested Age | 12 and up |
Honor | 2020 Golden Geek Best Thematic Board Game Nominee |
Expansions |
Etherfields: Stretch Goals – Harpy & She-Wolf Campaigns Etherfields: Sphinx Campaign Etherfields: Funeral Witch Campaign Etherfields: 5th Player Expansion Etherfields: Kittenburg Expansion |
Etherfields is a narrative, cooperative game for 1 - 4 (5 with the 5th player expansion). A series of unique Dreams await to be discovered through tense exploration and tactical encounters.
Learn about the Dreamers, their forgotten past, and their desperate mission. Uncover the surreal, sprawling dreamscapes. Just don't be surprised when---just like dreams often do---they become a little disturbing... Prepare to be challenged by escape-room like riddles. Spot a clue in the image. See a hidden link between several pieces of information. Use your instinct as much as your logic.
In the beginning, you'll explore the Dreamworld, trying to find out what this is all about and who you are – and you are there for a specific reason, but, at first, you can't remember too much. You'll have to restore your memories from scattered pieces.
The rules are pretty straightforward at the beginning, but they will grow more and more complex during the campaign. New rules open new possibilities and, sometimes, may turn everything upside down.
Deckbuilding in Etherfields applies to almost every deck in the game, not only the players' ones. If you want to know more, enter the Dreamworld. It may be dark here and there, but it certainly isn't gray. Then, look around and ask yourself: what if we all live in a vast, shared dream?
—description from the publisher
Vendor: Awaken Realms
Type: Board Games
Price:
171.95
Designer |
Michał Oracz Krzysztof Piskorski Paweł Samborski Marcin Świerkot |
Publisher | Awaken Realms |
Players | 1-4 |
Playtime | 90-120 mins |
Suggested Age | 13 and up |
Accessories |
ISS Vanguard: Close Encounters ISS Vanguard: Section Pets ISS Vanguard: Section Boxes ISS Vanguard: Playmats ISS Vanguard: Dice Tower |
Expansions |
ISS Vanguard: Personnel Files ISS Vanguard: Deadly Frontier |
Vendor: Portal Games
Type: Board Games
Price:
10.95
Designer | Michał Oracz |
Publisher | Portal Games |
Players | 2-4 |
Playtime | 30 mins |
Suggested Age | 10 and up |
Expands |
The Steel Police: a controversial group of law enforcement officers, merciless for bandits, yet equally harsh for ordinary villages and town residents. Spreading justice, but also horror, making peace, but also terror! The Steel Police now enter the universe of Neuroshima Hex in this first Army Pack series of expansions containing one Neuroshima Hex army. This is the 2.5 Edition which is compatible with the 3.0 Edition.
Vendor: Awaken Realms
Type: Miniature Games
Price:
225.95
Designer |
Michał Oracz |
Publisher | Awaken Realms |
Players | 1-4 |
Playing Time | 90-180 mins |
Suggested Age | 12 and up |
Honor | 2020 Golden Geek Best Thematic Board Game Nominee |
Expansions |
Etherfields: Stretch Goals – Harpy & She-Wolf Campaigns Etherfields: Sphinx Campaign Etherfields: Funeral Witch Campaign Etherfields: 5th Player Expansion Etherfields: Kittenburg Expansion |
Etherfields is a narrative, cooperative game for 1 - 4 (5 with the 5th player expansion). A series of unique Dreams await to be discovered through tense exploration and tactical encounters.
Learn about the Dreamers, their forgotten past, and their desperate mission. Uncover the surreal, sprawling dreamscapes. Just don't be surprised when---just like dreams often do---they become a little disturbing... Prepare to be challenged by escape-room like riddles. Spot a clue in the image. See a hidden link between several pieces of information. Use your instinct as much as your logic.
In the beginning, you'll explore the Dreamworld, trying to find out what this is all about and who you are – and you are there for a specific reason, but, at first, you can't remember too much. You'll have to restore your memories from scattered pieces.
The rules are pretty straightforward at the beginning, but they will grow more and more complex during the campaign. New rules open new possibilities and, sometimes, may turn everything upside down.
Deckbuilding in Etherfields applies to almost every deck in the game, not only the players' ones. If you want to know more, enter the Dreamworld. It may be dark here and there, but it certainly isn't gray. Then, look around and ask yourself: what if we all live in a vast, shared dream?
—description from the publisher
Vendor: Portal Games
Type: Board Games
Price:
71.21
Designer |
Michał Oracz |
Publisher | Portal Games |
Players | 1-4 |
Playing Time | 30 mins |
Suggested Age | 13 and up |
Honors |
2007 Gra Roku Player's Award 2007 Gra Roku Game of the Year Nominee |
Vendor: Portal Games
Type: Board Games
Price:
9.95
Designer | Michał Oracz |
Publisher | Portal Games |
Players | 2-4 |
Playtime | 30 mins |
Suggested Age | 8 and up |
Expansion For | Neuroshima Hex! |
Vendor: Portal Games
Type: Board Games
Price:
9.95
Designer | Michał Oracz |
Publisher | Portal Games |
Players | 2-4 |
Playtime | 30 mins |
Suggested Age | 8 and up |
Expansion For | Neuroshima Hex! 3.0 (Portal Edition) |
Vendor: Portal Games
Type: Board Games
Price:
10.95
Designer | Michał Oracz |
Publisher | Portal Games |
Players | 2-4 |
Playtime | 30 mins |
Suggested Age | 10 and up |
Expansion For | Neuroshima Hex! |
Expansion | Neuroshima HEX! 3.0: Iron Gang Hexpuzzles Pack |
Vendor: Portal Games
Type: Board Games
Price:
9.95
Designer | Michał Oracz |
Publisher | Portal Games |
Players | 2-4 |
Suggested Age | 10 and up |
Expansion For | Neuroshima Hex! |
Vendor: Portal Games
Type: Board Games
Price:
65.95
Designer | Grant Rodiek, Michał Oracz, Michał Walczak |
Publisher | Portal Games |
Players | 2-4 |
Playtime | 90-120 mins |
Suggested Age | 10 and up |
Honors |
2016 Golden Geek Most Innovative Board Game Nominee 2016 Golden Geek Best Thematic Board Game Nominee 2016 Golden Geek Best Strategy Board Game Nominee |
Expansion | Cry Havoc: Aftermath |
Vendor: Portal Games
Type: Board Games
Price:
9.95
Designer | Michał Oracz |
Publisher | Portal Games |
Players | 2-4 |
Playtime | 30 mins |
Suggested Age | 8 and up |
Expands |
New York didn't collapse. Destroyed by atomic bombs, transformed into a fortress among the ruins, it still fights in the defense of the ideals of Free America. So far it has become a capital of the small state of the same name and has start a crusade to restore the human world. At the same time it has usurped the role of guiding the nation and removed its opponents wherever it can. Again and again, the new troops set off on expeditions to the wilderness in search of new resources and prewar technologies, recruiting useful people along the way. The city itself has become a fortified police state, one of the few safe places in the ruined world, where you pay for peace with your obedience.
Neuroshima Hex! Nowy Jork is a single army expansion for Neuroshima Hex! The advantage of this army is the diversity of its units, including a lot of shooting units. A great strength is the Headquarters, which gives additional endurance points, and the presence of spies, which can use enemy modules.
The army's disadvantage is a smaller possibility of creating strong offensive coalitions, and the fact that the HQ's special ability is rather defensive.
Neuroshima Hex! Nowy Jork was originally released as part of the two-army expansion Neuroshima Hex! Babel13.
Vendor: Portal Games
Type: Board Games
Price:
17.95
Designer |
Michał Oracz Andrzej Sosnowski |
Publisher | Portal Games |
Players | 2-4 |
Playtime | 45-90 mins |
Suggested Age | 8 and up |
Expands | Theseus: The Dark Orbit |
Vendor: Z-Man Games
Type: Board Games
Price:
10.95
Designer | Michał Oracz |
Publisher | Z-Man Games |
Players | 2-4 |
Playtime | 30 mins |
Suggested Age | 10 and up |
Expands |
The Steel Police is a wandering brigade of law and order fanatics, clad in pre-war, experimental power armor. Chemicals applied by the armor and cybernetic enhancements increase the organism’s abilities at the expense of the psyche – Steel Police officers will automatically respond to anything the program identifies as threat or crime. They appear out of nowhere and pacify the area amid the roar of explosions and gunfire.
Unblemished lawfulness worthy of the automatic machine quickly makes the people of redeemed lands yearn for the old chaos and anarchy.
The Steel Police – one of the symbols of Neuroshima world – now enters the universe of Neuroshima Hex...
Neuroshima Hex! Steel Police is the first army pack, part of a series of mini game expansions containing one Neuroshima Hex army. The army's author in none other than the game's author – Michał Oracz. The Steel Police army pack introduces a new ability in aNeuroshima Hex line. It is called Reflection. Reflection protects the army unit from all attacks directed at its side marked with Reflection icon. Such attack is reflected in the opposite direction for a distance of one field and hits an enemy tile (Unit, HQ or Module) if it stands on an adjacent field on the line of attack. Reflected attack doesn't harm Steel Police tiles.
Vendor: Z-Man Games
Type: Board Games
Price:
23.95
Designer | Michał Oracz |
Publisher | Z-Man Games |
Players | 2-6 |
Playtime | 40 mins |
Suggested Age | 10 and up |
Expands |
Babel13, an expanded NY military base, has lost contact with its HQ. The lonely defenders must face an enemy they have never seen before: the forces of mutated nature, the Neojungle. The battle for survival begins.
Neuroshima Hex! Babel13 is the first Neuroshima Hex! expansion. In this box you'll find two new, unique armies (the heavily armored forces of New York and the Neojungle full of beasts). You'll also get terrain tiles that rebuild and modify the main board, allowing players to play different scenarios. The box also has a two-player campaign titled "Babel13" which allows players to play four closely connected scenarios which resolve in a deadly final game!
Vendor: Portal Games
Type: Board Games
Price:
9.95
Designer | Michał Oracz |
Publisher | Portal Games |
Players | 2-4 |
Playtime | 30 mins |
Suggested Age | 10 and up |
Expands |
"Mephisto" is a symbiotic alien creature brought to Earth about 65 million years ago by a meteorite. It has grown since then from a small spawn to a net of interconnected, specialized grubs, reaching from Australia to the North Pole through both Americas. Now in the year 2050, the war on the surface above is blazing and furious like it was never before. Mephisto, slow as it is, has noticed that something on the surface wants to harm it and decides to participate in the war to defend itself.
Neuroshima Hex! Mephisto started life as a fan-created army expansion for Neuroshima Hex!, one published in small numbers by Portal Games as an exclusive gift for loyal NH fans, but in 2013 Portal Games announced that it had developed Mephisto and would now release it as an official expansion.
Sharrash's disadvantage is a smaller number of fighting units than in other armies, their low mobility, low toughness and initiative, as well as a complete lack of armors.
Vendor: Portal Games
Type: Board Games
Price:
9.95
Designer | Michał Oracz |
Publisher | Portal Games |
Players | 2-4 |
Playtime | 30-60 mins |
Suggested Age | 10 and up |
Expands |
Pre-war uranium mines with a hidden underground equipment and crews managed to survive the apocalypse and are still extracting valuable uranium. Over the following decades, many of the heavy mining machinery were transformed into deadly weapons and sent to defend the underground fortresses. This way a new town was founded. Uranopolis - a rich mining town, effectively guarding their treasures from being plundered by grabby neighbors.
Vendor: Portal Games
Type: Board Games
Price:
9.95
Designer | Michał Oracz |
Publisher | Portal Games |
Players | 2-4 |
Playtime | 30-60 mins |
Suggested Age | 10 and up |
Expands |
Pre-war uranium mines with a hidden underground equipment and crews managed to survive the apocalypse and are still extracting valuable uranium. Over the following decades, many of the heavy mining machinery were transformed into deadly weapons and sent to defend the underground fortresses. This way a new town was founded. Uranopolis - a rich mining town, effectively guarding their treasures from being plundered by grabby neighbors.
Vendor: Portal Games
Type: Board Games
Price:
9.95
Designer | Michał Oracz |
Publisher | Portal Games |
Players | 2-4 |
Playtime | 30 mins |
Suggested Age | 10 and up |
Expands |
In 2050, the Mississippi River is toxic sewage draining directly from the interior of Moloch. The river and its vicinity hidden in poisonous fumes are known as the Belt of Death or seedbed of mutants. Warriors of the Mississippi, clad in coats and gas masks, diffuse the worst of the diseases and poisons. They are literally immune to everything. Admittedly, they rarely leave their beloved sewage, but when they move their hard asses, you can be sure that they will withstand the contaminations longer than you as they saw practically everything while growing up near that damned river!
Neuroshima Hex! Mississippi is the fifth army pack for Neuroshima Hex! This tough, defensive army's main advantage is the ability to massively poison the enemy HQ with venom as well as to thwart the enemy plans. The other advantages are noticeable resistance to attacks and ability to bypass the enemy's defense. The army's disadvantages are low number of Warriors, low mobility, low toughness, as well as a complete lack of armor.
Sharrash's disadvantage is a smaller number of fighting units than in other armies, their low mobility, low toughness and initiative, as well as a complete lack of armors.
Vendor: Portal Games
Type: Board Games
Price:
9.95
Designer | Michał Oracz |
Publisher | Portal Games |
Players | 2-4 |
Playtime | 30 mins |
Suggested Age | 10 and up |
Expands |
"Mephisto" is a symbiotic alien creature brought to Earth about 65 million years ago by a meteorite. It has grown since then from a small spawn to a net of interconnected, specialized grubs, reaching from Australia to the North Pole through both Americas. Now in the year 2050, the war on the surface above is blazing and furious like it was never before. Mephisto, slow as it is, has noticed that something on the surface wants to harm it and decides to participate in the war to defend itself.
Neuroshima Hex! Mephisto started life as a fan-created army expansion for Neuroshima Hex!, one published in small numbers by Portal Games as an exclusive gift for loyal NH fans, but in 2013 Portal Games announced that it had developed Mephisto and would now release it as an official expansion.
