Vendor: Eagle-Gryphon Games
Type: Board Games
Price:
10.95
Designer |
Michael Eskue Lisa Eskue |
Publisher | Eagle-Gryphon Games |
Players | 1-5 |
Playtime | 30-45 mins |
Suggested Age | 8 and up |
Expansion For | Titan Dice |
Vendor: Eagle-Gryphon Games
Type: Board Games
Price:
25.95
Designer |
Michael Eskue Lisa Eskue |
Publisher | Eagle-Gryphon Games |
Players | 1-4 |
Playtime | 30-45 mins |
Suggested Age | 8 and up |
Expansions | Titan Dice: The Fires of Olympus |
Vendor: Gamewright
Type: Board Games
Price:
10.95
Designers |
Michael Eskue Lisa Eskue |
Publisher | Gamewright |
Players | 2-4 |
Playtime | 15-20 mins |
Suggested Age | 8 and up |
Vendor: Magic Meeple Games
Type: Board Games
Price:
49.95
Designer | Andrew Christopher Enriquez, Michael Eskue |
Publisher | Magic Meeple Games |
Players | 1-5 |
Playtime | 30-45 mins |
Suggested Age | 14 and up |
Vendor: Crash Games
Type: Board Games
Price:
9.95
Designer | Michael Eskue |
Publisher | Crash of Games |
Players | 3-5 |
Playtime | 15 mins |
Suggested Age | 13 and up |
Where Art Thou Romeo? is a nanogame in which 3-5 players take turns taking on the role of Juliet, who is attempting to find Romeo amongst the others players. Each card, other than Juliet, has two different roles from which to choose. Players holding these cards choose one of the two roles, which will subsequently make them want to convince the Juliet player that they either are or are not Romeo or perhaps point out who they think Romeo might be.
The game lasts 3-5 rounds depending upon the number of players with each player taking on the role of Juliet once. The player with the most influence points at the end of the game wins.
Vendor: Crash Games
Type: Board Games
Price:
9.95
Designer |
Michael Eskue Patrick Nickell |
Publisher | Crash Games |
Players | 2-5 |
Playtime | 20 mins |
Suggested Age | 13 and up |
Expands | Council of Verona |
Alas, the corruption that dwells within us all. Oh, what scandal, what deception! Oh, what cruel manipulation of these two houses! Shall we pity them and grant them leave while these matters are sorted? Nay, the iron is indeed hot and we must strike with all intention. Fellow citizens of Verona, I plead for your joint purpose as we bring the dynasty to level. With power in excess, take what you will, and may the best of us rise to our place.
Council of Verona: Corruption is an expansion for Council of Verona that adds 21 Corruption Cards into the game. Corruption Cards may add new influence spots, be played face-up for an ongoing or instant ability or played face-down for an end-game ability or as a bluff.
Corruption Cards are dealt after the Character Card Draft and played either face-down or face-up on any Character Card on The Council or in Exile, adding an exciting additional layer of bluffing into the game. Each player will be dealt four Corruption Cards of which they will choose two to keep.
Vendor: Crash Games
Type: Board Games
Price:
18.95
Designer | Michael Eskue |
Publisher | Crash Games |
Players | 2-5 |
Playtime | 20 mins |
Suggested Age | 13 and up |
The citizens of Verona have grown tired of the constant quarrel between the houses of Capulet and Montague. As ruler of the region, Prince Escalus has formed a council to help mediate the conflict and bring lasting peace to Verona.
In Council of Verona, players take on the role of influential citizens of Verona and act to use their influence to either add characters to the council or cast them into exile. Through thoughtful hand management of their cards and clever placement of influence tokens, players gain victory points based upon the agendas of the characters at the end of the game. The player with the most victory points wins!
We've all heard the story of Romeo and Juliet – now is your chance to steer the story and determine who will rule Verona once and for all!
Vendor: Tasty Minstrel Games
Type: Board Games
Price:
17.95
Designer | Michael Eskue |
Publisher | Tasty Minstrel Games |
Players | 2 |
Playtime | 10 mins |
Suggested Age | 8 and up |
For The Win is an abstract strategy game in which each player gets ten tiles, two of each character representing Monkeys, Zombies, Pirates, Aliens, and Ninjas. The objective is to connect five (or more) of one's tiles, including at least one of each type, together (sides and corners count). Additionally, all five (or more) tiles must be face-up, or unactivated. The game ends immediately when a player achieves this goal. Each character type has a specific ability to help you toward the objective.
Players take turns using either 1 or 2 actions within 5 action rounds. Once one player's actions are consumed for a round, the other player(s) get to use any of their remaining 5 actions at once. Judicious action management is key; if one budgets one's actions wisely, one can play several actions in a row for game-winning combinations. The available actions are as follows: