Vendor: FoxMind
Type: Board Games
Price:
16.95
Designer |
Meelis Looveer |
Publisher | FoxMind |
Players | 1-4 |
Playtime | 10-20 mins |
Suggested Age | 4 and up |
Vendor: Brain Games
Type: Board Games
Price:
29.95
Designer | Meelis Looveer |
Publisher | Brain Games |
Players | 1-6 |
Playtime | 20 mins |
Suggested Age | 8 and up |
All those carrots look so tempting that you might just snatch them – but what if the wolves have been expecting exactly that, a greedy rabbit just like you? You never know...
In Om Nom Nom, during the game you will roll dice, which will represent various kinds of prey. By clever play of your hunter cards, you will try to eat the prey and thus gain victory points. At the end of the game the winner will be the player with the most points.
The game consists of 3 rounds. Each round is divided into 4 phases – roll, play, score and cleanup. During the "Roll" phase one of the players rolls all the dice. After rolling the dice are arranged on the game boards. During the "Play" phase all players will play all 6 of their predator cards one by one. When everyone has selected their first card, they are revealed simultaneously. This is where the action happens. Did You manage to guess what everyone else will play? Were You the only one brave enough to sneak Your mouse after the cheese? Or did You like everyone else play the wolf, because no rabbit surely could resist that amount of carrots. During this phase, players resolve all their played cards by capturing dice and cards of other players. During the "Score" phase players score points for captured cards and dice. And during the "Cleanup", when all 6 cards have been played, players gather all their cards back in hand and a new round can begin. At the end of the third round, player with the most points is the winner.
Vendor: Brain Games
Type: Board Games
Price:
29.95
Designer | Meelis Looveer |
Publisher | Brain Games |
Players | 1-6 |
Playtime | 20 mins |
Suggested Age | 8 and up |
All those carrots look so tempting that you might just snatch them – but what if the wolves have been expecting exactly that, a greedy rabbit just like you? You never know...
In Om Nom Nom, during the game you will roll dice, which will represent various kinds of prey. By clever play of your hunter cards, you will try to eat the prey and thus gain victory points. At the end of the game the winner will be the player with the most points.
The game consists of 3 rounds. Each round is divided into 4 phases – roll, play, score and cleanup. During the "Roll" phase one of the players rolls all the dice. After rolling the dice are arranged on the game boards. During the "Play" phase all players will play all 6 of their predator cards one by one. When everyone has selected their first card, they are revealed simultaneously. This is where the action happens. Did You manage to guess what everyone else will play? Were You the only one brave enough to sneak Your mouse after the cheese? Or did You like everyone else play the wolf, because no rabbit surely could resist that amount of carrots. During this phase, players resolve all their played cards by capturing dice and cards of other players. During the "Score" phase players score points for captured cards and dice. And during the "Cleanup", when all 6 cards have been played, players gather all their cards back in hand and a new round can begin. At the end of the third round, player with the most points is the winner.
Vendor: ABACUSSPIELE
Type: Board Games
Price:
13.95
Designer | Meelis Looveer |
Publisher | ABACUSSPIELE |
Players | 2-6 |
Playtime | 15 mins |
Suggested Age | 6 and up |
Honors | 2013 Kinderspielexperten "5-to-9-year-olds" Nominee |
Note: This is an import game in German. English Rules can be found here.
The player mice in Alles Käse want to collect as much hole-y cheese as possible, and to do so either they can play it safe, scout the territory, and see whether the cheese they find sticks around for later pilferage – or they can take a chance on a sweet-looking chunk of Swiss and possibly end up in a trap.
The cards in the deck have 1-6 "holes" on them, with six cards in each hole denomination; on the reverse side, the cards show either cheese or a trap, with the cards showing more holes having a greater percentage of traps.
To set up the game, players shuffle the 36 cards, then lay out six cards in a row with the hole side up. On a player's turn, he rolls the six-sided die. If the number on the die doesn't match the number of holes on any card in the row, the player peeks at one of these cards to see whether it shows cheese or a trap on the reverse side, then returns it to the row. (With 2-3 players, the player also moves the top card from the deck to the discard pile.) If the number on the die matches the number of holes on at least one card in the row, the player can either:
In either case, the player then fills the empty spot in the row with the top card from the deck.
If someone collects a third trap, the game ends, this player automatically loses, and everyone else counts the number of holes on their cheese cards; trap cards are worth no points. The player with the most holes wins. The game also ends if the deck runs out, with the holiest player once again winning.