Sharrash's disadvantage is a smaller number of fighting units than in other armies, their low mobility, low toughness and initiative, as well as a complete lack of armors.
Vendor: Portal Games
Type: Board Games
Price:
8.95
Designer | Michał Oracz |
Publisher | Portal Games |
Players | 2-4 |
Playtime | 30 mins |
Suggested Age | 8 and up |
Expands |
Sharrash is a mysterious and well-organized community of mutant rats endowed with inhuman intelligence. They live underground, in tunnels and canals of the destroyed cities, along with degenerate humans and mutants who serve the Sharrash. They do not allow strangers anywhere near them and fiercely defend their nests, and their fighters will not hesitate to give their life for the pack.
The main advantages of the Neuroshima Hex! Sharrash army are mobility of HQ, the ability to blow up even the fastest enemy units and to paralyze the slower ones, and the possibility of bypassing the enemy's defense lines thanks to the mortars. Another advantage of the Sharrash is a difficult to eliminate Foundation Tile (Hole), which can easily thwart the enemy's plans.
Sharrash's disadvantage is a smaller number of fighting units than in other armies, their low mobility, low toughness and initiative, as well as a complete lack of armors.
Vendor: Portal Games
Type: Board Games
Price:
17.95
Designer | Michał Oracz |
Publisher | Portal Games |
Players | 2-4 |
Playtime | 45 mins |
Suggested Age | 8 and up |
Expands | Theseus: The Dark Orbit |
A new, terrifying opponent has appeared in the corridors of the space station Theseus. What initially was thought of as strange, unknown devices clinging to the walls or closed in mysterious crates in the hold, all disappeared in a moment. At the same time you could hear shrill, metallic squeaks in the dark corridors. Someone saw beady, lifeless eyes in the tech bay. When steel blades emerged from the darkness to the accompaniment of a mechanical, grinding sound, it was too late for the rescue...
Theseus: The Dark Orbit – Bots introduces the Bots faction to the game Theseus: The Dark Orbit. Bots can be used instead of any other faction from the base game. This expansion does not increase the number of players who can play the game.
Vendor: Z-Man Games
Type: Board Games
Price:
23.95
Designer | Michał Oracz |
Publisher | Z-Man Games |
Players | 2-4 |
Playtime | 30 mins |
Suggested Age | 10 and up |
Expansion |
Neuroshima Hex! Sharrash Neuroshima Hex! Mephisto Neuroshima Hex! Mississippi Neuroshima Hex! Uranopolis Neuroshima Hex! Babel13 Neuroshima Hex! Steel Police Neuroshima Hex! New York Neuroshima Hex! The Dancer |
Duel is the second expansion to the game Neuroshima HEX. Just as the first line of supplements, Duel includes two new armies, and something special - this time it is intended to be a unique board games for two players. Duel is both an expansion and a stand-alone game - the game does not need base Neuroshima HEX to play.
The first army in the expansion is Vegas, an army of people who grew up in gambling. Its special feature is the ability to control the enemy of man and machine by means of special units - agitators. They can bribe any enemy unit that is adjacent to Vegas's HQ to make it attack another unit. If your units attack Vegas HQ, you can not be sure when they will stop attacking Vegas and turn to attack you!
The other army is a SMART, spreading fear the army of half machines, half-mutants, the experimental hybrids are transported in sealed combat transporters to battlefield where they emerge and destroy everything that moves. These are an extremely deadly force. Every ally adjacent to Smart's HQ has the ability to move. It makes this army very flexible and dangerous.
Integrates with:
Vendor: Portal Games
Type: Board Games
Price:
42.95
Designer | Michał Oracz |
Publisher | Portal Games |
Players | 2-4 |
Playtime | 45 mins |
Suggested Age | 8 and up |
Expansion |
Theseus: The Dark Orbit – Bots Theseus: The Dark Orbit – Hunters |
Theseus: The Dark Orbit puts players in the heart of a conflict between five factions trapped on a space station in deep space. Only one can survive...
In Theseus: The Dark Orbit, players move their pawns around the space station and activate the abilities of different rooms. Every move you take changes the movement possibilities of your opponent. On your turn, you need to think about which room you want to reach and (in addition) how to mess your opponent's movement, which leads to great choices and meaningful decisions.
Rooms abilities change during the game as players install trait cards that give rooms new abilities and skills. Players create Theseus during gameplay by placing traps, smart guns, secret passages and many other features. In every game Theseus looks different; in every game it's deadly for you in a new way...
Rules for team play allow players to engage in incredibly emotional 2-vs-2 battles. With perfectly balanced factions, players will be able to fight engaging and deadly battles as a teams. Each faction has a unique deck of cards, and before the game starts, you discard ten cards from the deck. In basic mode you discard at random, while in tournament (master) mode you choose cards and build your deck. With five factions and 110 cards, the game can provide years of unique experiences.X