Vendor: Studio H
Type: Board Games
Price:
28.95
Designer |
Maxime Rambourg |
Publisher | Studio H |
Players | 1-5 |
Playtime | 20 mins |
Suggested Age | 10 and up |
In the heart of a hostile region, you're the head of a fortified village. When night falls, ferocious monsters emerge from the darkness and storm your village! To avoid carnage, organize your defenses, call in your heroes and... direct the most dangerous creatures toward your neighbors!
The game is played over two rounds, split in two distinct phases. During the day, each player selects cards to build their village, considering the best combination of buildings, the optimal positionning and also recruit powerful heroes to protect their villagers. During the night, they receive Creature cards to split between themselves and their neighbors In the best of cases, they choose to keep creatures that their defense can handle while hitting the weakest spots in your neighbor's defenses!
Finally, the Creatures attack and destroy the most exposed buildings and villagers. At the end, the player with the most surviving villagers and tamed creatures mastered is declared the winner !
-description from publisher
Vendor: Catch Up Games
Type: Board Games
Price:
20.95
Designer |
Maxime Rambourg |
Publisher | Catch Up Games |
Players | 3-6 |
Playtime | 15-20 mins |
Suggested Age | 8 and up |
Vendor: Repos Production
Type: Board Games
Price:
20.95
Designer |
Maxime Rambourg Théo Rivière |
Publisher | Repos Production |
Players | 3-5 |
Playtime | 25 mins |
Suggested Age | 8 and up |
Vendor: Mandoo Games
Type: Board Games
Price:
39.95
Designer |
Maxime Rambourg Théo Rivière |
Publisher | Mandoo Games |
Players | 2 |
Playtime | 20-45 mins |
Suggested Age | 10 and up |
Vendor: Pandasaurus Games
Type: Board Games
Price:
20.95
Designer |
Maxime Rambourg Théo Rivière |
Publisher | Pandasaurus Games |
Players | 1-4 |
Playtime | 60 mins |
Suggested Age | 12 and up |
Expansion For | The LOOP |
Vendor: Pandasaurus Games
Type: Board Games
Price:
24.95
Designer |
Maxime Rambourg Théo Rivière |
Publisher | Pandasaurus Games |
Players | 1-4 |
Playtime | 50-75 mins |
Suggested Age | 12 and up |
Expansion For | The LOOP |
Vendor: Gigamic
Type: Board Games
Price:
32.95
Designer |
Maxime Rambourg |
Publisher | Gigamic |
Players | 3-6 |
Playtime | 20-30 mins |
Suggested Age | 8 and up |
Note: This game is in French. English rules can be found here.
It's Obvious is a game in which you and your fellow players, as apprentices of telepathy, have to co-operatively — and secretly — select different image cards from the center of the table.
In more detail, you choose an image card on display that in some way has a connection to the two image cards in front of you, stating something like "My choice is obvious!" or "It's a bit of stretch" or "I'm going for the non-obvious card as I think someone else will pick it". You may not give specific clues about what you have chosen or how it relates to one or both of the image cards in front of you; only a vague sense of how the choice feels to you.
One more image card is on display than the number of players, and once you've chosen your target image, you indicate this choice on a numbered secret dial. Once all players have chosen, they reveal their choices. If you're the only one who picked an image, then you take that image card and cover one of the two images in front of you. If everyone chose different cards, then you win the round! If, however, not everyone chose different cards, then you lose the round and everyone who chose "incorrectly" draws a new image card at random from the deck to replace one of theirs. Sweep any remaining image cards from the center, then reveal the appropriate number of image cards to start a new round.
If you lose a round for the third time, you lose the game; if you manage to complete a number of rounds (7-10) based on the player count before this happens, then you win! You can adjust the difficulty of the game in several ways to make it more or less difficult.
Vendor: Pandasaurus Games
Type: Board Games
Price:
52.95
Designers |
Maxime Rambourg Théo Rivière |
Publisher | Pandasaurus Games |
Players | 1-4 |
Playing Time | 45-75 mins |
Suggested Age | 12 and up |
Expansion |
The LOOP: The Revenge of Fauxzilla The LOOP: Fur Brigade |
Vendor: IELLO
Type: Board Games
Price:
18.95
Designer |
Maxime Rambourg |
Publisher | IELLO |
Players | 2-5 |
Playing Time | 60-90 mins |
Suggested Age | 12 and up |
Expansion For | The Big Book of Madness |
Vendor: IELLO
Type: Board Games
Price:
14.95
Designer | Maxime Rambourg |
Publisher | IELLO |
Players | 2-6 |
Playing Time | 30-40 mins |
Suggested Age | 8 and up |
Vendor: IELLO
Type: Board Games
Price:
37.95
Designer | Maxime Rambourg |
Publisher | IELLO |
Players | 2-5 |
Playtime | 60-90 mins |
Suggested Age | 12 and up |
Accessory | Broken Token - The Big Book of Madness Lectern |
Expansion | The Big Book of Madness: The Vth Element |
Honors | 2017 Kennerspiel des Jahres Recommended |
So far your first year at the Elementary College has been slightly disappointing. They taught you to light a flickering flame at the tip of your finger, but other than that you've spent much more time reading books than learning powerful spells as future great wizards like you should.
So when you heard about the Big Book of Madness hidden in the great school library, you couldn't help but to sneak in and peek in this intriguing tome in spite of your professors' warnings. When you slowly lift the cover of the terrible book, dozens of dreadful creatures rush out, threatening to destroy the world itself! This was your mistake, and only you can fix it now! Learn from the library to fight back against the monsters, and try not to sink into insanity...
The Big Book of Madness is a challenging co-operative game in which the players are magic students who must act as a team to turn all the pages of the book, then shut it by defeating the terrible monsters they've just freed.
Each player has their own element deck that they build during the game and use for several purposes, such as learning or casting a spell, adding a new element to their deck, destroy or healing a curse. Spells allow you to support your playmates, improve your deck, draw cards, etc. — but the monsters from the book fight back. Each comes with terrible curses that are triggered every turn unless you dispel them in time. They will make you discard elements, add madness cards to your deck, or lose spells...
If you manage to turn six pages and defeat all of the monsters, you win the game!